No passive voice (even if it is the most accurate, it just adds hollow words)
Heh, my writing style sucks. Sounds like a fine rule. (Unless it puts people off - any writing is better than none!)
Recap a location if we last saw it more than a certain number of pages ago
Good point - yes, I already do something like this for some of the word count stuff: ignore recently repeated words, but count them again if we return to a scene and the words help to re-establish the narrative context. So sure, recap just like you would if it was a purely textual narrative - that's what we're trying to mimic here.
I'll bash through some more images myself this week. Fish, Flutterknight, anyone else - descriptions of the same form you already did will suit my purpose fine - so more of them would be most welcome.
Last edited by psychoticBark; 02-11-2013 at 07:52 PM.
I had a couple hours to kill w/o internet today sooooo
1906
The cursor comes out of the right side of the screen and clicks the cake, turning it blue. It then carries the cake over to John's bed as John stares blankly.
2006 (2nd image)
John captchalogues the towel from the rack, adding a new captchalogue card to the on-screen deck and pushing the razor and mangled cake back a card.
2106
John runs out of his room to see that Dad is on the stairs. He's looking at the bathtub and his confusion is indicated with a red pixellated question mark. John turns at the tub and runs up the stairs to the balcony door. His sprite floats above.
2206
Rose captchalogues her laptop to the root card, then puts the grimoire and violin in its leaves. She stands up and starts down the stairs.
2306
The screen changes to show John's grist. He has thirty-two build grist and ten shale. His cache limit has expanded to 50, and the screen now shows three more types of unknown grist: a white cube, a yellow drop, and a red gusher.
2406
The imp with the pipe stands next to the safe. The green server cursor picks up John's dad's safe along with the jester figurine that stands atop it. As the cursor lifts the safe, it reveals a captchalogue card on the floor and a note on the wall. The screen shifts to a view of the top of the house, and we see the cursor carry the safe up the outside and hold it several metres over the flat roof. The cursor releases and the safe falls down, breaking a hole in the roof. We switch back to the imp, and the screen flashes white and tar splatters everywhere as the safe crushes it. Now the jester figurine is broken in two pieces, and the top half rests next to the captchalogue card and gives us a friendly wave. The safe lies on its side and the door has come off; several objects are now visible, including: a very weathered Sassacre tomb, some gray and brown pieces of paper with writing and pictures on them, and some unknown object that is still partly obscured by the safe's hull. A strife specibus card is jammed under the safe and the umbrella leans against it. The pipe can be seen behind the safe and near the edge of the screen. Tar is smeared on the floor and walls and a piece of shale grist is behind the desk's chair. A small piece of build grist is on the door of the safe and two more pieces (one small, one large) are on top of the safe itself.
2506
Dave has collected a bunch of the cinderblocks that were previously holding some turntables and stacked them to make two pillars. The hats and gangsta puppet lie on the floor in the corner of the room which the blocks and turntables previously inhabited. He has stationed the biggest turntable over the top of the cinderblock pillars and positioned one of the smaller turntables in front to form a sort of window between itself, the pillars, and the ceiling turntable. Dave has climbed on top of one of the turntables that's on the roof turntable and seems to be reaching for the hatch string.
2606 (second image)
A close-up of the keyboard and command entry at an angle. The command prompt continues to flash its little underline. We see that the keyboard is much like a normal Apple keyboard, with the apple logo key replaced by a pumpkin logo key. On the right side of all the normal keys is a large square button with a glowing green ==>.
2707 (first image)
The cookalizer and refrigerator take their places in Jade's eighth and ninth sylladex cards (respectively). She captchalogues the lunchtop too, catapulting the flute out of the first card.
2806 (second image)
We return to the tea set, a bit more zoomed in this time. A couple of pipes or large wires hang in the background. The screen shows a couple of teacups and saucers and the teapot itself, the lid of which is bumping up and down as if something is pressing against it.
2906 (second image)
A shot of WV's exile station (a metal cylinder with a weathered SBURB logo on the side). WV stands near the edge with his pumpkin bindle and we see that he's tied some cable to the exit hatch. It stretches to the edge of the can and draps about a fifth of the way down the side. In the background we see orange-brown sanddunes and some sort of crater, mountains in the distance, and yellow cloudy skies.
3006
AR walks over to a large wooden crate with a hat+moustache+buck teeth logo on one side and several package stickers plastered all over. On top is a long metal pipe with several doohickeys affixed at various points. It is at least twice as long as AR is tall. Scattered around the crate are three gold-coloured, three grey-coloured, and three small and grey-coloured rockets. There are also about a dozen smaller bullet-shaped objects. The wall is the same colour and has the same pattern as the rest of the temple. In the foreground, a platform bearing several metal boxes seems to be jittering up and down.
3106
The camera pans up to show a bit more of this room, which is dominated by a set of stairs that we now see go up past the ceiling. DD follows the trail of blood up to the landing.
3206
The camera pans back to SS, who grimaces and throws his hat on the floor with a "POF." He holds the horse hitcher horizontally but not between his legs.
3306
The cursor clicks on the toilet, pauses for a moment, then tears it out and lifts it up, taking a good section of floor with it. Two water pipes are now exposed; one spurts water and the floor acquires a few puddles.
3406
Dave's bird sprite swoops down towards the egg, flashing black and white and jittery. The background shakes with streaks of pink and grey. The scribbled invocation "CA-CAW!!" flashes in orange in the top right corner.
The brainless feathery asshole
HAS the egg.
3506
John returns to sprite mode. He is wearing his grey-green Slimer suit and shoes and his serious business glasses, which he is using to talk to someone. He stands just in front of the blue bridge to the pipe palace. On either side of the path are dark blue rocks and some small flourescent mushrooms, and then a dropoff into the chasm. Casey follows behind him on the wide stairs, clutching Casey. John looks into a glowing, floating blue spirograph, which seems to be aligned with the horizontal plane and whose center is almost exactly his size.
3606
The cover of /This Ocean Charles/ is a photo of an African-American human with a wide neck and bald head scratching his chin and looking thoughtful. He is layered over a photo of an ocean horizon, with puffy white clouds in the sky and a small vessel silhouetted against the glare on the water. The presumed Charles' image is smeared outwards in a vaguely poetic manner. At the top of the cover we see "THE #1 /NEW YORK TIMES/ BESTSELLER" in an unserifed font with both overline and underline. Next is the large engraved-looking and serifed title, "THIS OCEAN CHARLES." In the middle left of the cover, in white and with serifs, is "'The big man[...]has the answers.'" And finally, in middling-sized white serifed font at the bottom, is "CHARLES BARKLEY."
3706 (second image)
The screen shows a fruit gushers box, but one of the logos has become Rose's demon squiddle. The box's colour scheme is much darker and less saturated than the original gushers box. The text in the flavor display is "BODACIOUS BLACK LIQUID SORROW."
3806
John wanders over to some more strange test tubes, accompanied by baby Grandpa, Maplehoof, and baby Dave. Maplehoof and Grandpa and the test tubes are all on a circular floor pattern on which we can make out some kind of strange symbols and many criscrossing lines. One of the test tubes holds a small grey carapace-looking person. John's glasses are covered with text again and CG's head appears in a pixellated chat bubble. John's confusion is evidenced by a large pixellated question mark, which is also in a chat bubble.
3906
Karkat goes back inside and stands near his green computer chair. His gray computer desk bears a purple monitor with a six-legged logo on the back, a keyboard, a magazine with Alternian text and a grub on the cover, and a DVD with trollified Will Smith on the cover. Under the desk is a bulging purple sack with green holes, some of which are plugged by dark wires that connect to the monitor. Further back in the room we see his sleeping pod, the hole in his floor, and the corner of his drawers.
4006
The blue creature, now dripping with green slime, "scuttle[s] off." We zoom in on the helpless plush, whose approximate chest and face area is splattered with the same green slime. Its mouth is slightly open and green slime dribbles out.
4106
Vriska sulks down past a hole in the cliff face, hands in pockets and head hunched forward. Outside we see a blue object suspended from chains in between the walls of the chasm. The texture of the object is reminiscent of the many panels and grooves of the death star. In shape, it is something like an infrared lamp facing up, though the top surface is flat except for a hillock in the center. The top of the hillock is dominated by a translucent red hemisphere with a cube in its centre. Six smaller hemispheres, sans cubes, take the vertices of a hexagon around the hillock. At the end of the chasm, red clouds and a dark red sky are visible.
4206
Jack draws the many-limbed Black Queen on one of his parking tickets. (Derse this time has at least two more prototyping towers, but it has been scribbled out so as not to distract from his cartoon.) He writes "OPERATION REGISURP" at the top and "HUGE BITCH" and "BLUH BLUH" around his nemesis and the Derse logo. Several ink scribbles and splotches are visible. To one side of the ticket we see the ink of squid pro quo; to the other, we see a quill clenched in Jack's grasp.
4306
We return to the screen with the two fin-faced trolls. The one on the right is still smiling and blinged out, and the one on the left is still frowning and caped.
4406
Sollux floats against the blackness of the Medium, facing into the screen and outlined in flashing red and blue. His mouth is open enough that we can see his canines.
4506
The screen changes to a close-up of Aradiabot, whose orange eyes flash with the pattern of the Scratch. She's propping her head on her hands and has a cord plugged into her temple.
4606
John keeps grinning as Kanaya's chat bubble fades out, but a new bubble, this one with the Scorpio symbol, appears, and he frowns as his Prankster's Gambit takes a hit.
4706
Rose grips one half of the Thorns of Oglogoth, her hand rendered in more detail and her index finger extended slightly. Black flames surround the wand, making its skull pommel all the more menacing.
4806
Jade inserts her green totem and the prepunched card in the appropriate slots in the totem lathe. The totem carves into a curvy vase like all the rest. Jade's flowers are still doing fine, though the wall of the greenhouse appears damaged, and we see her alchemiter in the foreground.
4906
Jade stands before her guardian, holding her rifle. Becsprite glows with a powerful green light, lighting up the falling snow.
5006
The screen zooms on Vriska's hand. Tavros dips his own in her blood and smears it towards himself. On the screen in a yellow border we see "> I CANT TAKE IT ANYMORE," "> I GOT TO STOP PLAYING GAMES FER GIRLS" and "> YER ON YER OWN RUNT."
5106
In Alterniabound mode, Tavros twitches on the floor in a large passageway below all those stairs. His lance has fallen beside him. A paneled station to the side with huge pipes coming out of it displays a grey pixelscape - the larger shape of whatever is depicted is indeterminate. A couple green mechanisms are scattered around the floor.
5206
Kanaya sits at her computer and lifts up the Matriorb, eyeing it.
5306
John stores the Crosbytop in Dad's leather wallet.
5406
Vriska reaches for a weathered black tome with Mindfang's symbol overlaying a faded image of some unknown fixture in a wall.
5506
We return to a view of all the characters in the room. Vriska has moved to the side to let Aradiabot forward, as Terezi has done for GT Aradia. Jade has moved up a bit more into the screen as well. Suddenly, Terezi stops crying and a pair of green holes appear in her neck. Kanaya notices and a small jade exclamation point appears above her head.
5606
Dave sits up and puts his glasses back on. The nearby tree drops luminescent particles to the ground. On the screen in yellow border we see "> take a note of that important principle." and "> because i am deputizing you even though you are a kid." In the far distance we see the grey-green skies of LoWaS and a dark range of mountains.
5706
We cut to a profile of Vriska looking angry and the path of sparkly blue Jack left to follow.
5806
Vriska changes out of her fairy godsuit and into her normal shirt and jeans. She equips John's jacket.
5906
Jack crackles with green energy as he squeezes a purple liquid out of a green frog's mouth. Above, the aurora glows with the light of some unknown striated visual effect.
yes it is actually ridiculously easy to lapse into passive voice for descriptions; I dunno, as I keep going, maybe it makes more sense than talking about what "the screen shows ___?" Do you think what, specifically, the screen is zooming in on is important?
also you are def right about narrative style (I need to stifle this alien/robot voice :0)
I don't think this has been done yet, so here's my contribution to the thread:
Flash chance graph; what percentage of pauses X days long or longer have ended in a flash* or major HTML** update.
*any SWF
**specifically Openbound unless other similar updates happen
Last edited by Firecrow; 02-15-2013 at 04:06 AM.
Disappointed in poster's lack of clowns.
Also, Spectralysis, a daring forum adventure of aliens, and surely some non-SBURB related world destroying as well? It is pretty awful actually ok, and stay out of my signature, dude!
what percentage of pauses X days long or longer have ended in a flash.
Great chart! I assume you've used some editorial judgement here since technically there was a 14 day hiatus (i.e. run of whole Hussie days without updates) between "AH: Close tome." (HSA5A2 6/005997, August 22 2011, 20:41 EDT) and "==>" (HSA5A2 6/005998, September 06 2011, 02:40 EDT) - but he was working on Cascade during that time, he just put out a few pages before starting another huge 49 day hiatus preceding it being finished.
[Edit: oh, unless you're counting every SWF as a "Flash" - seem to remember that's what notEgbert did. I guess 6/005999 and 6/006000 are SWFs. Most people mean an "[S]" when they talk about "Flashes", though.]
Fish, thanks for the descriptions: I'll start churning numbers this week end. I wouldn't worry about spelling mistakes, they won't affect the word counts, which are my driving metric. Also if you run into any images with lots of text, remember that it is already transcribed - so a more abstract "X talks to Y" description not mentioning exactly what was said will do fine there.
Last edited by psychoticBark; 02-14-2013 at 02:39 PM.
Also if you run into any images with lots of text, remember that it is already transcribed - so a more abstract "X talks to Y" description not mentioning exactly what was said will do fine there.
Ahhh yeah I wasn't sure if you had everything from the images or just flash stuff. Noted!
I should have time to crank out more pages for your evaluation too.
Excellent, thanks.
In combination with having word counts for example image descriptions, it seems it will be important to know the relative proportion of images that show a whole new scene, or new props/complex actions that beef up the narrative and so need a longer description. So I built a little extension to my local archive that would let me quickly type notes against the page I was viewing and put them into browser localStorage for later analysis. Then I zipped through Act1 making such notes re the approx 250 images it contains: I was just typing 'S' for a new scene (about 30 images), and 'P' for new/busy props (about 60 images); only took fifteen minutes or so. I plan to at least sample other parts of the story too.
Jane sets her Crosbytop on the cave floor, next to some plantlife, and opens it to Pesterchum.
s=6&p=006622
Karkat and Dave fall to the floor. Karkat struggles, his head trapped in Dave's cape. Rose and Kanaya look on.
s=6&p=006522
We face a band of at least 11 Dersite exiles. They wear dark grey cloaks, and a few wield blunt weapons. The foremost carries a crowbar.
s=6&p=006422
Image 1: Dirk moves closer to his mixing board, and the Fancy Santa on it. Squarewave looks on. The TV shows a picture of a woman in a zebra costume.
Image 2: Dirk looks closely at the Fancy Santa.
s=6&p=006322
Jane looks around the corner of her house, where Dad is stomping out the flaming remains of the mailbox.
s=6&p=006222
PM sheathes her sword in her chest and looks down at WV. Serenity flies down closer to WV.
s=6&p=006122
Jake stands on top of a mess of tangled vines. Three pumpkins sit around him.
s=6&p=006022
Jane continues to stand in her room.
s=6&p=005922
A zoomed out view of Skaia shining, framed by Jack Noir's ears.
s=6&p=005822
John walks down a red walkway through a forested area, Vriska following a ways behind.
s=6&p=005722
The Fluorite Octet land, each die with an 8. They shine and emit blue light.
(In the banner image: Doc Scratch pours more Scottie Dogs into the bowl, while his head shows Hella Jeff making a 8^y face)
s=6&p=005622
Terezi moves in front of the door. Gamzee flashsteps to move Cal from the stairs to on top of the record player.
s=6&p=005522
A bowl full of Scottie Dogs sits on top of a table.
s=6&p=005422
Gamzee stares at something in surprise, while Vriska looks on from the background.
s=6&p=005322
The car flies across Skaia, just above its surface, trailing a blue strand of wind. Chessboard hills sit in the distance, while clouds and strands of Skaia lie in the sky.
s=6&p=005222
Sollux's red and blue eyebeams and Eridan's white science collide in the center, while they stand in opposite corners. Red, blue, white, and some purple are splashed across the background of the page.
s=6&p=005122
The lab bounces down a steep snowy slope, accumulating snow and becoming a snowball itself. Other hills and a snowy forest lie in the background.
s=6&p=005022
Further messages from Vriska have been written by Tavros on a wall or floor; they are increasingly sloppy and hurried. Large smears of Vriska's blood lay over parts of the messages. Tavros's hands and the top of his head and horns are seen.
s=6&p=004922
Jade enters her atrium, distraught. The windowed walls are all broken, letting snow into the room, where it covers the floor, gardening trays, plants, a broken alchemiter, a broken totem lathe, and her Squiddles Lunchtop.
s=6&p=004822
John jumps from his bed to an assortment of blue rocks, which bridge a path to a larger blue rock with multiple parcel pyxes. Grey clouds line the sky, and a red light can be seen off in the distance.
I wasn't entirely sure what to do with a two-picture page (though it's probably already come up), so I included descriptions of both just in case. Same for the one Scratch section page I had which had an important banner.
Great chart! I assume you've used some editorial judgement here since technically there was a 14 day hiatus (i.e. run of whole Hussie days without updates) between "AH: Close tome." (HSA5A2 6/005997, August 22 2011, 20:41 EDT) and "==>" (HSA5A2 6/005998, September 06 2011, 02:40 EDT) - but he was working on Cascade during that time, he just put out a few pages before starting another huge 49 day hiatus preceding it being finished.
[Edit: oh, unless you're counting every SWF as a "Flash" - seem to remember that's what notEgbert did. I guess 6/005999 and 6/006000 are SWFs. Most people mean an "[S]" when they talk about "Flashes", though.]
Yeah, should have been more specific. By "Flash", I'm referring to every SWF, plus Openbound. I figured including the minor flashes might help balance out when it's been updated before midnight, with a flash after. (Not sure how to figure out time of posting; I believe it was mentioned earlier in the thread, but even if I used that, it would just add a bunch more difficulties determining how close two updates have to be to count as one. Just going by day of posting gives me a standard to go by so I can calculate this without wasting several hours or having to write a program.)
Disappointed in poster's lack of clowns.
Also, Spectralysis, a daring forum adventure of aliens, and surely some non-SBURB related world destroying as well? It is pretty awful actually ok, and stay out of my signature, dude!
(So I'm glad the forum didn't disappear into the ether forever and take those picture descriptions with it. Was getting slightly worried.)
By the way, here's a pretty cool site filled with visualizations based on stats derived about Lord of the Rings and related works: http://lotrproject.com/
Will you ever be updating the original graphs? I want to see if homestuck is bigger than the bible yet.
I'm not sure it's possible to compare Homestuck and the Bible anymore. Homestuck is so internally self-referencing and non-linear. Furthermore, it's stuffed with images, has lots of music, and (worse yet) multiple interactive components. All of these massively pad out the only reliable means by which we can compare the Bible and Homestuck: data size.
We can't use raw word count because (a) Homestuck is coded in many places, which presents a thorny problem, (b) so much of Homestuck is non-word components (music/interaction/etc) that direct-word comparisons will leave out a huge chunk of the comic's meat, and (c) there are a number of recaps, outright repetitions, and self-reinserting loops (such as when a conversation gets seen from both sides, separated by stretches of real-world time between updates).
Basically, Homestuck is a monolithic multimedia work, something that is literally only possible now that we have the Internet; it's one of the first great works of hypertext, rather than just text.
Land of Slavers and Rampancy (playing through Marathon)
Pronouns
he/him/his
Posts
780
Re: Measuring Homestuck (Data! Charts! Graphs!)
Didn't you see the graphs? They may not be 100% accurate but the dude thought of some equations to estimate how many words images and flashes are worth.
Sig of the week:
Land sakes alive, we are cooking with petrol now!
Sigquotes!
Originally Posted by Professor Science
Originally Posted by craZboy557
Oh, huh, a tiny potato.
...
Kinda pointless.
a tiny potato.
...
Kinda pointless.
potato
...
pointless
HERESY.
Originally Posted by Hedge
THE MST3K MANTRA IS A CRUTCH FOR THE WEAK.
Originally Posted by Lamora
Originally Posted by craZboy557
Guh, LOBAC still hasn't postedddd and neither has FOAL. I know it's only been like a day but I require their sustenance.
The moment when you realize that you haven't bested your Homestuck addiction, only moved to different drugs.
notEgbert who compiled the original report and came up with the "adjusted word count" figure he used in those comparisons hasn't been around this forum for a while.
But I'm publishing MSPA stats on an ongoing basis (tracking as Hussie updates), and I do calculate his "adjusted word count" figure. http://readmspa.org/stats/#size
If you trust the equations for adjustment (and I agree that they are far from perfect) we're way bigger than the 773472 word King James Bible by now (even the non-adjusted word count of Homestuck is 641594 today) and nipping at the heels of the entire Harry Potter series.
Edit: digging into a few particular reasonable concerns:
Originally Posted by amiableTemplar
(a) Homestuck is coded in many places, which presents a thorny problem
You're talking about non-plain text words, yes? I think this is solved. Not intelligently, but by brute force: I transcribed all the words from all the non-text media.
(b) so much of Homestuck is non-word components (music/interaction/etc) that direct-word comparisons will leave out a huge chunk of the comic's meat
This does indeed make any comparison ultimately very arbitrary. notEgbert's formula is a fair try, but yes, we're comparing the sizes of chalk and cheese here. Just before the forums took a holiday I did begin a little project to ground the adjustments in better data: a few of us have been writing text descriptions of the fresh narrative non-word content of images in Homestuck to get a handle of how many words a picture is really worth. See some of the messages above. Want to help?
(c) there are a number of recaps, outright repetitions, and self-reinserting loops (such as when a conversation gets seen from both sides, separated by stretches of real-world time between updates).
This one turns out to be not quite so much of a problem. When I went over the story, I marked the text content of many images and a few sections of prose as simple "repeats", and excluded them from my counts.
Now, sure, this was yet another subjective editorial decision. For example, I kept the recaps (regular prose works can have them too!) and I did double-count the troll romance exposition (because it's part of the art.)
But, turns out those micro-decisions don't sway the count very much. My pure (non-adjusted) word count taking all that into account is 641594 today; whereas a dumb word count of my extended search page (which contains every repeat, walkthrough instructions, and overcounts various other stuff too) is 678452 words. So the uncertainty is pretty bounded. Like I say, the "adjusted" (b) stuff matters much more.
Last edited by psychoticBark; 03-17-2013 at 01:50 PM.
Reason: more thoughts on amiableTemplar's issues
As of MSPA page 8012, Act 6 of Homestuck has broken the 2,000 page barrier! Since there is almost basically no way that Act 6 Act 6 isn't going to be at least as long as Act 4, it means that Hussie's insistence of Act 6 being shorter than Act 5 is LIES LIES LIES!
Still waiting on a new version of the original report! This thread is awesome, don't let it die out!
"What? Funning? I never fun! I do not fun, and have no history of funning, and even if I were inclined to funning, I would not dream of funning with you."
To bump this thread for great justice, I just found some interesting statics about MSPA that could be interesting.
Wolframalpha knows how many daily page views there are, and how many daily visitors there approximately are.
This is its current information:
daily page views | ~~ 3.3 million
daily visitors | ~~ 130000
views per visitor | 24.6
site rank | ~~ 10137th
traffic fraction | 1 in 1.1 millions of all web traffic
Damn, this secret project I'm doing is taking long. I'm planning to post it by my 10.000th post, which according to my calculations should be somewhere end of July, beginning of August 2013 (I have 5150 posts at this point, but I have already been going for 3 months or so)
Theories
Liv Tyler's whole journey will be shown in a flash called [S] Terry: Fast forward to Liv while a fast version of "How Do I" plays. Semi-confirmed.
While Caliborn is talking to this person at the other side of the terminal, this person at one point says: “Hey. Caliborn. Don’t turn your back on the body.”
Caliborn turns around and notices Gamzee’s body is gone.
honk
And so it begins again. Semi-confirmed.
GCat just teleported Roxy to the Condesce.Confirmed
Calliope and uu are living on B2 Earth, or maybe a doomed timeline version of it where the Red Miles didn't reach it (yet).
uu will write the LE code to make himself immortal.
A Frog Temple for Calliope and uu is somewhere in the Trolls' meteor somehow.
Gamzee went into hiding so he could protect the corpses of the Trolls of being destroyed so he could prototype them in B2.
GCat is Calliope's jUjU, in case the Cherubs are living on B2 Earth, late into the future. It would make a bit of sense, since First Guardians have Lime coloured features (teleportation powers, tongue, etc.) which Calliope has as blood colour. Also, Calliope is a Hero of Space and Heroes of Space usually have connections to their First Guardian.
B2 Earth is not going to get destroyed by the Red Miles since the Condesce, GCat, Lil Cal and Lil Seb are still there.
Dad will find Jane's body on Derse and a callback is made to Grandpa Harley finding Dream Jane's body. Not knowing how to escape, Dad panics. But then, B2 Jade comes flying along on a ship and offers him a ride and he gets shipped somewhere. Perhaps shipped with someone else. Perhaps he gets shipped with B2 Rose.
Finally got caught up on HS after letting it drop off for a while, have updated the flash list on page 4. Decided not to follow the DOTA rule for the flash where Dirk engages trickster mode, because it involves so many hits of the right-arrow key that my own button-hit rate varied as it went along; I timed 3:10 for me to finish it, but your mileage may vary. Probably need to go back and re-time the original "worldbuilding" flash, but I wasn't sure when it started a new loop the first time through.
Masters Thesis? No, I already have one of those, and it's enough work as is.
I agree that cascade is overestimated by the current metric, and would probably aim for something closer to 1500-2500 words, but as I mentioned in the report, I think the underestimation of many simpler flash pages (like Strife) generally makes up for the overestimation of one big one.
There was also a suggestion of using a log or logistic function for equivalence rather than a linear one, which is probably a better option all around.
"Time Taken To Watch" is a measure I'm trying really hard to automate, but it's proving difficult as hell. Currently my plan is to use the links on this page to fetch the duration of the music attached to each flash file, and then use that as the duration of the file (maybe -15% or something to correct for trimming). By this metric, Cascade would be 13 minutes, 14 seconds. However, this doesn't provide a great option for the adventure-type ones (like Myststuck) or the flash animations without music links.
This is old, and i do suppose i shouldn't reply to this particular post, but i feel i can make a point about the adjusted word count.
So let me open with stating the obvious.
The Cinematic Flashes, in particular the non-linear ones, often cover multiple events, sometimes with the events running alongside each other in a manner that no one would describe anything in plain text. So for the more complex flashes a "simple" description of events is not a filling substitute, because it achieves something text alone would struggle with doing. That's before you count in the music.
The MSPA wiki's detailed description of [S] Cascade comes up to more than 1400 words.
While for the static or moving images (at least the ones of a single action), an approximation to a description of what happens in the image is fine, but for the more complex flashes, the medium actually grants something which could never be implemented (well) with words. So for that reason...
But i'm not really making a point, i just felt the need to convey how small part of the flahes you can convey with words alone.
On a completely different note. I suppose this is obvious, but i assume when you get a new method of generating the AWC you'll cross check with the old data to see how it compares.
I might try to do an in-depth description of [S] WV: Ascend for the purpose of word counting. If i don't forget, or give up, or never have the time.
Decided not to follow the DOTA rule for the flash where Dirk engages trickster mode, because it involves so many hits of the right-arrow key that my own button-hit rate varied as it went along; I timed 3:10 for me to finish it, but your mileage may vary.
Well it's just 1111 divided by you keyboard repeat rate. You know you can just hold down the right key for that one?
There is no word of sufficient nuance and complexity to describe your relationship with it. I hereby commission SleepingOrange to devise one.
™ Slikutkilst ™
Originally Posted by Draykon
Andrew's policy of 'antialiasing is for squares'
Originally Posted by tynic
I do my best moderating drunk. Kind of a snippy bitch when sober, actually.
Originally Posted by Miff
Originally Posted by Mubbles
Originally Posted by willgame4food
I have a feeling I'll sound stupid saying this, but what is a jailed avatar? I've never heard of such a thing?
it's the avatar you get when you're jailed.
Honest-to-god, I thought that was KawaiiMelon's actual avatar.
Originally Posted by Ed
You're kidding, right? I mean it has all these memorable characters with tons of quirks, and they also use the internet. Also homestuck is different, it's not like everything else, it is very clever and also makes fun of things. Like shipping, by including ships in the comic, popular things like, twilight and pokemon. It's also very complex yet so simple, you just have to backtrack a lot to understand every minor detail, i also love getting hocked on a plot point and then just change perspective to another character who happens to know everything about everything and everyone else who talks to that character are like WUT?!? It also has it's own memes, because memes are the pinnacle of humor.
You're rude and ignorant, Ben.
Originally Posted by Wheeeeeeatthins
They will be willing to do such a thing for free if you make your work fandom-friendly, as fandom-types will devote sicknasty amounts of time under the abstract pretense that they are becoming an integral pillar of the fandom as a whole. Such a thing will win them fandom points and credits, which are good at any participating FanCon booths for the value of one free art of equal or lesser value. 4f4]Now to work on a flash where I 4f4]zoom in, pan across and zoom out 4f4]of other artists' detailed drawings at five seconds a piece.
This is called crowudsourcking in the business world and it is the newest way marketing departments across the globe have found a way to cut costs while ceasing to do anything creative themselves whatsoever so they can do more coke
Originally Posted by Wheeeeeeatthins
I, on the other hand, think that efficiency is more desirable than length. Any author can have a plot ebb out with enough updates simply by introducing more and more characters or foreshadowing and backshadowing and and having every single cause and effect chain together to make a gimmick clown alien seemingly essential to your plot because he made a plush toy appear with nebulous anger powers.
*Door opening*
W: Good God.
D: Mr Sherlock Holmes
SH: Welcome, Count Dracula.
*Dramatic music*
-- Sherlock Holmes v Dracula