Actually, signups are closed, and Dpaul, Chwoka, Anomaly and Kaynato has two days to finish/submit their application. : o
Aw and I was just about to submit an app ;-;
Will there at least be the possibility to join up later PL?
Species: Keluraan. They have red skin, black hair, 4 red eyes, and natural carapace armor on the front of their torso, the sides of their arms, and their shins. While they are a brutal, combat oriented race, with high natural strength, dexterity, an Marulma is...
Skills: ... more of a survivalist. She is completely untrained in combat, and as such is a weak fighter compared to those who ARE trained in combat, but can hold her own in an emergency. Mostly, she's got survival skills, able to find food and shelter even in alien environments.
Flaws: Like most Keluraan, she has anger management issues.
Motivation: To survive at all costs, and to not be restrained by society.
Desired Position: Any. She is really ambivalent.
EDIT: FUuuuuuuck earlier internet crash caused my signup to be late :c
PL you are the best person ever.
Name: Navers and Lisba
Species: The Charol - Also called Geminis after their species' initial run-ins with humanity, the charol are a humanoid species from the planet Vess. Cherols share and alarming amount of similar features with their so called 'sister' race from Earth (some humans disagree with this term), yet share noticeable physical differences. Chief among these are vertically-slit black eyes, long fingers, and a second, gaping mouth in their torso responsible for eating and speaking (their 'normal' mouth is in reality more of a nose that also matches whatever facial expression their true mouth adopts).
The most unique trait of the charols though is the paired nature of their race - every charol is birthed with a twin (or occasionally triplets, quadruplets, and so on) with whom they share a single mind with (though they usually do have their own minor quirks). The layman's term of 'hive mind' is unfortunately not an apt description for this link, as even though they can see through each others eyes, feel a lesser sensation of whatever their twin is experiencing, and so on, their single mind is only as capable as the galactic average. This means that even though a charol pairing can both work on a single task, they are only half as capable as a single charol/human/what have you at any task requiring even minor intellectual ability. That being said, a charols' mind is capable of using only a single partner at a time, effectively shutting down any other linked charol and leaving them incapable of doing anything but the most mindless activities (such as moving boxes from point A to B, or watching reality TV). Charols can, of course, only travel a certain distance from each other without becoming brain dead - and if a charol who is left without much of a mind is separated, they will almost instantly die - effectively crippling their partner as half of their brain is practically dead.
Skills: Navers and Lisba are extremely proficient at causing distractions - primarily through confusing banter and diverting attention away from whatever is happening - strangely enough, they are actually significantly better at this when both are active. In addition, due to their upbringing they are extremely socially competent, easily comforting, reassuring, or tricking people as necessary. They can also experienced in various trades, picking up new skills and abilities as they travel, and as such can make do as an engineer or a medic in a pinch.
Navers is extremely obsessed with humans and their nature, and often uses goggles, gloves, and coats to cover up the fact that he isn't one (and claims he's a ventriloquist if anyone asks why his 'mouth' doesn't move much when he speaks). As such, he can effectively convince most casual observers that he is a human, though this obviously doesn't hold up to thorough examinations.
Lisba suffers a genetic defect that caused her fingers to be shorter then the normal (and frankly cumbersome) average for a charol, but still maintains her races' higher then average hand-eye coordination. This allows her to tinker with things such as electronics, locks, and puzzles extremely quickly.
Flaws: Navers and Lisba share a rare connection, even among the charol - usually pairs are born of the same gender, while they were born a male and a female. Though it did help them become more capable around others, especially those of the opposite gender, they still share an even stronger closeness then the average charol pair - which in social situations can unfortunately come off as sexual tension to those who don't understand the race's mental dynamics. This sometimes leads to their interactions to come off as somewhat creepy to strangers. In addition, it causes them to feel stronger backlash from their partner whenever they are hurt.
The pair's mind is also easily bored, and as such has never dedicated itself to any single profession for long, and can therefore not perform specialized tasks nearly as well as one who dedicates even a decent amount of their time to the craft. They are also quite lazy, and will usually do whatever they can to get away with the quick job instead of the proper one.
Navers, being the humifile he is, shares a strong disgust for races that naturally oppose humanity - a disgust he has some difficulty hiding. In addition, people don't usually like being tricked, so discovering his nature if he's posing as a human can come with some rather severe backlash.
Lisba is rather possessive of her possessions (and by extension Navers' possessions). She is unlikely to share unless forced to or given an extremely good reason (or tricked by just asking Navers without her around to argue against it).
Motivation: Qregon is bound to be a source of a brand new adventure - the rest of the galaxy has gotten rather repetitive. A small crew is wonderful too, since it means Navers and Lisba will likely not be forced into a single boring job for the entire journey.
Desired Position: Communications officers/Jacks of all trades
Akrepi: A race of fairly large, scorpion-esque creatures, usually not exceeding eight feet in height. The Akrepi are somewhat humanoid - their upper bodies fit the generally accepted criteria, although their lower bodies curve backwards, ending nearly level to the ground. It is to this portion of their bodies that their four large, insectoid legs are attached. Their rather angular heads possess two pairs of mandibles surrounding their mouths, which, in spite of their structure, can produce the sounds necessary for most commonly-spoken languages. Their eight mostly-small eyes have a dark-reddish color which complements their rusty brown exoskeletons, and also allow them a great visual acuity. The Akrepi possess also four hefty arms - the bottom two terminate in large, strong claws, while the top two end in hands, each possessing three digits (one opposable).
Rather than stingers, the tails of the Akrepi end in grappling hook-esque structures, used largely for latching onto things at a distance - the segmented tail is telescopic in nature, and can stretch to roughly twice its length if necessary - be it for disarming or grabbing foes at a distance or pulling oneself up to a high ledge.
Skills: Imperatus served on various military ships for a great amount of time, steadily climbing the ranks until he was eventually put in command of his own vessel. He was never a strategist - such things were left to other members of his crew - but his fierce, unwavering determination and willingless to fight to the end led him to excel in his position. As such, he has had many year-equivalents of command experience, as well as a few other skills picked up along the way. These skills include a decent prowess at navigation and as the operations officer, in charge of the ship's weapons, shielding, and other things. He always enjoyed command the most, though.
Imperatus is an imposing figure, even as far as the Akrepi go - he stands at a full eight and a half feet, his massive claws capable of bending steel. His exoskeleton itself is fairly resilient, compounded by the durable armor he wears. He is also decently skilled with ranged weaponry, although it is not his preference.
Flaws: In a word, arrogant. Imperatus is more absorbed with his own success than anything else, to the great chagrin of those who serve under him. He tends to enforce his command through intimidation more than anything - people tend to listen to the orders of a giant scorpion with enormous claws, regardless of their own species. Especially when said giant scorpion tends to shout a lot.
Imperatus is also entirely unwilling to accept defeat - as far as he is concerned, failure is akin to death. This often clashed with the orders given to him by his own superiors - he would try anything in his power to continue the fight, even when facing impossible odds.
This fierce arrogance and closed-mindedness - some might say outright bloodlust - is what led Imperatus to his current situation - expulsion from the military that had become his very way of life. He had failed, he felt, not only himself but his entire race. Even if the vast majority of the Akrepi were nothing like him. He had been shamed, and he felt there was nothing he could do to change this. The mindset that had carried him for so long had finally been called into question - perhaps he was in the wrong, after all.
Motivation: When Imperatus received word of the world of Qregon, he was the first to sign up - finally, he could prove his worth, restore his reputation - perhaps even bolster it further. All he had to do was get together with a ragtag crew of misfits, acquire a ship, and lead them to victory.
Or at least that's his ideal situation. With his method of leadership (or, perhaps, "leadership") already very questionable, Imperatus is likely to find that others are not so receptive of his ways. If he even gets to be the captain, which is somewhat far from a certainty. He'd settle for anything - whether or not he wants to admit it, to some level he has started to doubt himself.
Desired Position: Captain, or any other sort of command - ship operations if that fails.
By tomorrow, right? I'll finish it on Wednesday for sure.
Name: Nikto'vier ("Freight") Rotedor
Species: Quatruvian - The Quatruvian species have four arms, thick reddish-brown skin, and stand at about 7 feet tall. Their upper arms are slightly larger, seemingly built for heavy lifting, while the lower arms are more suited to fine motor skills. Not much about the species is known to the outside world(s), as most of them seem content to just isolate themselves off from the rest of the universe. What is known, however, is that the few habitable areas on their home planet suffer from severe pollution and overpopulation, making the species' continued isolation even more perplexing. But you know, some people just like to be left alone.
Skills: Spaceship Maintenance and Repair, Marksmanship, Heavy Lifting, Brawling, Meatshieldism.
Flaws: Claims to have been banished from his home planet just for daring to speak out against the corrupt government. ("Fleeing the planet to avoid being convicted of treason" would probably be an accurate description of events too though.)
Smokes about 3 packs of Galaxon Brand Menthol Cigarettes™ per day. Says that they remind him of home. Doesn't affect his health much, but it tends to be a fairly expensive habit over time and his coworkers usually don't appreciate him filling up the cabin with smoke. Gets irritable if he has to go without them for awhile.
Never interacted with other sentient species until just a few years ago. Often less than knowledgeable about certain species/planets and occasionally a bit xenophobic.
Grew up a planet with a bit stronger gravity. Sometimes acts clumsy and breaks shit, especially on a planet he hasn't been to before.
Motivation: He's searching for the rare "Blue Azano Plant", rumored only to exist on the mythical planet of Qregon. If he can find it in time, he might just be able to use it to save his poor ailing mother who... Haha no I'm kidding, he's just in it for the money.
Desired Position: Engineer/Hired Gun
The Gemmal are an unusual species. They are made almost entirely out of various rocks, and are in fact nonorganic. One could call them golems, but they possess an intelligence far superior to those of ordinary golems. Nevertheless, they do lack some facets of personality, such as compassion and understanding. Gemmals are made to be ruthless killers by the native species on their planet. They have a large head curved back into a point, four eyes, and a small limbless body. All Gemmals have an acute mastery over magnetism, and they can levitate magnetic minerals around them, as well as their own body. Typically, Gemmals have 4 "limbs" like this, made out of trails of rocks and ending in a razor sharp sickle.
Nrigiya is not like other Gemmals. Somehow, the soul-bonding process used to create a Gemmal went awry, and he came out being completely harmless and incapable of killing. However, he is indeed capable of compassion and other personality traits that ordinary Gemmals lack. Furious, his creators made to destroy him, but one of them saw kindness in Nrigiya and fought with him their way out of the Gemmal production site. Unfortunately, Nrigiya had to say goodbye to her and leave the planet for good in one of their space shuttles. Now Nrigiya aims to explore the farthest reaches of outer space.
Skills: Nrigiya still has cruelly sharp rock sickles, as they were bonded to his instincts. If he was so inclined, he could take down a major threat in mere seconds. However, he cannot, out of pure kindness. He can control any other magnetic minerals. Due to piloting a shuttle being the first thing he ever learned to do, he is skilled with all forms of spaceships, and he has been hired as a pilot for a while now. Furthermore, his natural intelligence allows him to create mental maps, allowing him to be an excellent navigator, as well as efficiently solve mathematical problems and memorize huge amounts of information.
Flaws: Nrigiya is painfully kind and compassionate, and he is completely incapable of killing anybody. No, seriously. It isn't in his programs. He tends to think everybody is his friend, and he will defend them from nonliving threats if they need it, but he won't do anything against living threats. He does not know the concept of "enemy" or even "unkindness", so he trusts everybody. He is a skilled navigator, but others must make sure he doesn't accidentally aid the enemy. Also, the interface has to be toughened, to allow Nrigiya to use them with his sickles.
Desired Position: Pilot/Navigator
And the winners are:
These people were selected to be given a spaceship, a gigantic debt! Now you will take to the stars, and soar the galaxy! If there was a galaxy. All there is, is the Nth.
Most of the sentient lifeforms does not even know that there are other stars than their own sun (or suns, if applicable). But if you manage to slips through the colourful stream that is hyperspace, the entire Nth will be opened up before you.
The Nth is varied. Some spaces are huge, they might even contain multiple star systems. Some spaces are tiny, they might have a single floating rock, or a lone beast. Some spaces are home to only one or two species, like Earth (Earth is a very strange planet, it is in the center of its system. It was a big shock for earthlings when they found out that not everything revolves around them). Some are barren, with no natives. Planet Otsavlo was one of these, but it was quickly turned into a multiracial melting pot of refugees.
Otsavlo is also a Wild Hub, as it is linked to only one civilised space. Your task will be to explore the untamed wilderness. Who knows, maybe you will contact intelligent beings, or complete a loop and end up at another Wild Hub. In the Nth, the possiblities are exactly N+1.
Meanwhile, you may try to get to know each other. It prevents Cabin Fever! Sometimes.
Currently you are all standing in a bright white room. The walls are filled with motivational posters. There is only three chairs in the room, next to them is a pile of beauty product ads. There is an old looking potted plant in the corner. Sometimes it snores.
Nrigiya wonders what he is doing in a place like this when he should be on a spaceship. Was it another one of those confusing bureaucratical processes he had to go through? Nrigiya does not care much for these things, but at least he knows that the people surrounding him are his ship-mates.
He recalls the personnel logs and comes up with a match for the leader, an Akrepi who goes by the name of Imperatus.
Nrigiya floats over to him, painfully oblivious to his intimidating figure, and introduces himself.
"self given name nrigiya. nrigiya seeked job as pilot, ended up in white room. nrigiya understands and recognizes imperatus' authority. nrigiya will be happy to do whatever imperatus wishes of me."
Nrigiya then attempts to bow.
The armored Akrepi stands in the corner of the room, the ceiling far closer to his head than he'd have liked. He barely pays attention to the datapad in his hands, displaying the ship's crew manifest and personnel files and such. He knows the gist of it - a few experienced crew members, and several very inexperienced ones. Most don't seem to have a problem with authority, good news for him. Secretly, he was almost surprised that he'd been put in such a position of power despite the faults that may or may not have existed. A pleasant surprise, of course.
Thankfully, there were no other Akrepi onboard. The closest thing was Farlone, a Nidarach - a species with which the Akrepi had previously had little to no contact. Not a big deal. Things were looking decent for them, once they could actually get out of this waiting room and onto their new ship. At least, Imperatus hopes it's a new ship. It'll probably be some old piece of junk, though. He immediately starts making plans to purchase or otherwise acquire a better ship as soon as possible.
The room remains quiet for roughly a minute, everyone standing around and keeping to themselves, before the silence is broken by the floating clump of rocks which had for some reason been filed as equipment. It seemed overly polite and talked in a very strange manner, but it also seemed ready to follow his orders. Imperatus likes that in a crew, especially in the navigator.
"Good. That's what I like to hear. Welcome aboard, Nrigiya."
Imperatus looks up (or, rather, down) at the rest of his crew. It was probably a good idea to introduce himself as the captain, if nothing else. They would be together for a long time. Imperatus had to keep in mind that they weren't in any sort of military setting and probably weren't trained as such. Yelling orders at someone isn't exactly the best first impression to make on a crew of strangers.
"I'll keep this brief. Greetings, everyone. I'm Imperatus, and I'll be your captain on this journey. I hope you - we - can cooperate well, and I wish the best of success to all of us."
Even such a miniscule speech feels foreign to Imperatus. He'd always relied on force and intimidation to coerce others into following his commands, perhaps excessively. Maybe, just maybe changing his tactics will lead to a greater success rather than a repeat of the past. It's certainly not going to be easy.
Navers and Lisba both looked over the assembled crew.
"Lot of tall folks here." Navers rubbed his head, looking almost disappointed.
"Lot of blob races too." Lisba nodded in agreement. "I suppose we should go introduce ourselves?"
With that the two nodded at each other and approached Imperatus. After a couple of seconds debating how to address him, the pair snapped into a loose salute and then almost immediately went back to a more casual posture. Lisba moved to sit in one of the chairs, but Navers remained standing.
"We're Navers and Lisba, captain, human twins from a nice little town in -
"Well, I suppose there's the obvious problem that I'm obviously not human," Lisba interjected, "But say he's Navers and I'm Lisba, and we're a human and charol couple looking for adven-"
"Though that wouldn't explain the lack of a partner on your part would it?" Navers paused for a second, then managed to sit down on the same chair as Lisba. He pulled off his goggles and lowered his scarf, now looking at the entire group. "So I'm not actually a human, but you've got to admit I do a pretty convincing job all in all. I'm Navers and this is Liz, we're a charol pair-bond."
"Would you stop calling me that, it's a human nickname!"
"But it's a lovely name at that. Liz, Elizabeth, just like the current queen of North Eurasia."
"She some sort of bloodthirsty tyrant though, isn't she??"
"Regardless, it's still a lovely name."
"Still a human name you mean."
The pair both shrugged.
"So where were we? Talking a bit about ourselves I think."
"Yes, that sounds about right. We're skilled at a little bit of everything, and I'm quite good with my hands." Lisba stood up at this point.
"Very much so in fact. I'm also a pretty decent human impersonator, big fan of the race in general. I'm particularly fond mimicking a little area in the Indochinese Conglomerate but I've been told my Antarctic is sublime."
"It's true you know, won an award for it once."
"Best non-human humanoid impersonation of a human. Didn't manage to win best human though, lost out to a gx'lathan."
"All political really." Lisba had moved around the group now.
"Yeah, its Canamerican was alright, at best, and its Hispanic was just disgraceful."
"We later heard that it had been merging with the head judge's southwestern brachii."
"Got it." Lisba seemed to appear right next to Navers, and sat down on the floor next to him with the potted plant somehow in her hands.
"Alright then, I'll just pick up one of these things." Navers grabbed a beauty ad and began reading it over. Almost instantly, he slumped a little, his eyes glazing over the words and pictures at the speed of a particularly slow species of snail from Repskin. Lisba, on the other hand, began prodding and looking over the old plant.
As silence fell over the duo, there was a strange feeling that they had talked an awful lot but exactly what they had said proved a challenge to remember.
Commissar just kind of keeps to herself, taking meticulous notes about everything. The way she looks at you while she's scrawling down observations on her hilariously small notepad is kind of disconcerting.
Seeing a rather large and Intimidating looking fellow approaching her, Farlone begins to panic. While she fully expected to have to speak with everyone, she was hoping the scarier looking ones would keep to themselves. She lowers the arms keeping her many monocles in place so that she doesn't have to see Nikto'vier in all his scariness. Her voice comes out as slightly robotic and strained due to needing a translator to fill in noises she is unable to make with her natural mouth.
"Oh h-hello. I am Farlone, it's nice to meet you Freight"
She laughs nervously and scratches behind her head with a robotic arm, despite not having an itch at all. "Working together you say? I am not the best with engines but I'll help as much as I can..." wiggling her mechanised fingers in a way to demonstrate to the Quatruvian where her abilities lay. "I'm more of a robotics gal myself"
Knowing that most people tend to find her explanations of technology rather ridiculous (she works in strange ways after all) Farlone attempts to change the conversation and points towards the weird plant.
"A talking plant! Fancy that huh?"
What she doesn't realise is she is pretty much pointing nowhere near the plant, it's a wonder she can get anything done with her absolutely atrocious eyesight.
By the eastern edge of the room a Fradlian stood reading one of the magazines - although it wasn't one of the ones provided. It was a scientific journal. The way he was acting he had to be deliberately trying to get someone to ask him why he was featured on the cover.
Freight looks back over his shoulder at the plant for a quick second. Apparently those aren't very common around here? "Oh, yeah. Talking plant. Huh. Strange."
After a brief pause he just grunts something that sounds vaguely like "Talk to ya later" and heads off towards the fish guy standing by the wall.
"You're our life support guy right? I trust there shouldn't be any problem with my smoking on the ship? He looks down briefly, noticing the magazine Mr. E's holding in front of his face. Hey, that guy on the cover looks just like you! He someone you know?"
You hear a bell chime, and the door opens. "Intern Team Number Two, Intern Team Number One has finished testing. You may now proceed to the Qregon Trail's Young Business Support Initiative Final Audition Office." mumbles the plant next to the door.
A bunch of crying aliens stumble out of the office. This does not bode well.
You can see a pretty large plant inside, resting in a dark deskpot.
"Good Evening, Intern Team Number Two. My name is miss Miss Azazalia, and I am going to be your interviewer today. We have looked over your credentials, and found everything in order. However, you have to pass one last exams. I will detail some scenarious, and you will have to come up with a solution for them. This is also a team building excercise, you may discuss the scenario with each other. When you are ready to start, please stop staring and come into my office already." Its voice is pretty raspy, with a hint of mischeviousness.
Commissar holds the door open for everyone because she has excellent manners like that.