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Thread: Gods, Guts and Glory - A tale of the Hebrides

  1. #226
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    I hadn't planned on the [DATA EXPUNGED] affecting on land maps as well as the meta-map. But it fits.
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  2. #227
    The l7r. is in. DenizenShipper's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    KING ANUB'REKHAN IS A PILLWEEF, AND ALSO A BUTT.

    Do not trust him

  3. #228
    The l7r. is in. DenizenShipper's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Quote Originally Posted by Galloglasses View Post
    I hadn't planned on the [DATA EXPUNGED] affecting on land maps as well as the meta-map. But it fits.
    Yeah, OOC I'm kind of worried for those monks.

  4. #229
    Potassium Hydroxide Knight_of_Hide's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    The Barbarian Horde had burned to the ground. At the crucial moment, General Rusher had made it back in time to unleash a stunning blow to their flank. Beadian troops guarding Bead and the King had sent for the General only recently, but it is said that the rage of Rusher forced his troops to gallop faster than the wind. Whether true or not, they had made it with time to spare. The sun was hot, the battlefield was loud. Infantry and Cavalry clashed on the fields outside Bead, and the Barbarians were pinned with nowhere to go. Charge after charge, the Cavalrymen struck and struck again, smashing and killing before doing so again. It was a bloodbath. Tales would be sung about this day, stories woven and parades organized. But for the moment, there was only blood and sweat.

    When all was said and done, Beadian Knights had proven their worth. Across the fields were corpses, and almost no barbarians had survived. Having pinned the last remaining troops, General Rusher gave the order to finish the fight. The Barbarian Horde had started with fields full of infantry, but in the end, there were only a few stragglers who ran and lived another day. The rest died. The sun was hot, but the battlefield was silent. The order was given, looting began. Beadian knights searched through corpses for gold and silver, iron and plunder. These items were brought into Bead, items of worth went to the King's stores, items of Magic went to the Arcane Guild, weapons of war went to the Knights Academy, and the corpses of the fallen were sent to the Holy Order, to be purified and burned. One item, however, was left where it was.

    In the middle of the battlefield, the sun shone stronger than anywhere else. It glinted off something in the dirt, blinding any who looked that way. Beadian Knights who walked near were unable to resist the light and heat, and turned away. Horses shied away in what was thought to be fear. A message was sent to General Rusher, who soon would appear. Dismounting from horseback, Rusher stared through the sunglare and began to walk. A crowd of Knights had formed, most who had tried and failed to move close to the object. In an almost ghostly silence, they watched. Closer, and closer. Rusher had made it farther than anyone had before. Closer, and closer. The sun was hot, he was there. Reaching past a blackened corpse, he felt a sudden heat rush past. It was hot, so very hot, he almost could not stand it. But he did. He grabbed the object, pulled it high.

    A shining Lance, feeling of Marble and Alabaster had be found. The tip was made of platinum, wrought in the image of a snarling lion. The haft and handle were of silver and fine leather, undamaged. Down its length colours glowed, twisting and turning as the sun struck it. As it was lifted high, a force seemed to spread across the field. With an otherworldly glow, the light faded, the heat became bearable. General Rusher moved to his horse and mounted. He lifted the Lance high once again, shouted to his forces.

    "I have the Lance of the Heated Lion, forged in the city of Dritt, a master weapon. Follow me, troops! Let us see what it can do!"

    It is said that on that day, victory had become assured. General Rusher took his forces and assaulted the city of K'ddlz, our ancient foes at the time. The General himself seemed affected by the Lance, becoming more energetic, more enthusiastic and seemed to give off a commanding air. His forces became energized, his followers more swift. The Lance of the Heated Lion had been forged and crafted in Dritt, brought over by Barbarians and claimed by Rusher. It made for a good story.
    Last edited by Knight_of_Hide; 06-20-2012 at 03:27 PM.

  5. #230
    Galaxyrise Demonsul's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Afternoon, a small port, on the north coast of Askeria. A place of memories and opportunities, beginnings - and endings, as the crier called. The Duke was dead, felled by his illness, and sovereignty had officially passed to the Queen of Resplendor. They were all subjects of a new country now. A row of warehouses, a trade district. A variety of wares stored here, many ships in and out every day. A man cloaked in black, sitting in the shadows of a merchant's shop, calling in old debts with the proprietor.

    Late evening, with a sky blotted out entirely by clouds. A windswept hill, in the Askerian foothills, at the heart of a former county, disbanded around two decades back as part of a ducal centralization initiative. Set atop it, the ruins of a former manor house, overgrown with vines and weeds - the former home of the count and his small family. The last member of that family, standing cloaked in black in front of the ruin. The same man as called in his old debts, come to say goodbye to his families grave.

    Night, the port, the same man cloaked in black, a boat. A new life, new prospects, beyond the Western Island and the Kingdom that had swallowed it.


  6. #231
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Update Sunday because I am tired.
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  7. #232
    The Wandering Fool Kocel232's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Went ahead and got my command in, then, even though it amounted to "hit more dudes with axes."

    Because, really, when ISN'T that a good strategy? (Except in the realms of romance and medicine.)

  8. #233

    Re: Gods, Guts and Glory - A tale of the Hebrides

    It's not a good strategy at your son's twelve years old birthday party, take it from me.
    untitled.png

  9. #234
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    I like it when my comedic sociopathic GM style just inculcates comedic sociopathy in my gamers.
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  10. #235
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Capital of Adoragon, Holy Sanctuary of Azungrada
    ===
    "High Priest Rinoka, I have wonderful news! Our warriors have taken Sonn for Azungrada!"

    Leaning back in her chair, the High Priest smiles at the success. And so the first step is made...
    "Ahem, good, good, bring some of the soldiers home, I wish to reward them for their successful conquest. Actually, I have to go down anyway, let us walk, I am sure that they have some requests that I should make sure that are adhered too."

    ===
    Sonn, Azungrada's First Church of Sonn (Formerly home to the Viceroy)
    ===
    "Oh the generosity of the High Priest knows no bounds, does it Raiyu?"

    "None that I am aware of, Tija."

    The two priests, shipped in from Azungrada to overlook the the bureaucratic side of things, were standing outside the newly converted Church to overlook the newly installed Dragon Statues. They were very happy to see the stone testaments to their god newly placed all over the newly taken city, and even happier that the High Priest herself had them made.

    "I'm sure that it came with a price though."

    "None that we weren't planning on taking anyway, although we still don't know where that... Laprudl or whatever is."

    "Wasn't it Ralund?"

    "I actually have no idea, we really need to find it soon though."

    Her opposite nods in agreement as they finish their break and go back inside to finish fulfilling High Priest Rinoka's requests.

  11. #236
    The Wandering Fool Kocel232's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Out of all the things that came out of the bloody Battle of Boatmurdered, the most notable was a drinking song that would go on to become the first national anthem of the Wulfghren Nation, Hit It With An Axe.

    HIT IT WITH AN AXE
    BY THORGARH SHIELD-BITER, RENOWNED SAGE AND SONGWRITER OF THE WULFGHREN, THE GREAT DRUNKARD OF THE ROTTEN GOAT, EATER OF KIDNEYS.


    Ooooh, I was talking with a fellow
    just the other day
    said he was from Malakon,
    that the darkness had to pay.
    he asked me what I planned to do
    when the great shadow attacks
    "Why, my friend," I told him
    "I'll hit it with an axe!"

    (CHORUS)
    OH
    HIT IT WITH AN AXE
    OH
    HIT IT WITH AN AXE
    THE PERFECT LIFE SOLUTION
    WHEN YOU'RE PUT ON THE ATTACK
    WHEN YOU NEED TO PUT 'EM ON THE ROPES
    AND SEND THEM MAKIN' TRACKS,
    JUST DO WHAT KORGHUS TELLS YA AND HIT 'EM WITH AN AXE!

    Why a Dorfan came to Wulfhold,
    a-lookin' for a fight
    He puffed his puny chest right out
    and tied his beard on tight
    When he hit our noble streets,
    he needn't look too far
    For he found more than what he wanted,
    Wand'ring into the first bar....

    (CHORUS REPEAT)

    Well we went down South to Natre,
    Just to go and say hello,
    But they went and rudely kicked us out,
    And told us all we had to go,
    So at the Battle of Boatmurdered,
    The favor was returned,
    when we kicked their asses out
    and all their homes were burned!

    OOHHHHH

    WEEEEEEE

    HIT THEM WITH AN AXE
    WE HIT THEM WITH AN AXE
    THE PERFECT LIFE SOLUTION
    WHEN YOU'RE OUT ON THE ATTACK
    WHEN YOU NEED TO PUT 'EM ON THE ROPES
    AND SEND THEM MAKIN' TRACKS,
    JUST DO WHAT KORGHUS TELLS YA AND HIT 'EM WITH AN AXE!
    Last edited by Kocel232; 06-27-2012 at 02:52 AM. Reason: Changed some words for flow.

  12. #237
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    GGG and Citystates IRC channel





    "Unfortuneately for the Allegorians, their one ray of hope was dashed, as the Jobsworthians had opted to side witht he spider riders and proceeded to slaughter the Allegorians just outside the walls of their capital city, their wounded general bellowing orders desperately trying to control the situation. While to the west the Mercantile Empire of Porttown besieged the Wulfhold, cutting off their communications with their expeditionary force in Kogansun" *glug* *glug* successfully gaining their army there a reprieve, but the tactical might of the Malakonians successfully countered that of the Port-town armies, continuing the stalemate of the battle.

    To the north a confusing series of events occurred" *glug* *glug* "Ahh, the Boulderwooder cavalry rode with all haste to their capital, allowing the Jhani force to retreat to their capital, while the k'ddlrz supply train was sabotaged, slowing their flight from the advancing Beadian army, sacrificing a regiment of their cavalry to slow the onslaught as the beadians captured the Wyrdfolk capital.

    To the north, further news of the debauchery of the Lucren's ruler regarding ponyfolk slaves was so outrageous, it seems, to the eyes of many, to have angered the very gods! Great tentacles erupted around the land of Lucren and the magicks of the Mages could not quell the fiercity of the horror, as a daring raid by Praegvieum's foreigner general punctured the defences of the city of Lucren, having brushed off the blockading fleet of Lucren with their armed and manned ships, gunning for the government of Lucren as it was in session.

    Meanwhile, Resplendor consolidated the rest of the island, largely unopposed, ordering its navy to chase after the barbarian longboats, capturing the ravaged state of Myles as their armies consolidated in the capital city of Resple-" *cough* "Tadellos, sorry, slip of the tounge.

    Meanwhile, the dragon worshippers of Azundraga of Andoragon redecorated the city of Sonn with dragon statues, and conquered the city of Iop, claiming the sudden wind direction toward the isle was a divine sign of Azundraga's favour, as the Ethidian Empire crushed the remnants of the Viceroyalty of Sonn in Ipper, and conquered the city.

    While int he South, things turned upsetting for Durest, fresh from the exploration and conquest of the forested isles to their north, the city of Oberga, the city once under the cruel reign of the Daemon worshippers were struck by the remnants of the Kingdom of Mastronere, which had fallen to Ro-Zemmer, just as they and their allies of Velile in Nakkonopolis were assaulted from behind by Cyotans.

    Things were finally coming to a head for the revolution, it may not have seemed like it at the time, but this revolution was coming swiftly to an end."





    Update is next Thursday do to fucked up ness
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  13. #238
    Mage of Megaman Protoman's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    "sup lupin my man"

    "nothin much just writing some stuff for the beat poetry session"

    "i dig i dig. hey its taco night, right?"

    "indeed it is brother. whats got you askin?"

    "well you see theres a bunch of men raiding our city and they seem to be capturing the academy or something and i wanted to know whether or not i should put the meat away, since we're probably gonna be busy and all."

    "oh, yeah you probably should."

    "alright."

    A pause occurs as Lupin resumes writing.

    "so theres a bunch of cats outside, swords and shit?"

    "yup"

    "well send em in, dont be rude."

    "aren't we supposed to like, defend against them"

    "man, you're harshing my vibe with those outdated concepts. send em in!"

    "i dig, i dig. oh yeah also apparently the gods are against us, something about noblemen ironically having intercourse with ponies."

    Lupin removes his sunglasses and stands up. A tear forms in his eye.

    "...i warned them. I warned them that the irony would be the death of us."

    another pause. The advisor looks uncomfortable.

    "nah im just fuckin with you im chill man. Throw the tentacle guys some cigars and try reading some poetry at em, if that doesnt work fuck it, we'll move."
    Last edited by Protoman; 06-29-2012 at 04:11 AM.

  14. #239
    some assembly required Carnegie's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    TURN 6 WOT WOT

    Nation Name - Leader Name - Player Name
    Cities (First listed is Capital) - # of Cities



    Now with 26% more RESPLENDOR YOU ARE MAKING MY JOB DIFFICULT! (But that's okay because I'm going to do it anyway!)

  15. #240
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    WHAT TO EXPECT WHILE YOU'RE EXPECTING

    GMing GGG has been an educational experience and I have been using the revolutionary period testbedding some systems. Some of which have been surprisingly successful. As well as this, player interaction has created loopholes and system advantages I had not planned for which work perfectly well within the rules. As such, here's a taste of what you can expect once the revolution is over.


    GODS

    Interaction with Gods is not only possible, but desireable, but seeing as gods have minds of their own (well they technically ARE people too afterall) Gods will always be a gamble as they have agendas, moods, desires, grudges all their own, as a result major changes in gods moods will be noted in every turn they occur. That and they're are alot of them. Player nations can have their own indiginous religions of course, and some of their gods will be considered 'canon' gods (meaning they are actual deities which exist in universe, either in their own right or aspects of 'core game deities'), differences between 'major' and 'minor' gods can be subtle at times, as will their disposition towards you. As well as this people in Hebrides have been known to worships beings as gods which are not actual gods, and there are mundane or magical creatures that seem to have the powers of gods yet are not, and at the same time their are actual gods less powerful then a hedge fairie, allowing you to customize your own religion whichever way you want, and allows me to inform you of what can and cant be done with your gods (provided they exist). Details will become apparent once the revolution ends, as well as how interaction works.

    Oh and some gods can create avatars in the physical realm. Take that as you will.

    GUTS

    In case you have not noticed, I like blood. Alot. As such, player characters have been accepted into the game early and test played, and I am pleased with the system I have arranged. Player characters have a great range of freedom in their abilities and other aspects, included things Player Nations cant readily do or find out. Making them both desirable to player nations.... and a nuisance. They can gain and spend gold on a wide variety of things as player nations can, although I will be taking strict care to not allow someone to start off with a player character who can topple a player nation from the get go. Because lets face it, that is bullshit, and needs to be killed with fire. Furthermore, systems will come in place allowing Player Nations to create their own cities and provinces (yes it will involve mechanics and lots of gold, but in the end it will be worth it), this is to counter the apparent unfairness of having a very very large population in a province that only has one major city that has equivalent income rate to the city next door with a smaller population. Rules will become apparent after the revolution.

    As well as this alot of restrictions in the revolution will cease to apply post revolution. So you can recruit priests/mages (which have their own uses) recruiting ships, improving provinces, upping your unit levels, mercenaries, spies... all that good stuff and more.


    GLORY

    Not everything in a Gallo game is absolutely horrible, (LIES), events will occur that will be quite fun and rewarding for players... or just disastrous. Either or. No sense in me telling you up front what it is, what's living in a fantasy world without a little risk and adventure? NOTHING

    Also my prohibition on exploration may be removed in the future at some point, so yes you may be allowed to travel east at some point in the future, (what, my world not big enough already for you?), or west, or south, and I have already have clues either discovered/revealed/or still in hiding for players to uncover. This is why my economics system is so total-war esque, to simplify matters to allow alot more interactive content for players without bogging me down in ALL OF THE THINGS. Updates are long enough as is, thank you very much.

    Here's an example of some mechanics making things interesting:

    FOG OF WAR
    Self explanatory. People can see everything in the revolutionary period on the map as is. Post revolution this will not be the case. Updates will have the political map but people will not be able to see armies or movements (but will see battle explosions, kinda hard not to hear about a battle somewhere in international circles), however, in updates, player nations will receive a map of their known lands and trade routes, the positions of their militaries, and a limited sight of what their neighbours have positioned near their borders. This mechanic is lifted directly from Citystates 2, it is very effective at encouraging players to think several steps ahead and balance risk/profit ventures more effectively.

    It also makes spies and scouts more neccessary.

    STABBITY STABBY STAB
    You dont watch Game of Thrones for the gartuitious sex scenes now do you? You do!? GET THE FUCK OUT. Post revolution you will receive a full census of how many people are in your lands and where, what your income is, where said income comes from, and what resources you have available. (Their usefulness outside of trae is variable, please do try and surprise me, I want to see what you guys come up with.)
    Spies, assassins and other such dubious units will be recruitable as hero units (limited, expensive, useful) with various functions and the like. You could also abstain from recruiting such units and sending generic 'spies' and such to do all their jobs, but they would not be anywhere near as effective.

    BEASTIARY
    A list of known races and sub divisions of such races (as far as humans of Hebrides are aware) will be listed for easy reference, including a short bit about the creatures themselves for usefulness of players.

    Also, update this Friday, get yer shit in.
    Last edited by Galloglasses; 07-04-2012 at 12:05 PM.
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  16. #241
    The l7r. is in. DenizenShipper's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    The king addressed his staff, resignation clear on his face.

    "Men, I have recieved troubling news from the front today. I think you should know that the battle is not going well. They'll reach the castle within the week, most likely. But I intend to fight it out. You may leave now if you wish, but I encourage you not to. You are all here because you saw the same vision I did, of a golden empire, worthily ruled, and were enchanted by the truth you felt in it. If we give up on our belief in that now, then what was the purpose of any of what we worked for? Should we not be willing to die for the dream we lived for?"

    Nodding, hesitant but present, passed through the throne room.

    "And yet, the visions burn as clear as ever in my mind, so maybe there is still some hope..."



    "But, probably not. Fetch me that nice mahogany writing desk. I have a letter to write to this Queen of Jobsworth."






  17. #242
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    GUESS WHO'S MAP FILES JUST CORRUPTED?

    THATS RIGHT

    MINE


    Good news is I have PNGs of both the world map and the past turns map so its theoretically an easy fixer upper, just gonna delay the update BY ANOTHER FUCKING DAY FUCK YOU FOREVER ADOBE FLASH AAAAAAAAAAAAAAAAAAAAAA

    Just so you guys get some of the big reveal:

    Ethidian discovered something horrible on the island of Hylia, K'ddlrz got destroyed by a dastardly tactics manouver by Boulderwood, Mastronere is trolling the south, Nakkan got killed by combined arms and pirates are being assholes. STAY TUNED, NEWS AT 11.

    EDIT: Carnegie, you delicious bastard you, if you can get me those oh so delicious trade routes you were keeping track of I promise I wont kill you with horrible laser tigers.
    Last edited by Galloglasses; 07-08-2012 at 03:35 PM.
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  18. #243
    some assembly required Carnegie's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Quote Originally Posted by Carnegie View Post
    Now with 26% more RESPLENDOR YOU ARE MAKING MY JOB DIFFICULT! (But that's okay because I'm going to do it anyway!)
    These ones, you mean? They're a couple posts up. I knew they'd come in handy c:
    Last edited by Carnegie; 07-08-2012 at 07:32 PM.

  19. #244
    some assembly required Carnegie's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    ye olde double post strikes forth again
    Last edited by Carnegie; 07-08-2012 at 07:32 PM.

  20. #245
    The l7r. is in. DenizenShipper's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    And that, my friends, is the story of how Carnegie was maimed by horrible laser tigers.

  21. #246
    The Wandering Fool Kocel232's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    You didn't mention berserkers or Wulfhold in that post, so I can at least hope I didn't get hilariously defeated in a single turn.

    ... Though I still suspect it. PARANOIA FOR LIFE, YO.

  22. #247
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    GGG and Citystates IRC channel





    "Finally, at long last,t he Malakonians broke through the Dorfan, oh fuck


    Er


    Hang on


    Uhm


    Fuck what happened.


    What the fuck is this map? Argh this map is ANCIENT, hang on let me get a better map to desecrate with constant redrawing’s.

    Ah here we go.

    Ok

    Long story short.

    Allegoria got curb stomped by Jobsworth and Anoch’Itlan

    Malakon defeated Port-town’s dorf army with the help of the Wulfhold, who lost their city to an overwhelming Port-town siege, and whose army was currently besieging and falling into the traps around kagansun.

    The K’ddlrz in a desperate bid tried to rush the city of Bath, but where eradicated by the garrisoning Boulderwood army.

    Bead is destroying the Jahni stronghold.

    This was about the time the city of Lucren and the surrounding lands were swallowed whole by… something. Just as its government was captured and being delivered to Praegevium by Leonardo Viatro.

    Resplendor began a siege of the great city of New Land, just as its trade lanes were being pillaged by pirates.

    Ethidian, meanwhile, were busy besieging the great city of Jos as their scouting force was being destroyed by hidden elves on the isle of Hylia that nobody had known lived there previously. Or they did and the federation are horribly neglectful bastards who forgot to mention it.

    All the while Adoragon was fending off a barbarian invasion by the sea with all its might.

    Just as Durest and Velile evicted the Nakkians from Nakkanopolis and turned on the Cyotans, as the Mastronere dodged the Durestian army send to intercept it and laid siege to Broga as their remaining brothers sacrificed their navy to delay the Velilian main army as it sought to burn downt he Great city of Jum.

    Meanwhile Ro-Zemar merely circled their land to ward off invasion.

    What?

    Fuck off I'm tired, I'll be more detailed in a bit."





    Last edited by Galloglasses; 07-16-2012 at 12:59 PM.
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  23. #248
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    Capital of Adoragon, Holy Sanctuary of Azungrada
    ===
    "A what?"

    The High Priest Rinoka Rai, along with some importantish people from other places and also Adoragon were currently in the safest place on the currently barbarian sieged country, a bunker made for such an occasion as the one that they were under. While it was safe and secret, it did not mean that it was completely isolated, and they had been getting a steady influx of information.

    "Uhm, yes, a rock fell from the sky."

    The High Priest thought about this oddity, and decided that it would be best to have the matter dealt with a quickly as possible. After thinking about and selecting the most expendable priests, she responded, "Send over Brothers Garu, Isshi, and Yaku to investigate. If it is truly just a rock, they won't need anything else, although I suggest you have a secondary party ready in case we need the contents of the rock for some reason. As for the troops, I am sure that they can defeat these simpletons with our HOLY MIGHT."

    "Yes my High Priest."

    With that distraction dealt with, Rinoka turned to her guests, smiling with confidence. "Now, who wants to play a game to pass the time?"

  24. #249
    some assembly required Carnegie's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    I can't get on the IRC for some reason. I thought I was just unlucky at first but now I think there's something wrong. :|

    EDIT: Nevermind, I finally got in after a bunch of attempts.
    Last edited by Carnegie; 07-25-2012 at 02:28 PM.

  25. #250
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Gods, Guts and Glory - A tale of the Hebrides

    GGG and Citystates IRC channel





    "And then the lost one appeared.

    In a desperate final bid to frustrate their invaders, the Wyrdfolk of the Jahni, who have long guarded the wards placed upon The Lost One sleeping beneath their feet, have, on the command of their rulers and caught up in the intense zeitgeist that was the Wyrdfolk way, ritually slaughtered themselves by drawing knives upon their throats so that no one, man, woman, child or babe within the city of Jahn was left not spilling their life’s blood upon the flagstones, oozing into the cracks and breaking the mystical wards holding the Lost One at bay. With a great crash the Lost One erupted from underneath the city in a shower of earth and stone, its countinence and stunning roar of anger unmanning the entire Beadian host at the Gates of Jahn, who fled the horrible sight, as the bodies of the former citizens of the Jahni city were infused with unholy animus and rose to walk the earth as Revenant undead.

    The terror of this event was not immediately recognised across the world, though every mage and priest in the Hebrides shuddered as a tremor rocked across the atheral waves that underpin creation and the realms of gods and other things, the threat was not immediately obvious to the other powers.

    Except perhaps to the Northern Republic of Praegevium and the militaristic Fort Boulderwood. Praegevium, having captured the entire Lucren Government after the daring raid by the Venonian general Leonardo, coerced the Archmage into surrendering the lands of Lucren. Upon signing over the ownership of the lands, it seems the wrath of the gods… or whatever it was, subsided, content in only destroying the last navy still loyal to Lucren as the rest turned coat. However while sailing around the city of Mac the 1st fleet passed by the coast of Jahni close enough to see the emergence of the Lost One, though the Republic at large has yet to respond to this grevious threat.

    Fort Boulderwood, similarly, was preoccupied, though easily the first nation to see and hear about the Grand Threat other than the Kingdom of Bead, the Fort was content in annexing the friestat of Hoppr. While the Crusading Republic of Archeon launched a devastating assault on Touchstone, luring the garrison into its goading archers as pincer movements of infantry descended upon the army, causing serious loses. While one can hardly blame Archeon for taking opportunity of a border weakness, the attack could not come at a worse time for Boulderwood.

    Across the Waters the great kingdom of Resplendor had responded in force to the pirate threat only to find the pirates had moved on. In any case, the army assembled at new land had adopted a multi-front approach to the siege on New Land, stretching the garrisoning force’s strength and building siege towers to take the first of the concentric curtain walls.

    Interestingly, about this time, the battle between the Barbarians and the Adoragonian dragon worshippers took an interesting turn, after the meteor that had obliterated a large portion of Adoragon’s northern coast. Which pretty much everyone determined was inauspicious, a mysterious mercenary offered his services to whichever side would have him. Neither the Adoragonians nor the Barbarians would have him so, in return, he slaughtered both of their generals. Causing the Barbarians to flee. And leaving the Adoragons with the mysterious man. Meanwhile, taking advantage of their neighbour’s trust, the Armies of Jobsworth descended upon the spider riders of Anoch’Itlan as they were marching south and ravaged their rear guard as their garrison in Jobsworth itself marched upon the Capital itself and its ancient Ziggurauts with serve as focus points of gigantic spiderwebs which cover the entire city.

    The battle for Kagonsun and the Wulfhold took an interesting turn. Capturing what was left of the Wulfhold’s leadership expecting to hold the forefolk to ransom, the 1st army of the mighty mercantile empire of Port town sailed to reinforce their flagging troops at the Dorfan hold. Hoping to goad the Wulf troops into a trap.

    A trap in which the Wulf warriors sprung before it was entirely ready. Confident in their ability to handle the siege of Kogansun and actually managed to succeed in disarming the infamous traps of the city while besieging it, the Malakonians urged their comrades to return to their hold in order to liberate it. Thus, just as the Port-towners had devised to send the threat to the Wulf warriors, said host was already on a mad blood march to their old hold and indeed, were upon it with sword and axe just as the first army reached their ships, catching the 4th Port Towner army off guard for the assault.

    Meanwhile just south of the Fjord, the Empire of Ethidian was making great headway in its siege of Mighty Jos, rescuing its failing army against the surprising elven defense of Hylia. The Hylians, as these elves are being called, are not to be trifled with.

    Far in the South, it seemed to finally be the end of Mastronere, whose fleets were cornered and whose armies were outnumbered and on the verge of defeat, as Velile began to seize Cyotan for trade purposes and Durest secured Nakkonopolis as the Ro-Zemarines aided Velile in alleviating Mastronere’s siege of Jum.

    Such was the shape the final months of the Harvest Tide revolution, now in the death throes of Summer and Autumn. But still paled in comparison to the Greatness of things to come.

    Terrible Things.

    Yes.

    But Great."




    l-GRAND THREAT-l
    A LOST ONE HAS EMERGED IN JAHN!
    Rules for the Lost one:
    -Has three large healthbars
    -Has Laser vision
    -Can DEVASTATE morale and cause armies to route if the players are not careful.
    -Only fears [REDACTED]
    -Moves very slowly
    -Movements are randomized to 1 eight sided die, 1 result for each of the movements. I will roll the dice to determine in which direction the Lost One will move for a period of 3 war turns. This is because it has no specific place it wishes to go and hates everyone equally. If you are ABSURDLY LUCKY it may just move off the map... for a time.
    -Razes provinces
    -Great rewards to be had for slaying it. Reward is diminished by a quarter worth every time a nation joins in helping vanquish it.
    -Is visible even when it travels by sea
    -Presence does not extend the revolution.
    -Will NOT disappear when the revolution ends.

    Revenants Rules:
    -Not affected by fear
    -Moves very sloqly
    -Movements are randomized
    -All revenants die if the Lost One dies
    -Do not raze provinces
    -No rewards for slaughtering their armies
    -Do MASSIVE damage and are very resilient
    -Massive weaknes- [DATA EXPUNGED]
    -Does not give one shit for air, can walk along the sea floor. Disappears when walking across the sea floor to targets.
    -Can't attack ships unless they are close to shore.
    Last edited by Galloglasses; 07-30-2012 at 05:49 PM.
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