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Thread: Spellbeast [Luck is dead]

  1. #151

    Re: Spellbeast [Luck is dead]

    Body types? Well, his powers are time powers, and visions. So then, he needs to either be sneeky/fast, or well defended so that he can get to items and read them. I pick armadilo. Trysaratops is to big.
    Quote Originally Posted by Aleisha View Post
    Game's over this guy wins xD

    (no not really)

    You liiiiiiiiiieeeeeeeeeeeeeee
    (I don't actualy care that you sort of lied)
    Last edited by d2r123; 04-23-2012 at 05:17 AM.

  2. #152

    Re: Spellbeast [Luck is dead]

    (Observation: Green is the mixture of yellow and blue.)
    This signature has been hidden because it exceeds 80px in height. To be more specific, it has been hidden inside this spoiler tag.

  3. #153
    Priest of Mind mysticCharlatan's Avatar
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    Re: Spellbeast [Luck is dead]

    >Make Tobias some sort of insectoid.

    Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
    The Lemat-o-matic, because I have awesome readers.

  4. #154

    Re: Spellbeast [Luck is dead]

    Birds, we can never have enough birds.

    Alternatively, a cat.

    That head just calls for it.

  5. #155

    Re: Spellbeast [Luck is dead]

    (that text n the GIFs is moveing way to fast.)

  6. #156
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Luck is dead]

    Quote Originally Posted by Armok View Post
    (that text n the GIFs is moveing way to fast.)
    If I make it any slower, it looks really choppy and just bad. Would you like me to put the dialogue in spoiler tags underneath the GIFs?
    Nothin to see here, folks. Move along.

  7. #157

    Re: Spellbeast [Luck is dead]

    That's cause you chopped the text up into whole words.
    I guess you don't have the ability to use fade ins? Whatever program you are using, it's clearly a pain to use single letters.

  8. #158
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Luck is dead]

    I am still learning this whole animations thing :< I didn't do single letters because ohgodsthenumberofFRAAAAMES that I would have to put in one by one and individually set the timing on...
    Nothin to see here, folks. Move along.

  9. #159

    Re: Spellbeast [guessing gaaame!]

    Quote Originally Posted by brainfree View Post
    Use the scrolls, all of them. You don't have the luxury of keeping them around when the skills you could learn could save your life.
    Yeah I guess this makes sense. You learn a bunch of cool new spells, and you'll be more powerful. As long it's a permanent skill learned and not some one-shot junk.

  10. #160

    Re: Spellbeast [Luck is dead]

    just putting it in a spoiler works.

  11. #161

    Re: Spellbeast [Luck is dead]

    "I would have to put in one by one"
    Really now?
    are you saying that you make all the frames indevidualy?
    Are you trying to use your art program to animate?
    Drawing every frame is how people animated when cartoons were new. Under no conditions is frame by frame a good idea.

    If we have to be a tiny, squishable, bug, why not a cincada or a beedle or something?
    Last edited by d2r123; 04-24-2012 at 06:41 PM.

  12. #162
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Luck is dead]

    Quote Originally Posted by d2r123 View Post
    "I would have to put in one by one"
    Really now?
    are you saying that you make all the frames indevidualy?
    Are you trying to use your art program to animate?
    Drawing every frame is how people animated when cartoons were new. Under no conditions is frame by frame a good idea.
    Yes, I make all the frames individually, because I have no idea how to animate things any other way. And I would like to have some animations regardless of not being able to make them however they're usually made now, thank you.
    Nothin to see here, folks. Move along.

  13. #163

    Re: Spellbeast [Luck is dead]

    I could pass you a java program I made to animate things. It is not an art program. All it does it take your instructions and generate a gif from preexisting PNG images in the same folder.

  14. #164
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Luck is dead]

    And that somehow makes you not have to make all the frames?
    Nothin to see here, folks. Move along.

  15. #165

    Re: Spellbeast [Luck is dead]

    Well, it actualy uses the instructions you give it for something.
    First, it takes the total number of frames you want.
    Then, for each image you have specified, you can specify the x and y locations(in pixles), which frames it sould be printed for, a resize, opacity, and a rotation.
    Also, variable FrameNum can be used in your instructions and it represents the frame number. So, like, if you wanted to move something accrost the screen, you would just set it's x position to FrameNum. But, this is just some crap I made and there is probably something better on google.

  16. #166
    Master of Snow and Ice Sypl's Avatar
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    Re: Spellbeast [Luck is dead]

    + 1 reader!
    And anyway, I too vote for Tobias to be a Triceratops.

  17. #167
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Luck is dead]

    bluh I should do something with this at some point... I hate disappointing my readers, but I hate effort more...

    This begs the question of why even I made my "just for fun" adventure's art style more work than the serious adventure :/
    Nothin to see here, folks. Move along.

  18. #168
    Master of Snow and Ice Sypl's Avatar
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    Re: Spellbeast [Luck is dead]

    Welp, this adventure was great while it lasted.

  19. #169

    Re: Spellbeast [Luck is dead]

    Welp, you just necroposted two months after the previous post for no good reason.

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