The world is in turmoil.
The old Great Kingdom, under the sway of the One True Monarch, is finally crumbling in his grip. Oppressed patriots, long since conquered, have rediscovered their nationalism and are straining for freedom and the reestablishment of the old states. Other revolutionary groups seek an overthrow of the old regime, and the establishment of independent states or a new order. The Great Kings of ages past have crushed these revolts before, but the peoples beneath the Monarch could not be oppressed forever. Now, the fires of revolution have been lit, and the states old and new are striving together for independence. Faith alone is no longer enough to grant the divine right to rule. The ancient regime is about to come crashing down.
All is not well for the revolutionaries and nationalists, either. The Great King still commands fear and respect, and as long as he lives many will fear to take up arms against him. To the south, an old and expansive rival keeps close watch, looking for weakness to exploit, but cracks in their regime are also starting to show. Across the seas, uncivilized and primitive nations control most of the world's resources. And of course, the greatest threat to any rebellion that seeks dominance in this rapidly changing political landscape are the other rebellions themselves.
As the shining new technologies of steam power and mass production begin to take hold in the cities, the final plans will be drawn for open rebellion.
Welcome to City-States 2. After nine days or thereabouts in development, hopefully it will be worth the wait. With a vastly improved back-end, the front end remains roughly the same. Order your nation to train troops and build ships and lead them to battle, or invest in a prosperous economy. Or both. Gain diplomatic clout by gaining favor with NPC nations, or conquer and annex them. Send spies to gain information or sabotage your enemies. Battle your way to dominance over foreign lands, and exploit their resources to fuel your economic expansion. Form a world-spanning empire and send your enemies into oblivion.
Technology will begin in the early Victorian era - steam engines and manufacturing have been invented, but are not yet widely implemented. Many techs could be quite easily reached from here, but substantial effort must be made to get there first. Gameplay will largely remain unchanged from Citystates (that is to say, near enough completely freeform), and due to the fact that there will be fewer players in this game, all the players will probably end up being players from the first game. Don't be afraid to apply though! If your application is good enough, you can still get in. Old CS players, new nations please; we're building them from the ground up this time. Don't expect guaranteed places either - there are less player slots in this than in Citystates.
Further details will be made available when the game begins. Everyone will start out as a rebellion - to institute a new monarchy in the local fiefdom, build some kind of revolutionary republic or empire, or whatever you want. Once again, your nations will be largely left to your imagination, but this time I'm going to be less soft on mistakes and poor planning, so be careful.