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Thread: Elysium

  1. #1
    An excellent host Qeztotz's Avatar
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    Elysium

    Very conveniently a group of races reached space travel at roughly the same time, and immediately set upon expansion unto the stars. Again, they conveniently found a resource rich system simultaneously, the Elysium system. After a few decades, relations between the races keep getting worse. War over the system is now inevitable, and an arms race has developed between all of them. Your race has entrusted to you the responsibility of taking it to victory.
    This is a city-states spin-off thingamajig and im still working out some of the mechanics but I will probably need a very large number of players. A VERY large number This is going to be played on multiple worlds and may end up good, or may just end up clusterfuck. We shall see. I also need some ideas for state names, so throw any and all ideas at me, also any specific biomes you want them to be, settlement names as well.

    Signup:
    Character name:
    Race:
    character history:
    faction flag:
    6 Factional units :


    Character name: what it says on the tin

    Race: there are 4 preset races, but you can make your own. As a general rule, each race has 1 advantage and 1 disadvantage, and so should yours if you decide to make your own. If you do make your own please include stuff like physical appearance, a little background, and any other pertinent information you can think of. There doesn't particularly be a single player per race, representing that the race isn't united under one banner.
    -Humanity-
    A small, gangly race of apes, developed on planet earth. They have an inability to back down from a conflict and see themselves as superior. They are a fast developing race and are keen to get a hold of anything that may give them an edge in the fight. They also breed like rabbits
    Pro: Have a far larger and faster regenerating population
    Con: Dont have the ability to call a retreat from battle
    -Ogres-
    Ascending from lizards on a high gravity planet have awarded the Ogres with huge physical strength and they are far more durable than any other race, although they are less inclined to a social system.
    Pro: Their units are way more resilient than the other races
    Con: Their settlements are rife with social issues and certain actions are more difficult than other races.
    -Eldar-
    An elflike race they are slightly taller than humanity. They decided to forestall space exploration for a while on their world, instead altering themselves to be more perfect. They are possessed of cleaner methods of energy production and require no fuel to power their vehicles and cities.
    Pro: dont need oil to create units (eg. tanks and Aircraft) which otherwise would.
    Con: Population is slower to recover after such things as mass recruitment
    -Ninks-
    Small, rodent like creatures, they have a sense of patriotism bred into them from birth, but are much further behind in technological terms than the other races.
    Pro: certain actions within a city have greater bonuses than other nations (eg. conscription)
    Con: it takes longer to create technologically complex machines

    Character history: a brief overveiw of important stuff in your past (plz keep it brief)

    Factional flag: not compulsory

    Factional units: you may choose 6 units, these are the forces that your people are capable of producing and wielding on the field of battle.
    -Infantry: standard, tough, reliable
    -Tanks: tougher than infantry, but weak when not attacking
    -Mechanised Infantry: Faster than infantry and more powerful in attack, but weak in defence EDIT: (just going to clear up some shit round here, Mechanised infantry is the general term for infantry mounted on tanks, and as such are a compromise between tanks and infantry)
    -Artillery: extremely powerful when supporting another unit, but will be overwhelmed when isolated
    -Heavy Infantry: utilising heavy suits of power armour, they are slow but powerful
    -Skirmishers: rarely taking to open battle, they are weak when openly facing the enemy, but they can sneak around the back of the enemy and hit them where they are weakest, always immune to terrain effects
    -Engineers: can build bridges to cross rivers and can carve passages through mountain ranges, but weak in combat, they are a support unit not a combat one
    -Airbourne Infantry: can drop deep into enemy territory, but havent got the firepower to face heavy units such as tanks and heavy infantry
    -Airforce: required to drop Airbourne troops, and are also capable of bombing enemy cities and ground units
    -Marines: Aquatic troops, can assault across water, but like the Airbourne are weak against armoured opponents
    -Naval forces: Required to launch Marine assaults, can also transport other units across the sea, not just Marines. Able to bombard the shoreline to a small extent.
    Troop types
    -Winter troops: if chosen, will make all your forces immune to winter effects
    -Jungle troops: see above but for jungles and forests
    -Mountain troops: allows your troops to cross mountains slowly, but without help from engineers or roads. does not affect tanks and quite obviously doesnt affect airforces.

    The troop types will really effect the fighting power of your troops. There are plenty of different types of terrain on the many worlds.
    EDIT: If you want you may choose your own type of troops, for example Rufus may want to make his swamp troops. i will tell you i the troop type wont work
    Last edited by Qeztotz; 06-19-2012 at 09:40 AM.

  2. #2
    Wild-Thang Rufus's Avatar
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    Re: Elysium - (City-states, sort of)

    I do hope this is acceptable.

    SIGNUP

    Character name: Skipper

    Race: Trawler: Mermaid-like bottom feeders. They live lavish lifestyles and love to relax, but are also very savage at defending themselves and their people.
    Pros: Their natural swimming ability makes them great at defending their home bases and colonies, which are covered in hip-deep or so water. Trawlers can move around it effortlessly, and thus can easily defeat almost anything that tries to attack them
    + Great Defense of bases and water territories.
    Cons: They don't have legs. If they are displaced from water, they move very slowly and if away too long will dry up. Completely dependent on technology to do anything out of their pools.
    - Poor offense outside of water, Slow outside of water

    More Racial Information:

    Character History:

    Faction Flag:

    6 Factional units: - Shallow/Swamp Troops - Trawlers suffer no penalties while fighting and moving in Swamps and other Shallow areas of water.
    Last edited by Rufus; 06-19-2012 at 09:14 PM.

  3. #3
    Aesop Formless Fable's Avatar
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    Re: Elysium - (City-states, sort of)

    edit: derp working on app

  4. #4

    Re: Elysium - (City-states, sort of)

    Character name: Zhel'Vraephinaq
    Race: Dukrupal
    A race of subterranean 12-legged arachnoid creatures. Social hierarchy consists of several queens and thousands of subordinate laborers. Biologically, the Dukrupal are blind and deaf, communicating primarily through the scent of pheromones, but are sufficiently technologically advanced to equip each worker with mounted video cameras and microphones that convert external information into pheromonic stimuli. Dukrupal drones are single-minded and loyal despite being viciously intelligent. Dukrupal subside primarily on agriculturally harvested insects and certain fungi. Agriculture in modern society is automated, the staple of Dukrupal diets being a liquefied slurry of such products, communally distributed. They also cannibalize their dead, rather than having any burial process. Earth excavated from the building of a colony is constructed into massive spires, utilized as a defensive fortification for the entrance of the colony. Dukrupal are uniformly two feet high, three feet wide, and very agile. Their bodies are rather stocky, supported by a multitude of slender legs. The queens are entirely reclusive, as Dukrupal have very little need to see their queens, beside their Feeders, and outside of the colony there is no information concerning them whatsoever. However, it is said that all Dukrupali technology was designed by their queens, rather than their ephemeral counterparts. The average life expectancy of a Dukrupal drone is between seven and ten months. This is partially due to the fact that nearly every drone is conscripted into the military, and that drones are easier to replace than to preserve.
    + Military personnel are much quicker.
    - Reproduction drops for every queen killed.

    Character history:
    The world had once hosted a diverse biosphere, with several Dukrupali evolutionary ancestors co-existing. Whatever sparse colonies formed inevitably warred with one another, excepting for the formation of cooperative empires, which without a rival empire, would eventually degrade into queen-specific colonies. On the onset of Zhel'Vraephinaq(The Pondering Queen), whose minor colony developed a form of individually equipped laser weaponry, their conquest was easy and swift. As no other weapons existed except naturally given mandibles and metal augmented foreclaws, other Dukrupal empires collapsed immediately. Rather than execute the competing queens, Zhel'Vraephinaq saw the utility of having a cabal of drone-producing queens for the formation of a large empire. Eventually, every species that the Dukrupal could not exploit were methodically eradicated, while their technological knowledge grew exponentially.

    Faction flag:
    Twelve strikes on a visually contrasting circular standard (colors are irrelevant), or a very specific pheromone that can be smelled from a long distance away.

    6 Factional units : Mountain troops

    Heavy Infantry- Dukrupal drones armored in knight-like ballistic plating; legs covered by similar hinged-joint armor. Advanced computerized weapon system, utilizing mounted laser rifles, missile launchers, flamethrowers and sonic emitters. HUDs display troop movements and conditions in real time. Oxygen tanks or synthesizers are necessities for these units. Leg armor is supported by hydraulics, which enable faster movements and heavier load capacities. The armor in general is not very effective, but enhanced by quick movements and swarm tactics.

    Mechanized Infantry- Twelve-legged vehicles, same proportions as a biological Dukrupal, but scaled up ten times. Features several laser cannons, mounted above and below the carriage, a single under-slung missile launcher and a very powerful sonic emitter. Although quick, legs are vulnerable to attack, but are easily repaired while the unit as a whole can function with multiple damaged legs, depending on the location.

    Artillery- Similar transport system as Mechanized Infantry, but instead releases clouds of toxic gas over a large area. They are also equipped with long range flamethrowers and napalm missiles. Flamethrowers launch streams of flammable liquid which is ignited locally by timed incendiary devices calibrated and launched with each spray.

    Engineers- Charged with digging out fortifications using lasers that can cut through stone or heat dirt into a brittle concrete. Seismic detectors locate faults, cavities and underground vibrations. Their above-ground structures are noticeably lacking.

    Airforce- The Dukrupal airforce consists entirely of rotor-based vertical takeoff aircraft. Each one is a flying battery of lasers and individually targeted missiles. Although slower, these aircraft can be used for more direct combat support and demolish structures with ease. The lack of diversity in the airforce can also be attributed to the fact that fixed-winged aircraft have simply not been invented yet.

    Airbourne Infantry- Fast, expendable, minimally armored. Being light and having many legs allows the Dukrupal to absorb the shock of ground impact at terminal velocity unaided. Although they are momentarily disorientated, large numbers of them can be dropped close to enemy soldiers and overwhelm them with swarm attacks. Armed primarily with laser rifles.
    Last edited by 001; 06-12-2012 at 01:45 PM. Reason: Extra troop

  5. #5
    Aesop Formless Fable's Avatar
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    Re: Elysium - (City-states, sort of)

    APPLICATION

    Character Name:
    High Chancellor Tekna Stresa Vil

    Race: Jishu Lian

    The Jishu Lian are a humanoid race, but with six prehensile spindly manipulators at the end of each long arm, with somewhat more stubby six-toed feet at the end of their long legs, and with more joints than you'd consider really necessary in all of their limbs. Their faces and bodies, though similar to those of the other humanoid races, seem distinctly unsettling somehow, as the Jishu Lian have a mostly alien body language to their contemporaries.

    This race has a long, long lifespan, much longer than the galactic average, even before factoring in medicine. Jishu are immensely long-lived, and take a slightly different worldview to the rest; they value their own lives extremely highly, even the common soldiers and workers, and often consider the impulse of other races to throw themselves into harms way without good reason not only foolish, but a degree of secular sacrilege. Of course, they have no such reservations about killing their foes, or risking lives for a good reason, only of people gambling with their lives in pointless ways.

    This caution, along with their marginally introverted nature and unusual diplomacy, has made others consider them an eccentric but harmless race, as they'd never risk themselves riding out to battle. Of course, they are no more free of supremacists and patriotic soldiers than any other race, and hawkish and jingoistic temperaments have been gaining ground in the Colonial Council as of late.

    Pros/Cons: The Value Of Each Life: On the plus side, their reverence for their own lifespans has meant that a significant degree of technology has been developed to protect them, and this is true also on the battlefield. Their weapons of war are highly advanced and powerful, and often require very few individuals to operate...on the downside, the requirement of few individuals is highly necessary, as the Jishu Lian have a very slow population replenishment rate due to their long lifespans. Their military hardware is also quite expensive, but its firepower more than makes up for that.

    Character History:

    Tekna spent her first fifty years as a young officer in the military, doing what any patriotic Jishu Lian would do and protecting their race from hostility, whether it was notorious smugglers or the occasional border jumper...okay, life in the army wasn't that exciting several decades ago, but it had changed suddenly when interstellar flight opened up the Elysium System to expansion, and Tekna found herself out there on the frontier. There, there were pirates and raiders and other opportunistic aliens (and even some Jishu Lian) that proved Tekna was a capable commander in their deaths and captures. Tekna was rapidly promoted throughout the period spent in Elysium. She ended up in command of a significant portion of the entire colonial army, and was welcomed into colonial politics when she decided that was a more interesting (and perhaps less dangerous) calling.

    Her oratory skill and political guile got her the rest of the way to the top of the Colonial Council, earning her a reputation for ruthlessness. As much as she'd rather not admit it, she often backs the jingoistic Councilors over the more peaceful ones, and has great ambition. She is also something of a supremacist. Her race is the longest lived and most noble, of course, and she ought to impress this fact on the rest of the galaxy, starting with the Elysium system.

    Flag:


    Jishu Lian art and symbolism is strange. So is everything else about them, come to think of it.

    A slightly off-red would be the ideal color for their holdings.

    6 Factional Units:

    NORMAL TROOPS: A Jishu Lian army can fight on any terrain, so they say. They do not specialize.

    Heavy Infantry (Foot Battalion): The troops of the Jishu Lian do not relish the prospect of a glorious death in battle. Their standard ground troopers are extremely well armed and armored to escape this fate. With a self-contained oxygen supply, power pack, auxiliary batteries, multi-layer composite armor and as much ordnance as your average tank, a member of the Jishu Foot Battalions is not to be trifled with. Their AVTO-5 powered armor never looked sleeker, either, even if it renders your lumbering march as graceful as a drunken pachyderm.

    Tanks (Mechanized Assault Battalion): The armor of the Jishu Lian is no slouch either. Their Main Battle Tank is the revered TX70-B, an unstoppable juggernaut once it gets going. It carries a massive cannon capable of accurate strikes at distances where even the most adept spotter would fail most species, with a fully-automated loading system putting full control of the vehicle in the hands of a single Tank Pilot. It's armor is as thick as a battleship's hide, with electro-reactive multi-layer composite that could block a direct bunker-buster missile strike. You would struggle to find a weakness, but they are difficult to replace.

    Artillery (Self-Propelled Battery): The Self-Propelled M-9100 Artillery Piece has an incredible range and accuracy, but little beyond even a single plate of armor. These machines are not meant for the front lines, but to rain death on the enemy at near-strategic distances if need be. Their heavy, rocket-boosted shells can destroy nearly any target, and they carry mountings and targeting equipment for long range cruise missiles as well. The only safe place to be is right next to it.

    Engineers (Strategic Assistance Battalion): The aging AVTO-3E powered armor lacks the ordnance and, well, armor of its battlefield contemporaries, but what it does provide is a wide range of tools for engineers to use in the field, from excavation and construction equipment to minelaying assisters and detectors. It also allows the user to move at a decent, and in fact bolstered speed. It also has an SMG built into the arm, for when needs are dire. Engineers are not advised to seek the enemy out, however.

    Airforce (Strategic Airlift Squadron): The W-125 is, in essence, a heavily composite-armored freight plane. It can transport vehicles as big as the TX70-B or the M-9100 if need be, but don't expect them to make a parachute landing. Strategic transport is from safe location A to safe location B only. It also has bomb doors, however, which are solely for dropping many tons of high explosive onto targets from a great altitude. Alternatively, the craft could be fitted with several high-precision cruise missiles for special targets. It's biggest weakness is it's speed, which is still reasonable for a plane, but very unimpressive for a warplane.

    Airborne Infantry (Deployable Scout & Skirmish Drone): The DSSD Mk8 is the most recent in a long line of air-deployable scout drones. They carry assault weapons akin to most infantry, and have the weak AI required to manage a combat situation without actually straying into the territory of a thinking machine. Although officially listed as a form of air assault trooper, their rapid speed, zero manpower cost and fragility (all unique for the Jishu Lian army) has them also dual-tasking in the role of a Skirmish unit. Their weapons and armor are not particularly special, but their talent is dropping in behind enemy lines, moving quickly and harassing foes, as well as quietly providing scout information without being spotted.

    Last edited by Formless Fable; 06-12-2012 at 04:09 PM.

  6. #6
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, sort of)

    Its excellent fable.
    001 you might want to look at your troop choices, you chose 7 not 6

  7. #7
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, sort of)

    Heres a first look at the map for one of the planets. Just the topography.
    http://sta.sh/02aq6xxxdve4

  8. #8
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    Re: Elysium - (City-states, sort of)

    POSTING ON BEHALF OF DEMONSUL
    -------------------------------------

    Demonsul advises Qeztotz that when he is making the maps for his battlefields, he could use this map making tutorial to avoid map blobbiness that so often affects states games.



    Personally it took me a few attempts to get any good at 'winging' maps for GGG.
    MSPA KOMBAT TOURNAMENT
    Tournament Betting Office:

  9. #9
    CAN'T RUN FAST ENOUGH hero122's Avatar
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    Re: Elysium - (City-states, sort of)

    Signup:
    Character name: Joey Quiver
    Race: Dwarves
    Character history: Dwarves are from a farther away home then other races, and as such it has taken them longer then any other race to be a player in the upcoming war. Their Birth planet is called francium. Their society is very centered on machines, and as such have used up much of their own materials in creating and perfecting their cities and troops. Their planet is run by a high council, each with 3 representatives from the 8 great Dwarven cities. Not much wildlife is found on their birth planet, as much has been hunted and used for food. Now, however, after hundreds of years of breeding and engineering, animals on Dwarven planets have been bred to eat and create ores and minerals. Much of the Dwarven cities are covered in a thick smog and smoke, so not many other races have found ways to live there, where Dwarves have adapted to have much stronger lungs and stomachs, allowing them to live anywhere with food, water, and any quality air. After the discovery of new forms of life in the Galaxy, Dwarves have been at full speed ahead, using and creating metals, weapons, troops, and other forms of offense and defense. Most towns and cities built by the Dwarves are built miles underground, allowing them to directly mine for ores while giving each city a huge defensive boost. This was because in times of strife, above-ground towns were the first be be burnt down and demolished, where as nobody could find entrances to the underground mines. My character has been assigned to be looking for more ore rich planets with mountains and little competition, but if the need be, en quote the chancellor of the Fire-hammer city, "Fuck up tha' shit a bit,will ya laddie!? " He has spent the last few years in the army as a astral and aeronautical engineer, as well as learning from the generals how to turn the tides of battle while claiming the most land. Now, is his chance to prove himself, and be one of the generals themselves.

    Race buffs:
    + The more engineers you have on hand, the less materials and less time it takes for troops, turrets, and roads to be built.
    - Dwarves cannot move quickly during the day because of their bad eyesight, and for units that do move,They suffer a damage and movement debuff for 3 rounds.(turns?)

    Faction flag:

    6 Factional units : Mountain troops
    Engineers
    Mechanized Infantry
    Artillery
    Air Force
    Infantry
    Skirmishers.


    Last edited by hero122; 06-12-2012 at 03:43 PM.
    In this Spoiler is my dark collection of black magic, Opening it releases the forces of light and dar- ...You misclicked on it didn't you.

  10. #10
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, sort of)

    Ok, i have a way to solve some problems ive found in the mechanics surrounding the balance of troop types (eg. Mountain troops)
    if you want to have a troop type then it is for free, but you may only have one, and it will act as you would expect.
    But it will act against you in the opposite terrain. (eg. winter troops suffer in deserts, mountain troops suffer on plains)
    this will make my life easier
    (you may choose to not have a troop type)

    EDIT: also thx a lot demonsul my fireworks was fucked up, so i was preparing to resort to Deviantart muro, (a nightmare in internet form) and this has saved me. many thanks
    Last edited by Qeztotz; 06-12-2012 at 03:49 PM.

  11. #11
    Aesop Formless Fable's Avatar
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    Re: Elysium - (City-states, sort of)

    Revoked my unit specialization, reverted to normal troops.

    edit: Hero's flags not working for me so I grabbed it off of the site he was trying to hotlink

    in case its not working for anyone else:

    Last edited by Formless Fable; 06-12-2012 at 04:24 PM.

  12. #12
    Wild-Thang Rufus's Avatar
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    Re: Elysium - (City-states, sort of)

    Hey, thanks Qeztotz. Updated to Swamp/Shallow troops. Obviously they be bad in deserts and places with little water. Tell me if I need to change anything.

  13. #13
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, sort of)

    btw we will need LOADS of players, so press gang your friends if you have to
    also, does anyone know how to change the title of a thread?
    Last edited by Qeztotz; 06-13-2012 at 10:50 AM.

  14. #14
    CAN'T RUN FAST ENOUGH hero122's Avatar
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    Re: Elysium - (City-states, sort of)

    Quote Originally Posted by Qeztotz View Post
    btw we will need LOADS of players, so press gang your friends if you have to
    also, does anyone know how to change the title of a thread?
    Edit the first post of the thread in advanced mode. You should see the title in a box, where you can change it.
    In this Spoiler is my dark collection of black magic, Opening it releases the forces of light and dar- ...You misclicked on it didn't you.

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    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, sort of)

    awesome, thanks

  16. #16
    Aesop Formless Fable's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    You'd probably get more people interested by advertising in other states games. That's what I did to drum up support for Politico

    since loads of people joining this would make it more fun I suggest you post a link in Politico, but GGG is the best states game for sheer number of players

  17. #17
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    As thanks for letting me advertise in GGG and Politico (join that last one fable will apreciate it), i have created the preliminary maps for the worlds of the Elysium system. There are currently 6
    Iathae
    Naador
    Lochia
    Vulcos
    Scittish
    Inflict

  18. #18
    Mage of Megaman Protoman's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    nevermind
    Last edited by Protoman; 06-15-2012 at 01:57 PM.

  19. #19
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    well, you also need population to do other things in the game, construction and things like that, also the population and cost of a unit is generally, inversely proportional so unless the elves divided their time between tanks and infantry they would probably become bankrupt, de populated or without a military.
    that said it is all reliant on how you run things.
    EDIT: also if you have an battalion of tanks trying to take a city on thier own, they wont so much as take it as flatten it to the ground.
    EDITEDIT: I should also note that although infantry seem degrading and noone is using them currently, they are the best all round unit
    Last edited by Qeztotz; 06-14-2012 at 06:24 AM.

  20. #20
    Wild-Thang Rufus's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    Quote Originally Posted by Qeztotz View Post
    EDITEDIT: I should also note that although infantry seem degrading and noone is using them currently, they are the best all round unit
    Last edited by Rufus; 06-14-2012 at 01:53 PM.

  21. #21
    An excellent host Qeztotz's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    I loved the idea of those balls of water, oh well.
    Im making your public transit system balls of water, andtheres nothing you can do to stop me!

  22. #22
    Wild-Thang Rufus's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    Quote Originally Posted by Qeztotz View Post
    I loved the idea of those balls of water, oh well.
    Im making your public transit system balls of water, andtheres nothing you can do to stop me!
    That's fine by me!

    They can even have giant ones to transport tanks and stuff so they don't have to float it through the water.

    At any rate; just waiting for players to join and the game to start. I can hardly wait.

    Edit: Oh, and I changed the Mechanized Infantry back to the glass spheres. Just for you
    Last edited by Rufus; 06-14-2012 at 05:59 PM.

  23. #23
    CAN'T RUN FAST ENOUGH hero122's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    Vulcos is totally going to be my bitch. OuO
    But I must say, how would a mechanized man have less defense then a dwarf or fish with a bullet proof suit?
    In this Spoiler is my dark collection of black magic, Opening it releases the forces of light and dar- ...You misclicked on it didn't you.

  24. #24
    Wild-Thang Rufus's Avatar
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    Quote Originally Posted by hero122 View Post
    Vulcos is totally going to be my bitch. OuO
    But I must say, how would a mechanized man have less defense then a dwarf or fish with a bullet proof suit?
    Mechanized Infantry are infantry that ride around on vehicles, basically. So like Jeeps and Humvees would be a mechanized Infantry unit. They sacrifice their defense for their speed. The Heavy Infantry, if that is what you're talking about, are in like power-suits of armor that are built for defense.

    At least, that's how I think it is.

    Also: If Vulcos is your bitch, then Naador is mine.

  25. #25
    Potassium Hydroxide Knight_of_Hide's Avatar
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    Apr 2012
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    Re: Elysium - (City-states, [sort of], Needs lots of players)

    Signup Player: Knight_of_Hide
    Character Name: Rassk Hide (Mr. Hide)
    Race: The Worzak
    Race Description:

    Race History:


    Pro: Worzak are natural fighters, and gain a boost to the health and damage of all troops.
    Con: If the Worzak are not fighting in any wars, they tend to fight amongst themselves. The Worzak may instigate Civil War if left without an enemy to fight.

    Flag: Dark Green with a series of black X's across it.

    Units: No specialized Troop Type
    1. Infantry:

    2. Mechanized Infantry:

    3. Heavy Infantry:

    4. Engineers:

    5. Air Forces:

    6. Naval Forces:



    Last edited by Knight_of_Hide; 06-16-2012 at 06:37 PM.

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