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Thread: Homestuck TCG (Set 1: ARTISTS NEEDED | PESTERCHUM MEMOS AT 9 EST)

  1. #51

    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    https://www.dropbox.com/help/16

    Apparently is as simple as making certain it's in the public folder and linking it, but I've never used dropbox either.

  2. #52

    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    Why thank you, FowlJ;
    I put the links to the templates as well as a .png of my mat on my first post.
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  3. #53
    obolisk0430's Avatar
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    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    Suggested items: Black King's Scepter, Deudly Firearms

  4. #54

    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    I'm working on a couple cards, and I wanted to have your opinion on how a Future Dave/Davesprite might work.

    My idea was that when you have Dave Strider in play, you can use an event card, which discards him and removes him from play so you can't revive him. You can then replace him with Future Dave, who while a normal character is kept in the extra deck. When Future Dave dies, you flip a coin like if you were seeing if he goes god tier, and if it succeeds you replace one of your prototyped cards with him (discarding it) and play Davesprite in his place. I thought that would be pretty neat.

    EDIT: Here's Future Dave so far. He's basically just a better version of Dave, though I can't decide what his matesprit effect should be.

    Last edited by FowlJ; 04-20-2012 at 11:18 PM.

  5. #55

    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    It's an interesting idea, although I unfortunately made one of my favorite characters one of the worst cards, just because I made him first. Because of that, I don't think many people would consider using normal Dave in their decks. Also, for the fact that players would be prototyping a character that helps the minions that much, Davesprite would have to be really good. If you think about it, minions dealing 10 extra damage per counter-attack is a LOT. Adding that to their own grit and any other effects that increase their grit, Future Dave would have minions dealing 25-40 dmg on counterattack.

    About the format card itself, obviously, there would need to be slight revisions for how it looks, like I always have the end of the name aligned with the right side of the picture frame while yours is slightly off of it. Also, the size of the text in the ability area is generally 9 for names and 7 for effects, although there can obviously be alterations for cards with a lot of text. As for the prototype area, it just looks a bit weird with the extra space between properties and text.

    I hope this post doesn't come off as rude or mean, because I'm not trying to be rude or mean. I'm just being critical. These are all of the things I have to consider when thinking up an effect, but i love how you actually are creating content. It's a real boost to my confidence in this game!

    Out of curiosity, which image editing software did you use?
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  6. #56

    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    Quote Originally Posted by Foerumokaz View Post
    It's an interesting idea, although I unfortunately made one of my favorite characters one of the worst cards, just because I made him first. Because of that, I don't think many people would consider using normal Dave in their decks. Also, for the fact that players would be prototyping a character that helps the minions that much, Davesprite would have to be really good. If you think about it, minions dealing 10 extra damage per counter-attack is a LOT. Adding that to their own grit and any other effects that increase their grit, Future Dave would have minions dealing 25-40 dmg on counterattack.

    About the format card itself, obviously, there would need to be slight revisions for how it looks, like I always have the end of the name aligned with the right side of the picture frame while yours is slightly off of it. Also, the size of the text in the ability area is generally 9 for names and 7 for effects, although there can obviously be alterations for cards with a lot of text. As for the prototype area, it just looks a bit weird with the extra space between properties and text.

    I hope this post doesn't come off as rude or mean, because I'm not trying to be rude or mean. I'm just being critical. These are all of the things I have to consider when thinking up an effect, but i love how you actually are creating content. It's a real boost to my confidence in this game!

    Out of curiosity, which image editing software did you use?
    Photoshop CS5.

    I'm not really sure why the size of the name would be off, as I didn't actually change it. It's still whatever size it was on the template.

    And ya, it's still all wonky, but I'm still ironing out the specifics. I figured prototyping would need to be toned down, but I don't believe there have been any minions posted yet, so I wasn't actually sure what the base stats I was trying to modify were.

    And Davesprite will be pretty good, not just to make up for buffing the enemies, but to give people a reason to use Dave, cause he is kinda underpowered, like you said.

    And the description size I'm also still working on. Since Future Dave has some rules that are different than most other cards, it needs a bunch of text to describe them. I can make it larger, though.

    EDIT: Future Dave V.2 - Nerfed prototyping somewhat, fixed some formatting errors, gave him a little extra health, and increased text size. (It's still small, but there's not enough space to make it larger. I'll see if I can maybe re-write the description to be less wordy.)

    Last edited by FowlJ; 04-21-2012 at 12:10 AM.

  7. #57
    obolisk0430's Avatar
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    Re: Homestuck TCG (Set 1: 23% 17/75 CARDS DONE)

    Quote Originally Posted by Foerumokaz View Post
    It's an interesting idea, although I unfortunately made one of my favorite characters one of the worst cards, just because I made him first. -Snip-
    Solution: Change the card

  8. #58

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    Yay new card! I love Nepeta sooo much. She's absolutely purrrfect!

    One thing I don't like is the name of her attack =/
    Any suggestions for a new one?
    Last edited by Foerumokaz; 04-22-2012 at 09:13 AM.
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  9. #59

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    wow, I love the rules of this game. as someone who has attempted to make a TCG before (a LOST one), I find all the rules really interesting.

    I had an idea for an event card. You could create a card representing Grist Torrent. Perhaps for a price you can have it so all minions destroyed in the next turn (regardless of who landed the final blow) would have the grist go to you. This would obviously be a lesson in price management, as you would have to spend grist and possibly not receive any.

    (also, I imagined an event card with a Bucket on it saying "draw two cards" as a parody of Yugioh's Pot of Greed)

    I think I'm going to try and make some character cards as well, if they are going to be any good, we shall see.
    Last edited by Gordon; 04-22-2012 at 02:29 AM.

  10. #60
    Systemic_Hysteria's Avatar
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    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    Is there anyway you would toy with the idea of changing the card appearance at this stage in development?
    Personally I am not a fan of the card appearance right now, and I think I could come up with a fairly decent design, with your permission of course.
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  11. #61

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    What exactly do you mean by "changing the appearance of the card"? Do you mean the layout? Personally, I'm not much of a designer. I only know the basics of Photoshop, and I'm actually incredibly happy that I was lucky enough to have it come out the way it did. I just knew how I wanted to transfer the message is as simple of a way as possible.

    If you really want to see a different design, make a few templates such as basic char, event, equip, and basic minion and have it so that people can easily input data needed into them such as the picture, name, stats, attacks and effects. Nothing is set in stone yet, so if you can really WOW me I'd be happy to remake all of the cards!
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  12. #62

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    This was a brillent idea i just have one question when will we use them? you could have us print them and play 'em with our friends or meet at a competition heck maybe show andrew himself and he might give you permission to sell them
    their your cards im just wondering
    (p.s.i love trading cards)

  13. #63

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    Quote Originally Posted by nodnal99 View Post
    This was a brillent idea i just have one question when will we use them? you could have us print them and play 'em with our friends or meet at a competition heck maybe show andrew himself and he might give you permission to sell them
    their your cards im just wondering
    (p.s.i love trading cards)
    Well, I myself was actually playing with the idea of making an online version, but that would be quite a ways away, not least because the cards aren't fully finished yet.

  14. #64

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    Quote Originally Posted by nodnal99 View Post
    This was a brillent idea i just have one question when will we use them? you could have us print them and play 'em with our friends or meet at a competition heck maybe show andrew himself and he might give you permission to sell them
    their your cards im just wondering
    (p.s.i love trading cards)
    As of right now, Homestuck TCG is only at the "print on paper and play with friends" phase. The thing with selling them is that I'd either have to get an art team to redraw every card, or I would give a cut of any pay that comes from it to the artists/Hussie

    For all I know, however, I may be able to get an art team for it. I don't know what the future looks like.

    I don't really understand what you mean by "meeting at a competition". Do you mean one of the Homestuck meet-ups where everyone Homestuck related has a convention? Or are you talking about like a Yu-Gi-Oh/Magic/Pokemon tournament.


    Quote Originally Posted by FowlJ View Post
    Well, I myself was actually playing with the idea of making an online version, but that would be quite a ways away, not least because the cards aren't fully finished yet.
    If you were able to develop an online version, that would be amazing! As of right now, I consider Homestuck TCG to be an incredibly small sub-section of a relatively dispersed fanbase. That said, it would be incredibly unlikely to randomly meet someone else that plays in real life. The online version would mean that people would be able to easily play with each other! I just wonder; would it be a "do everything yourself" type of program like Yugioh's DuelingNetwork? Or would it be more of a "everything is programmed" type of thing like Pokemon TCG Online? I also wonder if designing an entire online card game would be possible for a team of one person. It feels like there would be a lot of work that would have to be put into it. I do agree at at least Set 1 would have to be finished before anything I just said begins to happen. Otherwise, it'd just be stupid.
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  15. #65
    Conqueror of Tiny Nations Staff Deployment's Avatar
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    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    I think it would be simple to set up an online board and a few algorithms like determining Imp Attacks and Randomization, but otherwise leave the implementation of the game up to the players.

    However if you've got minimum three loyal programmer friends and more than a few months of spare time you could set up the entire game including how all the cards react to one another (I'm implying it's a phenomenal effort and you should probably avoid that level of depth for the sake of sanity).

    But you should definitely ask a few people to do up art specifically for your project. It'd make a more consistent card set and then you can feel all giddy and professional and like, giggle to yourself occasionally.

  16. #66

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    Quote Originally Posted by Staff Deployment View Post
    I think it would be simple to set up an online board and a few algorithms like determining Imp Attacks and Randomization, but otherwise leave the implementation of the game up to the players.

    However if you've got minimum three loyal programmer friends and more than a few months of spare time you could set up the entire game including how all the cards react to one another (I'm implying it's a phenomenal effort and you should probably avoid that level of depth for the sake of sanity).
    Well, it depends on how all the cards work, really. At the core of the whole thing are just a few stats the game needs to work with - it's how the cards end up using them and what special rules certain cards use that determines how insane the project is.

  17. #67

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    FowlJ, if you were to decide to start developing this online version, do you think you'd be able to do it? Are you fluent in any programming languages? Also, on the unlikely event that this online thing does become real, it probably be a good idea to just start with a "the players move everything" type of deal before programming all of the different effects. We would have to determine how many people would actually play it before developing it seriously. Alsom if any of you guys know or are art people, I'm up for the idea of starting an art team so we don't infringe on anyone's rights.
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  18. #68
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    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    I would just like to throw out there that Ms Paint should be a character card at some point. It would have a special power involving cooperation that would be effective with any prospit dreamers, prospitians and Andrew Hussie.
    >A thread an a lot of SQUIBYs. Actually, 11 just, but still...

  19. #69

    Re: Homestuck TCG (Set 1: 24% 18/75 CARDS DONE)

    I will make Ms Paint, but she won't have any effects that boost Prospit Dreamers or Prospitans. It wouldn't work because there's no figure on the card saying who is classified as what. I play card games irl, and I KNOW that people would argue over effects like that just to get the upper hand.

    I really want to make Aradia and Karkat, but I can't think of anything. I love Karkat, but no ability I make up does him justice, and I don't really know Aradia well enough to come up with anything for her. Any help?

    Also, I still need to find art people. Just PM me or post in this thread if you know someone that is willing or you yourself are willing to join!
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  20. #70

    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE)

    Welp here's my card for the day!



    By the way, if you guys plan on forcing your Homestuck friends to play, send them the link to this thread now! It would be good to have them be familiar with the game before starting.
    Last edited by Foerumokaz; 04-23-2012 at 10:17 PM.
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  21. #71
    Conqueror of Tiny Nations Staff Deployment's Avatar
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    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE | ARTISTS NEEDED)

    For Karkat and Aradia consider that Aradia has robot time powers, and starts out dead only to come back to life. Karkat, aside from having lots of aggression, has a weapon meant to trip people up and get around defenses rather than deal straight-up damage. Karkat's also good at handing out relationship advice.

  22. #72
    Shakespeare Fangirl MoraicTrochee's Avatar
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    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE | ARTISTS NEEDED)

    These all look great! A quick comment, though - if you haven't already, you should definitely contact each individual artist whose art you are using to make sure that they are okay with having their work used for the card. Additionally, there should be a space on each card, probably in fine print on the bottom, that says "Art by ----."

    Really awesome-looking project. Keep up the good work! I can't wait to see more of it.
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  23. #73
    Systemic_Hysteria's Avatar
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    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE | ARTISTS NEEDED)


    All right, here is what I came up with. They real files are .PSD, so they can edited, but this is just for preview. I changed some of the colors a bit to fit HS better, but I can change them to whatever you would like.

    Let me know what you think, and if you would like anything changed, added, or removed.

    Edit:
    If you decide to use this layout, I highly suggest that you stick to plain text for the effects and develop an OCG to keep everything nice and short.
    Last edited by Systemic_Hysteria; 04-24-2012 at 03:19 PM.
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  24. #74

    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE | ARTISTS NEEDED)

    Eh, I prefer the version being used now. Those look far to cluttered.

  25. #75
    President of the Bluth Company rabbeseking's Avatar
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    Re: Homestuck TCG (Set 1: 26% 19/75 CARDS DONE | ARTISTS NEEDED)

    Just as an observer, that new design is much more appealing. If the cards were ever actually sold with original artwork, and that design, I would probably buy them just because they looked nice.

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