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Thread: Conceptual Design. A comic about indecision.

  1. #51
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Be paranoid




    You would but you’re too busy thinking of all the possible negative outcomes of this situation. He could be out there to get you.

    > Frank: Look around the room, it’s small so he shouldn’t have gotten too far.




    You’re right. The blockade on the door is intact, so he can’t have gone far.



    Wait. What? The pillar wasn’t this long.



    Wat.



    Last edited by Intrebute; 05-07-2012 at 03:53 PM.
    The above statement is false.

    Stuffs I'm making because why not?

  2. #52
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    ...Okay, check the other side then.
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  3. #53
    Keeper of the pocket things Naristar's Avatar
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    Re: Conceptual Design. A comic about indecision.

    Creepy crap is going down.......quick return to where you started!

    ((congrats on escaping!!))
    The Goodstuff is always behind the spoiler...
    Its always changeing really!

  4. #54
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Adventure: Revive


    Le gasp

    > Frank: Go back!


    You don't want to know if the threads of reality simply broke down in front of you.



    You return to the upturned table and furiously hope that whatever happened is fixed now. Furiously.




    The above statement is false.

    Stuffs I'm making because why not?

  5. #55
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >glance down the other side.

    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  6. #56
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Glance down the other side


    Right. You don't have to go back there. You just have to...



    ...glance.

    Ok. It's fixed. Good. It's not like you're going to that side of the room again anyways.

    The above statement is false.

    Stuffs I'm making because why not?

  7. #57
    Thief of Hearts Reecer6's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Walk around the pillar
    >Notice the room now has no tables
    NON-EUCLIDEAN GEOMETRY!


  8. #58

    Re: Conceptual Design. A comic about indecision.

    examine the unexamined wall.

  9. #59
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Walk around pillar


    Ok. You can do that. It's fixed already.



    Done.

    > Frank: Notice the room now has no tables


    Um, what?



    The tables are RIGHT THERE.

    > Frank: Examine unexamined wall


    You technically didn't examine any walls, except for the one with the door.

    With the magic of pseudo-perspective you examine all three walls at once.



    Just some scribbles.

    The above statement is false.

    Stuffs I'm making because why not?

  10. #60
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Move the table blocking the door, open the door, glance inside.
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  11. #61
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Move the table blocking the door, open the door, glance inside.

    You decide to take a look on the other side of the door. Whatever it was that attacked the other person should be gone by now. At least you hope so.



    Wait. What if you run into the monster thing? You don't really want to risk getting killed -oh whatever. There's nothing you can do here anyways.
    You open the door.



    Marvelous.

    The above statement is false.

    Stuffs I'm making because why not?

  12. #62
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Don't go left, if you turn your back it might kill you too. Head right, trust me.
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  13. #63
    Keeper of the pocket things Naristar's Avatar
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    Re: Conceptual Design. A comic about indecision.

    paint your feet with that marvolouse red color!
    The Goodstuff is always behind the spoiler...
    Its always changeing really!

  14. #64
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Paint your feet with that marvelous red color!




    Why would you even THINK about that?!

    > Frank: Don't go left, if you turn your back it might kill you too. Head right, trust me.


    Right. You wouldn't want to turn your back on the thing.



    Seems clear.

    You proceed into the hallway to the right.

    You stop at the corner.



    You see four doors.

    The above statement is false.

    Stuffs I'm making because why not?

  15. #65

    Re: Conceptual Design. A comic about indecision.

    Give every person and room an extra distinguishing characteristic.

  16. #66
    Curing Entropy Avisdaxel's Avatar
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    Re: Conceptual Design. A comic about indecision.

    It's a maze, so rule of rights. Start with the closest door to your right hand and work your way around.

  17. #67
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    Quote Originally Posted by Avisdaxel View Post
    It's a maze, so rule of rights. Start with the closest door to your right hand and work your way around.
    I agree with this.
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  18. #68
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Give every person and room an extra distinguishing characteristic.


    You're fairly sure you don't have the power to do that kind of thing. It would be cool though. You're growing tired of empty rooms with tables and nothing more.

    > Frank: Enter first room to the right


    This door's as good as any.

    You enter the room.



    Yay stuff.

    The above statement is false.

    Stuffs I'm making because why not?

  19. #69
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Examine the whole room
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  20. #70
    Thief of Hearts Reecer6's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Paint the town red


  21. #71
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Paint the town red!


    What town? And what is it with making things red?

    > Frank: Examine the whole room


    There's stuff here. You want to examine the stuff. You want to examine all of it.



    These seem to be containers of sorts. And they're heavy. Really heavy.



    One of these was inside some of the container things. You're not really sure what these are for.



    Aaaaand... this. You still have no idea what it could possibly be. And there's those red things again. These have some forks on top.



    And this guy. He didn't do anything when you entered. At all. He's just there. Staring. It's actually starting to creep you out.

    On the other side is another door. Most likely the one you saw in the hallway earlier.

    The above statement is false.

    Stuffs I'm making because why not?

  22. #72
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >Take his goggles.
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


  23. #73
    Keeper of the pocket things Naristar's Avatar
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    Re: Conceptual Design. A comic about indecision.

    attach him to the wires behind him
    The Goodstuff is always behind the spoiler...
    Its always changeing really!

  24. #74
    Professional Attempter Intrebute's Avatar
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    Re: Conceptual Design. A comic about indecision.

    > Frank: Take his goggles

    You suddenly have the urge to take this guy's goggles.



    Dialog:


    ???? is selfish and refuses to let you have the goggles.

    The above statement is false.

    Stuffs I'm making because why not?

  25. #75
    A Helpful Procrastinator Shailsnic's Avatar
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    Re: Conceptual Design. A comic about indecision.

    >FINE THEN, let him keep his freaking goggles. Ask him who he is and who this Ben guy is. (I know who he is, but Frank doesn't.)
    Let's have fun with this, don't let me down now.

    (Finally changed my freaking avatar.)


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