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Thread: Spellbeast [Luck is dead]

  1. #26
    Knight of Mind reflectiveRhino's Avatar
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    Re: Spellbeast [select first upgrade]

    Quote Originally Posted by d2r123 View Post
    Looking at the powers, only bird makes sence.
    seconded
    This signiture is hidden because it is a spy.

  2. #27
    Askia's Avatar
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    Re: Spellbeast [select first upgrade]

    birdcat

  3. #28
    Grandmaster cyber95's Avatar
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    Re: Spellbeast [select first upgrade]

    Reptiles are awesome. I vote reptiles.

  4. #29
    Has a Bleeding Third Eye WateryHell's Avatar
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    Re: Spellbeast [select first upgrade]

    Avians all the way.
    Your chumHandle is fractalArmageddons and y0u pr3f3r t0 0mit c3rt41n v0w3ls.
    Your chumHandle also is vividInferno and you like to sprak io a notma; tpnr.

  5. #30

    Re: Spellbeast [select first upgrade]

    Avian!

    Birdsong, all that.

    Mostly being a cute bird though, haha.

  6. #31
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [select first upgrade]

    Quote Originally Posted by Kaynato View Post
    Avian!

    Birdsong, all that.

    Mostly being a cute bird though, haha.
    Exactly; that's the reason why I'd suggest that as well.
    :      
    Jury Duty 3  MSPA Madness

  7. #32
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [select first upgrade]

    >Avian
    Canvas size upgrade earned!



    Your master gets up while you are thinking, and removes the blood from his shirt with a very weak resonant wave, literally shaking the liquid out of the fabric on a molecular level. It doesn't even stain.

    Now that's classy.

    Speechlog


    Your master prepares his magic-amplifying staff.



    You now have a simple avian body. You can walk, jump, and glide, fly with a light load, and manipulate simple objects.

    Speechlog




    You are currently in a small quiet-study room attached to the library. There is only one way out of this room, but multiple potential ways out of the training center- if there aren't any High Guardians in the way. You're excited, and a bit nervous, to have your first real mission from your master.

    Feel free to draw on the map for suggestions of how to proceed.

    Last edited by Aleisha; 03-30-2012 at 11:12 PM.
    Nothin to see here, folks. Move along.

  8. #33

    Re: Spellbeast [canvas size upgrade]

    Want to talk to adventurers? Come join us!

  9. #34
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [canvas size upgrade]

    Quote Originally Posted by Whimbrel View Post
    Seems simple enough. You sneakily make your way to scout out this route, see if it's all clear. If it is, you can have your master to safety in no time.



    You have way too much fun sneaking through the bookshelves like a ninja. You're still totally on task, though, and you see that the library is pretty much empty. The body of a young Sound-guard who wasn't lucky enough to summon a Spellbeast to heal them is lying on the floor between two shelves, but nothing alive is in here but you.

    You peek out into the hallway.



    HIGH GUARDIAN HIGH GUARDIAN ABORT ABORT

    Yeah, there was pretty much no way it was gonna be that easy.



    You may now also attempt to command Evenos.
    He can only be commanded when separated from Keto.

    What will you do now?

    Nothin to see here, folks. Move along.

  10. #35

    Re: Spellbeast [now with 100% more maps]

    Well, we now have a one in three chance of being caught. The most likly place for him to enter is the first door. If you stay in the library, you will most likly be caught. After all, you can see through a book shelf. The second exit is a hallway. If he looks in or walks by the hallway, or if he enters the library and then immediatly takes the exit, you will be instantly caught.
    So, that's a 2.3/3 chance of being caught in the hall and a 1/3 + susspition chance of being caught in the library or being backed into a corner. I recoment hiding in the bottom left corner of the room to your left. Quiet yourself when you move over there. After that, when you hear the dark guy walking outside of either of your only two exits in that room, run out the other exit and down the hall in the direction of the exit which does not require you tor turn around. One minute while I make an animation. The people will be colored dots.


    Last edited by d2r123; 03-31-2012 at 03:42 AM.

  11. #36
    Knight of Mind reflectiveRhino's Avatar
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    Re: Spellbeast [now with 100% more maps]

    > Make a noise in the pretty gardens so that the guard goes there
    This signiture is hidden because it is a spy.

  12. #37
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [now with 100% more maps]

    > Try to head out the other exit from the room, and hope you weren't noticed.
    :      
    Jury Duty 3  MSPA Madness

  13. #38

    Re: Spellbeast [now with 100% more maps]

    > Stun the guard and get your escape on!

  14. #39

    Re: Spellbeast [now with 100% more maps]

    >Peer out of the east exit and assess the situation from there before deciding anything hasty.
    This signature has been hidden because it exceeds 80px in height. To be more specific, it has been hidden inside this spoiler tag.

  15. #40
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [now with 100% more maps]

    >Assess the situation


    You quickly retreat to the safety of the library. You are almost completely certain you weren't noticed- you didn't make any noise, after all. Silence is a useful ability.

    Whisperlog



    Peering into the hall, it looks like the coast is clear. No High Guardians in range of sight. You quickly sneak over to check out the music room.


    It's empty... there's a sheet music stand, and the door to the room in the back is closed. Your simple avian feet can't be used to open round doorknobs, so you can't check it out.



    Should you scout more, or call Evenos over to this room?

    Nothin to see here, folks. Move along.

  16. #41
    Has a Bleeding Third Eye WateryHell's Avatar
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    Re: Spellbeast [curse you, doorknob]

    >Scout just a wee bit more. You can never be too sure.
    Your chumHandle is fractalArmageddons and y0u pr3f3r t0 0mit c3rt41n v0w3ls.
    Your chumHandle also is vividInferno and you like to sprak io a notma; tpnr.

  17. #42

    Re: Spellbeast [curse you, doorknob]

    > Do this

  18. #43
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [curse you, doorknob]

    > Peek out the other door to see where the other guardian is.
    :      
    Jury Duty 3  MSPA Madness

  19. #44

    Re: Spellbeast [curse you, doorknob]

    train sneak andget passedthe guard

  20. #45
    Rogue of Space CthulhuZuzu's Avatar
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    Re: Spellbeast [curse you, doorknob]

    > Use your sound magic to open the door instead with a small sound blast.
    Last edited by CthulhuZuzu; 03-31-2012 at 12:38 PM.
    Typing quirk... typing quirk... I guess that I speåk with ån hønest ånd cålm tøne, in å friendly måtter.

  21. #46

    Re: Spellbeast [curse you, doorknob]

    Bring him over, and then more scouting
    Want to talk to adventurers? Come join us!

  22. #47
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [curse you, doorknob]

    >Scout more

    You take a quick look out into the hallway.


    In the opposite direction from the library, you don't see any High Guardians. From what you can see of the main hall, they've been through there.


    That High Guardian lady is still there. With that jackal mask, you can't really tell where she is looking at any given moment.



    You decide to upgrade your map, and add a key.

    What now?

    Last edited by Aleisha; 04-05-2012 at 09:10 AM.
    Nothin to see here, folks. Move along.

  23. #48

    Re: Spellbeast [Stealth mode!]

    > Evanos: Grab a book and go into the second room with Keto. Toss the book across the hall into the adjacent room, run quietly back into the first room and out that near exit, assuming that the guard was successfully distracted.

  24. #49
    Toxic Snail Moderator Kíeros's Avatar
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    Re: Spellbeast [Stealth mode!]

    Quote Originally Posted by SNeakyRobot View Post
    > Evanos: Grab a book and go into the second room with Keto. Toss the book across the hall into the adjacent room, run quietly back into the first room and out that near exit, assuming that the guard was successfully distracted.
    That'll probably work. Hopefully...
    :      
    Jury Duty 3  MSPA Madness

  25. #50
    Scribe of Mind Aleisha's Avatar
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    Re: Spellbeast [Stealth mode!]

    Quote Originally Posted by SNeakyRobot View Post
    > Evanos: Grab a book and go into the second room with Keto. Toss the book across the hall into the adjacent room, run quietly back into the first room and out that near exit, assuming that the guard was successfully distracted.

    Yes, let's throw a book directly across the High Guardian's line of sight. That's going to end so well.



    You go and join Keto anyways because there is nothing to be gained standing around in that little room by yourself when the Spellbeast has already ascertained that there are no High Guardians in the music room.

    Also you decide that even when you're with Keto, you'll consider well-thought-out commands.



    You wonder where all the instruments went.

    Anyways, what will you guys do?

    Nothin to see here, folks. Move along.

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