MSPA Forums
Page 16 of 96 FirstFirst ... 6131415161718192666 ... LastLast
Results 376 to 400 of 2383

Thread: [TF2] 11th Edition: The hats will never stop

  1. #376

    Re: [TF2] 11th Edition: The hats will never stop

    Over on Reddit, they scanned the .dlls. And apparently, some interesting lines have been found...very interesting, indeed.

    "TF_Matchmaking_TOBOR_CRSK

    TF_Matchmaking_TOBOR_CRSK_EpsilonPyro

    TF_Matchmaking_TOBOR_CRSK_EpsilonEngi

    TF_Matchmaking_TOBOR_CRSK_PJoe

    TF_Matchmaking_TOBOR_CRSK_GLaDOS

    TF_Matchmaking_TOBOR_CRSK_Wheatly

    TF_Matchmaking_TOBOR_CRSK_ATLAS

    TF_Matchmaking_TOBOR_CRSK_PBody

    TF_Matchmaking_TOBOR_CRSK_CCube

    TF_Matchmaking_TOBOR_CRSK_D0G

    TF_Matchmaking_TOBOR_CRSK_RZOEY

    TF_Matchmaking_TOBOR_CRSK_VICI

    TF_Matchmaking_TOBOR_CRSK_TFH **"

  2. #377
    Barely Knows His Own Spaghetti Krakash's Avatar
    Join Date
    Mar 2011
    Location
    2fort
    Posts
    1,538

    Re: [TF2] 11th Edition: The hats will never stop

    Also, trying to go to http://www.teamfortress.com/tobor/ will result in a "Forbidden" notice. That does mean there is a page there, right?


  3. #378
    ArmsAreLoud's Avatar
    Join Date
    Oct 2010
    Location
    Land of Paranoia and Shotguns
    Posts
    20,549

    Re: [TF2] 11th Edition: The hats will never stop

    The Capacitor can be equipped now too, though it doesn't have a model.

    Dunno how that's relevant but hey maybe my Capacitor will actually have some value to it after the next update.

  4. #379
    Turbo-tastic! Catbread's Avatar
    Join Date
    Jun 2011
    Location
    riding on the magic school bus
    Posts
    889

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by ArmsAreLoud View Post
    Dunno how that's relevant
    I found this, apparently from tumblr:

    What can I do next to help?

    Find a capacitor and/or find a high-five taunt. Equip both to all classes, then join servers and spam high-fives both to and from every single class until you get codes. Submit these codes to our local data wizard, xPaw at http://lab.xpaw.ru/tf2arg-part2/.
    Decrypt this weird phrase-data value language. Our current file-building progress can be found at xKeeper’s site, at http://xkeeper.net/private/portal/tf3.php . See if you can find common values and figure out which means what. If you’ve figured something out, please let us know at the chat here: http://valvearg.com/welcome/chat.php or in the comments.
    Turn these sets of phrases and names into data values a system can understand. #valvearg2’s bot has hex to ascii, binary to ascii, ascii to text, and vice versa for all of those, but it doesn’t have phrase-to-text. Retrieve the values at xKeeper’s site, athttp://xkeeper.net/private/portal/tf3.php
    Upvote this self-post, for which I receive no karma, so other people see this post and do the same, to get this puzzle solved quicker.
    Compile Engineer’s C++ code and/or figure out what it does.
    So if you're into that sort of thing, go high five some people with it on I suppose!

  5. #380
    ArmsAreLoud's Avatar
    Join Date
    Oct 2010
    Location
    Land of Paranoia and Shotguns
    Posts
    20,549

    Re: [TF2] 11th Edition: The hats will never stop

    Oh hey I also have a high five taunt

    Hmm

    Yeah sure I guess I can do that. Why not.

  6. #381
    Long Gone Quirk's Avatar
    Join Date
    Feb 2011
    Location
    Rather far away
    Posts
    4,670

    Re: [TF2] 11th Edition: The hats will never stop

    So I've re-installed twice, verified the game cache, done the thing with renaming the steamapps folder, and TF2 still refuses to work.

    It's claiming that "gamedata.txt" doesn't exist in subdirectory hl2, which it most certainly does, and this is both before and after the second re-installation.

    Going to contact steam support tomorrow anyway, but anyone have any ideas?
    Kill ALL the Vriskas!: A silly fan adventure

    So long, thanks for all the fish...

  7. #382
    Knight of Breath Tirgo's Avatar
    Join Date
    Dec 2011
    Pronouns
    he/him/his
    Posts
    3,901

    Re: [TF2] 11th Edition: The hats will never stop

    looks like it's time for more ARG

    keep me out of it all i like doing is playing medic or engie and chilling on doublecross with occasional koth ;_;

  8. #383
    Turbo-tastic! Catbread's Avatar
    Join Date
    Jun 2011
    Location
    riding on the magic school bus
    Posts
    889

    Re: [TF2] 11th Edition: The hats will never stop

    All I like is sniping
    This can be difficult when most of your team is support classes, or when the enemy likes to run around your spawn, or on a map like I dunno Kong King. It's a hard-knock life

    I did get a cleaver though so I can default to Chef Scout. I laugh like a madman irl whenever I land a hit with the thing. I heart cleaver

  9. #384
    ArmsAreLoud's Avatar
    Join Date
    Oct 2010
    Location
    Land of Paranoia and Shotguns
    Posts
    20,549

    Re: [TF2] 11th Edition: The hats will never stop

    Yes the Cleaver is my new pick for "Most satisfying weapon to kill with". It's actually very useful once you figure out how to aim with it, the only real disadvantage I see is that mini-sentries become even more of a problem because you can't break them in a timely manner outside their range without a pistol.

    Actually you can counter the new minigun with one button: Space. Just jump over it. The hitbox is like 5cm off the ground anyway and it instantly disappears when you kill the heavy holding the weapon. You can also stab him between the fire burts.
    Can someone confirm this because if so that shit is hilarious
    Last edited by ArmsAreLoud; 08-11-2012 at 11:09 PM.

  10. #385
    Turbo-tastic! Catbread's Avatar
    Join Date
    Jun 2011
    Location
    riding on the magic school bus
    Posts
    889

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by ArmsAreLoud View Post
    Yes the Cleaver is my new pick for "Most satisfying weapon to kill with".
    I hope robots can bleed.

  11. #386
    ಠ_ರೃ Quite. Warriorccc0's Avatar
    Join Date
    Jan 2009
    Location
    Oregon, USA
    Posts
    4,414

    Re: [TF2] 11th Edition: The hats will never stop



    A good rundown of the hints leading up to MvM.

  12. #387

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Catbread View Post
    I hope robots can bleed.
    Silly human, robots cannot bleed. They cannot catch aflame. They are not effected by explosives, or bullets, or your silly melee sticks. Robots are invulnerable to all your measly weapons. They cannot be stopped. They cannot be destroyed.

    Beep boop, son. Beep boop.

  13. #388
    Nomad of unimportance Mr.Tie's Avatar
    Join Date
    Feb 2011
    Posts
    1,025

    Re: [TF2] 11th Edition: The hats will never stop

    Timesplitters 2, only flametrowers, all robots except you Still winnable because AI doesn't realize they don't damage each other while you punch them
    Back Pack

  14. #389
    ArmsAreLoud's Avatar
    Join Date
    Oct 2010
    Location
    Land of Paranoia and Shotguns
    Posts
    20,549

    Re: [TF2] 11th Edition: The hats will never stop

    For those unaware, the clues are all "things walk into a bar" jokes.

  15. #390
    what is even this don't I even Music Team Jit's Avatar
    Join Date
    Aug 2009
    Location
    my hair isn't even this long anymore
    Posts
    2,298

    Re: [TF2] 11th Edition: The hats will never stop

    I was wondering how that video was guessing that the update for MVM would be soon, then I remember, TF2's birthday is coming up soon isn't it?

    (rhetorical question, yes it is, and it's on the 24th)

    That will be the greatest if it happens.

    Compendium of music/artists, sorted by: artist, alphabetically by last name, or volume.

  16. #391

    Re: [TF2] 11th Edition: The hats will never stop


  17. #392
    Turbo-tastic! Catbread's Avatar
    Join Date
    Jun 2011
    Location
    riding on the magic school bus
    Posts
    889

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Shroomsy View Post
    Oh, snap. I love these comic things, and this one is extra great.
    But what does it mean????

    what is happening

  18. #393
    Didero's Avatar
    Join Date
    Aug 2010
    Location
    The Netherlands
    Pronouns
    he/him/his
    Posts
    430

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Catbread View Post
    Oh, snap. I love these comic things, and this one is extra great.
    But what does it mean????

    what is happening
    Try the Homestuck Character Creator! Easily make your trollsona, non-canon story character, or just some weird dude or dudette!
    With the Dinosaur Comic Overlay Chooser, you can get even more out of the best dinosaur-centered webcomic on the internet!

  19. #394
    ikkonoishi's Avatar
    Join Date
    May 2010
    Location
    Land of Ulms and Spidermonkeys
    Posts
    1,256

    Re: [TF2] 11th Edition: The hats will never stop

    So MvM... This might be enough to get me back into TF2. Assuming my internet could stop sucking for a minute or so.

  20. #395
    spacetimeCounselor -Benedict's Avatar
    Join Date
    Jul 2010
    Location
    Waiting for Nepetaquest 2011 to return
    Posts
    3,160

    Re: [TF2] 11th Edition: The hats will never stop



    FUCKIN' CALLED IT.

    gray is the best character ever you guys


  21. #396

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by -Benedict View Post
    e: gray's prolly not the Missing Mann, since apparently he was kidnapped by eagles as a baby or something? i don't even know, maybe they tried to turn him into a horse but he ended up as a cyborg instead
    But he is the missing Mann, isn't he?
    This sounds like the opposite of "called it" to me
    untitled.png

  22. #397
    spacetimeCounselor -Benedict's Avatar
    Join Date
    Jul 2010
    Location
    Waiting for Nepetaquest 2011 to return
    Posts
    3,160

    Re: [TF2] 11th Edition: The hats will never stop

    No I mean, like, he's not cut out of all the pictures and stuff because presumably nobody knew about his being alive until just now. While I wouldn't underestimate Redmond and Blutarch's stupidity, I imagine they'd have some recollection of him if they'd posed for photographs with the guy. So that person is probably still a mystery??

    e: Also: totally a cyborg. Is there no end to the depths of my wisdom???


  23. #398
    daidaiirao Karhs12's Avatar
    Join Date
    Aug 2010
    Location
    LAWNS
    Posts
    2,067

    Re: [TF2] 11th Edition: The hats will never stop

    So hold on
    If Redmond and Blutarch are out of comission, what happens to the teams?
    My bet is that Mannco just buys them both, and then they have to fight against Gray's robots.

    Also, Ben, I beat you to the "Gray is a cyborg" theory. My wisdom is deep enough for a man to drown in. Standing up. On his tippy-toes. It is that deep.
    It is that deep.
    ...I could be completely wrong though.

  24. #399

    Re: [TF2] 11th Edition: The hats will never stop

    I bet nothing happens because they were already being run by the Announcer anyway
    untitled.png

  25. #400
    You Cannot Be The Hero Red709's Avatar
    Join Date
    May 2011
    Location
    Self-Hate City, Internal Anger and Depression District
    Pronouns
    [none]
    Posts
    5,576

    Re: [TF2] 11th Edition: The hats will never stop

    Quote Originally Posted by Jacquerel View Post
    I bet nothing happens because they were already being run by the Announcer anyway
    ^
    tho I think this gives us some insight into why Man versus Machine is happening
    it's because Grey wants to take back Mann, Co. from Hale

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •