>Narrative: Timeskip over question and answer period as Arrival learns things we already know.
>Narrative: Timeskip over question and answer period as Arrival learns things we already know.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
You wait until a brief lull in the never-ending stream of argument to ask questions, such as just what an Arrival is.
The one who you've pieced together to be called Masterson stops to reply to you.
"Well, they're people who appear out of nowhere with amnesia once or twice a year. And they apparently wear that brown stuff you're wearing."
You ask if there's any way to regain your lost memories.
"Nope." The one called Briar cheerfully responds.
"You'll need to get used to it, and make new memories and all that crap."
Well, at least your question was answered. You ask just where you are.
"Currently, you're in the arse end of the Carsil Greenwoods. If you look to your right, you will see a bunch of trees. If you look to your left, you will see more bloody trees, and if you would like to exit the tour and explore the forest for yourself, then we'll see if your corpse ends up anywhere near civilization and try to give what's left a funeral."
Ok, don't walk off the road. Got it.
You skip a while into the future to bring you roughly up to date. Once question time is over, the two immediately go back to arguing.
Last edited by Sparks; 05-05-2012 at 11:31 PM.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Nexar Guys: Attack?
(Seriously who are these guys?)
>Arrival: Be Masterson.
Also: New arrival names.
Lucy Red
Amy Hide
Kate Steal
Jess Rider
Last edited by Jetroid; 05-06-2012 at 08:45 AM.
"Stop right there!"
A figure holding a longbow steps out from behind a tree, and the annoyance from Briar and Masterson is audible.
"Oh, what the hell is he doing here?"
"Stop pointing that thing as us, you bloody idiot!"
He lowers his bow and walks towards the three of you.
"Now do you mind telling us just why you're here, and once you're done with that, go back to murdering people in the middle of the night?"
"Still sore over us getting to Drand before you did, aren't you? And besides, I'm here for the same reason as you."
"Look, we don't need Nexar trying to stick their heads into our case, ok? And you getting to Drand first was luck and you know it."
"You keep telling yourself that. Besides, this isn't Nexar business. I'm just here because they hit the shipment to my hometown."
You ask Masterson just who the Nexar are, and that Drand guy they keep mentioning.
"The Nexar work kind of like us, but if we were complete bastards. To name an example, if you steal a horse, we track you down and arrest you. If they track you down, they break your legs and leave you in a ditch.
And Drand was a big bandit ringleader around this province, and we had almost had him when you idiots stepped in!"
He raises his voice so that the other guy can hear him. Apparently they don't like each other. Great.
They're still arguing. What will you do?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Arrival: Auspistice.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Ask them which way the town is, if they aren't going to lead you there anymore. That might get their attention if they're supposed to be responsible for you not dying or something.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
You loudly say that you know, if they're just going to keep bitching at each other all day, then you're just going to head off on your own and would like to know which direction the town is.
"Just keep following the road the direction you're going and you'll reach it in roughly an hour."
"What he said. Look, we'll only be a minute more. We've had this conversation before, haven't we?"
"And I consistently win the conversation."
"Not sure which reality you're living in, but-"
They resume their argument. Should you wait, or just get going?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Leave these bickering idiots behind and go explore the town.
I kind of get the feeling that this arrival isn't as much of a people person as the last one...
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
Good idea. Other than bringing you up to date on the world you're in, these guys have done absolutely nothing but argue with anyone and anything. You figure that you might as well leave before this gets any dumber. You walk off, and you think you hear one of them say something about catching up later. Whatever. God you need a drink.
Five minutes later it occurs to you that he said that the town was an hour or so away. Crap. Well, better stave off the impending boredom.
What will you do?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Start thinking of all the possible names you might choose, since you can't remember if it used to be anything at all, and you may as well pick a good one.
Name suggestions...Terra, Gina, Narista, Kel(len), Quie, Mora, Morgan(na), Wxqu (pronounced wh(i)-ks-ku), Jace.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
Name suggestions: Alicia, Karol, Teagan, Linda
>Try to walk a little while on your hands.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Look around.
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Be the Nexar guy.
>Start singing, discover you actually have a decent singing voice and know a few tunes although you can't remember the words to anything.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
> about 40 minutes in the future...
Name suggestion: Janice Mistron (?)
My chumhandle is ancientUntied, feel free to add me, but please pm me about it before doing so.
I have a small TF2 adventure, Indominance, rarely updated but I got plans for it
You do so, and discover that fact. Maybe if you just keep singing, something will show up in your memory any minute now
GOD FUCKING DAMN IT WHY CAN'T YOU REMEMBER ANY OF THE WORDS DAMN IT
"Hey, do you think you can keep going?"
"Come on, we've got an hour or so to go, I'm not dragging you the whole way-"
"Come on, just a little further, then you can collapse, ok?"
Oh god you're feeling ready to pass out right about now. You've already lost the use of one of your arms, and you're not sure if that's a result of the fact that it's suddenly incredibly hot or not. Well, there goes your other arm. You're not sure how much longer you think you can keep going.
Yeah, we might have missed something during those 40 minutes.
What will you do?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Be some other guy.
>Go back 39 minutes and see what we missed.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
It is now thirty nine minutes ago, a minute after you stopped singing out of frustration. You're currently listening to two guys talking, somewhere very close by to you somewhere behind the thick foliage.
"We are never going into the forest next time, ok?I don't care who he is, we're just not, ok?"
"Look, we just need to get out of here, sell this crap, and never come back, ok?"
"This had better be worth it. We don't even know if this stuff works, and I'm not about to test it on myself."
"Quiet, I heard someone."
They go quiet for a second, before two guys jump out from the direction of their voices right at you. Crap. There's one big guy carrying a large bag, and a smaller, skinnier guy. Unfortunately, the smaller guy is also carrying a nasty looking dagger with some shiny purple liquid coating it, and the big guy begins to talk.
"Well, looks like you get to try it out after all."
Crap.
You INITIATE SKIRMISH, not quite knowing what the hell is going on, and pray that you don't get stabbed.
What will you do?
Your chumhandle is tracedSparks and you have no idea why you even have a chumhandle, as you have no chums who use Pesterchum.
You also have a text adventure that is always open to commands, LandLost.
>Keep the knife itself as far away as you can at all times. Maybe try to knock out the big guy or do something incredibly confusing.
>Um..attempt negotiation? Say you can't incriminate them because you know absolutely nothing about what's going on in the first place.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin