dun dun dunnn dun dun dunnnn dun dun dahhh daga dun dun dunnn
Oh, come on, guys, you already know the words, sing along!
dun dun dunnn dun dun dunnnn dun dun dahhh daga dun dun dunnn
Oh, come on, guys, you already know the words, sing along!
Last edited by BRPXQZME; 11-19-2012 at 01:01 AM.
definitely panic if there’s caviar
That is just plain awesome.
On a similar note:
My mod from last thread, which adds named regions like in Oblivion:
Now on Steam Workshop.
Note that it will also have an effect on your saved games' names.
One issue: it won't affect a small radius around each of the major cities, and I don't know why.
Last edited by egregiousBass; 04-13-2012 at 05:57 PM.
You know what would be great?
A Food Scarcity mod
and Bandits aren't so Damn Rich mod.
As well as an economy fixer.
Economy is a delicate thing. By nature, it is impossible for you to be killing and plundering and not be able to wreck the economy with the loads of stuff you can strip off people. Unless the whole system of "My first fight is against three trained soldiers with a weapon I've never used before" is reworked a bit, you'll never get anything close, and that kind of fear is only worth a few levels. Like come on man I want to be deathly afraid at a few nix hounds running at me.
Not to mention, all the difficult stuff to kill in skyrim yeilds you nothing until high levels (ie saber cats, bears, forsworn). Nothing really gets better until you find deathlords with ebony.
Fortunately I have a Scale-Stopping mod.
Or unfortunately.
Certain areas have really REALLY good armor.
Delicate or not, the main issue is:
- at the start, when I want to buy things from the stores so that i don't die, everybody charges more money for those things than the amount of money they actually HAVE on them
- by the time I'm able to afford those things, I've already found that making my own stuff is way easier and produces higher quality goods and fuck the storekeepers
nowhere between these two points are the storekeepers actually fulfilling the role of supplying the player aside from say, raw materials, which they don't charge as much for, and i'm mostly free to use my money to buy stupid things like houses
let's not even get started on the stables, who sell fragile horses for ridiculous prices (you end up stealing the horse more often than not) and then once you've got shadowmere, forget about those horses you just bought or stole
I think that’s the way they want it to work in the vanilla game, figuring overcomplicating it for the mass market won’t win them much approval. There is a feeling of accomplishment (that you get about once) when you realize you’ve gone from looting corpses like a 14th-century beggar with an immunity to bubonic plague to carrying the GDP of Tamriel on your person, that you only get in smaller doses (but more often) in those games that make you scrounge for every last resource. Giving the economic system more depth necessarily makes it more complicated than being rich or poor at certain stages, but then the player actually has to learn and/or be taught about how to profit from that, and when it comes to economics, I’d imagine the typical RPG player doesn’t expect to be gauging supply and demand and all that.
I would like to see something like Enhanced Economy for Oblivion... for Skyrim... but I don’t think I’d install it. (Freelancer+Skyrim might literally kill me by making me forget to eat.)
definitely panic if there’s caviar
The problem is, you can just pick up armor and weapons off a body, sell those, and get new items to smelt/craft with from the blacksmith.
A durability mod would be nice, but putting it in would be tricky.
Either way, I need a mod that constantly drains on my money reserves in a believable way, or a mod that severely lowers the sell price of multiple items.
I want to surviiiiive.
I don't just want to adventure and be done with it. No, this is a world to play in. I want to be an adventurer barely scraping by in some cases.
I don't want a hunger mod only to turn three inches to my right and suddenly barrels full of food.
Last edited by kholhaus; 04-14-2012 at 03:16 AM.
Q = (C0 - cT0 + I0 + G + E - Z0) / [1 - c(1 - t) + z] - hi / [1 - c(1 - t) + z]
Economics of Skyrim
to be fair, the main source of food in this game is killing animals and gratuitously stealing from both farms and stockpiles of food, although more often than not these sources are either owned by openly renegade factions and therefore fair game as they are not protected by the law of the land, or they just don't care altogether if you're making off with harvested goods since the game intends that you sell them for money to certain people who pay for help on the farm
so, you can easily stay well fed if you're familiar with stockpiles
oooh new thread
no, i dont have anything else to add, i am afraid.
I really should see about getting a new signature.
Here is an epic video showcasing the central area of Morrowind's mainland east to west, from Tamriel Rebuilt.
http://www.youtube.com/watch?v=dVFGdutm8Q8
Their next release is very soon (valve time)
Speaking of the economy, how poor Belethor is pissed me off back when I breathed Skyrim.
I WORK FOR BELETHOR, AT THE GENERAL GOODS STORE.
Man, while the NPCs in Skyrim tend to be a lot less immersion-breaking by (for one) not always acting like you are the center of their universe, there are those few that use the same quote way too often. And Sigurd not only does that, but he addresses you with an unmetered couplet like every time you pass him and arrrgh
definitely panic if there’s caviar
Also Sven in Windhelm, though he isnt that bad.
I really should see about getting a new signature.
My favorite npc is that dude at warmaiden. Cause of his iron, I sped up my smithing.
And so the blight was ended by Selena Dinyalu. Hortator, Nerevarine, Narcoleptic.
Now back to Mournhold.
A mod that lets you ADD new music without replacing the old ones!
Someone should make a pack of music for this. Converting songs to .wav format is far too tedious.
Last edited by Toast; 04-17-2012 at 01:47 PM.
I am going to try continuing the ultra-difficult adventures of Ginjirr in an attempt to see if it actually becomes fun if I get some followers.
In an attempt to facilitate ADDITIONAL FUN, I have added two new mods:
-A Katia follower who will presumably join me without asking me to go on a quest way over my level.
-An economy mod that will make it impossible to find anything useful in stores.
EDIT: aaaaand it's over now. That was "exciting" (hint: most of the game involved trying to steal a decent set of armor, trying to find drinkable water (which I then drank at least 90 gallons of), and tediously trying to work my way through a cave full of bandits).
However, Gingirr did finish his first actual quest! Thanks to the help of two followers who were infinitely more useful than he was.
i have two save file trees, one where i make skyrim a better place, and one where i do so without murdering everybody using god mode while wearing terrifying my little pony props
totally unrelated question: have you ever been able to perform a cinematic silent kill on a draugr with a dagger/bare hands? i've tried really hard to sneak up on them as much as possible but i can't seem to replicate the scenario i get with fleshies
Last edited by weirdguy; 04-19-2012 at 03:09 AM.