Hey everyone, I've been working on the Ultimate God Tier title test. With 20 Titles and 100 different aspects!
(That's 8 custom titles and 88 custom aspects)
I've got the quiz itself sorted, I'm just needing help with the art. I can handle drawing the hero modes, I just need help with the recolouring, perhaps I could get some help? No need to worry about the logos I can handle that. Anyway, this is some stuff I have so far.
GOD TIER ASPECTS
I have 49 drawn and 57 planned out. The ones not there but planned are: Want, Need, Pain, Sleep, Thrill, Keys, Zen, Tears. Piss, Lips and Mail are not serious aspects and won't be included in the quiz.
Warning: Huge image
HERO MODE IMAGES
I'm redrawing all of the canon designs, as a lot of them don't match proportionately, and will be making male and female versions for non gender exclusive classes. I will be making my own assumptions for Page, Mage, Sylph and Rogue. Though may take influence for some from http://zynwolf.deviantart.com/art/Ho...ects-289351342, with permission of course.
Below are canon aspect Mage's by my own design. A Male mage.
Here is an example of a female Mage.
So that means 100 possible aspects for every male and female of each possible Title. A lot of recolouring! I cannae do this alone!
I've sorted Male Mage's so far, below are Mages of Shade, Trust and Fate
As for completed hero modes, I've only began recently, but will update as I do more. I have made Male/Female Mages, Female Seer, Male Heir, Lurk (female only) and a Male thief.
The extra Titles have been solidified.
MALE EXCLUSIVE: Lord, Duke
MAINLY MALE: Monk, Guard
MAINLY FEMALE: Scout, Knave
FEMALE EXCLUSIVE: Lurk, Priest
Lord - Duke
Dukes and Lords both want one thing. Power. Lords naturally will begin using their aspect with ease very fast, but it
takes a while to understand it, causing them to become uncontrollable, a Lord is one "who controls X to gain power"
where a Duke understands their aspect but doesn't learn to use it for a while. A Duke is someone "who understands X to
gain power" as the more passive role. Duke's and Lords will often fight. Be warned if there are 2 on your team.
Monk - Guard
These classes deal in taking damage. A Monk will "Invite damage through X" or "Invite damage with X" whilst a Guard
playing the Active+ role will "Put themselves in X's way" to protect their team. These two classes are very big on
Scout - Knave
Scouts and Knaves are information retrievers. A Knave being the active player "Seeks out information using X" to give
themselves the upper edge, the more passive Scout "seeks out information on X" to help benefit their team. Both these
players must be stealthy.
Lurk - Priest
These two classes both deal with Stealth. A Lurk being more active, will attack fast and strong, being
"assisted in stealth by X" to deliver damage, a Priest would be "assist in stealth with X" to help benefit her team."
Both these classes can travel fast and hide well.
(I am thinking of trading Priest for Guide and change it up a bit as we already have Monk.)
Anyway, that's what I'm working on, I hope I can get some other people on board to help!
Planning on Aspects (will complete this later)
The ability of the 5 senses, Thieves of Sense can ehance their own senses by taking them from other people, whereas
a Seer of Sense could see the future somewhat of things they touch/taste/smell/hear/see. Sense players all differ
somewhat, as one sense player could be based around smell, where another is based around taste.
The hero of Death has powers that manipulate around death, but also change. A prince of death can defend themself
from death but can only kill indirectly, a passive way to be active, thus destroying death. A Seer of death could
forsee not exactly death, but great changes in the future.
Ground players are the only tier who can't fly, though they make up for it with being physically stronger, no matter
the title. Making this an active aspect. Knights of Ground could manipulate the ground beneath them as a weapon to
protect their team, whilst a Rogue of Ground could detect and steal valuable things from underneath the surface to help
benefit their team.