4-3
It looks like the bard is busy talking with the very short woman. You guess you'll speak with the wizard while he's busy.
You ask the wizard what he thought of the bard's performance.
He says it was mediocre.
You ask how so?
He tells you that this bard has a pathetically low amount of knowledge about mages.
He says the bard did not know that wizards cannot feel love, and sung about a wizard and his wife.
The wizard mumbles something about prophecies, morons, and gold artifacts.
You politely ask him to repeat himself as you did not quite understand what he said.
He tells you he will reveal that to you soon enough, and to hold your horses.
Your fairy then says to you that this guy is a nutjob and you should avoid his lunacy lest you fall prey to madness yourself.
You tell your fairy maybe, but you are genuinely intrigued to hear what he was speaking of earlier, so you will stay to listen to it.
He says something along the lines of "Your funeral".
You ignore his remark.
Suddenly you hear the bardic fellow shout something about biscuits? You feel it necessary to investigate this tomfoolery.
>3: Decompose and offer yourself as the best fertilizer around.
> Don't; it's tomfoolery.
Additional character:
Name: Slasher
Race: Lycanthropic Cyborg Bigfoot
Class: Gladiator (typically fights Pirate-Ninja-Zombies and Loch Ness-Yetis.)
Slasher: Apply for a job working for Derek.
(three is a team, right?)
(Note: If robots aren't allowed, why not steampunk?)
>6: Seperate goatee and evil moustache
Last edited by taureusSagax; 06-25-2012 at 02:51 PM.
4: Feed familiar to bard. That'll shut both them up
forever
6-1
Your name is Derek and your fate is intertwined with the that of the most powerful heroes who will ever exist.
Or, so say the prophecies of the Eldersnake. This cult is reputable so you believe them of course, but skeptical reasoning is what separates you and the other blindly worshiping members of this cult.
You joined the Cult of the Undying Serpent not too long ago, the reason was simple, they hold knowledge that will further advance your quest for ultimate power.
Anyway, the prophecies state that your first step will be to search for an ancient chalice of great power.
You guess you'll get right to that then?
> Separate evil goatee and moustache.
!
[NOTE: ALL COMMANDS AFTER THIS POINT MUST BE PRECEDED BY THE CORRESPONDING NUMBER FOR THE CHARACTER (IN THIS CASE 6) OR THE NAME OF THE CHARACTER (IN THIS CASE DEREK). IF A COMMAND IS POSTED WITHOUT THIS CLARIFICATION THE COMMAND WILL BE SENT TO WHICHEVER CHARACTER WAS COMMANDED LAST. PLEASE BE AWARE THAT YOU, AS THE PLAYER, MAY DECIDE TO BEGIN AN EXPEDITION WITH ANOTHER CHARACTER, CREATE A NEW CHARACTER, OR COMMAND ANOTHER CHARACTER AT
ANY TIME YOU DESIRE TO DO SO.]
Last edited by Morphimus; 06-27-2012 at 09:43 PM.
> 6: Step behind you. Search for the chalice right there.
6-2
You have some thoughts about shaving your goatee so the moustache is separate. You decide against it for two reasons, one because you don't have a razor, and two you because have some evil plans to commence with. Doing frivolous things like changing facial hair styles would be a waste of time better spent scheming.
You let out a heartily evil bout of laughter.
Where might that chalice of legend be?
You ponder the question for a short time before coming to the conclusion that an artifact of such repute may be in a place you have wanted to visit for many years! The planes of infinite spite!
You think to yourself; oh, yes!
You soon realize that the chalice you are looking for is probably the legendary Aureate Demitasse. Legends say that this item is hidden deep within the shining temple of Adolmaea, not the planes of infinite spite as you had hoped.
Oh. Okay.
Hmm, the prophecy did say there will be a group of mighty heroes opposing your expedition though, so that will be a hassle.
Eh, You don't like people getting in the way of your master plans.
You guess you should gather a band of warriors to travel with you, should this group cross your path.
> Take step; trip over chalice
Last edited by Morphimus; 08-04-2012 at 02:38 PM.
> 6: Hmmm, what place has a wide range of fighters with various skills needed for adventuring and combat? Maybe even some healers, and possibly a Loch-Ness Yeti? Oh, that's right, the zoo. Go to the big arena, genius.
>1: Shout BISCUITS loudly so that the wizard and the weird green ram fellow can hear.
> 6: Take step; trip over chalice.
>6: Have a band of warriors' cross your path without even going outside.
New Character
Name: Biscuits
Race: Half-Duck/Half-Pekingese
Class: Bouncer
Last edited by Loather of Irk; 06-27-2012 at 10:10 PM.
^Yes.
1-4
The short dwarven woman introduces herself as Katia.
You tell her your name and say it is a pleasure to meet her.
She asks why you've come here.
You say it is simple the bardic way to travel the land going from town to town singing great songs to all who may listen.
You tell her that so far it has been very pleasant in this town of...
Oh gods, you forgot the name of the town.
Shit.
You tell her that you forgot.
Katia tells you the that the name of this town is Mayorburg.
You loudly proclaim HOLY BISCUITS!
You then proceed to excitedly explain to Katia that your brother lives here!
You can't wait to meet up with him!
You and he were raised in the humble hamlet of Autumnveil by your dwarven father. You never met your mother though.
These days your brother works as a town guard here in Mayorburg.
All this shouting has garnered the attention of the wizard and a strange looking green fellow.
The green guy introduces himself as Lulzifer, a half dragon paladin who has often dreamt of becoming a bard and knows a few bardic spells.
His fairy familiar chimes in and says that he's terrible at them though.
He tells his fairy to shut it.
You and Katia introduce yourselves to him and now you all know one another.
Last edited by Morphimus; 06-28-2012 at 12:08 PM.