>Tell us about yourself.
>Tell us about yourself.
>Since you're text, reveal yourself in the most appropiate manner possible:
You are the wall, it is you.
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
You don't really have much to say right now. You really said it before. You're the quartermaster, you've been on the ship for almost as long as Jack, that's really it. You're really not one to go on about yourself, it's really not polite, and usually gets you smacked in the face when you're on a ship full of guys who aren't up for going on about yourself. A random fact would bet that your hook isn't actually a prosthetic, it's actually worn like a gauntlet, hence all the wood. You put it on to engage the other ship, and couldn't be bothered taking it off again.
What will you do now?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Investigate as to the whereabouts of the rest of pirates.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Execute the first nameless grunt who gets close to 'inspire' the rest to return to the other ship and finish their job.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
You grab the first guy you find and draw your cutlass to... Wait a second, he still owes you money. He can live. You grab another one and... Hang on, that's Simon. Last time you checked, if you killed him, you'd be moved up a week for cleaning duty. And that simply will not stand. You grab yet another one and you know what screw the whole damn thing, randomly executing the crew is a stupid idea anyway.
What will you do?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Execute the nearest parrot instead
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Now that you got their morale up, tell them to get back onto the other ship
>If they don't comply immediately, ask why. Then shoot the summoner who's trying to escape on that tiny boat over there.
WITH YOUR SWORD
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
You tell them to, but they respond that they'd very much prefer to stay on this ship, thank you very much.
They respond something about crates and hags. Bad memories come back to you at the second part.
Also, that summoner. You prime your sword, take aim, and nothing happens, because that isn't how swords work. Obviously.
What will you do now?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Throwing... sword?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Do it anyway.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
What's with the line spacing here?
It looks kinda like what happens when I copy from a .txt file without turning off word wrap first, but with enters between too.
Anyway, >Surely the captain can sort this out. Where's he?
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Do something more interesting.
Last edited by Sparks; 07-02-2012 at 11:11 AM.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>What ARE you doing?
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Discuss weird markings on crates
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Open crates
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.