Sollux is done!
His dream outfits are slightly different from the normal ones in a few ways which made it a bit difficult. Also I spent a lot of time doing unrelated things so this took a lot longer than it should've.
I made a Dream Dirk if you need it. I'm trying normal dirk, but it might not work out.
Sigquote Collection
UPDEWT
1. changed background cause it was pissing me off
2. ANIME DAVE
3. plastered to the side is now the Sord, Regisword, and a very hastily slapped-together Unbroken-Royal-Deringer
God Tier probably still needs tweaking.
If you implement the Sord, keep in mind that striking a hit on the enemy will do more damage to you than to him. Significantly more damage. Actually if it does any damage to anyone but yourself then you're doing the Sord wrong.
Last edited by Staff Deployment; 04-14-2012 at 02:14 AM.
Probably! Though I spent last night making it more realistic so it doesn't instantly snap to you and attack the instant it exits the 'hurt' animation, so just wait for the next update :P
Originally, John's knockback worked similar to Dave's, but I changed it to a more basic attack hit since he charges forward. Plus, it allows him to follow up with a combo; knocked down players can't be comboed further
fuck
If this is a character suggestion, I'm only focusing on the main characters first. If it's a joke on how all that people need is MSPaint, I laugh heartily!
xqx: oh hell yes
Staff Deployment: Oh sweet thanks, I'll add the weapons in now![]()
Last edited by Diin; 04-14-2012 at 09:58 AM.
I personally am pretty good at incorporating Dave's into a combo (I went strike strike strike -->dash--> KNOCKBACK and then laughed maniacally)
Of course I am utterly useless with John's. Can't even hit the guy with it, more than half the time.
Check out the differences between Dirk's derse outfit and Dave's derse outfit
Anyway I guess if I'm gonna do any more of 'em I'll do someone simple like Equius. He's just punching and has two outfits.
But now of course I've immediately thought about incorporating 1/2 Bowkind and Milkkind into it somehow AAGH
Hmm, you might already be aware of this, but the AI doesn't understand how to doublejump. If you do a double jump, it'll just start jumping around behind you.
Also, it doesn't know how to sidestep except for some occasions when you are about to attack it, meanwhile you can just blockdodge like 50 times in a row to make distance from it.
quick question: if someone were to take a stab at making a stage, would the platforms and background have to be on different layers? or could someone just slap together something with MSpaint?
John's is more of a lead-in than a finisher; try dashing away, and then using it
Hnng, yeah. Credits updated accordingly
Priority-wise, it isn't totally necessary for him to jump whenever you jump at the moment. Whenever I introduce a level with platforms and such, I'll add it in
Will fix that in the next update
Last edited by Diin; 04-14-2012 at 12:50 PM.
mmmmmmwhy thank you he was surprisingly complicated
and good job with nepeta, btw, 'sides her forward-slash exclusivity :)
"Hmm... let's see what other character I could do."
>-Jade (lol no one wants to make her sheet)
>(Jade's outfits are complicated as fuck and not fun to animate. Don't worry about them too much. :P)
"CHALLENGE ACCEPTED."
I'll get right to work.
Both sheets are sick, great job guysI'll go ahead and update the main post. I should have an update of the demo up later today
Great and amazing justice, just saying!
A minor thing/suggestion:
Demo version o.xy
[spoiler thing with list of things implemented/improved in the current build
Implemented: Like characters, stages, new features, music
Improved:Such as expanded characters (suits, weapons), AI, engine work]
Current Work: o.xz
[spoiler things with what is actually being worked on and/or ready to
Implement:
Improve:
[i]Insertion readiness[i]: ]
On the Docket:
[spoiler things with either things really not ready, wish list things likely or probably to make it in and who has called what.]
Sopor Pie:
[Things not yet started, things either not likely or probably not going to make it in.]
This all will give a great picture to those working with you and those keeping an eye on things but not wanting to delve into this thread once it gets over 15 pages long. Which it will. Happy game making!
X for Special Attacks isn't working for me. :/
I think it was said earlier in the thread that no special attacks have been implimented yet.
CG: OK, LET ME JUST CHECK THE UNIVERSAL CLOCK WHICH KEEPS CONSISTENT TIME FOR ALL FRAMES OF REFERENCE AND ALL PLANES OF REALITY.
CG: IT'S HALF PAST YOU'RE A MORON.
Okay then I guess I just suck at this game -_-'
I got beat up soo many times.
Anthiena, I took some of your suggestions and changed the first post to separate the sheets into Finished/Unfinished, and removed completely finished characters from the To-Do list. However, I pretty much refuse to make a demo version/percentage finished, because I never know when I'm going to add or cut things. :P
Also demo updated! To those of you who couldn't beat the AI to save your life, the time for redemption has come. For those of you who were able to beat the AI previously, you're basically going to win every time. Luckily, making a "hard" mode isn't all that difficult.![]()
Shit. Alright, I'll tone it down some more. Also, I have no idea why the outfits aren't working in the demo, they worked fine earlier. Will fix later today