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05-20-2013, 12:53 AM
#301
Trouble Man
Re: Ultimate Turbo Fighting Game Discussion Arcade Edition
Why did they leave the terrible smears though? Do they find them endearing or something?
I'm not a huge fan of GG but it's kinda fun, i hope it's a traditional 1vs1 game instead of a crazy 4vs4 Fatal Fury-like game like the ones they did at some point.
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05-20-2013, 10:36 PM
#302
Re: Ultimate Turbo Fighting Game Discussion Arcade Edition
I'm wondering if they'll put in a character or two from Overture. Eh even if they don't so long as I got Faust/Zappa/Slayer I'm good.
Also, we got dust loops.
After the clusterfuck that was Izuka they won't be doing that anytime soon unless it's on a portable and even then. Xrd is the real deal.
* * *
Stream unveiled for Divekick. It's a monster in a straightjacket with a kick resembling Dhalsim's, that you can control the angle for some dirty stuff, but if you whiff you've lost that round and the control isn't instantaneous. Ground ability is invisibility (he's buffering the stream) and air ability he tosses a fireball at the ground not unlike Firebrand - Opponents jump instantly when landing in it and if Stream lands in it, his feet are on fire making the hitbox bigger (though it was bugged on stream and didn't actually work.)
Brings the character list up to 11 (Dive, Kick, Kung Pao, Redacted, Mr. N, Prof. Shoals, Uncle Sensei, Jefailey, The Baz, Markman and Stream) with a final boss character to be revealed thursday.
* * *
Dang I wanna play some TTT2 now.
Last edited by Hatman Hatmyth Hatlegend; 05-20-2013 at 10:43 PM.
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