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Thread: Spellbeast [Luck is dead]

  1. #51

    Re: Spellbeast [advance...?]

    Open the closed door, be sure to muffle any sound it makes~
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  2. #52

    Re: Spellbeast [advance...?]

    The only thing that will get you out of here with zero risk involves making the guard walk down the side hallway between the library and the music room. If you can get him to do that, you can run out of either exit. Also, I assume that she will be invisable or something like that, so it's a good thing you guyes are sound type. So, walk into the side hallway and the toss a dead guy into the main hallway. The bird will then hide in the bottom right corner of the library and you will hide in the bottom left corner of the music room. If, after reaching the body, he walks into the side hall, you are both free to run to your exit. If he walks right after reaching the body, the bird is free and the kid needs to retreat back into the side hallway. If the guard walks left after reashing the body, the bird needs to regroup with the sound guy and they need to wait until the dark guy is definitly in the library before running for it. Also, look in the back room of the music room. Don't forget to close the door again.

    Also, I expect there to be other dark guyes everywhere. However, being out in the open with them chasing you seems like a far better possition then being in a corner with the high guard attacking. Most of all because you have a little talking arm cannon and health pack with you so you can gun while you run.
    Last edited by d2r123; 03-31-2012 at 04:46 PM.

  3. #53

    Re: Spellbeast [advance...?]

    > The music stand is rigid enough and thin enough that you should be able to cut through the drywall

  4. #54
    Thief of Space ah2190's Avatar
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    Re: Spellbeast [advance...?]

    Quote Originally Posted by SNeakyRobot View Post
    > The music stand is rigid enough and thin enough that you should be able to cut through the drywall
    But if you do so, you'll alert the High Guardian.

  5. #55
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [advance...?]

    The high guardian enters through the door in front; you leave out the side, duck down into the hall, and escape to the gardens.
    :      
    Jury Duty 3  MSPA Madness

  6. #56

    Re: Spellbeast [advance...?]

    OO! poke a hole in the wall but don't go through it. When he investigates it, you can slip past him in the manner I described before and make it to the garden.

  7. #57
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [advance...?]

    Quote Originally Posted by d2r123 View Post
    The only thing that will get you out of here with zero risk involves making the guard walk down the side hallway between the library and the music room. Also, look in the back room of the music room. Don't forget to close the door again.

    Also, I expect there to be other dark guyes everywhere. However, being out in the open with them chasing you seems like a far better possition then being in a corner with the high guard attacking.

    You aren't sure how to accomplish this without being spotted. It's a decent idea, but you really don't want to put yourself at risk or risk losing your Spellbeast.

    If you had more strength, and you were completely sure there are no High Guardians outside, you'd pretty much say "screw this" and take out the walls with a resonance wave.

    As it is, you just go check out the back room. It isn't really shorter than you, it's just the art style.


    So that's where all the instruments went.

    Wait. On the other wall. Is that...



    It is! A window! Yaaay! It's rather high and small, though. You aren't sure if you could climb out. Keto definitely could, though.

    You could just send him to scout outside, or send him for help. Either way, though, this room seems secure. You aren't in any danger of being found anytime soon, especially if you were to hide in a large instrument case. There are several you can fit into.

    So? How to proceed?

    Nothin to see here, folks. Move along.

  8. #58
    Has a Bleeding Third Eye WateryHell's Avatar
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    Re: Spellbeast [window yey]

    >send Keto to do some recon through that window.
    Your chumHandle is fractalArmageddons and y0u pr3f3r t0 0mit c3rt41n v0w3ls.
    Your chumHandle also is vividInferno and you like to sprak io a notma; tpnr.

  9. #59

    Re: Spellbeast [window yey]

    > You can climb out if you stand on that cello case.

  10. #60

    Re: Spellbeast [window yey]

    Quote Originally Posted by SNeakyRobot View Post
    > You can climb out if you stand on that cello case.
    Send Keto out to scout, first. Hiding in the case in the meanwhile seems safe as anything else.
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  11. #61

    Re: Spellbeast [window yey]

    That window is totaly big enough for you. Anyway, look out of the window.

    What? That plan didn't involve any magic at all, other then self silence. How does the relationship between physical energy and magical energy work? Are they basicaly the same thing here?

  12. #62
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [window yey]

    > Definitely have Keto do some scouting first.
    :      
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  13. #63
    Knight of Mind reflectiveRhino's Avatar
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    Re: Spellbeast [window yey]

    Quote Originally Posted by Kíeros View Post
    > Definitely have Keto do some scouting first.
    Yeah I guess
    This signiture is hidden because it is a spy.

  14. #64
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [window yey]

    Quote Originally Posted by d2r123 View Post
    That window is totaly big enough for you. Anyway, look out of the window.

    What? That plan didn't involve any magic at all, other then self silence. How does the relationship between physical energy and magical energy work? Are they basicaly the same thing here?

    Physical, mental, and magical energy are pretty closely linked. Magic drains on whatever you have available, and low levels of physical or mental energy can be supplemented with magic energy. For example, I am pretty much exhausted both physically and mentally. I'm running on magic. I have one spell left in me, and if I do more than that I'm going to pass out. Part of why I'm not sure if I can climb out that window is because I am very tired.

    Speechlog



    You look out the window before leaving like Master Evenos said while he climbs into a cello case to hide and possibly try to nap. He said he wasn't going to, but he looked really tired.

    You don't see anyone or anything. You hop out to investigate.


    You are almost immediately accosted by a basic Time Spellbeast.

    Speechlog


    How to proceed?

    (You cannot command the Time Spellbeast at this point.)

    Last edited by Aleisha; 04-01-2012 at 07:41 PM.
    Nothin to see here, folks. Move along.

  15. #65
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [100% more beasts]

    > Head back in, and tell word for word what just happened.
    :      
    Jury Duty 3  MSPA Madness

  16. #66

    Re: Spellbeast [advance...?]

    Quote Originally Posted by SNeakyRobot View Post
    Ask the Time-spell-beast's name + abilities as you move towards the nearest entrance/exit
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  17. #67

    Re: Spellbeast [advance...?]

    Quote Originally Posted by SNeakyRobot View Post
    Ask the Time-spell-beast's name + abilities as you move towards the nearest entrance/exit
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  18. #68

    Re: Spellbeast [100% more beasts]

    > Tell your master real quick and then probably go on recon of all the exits.

  19. #69

    Re: Spellbeast [100% more beasts]

    Quote Originally Posted by Kíeros View Post
    > Head back in, and tell word for word what just happened.
    Better idea, just message the guy from where you are. If he is asleap, you must act on your own.
    keto: carry the time guy if the sound guy doesn't answer.
    sound guy: tell keto to carry the time guy if you can.

    @the explenation of magic energy.
    Ok, so magic runs on calories. Quick, summon a creature as close to the energy side as you can and then eat it.

    I kind of want to see a sound guy standing in the corner of a large room, blasting out area affect attacks on instruments. He would have a foot operated drumset, a guitar, and an awsome harmonica/flute type of mouth instrument. A number of dark types would be charging forward and being knocked back over and over until the instruments eventualy broke eachother.
    Last edited by d2r123; 04-01-2012 at 12:09 AM.

  20. #70
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [100% more beasts]

    Quote Originally Posted by d2r123 View Post
    I kind of want to see a sound guy standing in the corner of a large room, blasting out area affect attacks on instruments. He would have a foot operated drumset, a guitar, and an awsome harmonica/flute type of mouth instrument. A number of dark types would be charging forward and being knocked back over and over until the instruments eventualy broke eachother.

    LEVEL 50 SONITECH: ONE-MAN-BAND

    THIS IS STUPID
    (and is completely the reason I use a tuning fork. SO much classier.)
    Last edited by Aleisha; 04-01-2012 at 01:07 AM.
    Nothin to see here, folks. Move along.

  21. #71
    Thief of Space ah2190's Avatar
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    Re: Spellbeast [100% more beasts]

    > Keto: Inform your master about the Time Spellbeast you just met

  22. #72
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    Re: Spellbeast [100% more beasts]

    carry time beast into the room and have him speed up time inside the cello case so that your master can get a nice long nap

  23. #73

    Re: Spellbeast [100% more beasts]

    Can you drag him outside through the window, or at least blast open the opening until it's big enough and escape before the guardian catches you?

    See if the time spellbeast can drag you through time. That would be very, very useful.

  24. #74
    Rogue of Space CthulhuZuzu's Avatar
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    Re: Spellbeast [100% more beasts]

    Keto only has wings and I don't see any talons. Or he should try to pick up the Timebeast with his mouth, the thing's ears should be long enough for it. If Keto has a mouth at all. So...

    Keto > Attempt to take the Timebeast in your mouth and use your wings to hop and glide through the window.
    Evenos > Hide in the cello case.

    Could you also specify where the window and the road are on the map?
    Last edited by CthulhuZuzu; 04-01-2012 at 04:55 PM.
    Typing quirk... typing quirk... I guess that I speåk with ån hønest ånd cålm tøne, in å friendly måtter.

  25. #75
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [100% more beasts]

    >Talk to Evenos


    You don't have to go back inside to talk to your master.

    Speechlog



    Evenos is able to climb out on his own after moving some cello cases, but he doesn't have a free hand for his staff. You go ahead and solve that issue.


    It's a bit of a drop, and Evenos gets up kind of slowly after awkwardly tumbling to the ground. You're a bit worried about him.

    Speechlog


    You are now the Timebeast. What IS your name?



    You upgrade the map to a limited town view while you wait for your name because you're just that cool.

    Last edited by Aleisha; 04-22-2012 at 08:56 PM.
    Nothin to see here, folks. Move along.

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