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Thread: IDE/Theory Thread 24: The Pink Moon's moon is Io

  1. #1276

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    I think blood is supposed to lead. His interest in romance is described as interest in interesting sociological research and any leader would be better off to have that. He becomes the inexplicable leader of red and blue, though few people liked him. He told the leader of b1 what to do and directed the "trolling" of the other b1 players. He instantly recruited jack.

    Mind generates useful offshoot timelines. Everyone generates timelines but mind actually makes useful ones because it knows what it is doing. It doesn't directly control anyone. It makes them make every decision possible and then paradox space chooses to doom or not doom those timelines. So, it looks like control but every possible failure is also happening in order to get the proper result

    I think rage is a regulator. He is the gudge and his heads are the jury. If your existence leads to doom, he kills you. He is like a snail. He eats the scummy mistakes so that the tank isn't poisoned. When he was in a doomed timeline, he killed everything. Eridan and Varisca were about to cause a doomed timeline, and he arranged their death. b1 was null, he destroyed it. The destruction of b1 through the creation of beq noir was shown to be helpful to the alpha through the actions of both light players.
    Last edited by d2r123; 04-08-2012 at 06:34 PM.

  2. #1277
    Perspirant of Hope unbeliever536's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    It's also worth noting that both sessions we've seen in full were closely involved with the extinction of their species; as a matter of fact, they caused it. The trolls caused the Vast Glub by getting Gl'ybgolyb killed, and Jade's meteor was the reason Bec wiped out all of humanity.

    e:

    Quote Originally Posted by d2r123 View Post
    I think blood is supposed to lead. His interest in romance is described as interest in interesting sociological research and any leader would be better off to have that. He becomes the inexplicable leader of red and blue, though few people liked him. He told the leader of b1 what to do and directed the "trolling" of the other b1 players. He instantly recruited jack.

    Mind generates useful offshoot timelines. Everyone generates timelines but mind actually makes useful ones because it knows what it is doing. It doesn't directly control anyone. It makes them make every decision possible and then paradox space chooses to doom or not doom those timelines. So, it looks like control but every possible failure is also happening in order to get the proper result

    I think rage is a regulator. He is the judge and his heads are the jury. If your existence leads to doom, he kills you. He is like a snail. He eats the scummy mistakes so that the tank isn't poisoned. When he was in a doomed timeline, he killed everything. Eridan and Vriska were about to cause a doomed timeline, and he arranged their deaths. b1 was null, he destroyed it. The destruction of b1 through the creation of beq noir was shown to be helpful to the alpha through the actions of both light players.
    The leader is explicitly the first player to enter. Since Karkat entered first overall, he is the leader of the entire troll session once they figure out that it is just one session. The only problem with your Mind theory is that only the Mind player really uses those timelines. They are more a manifestation of Mind's powers (specifically a Seer of Mind's) than the purpose of those powers. Time is the only aspect that really makes use of beta timelines, which makes me think that that is its role: make beta timelines useful. Dream Rose seems to be an exception to that rule, but she only carries over because of Dave's advice. Your statement about Rage is basically what I said and I agree with it.

    Also, a general caveat about this theory: if I'm right, a given aspect would not be the be-all-end-all arbiter of its role in the session, just the player primarily responsible for it.
    Last edited by unbeliever536; 04-08-2012 at 06:44 PM.
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  3. #1278

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by unbeliever536 View Post
    Bec wiped out all of humanity.
    Excuse me, what?

  4. #1279
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Rewatch Jade: Enter. When Bec destroys Jade's meteor the resulting blast wipes out all the remaining civilization (which the meteor would have done anyway, the only real difference is that the frog temple was saved).

    IDE: Roxy's land will be like the background in http://www.mspaintadventures.com/?s=6&p=pony&0 and http://www.mspaintadventures.com/?s=6&p=pony2&.
    Last edited by Druplesnubb; 04-08-2012 at 07:21 PM.
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  5. #1280

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by unbeliever536 View Post
    The leader is explicitly the first player to enter. Since Karkat entered first overall, he is the leader of the entire troll session once they figure out that it is just one session.
    There is another difference, though. Karkat was actualy able to tell people what to do. His leadership also wasn't limited to his troll freinds. John and whats-her-face of life from b2 are both symbolic leaders because of their personal ideaology but they don't actualy do anything. In any case, this is only a small twist on the idea of keeping relationships under control, if "relationship" is used in it's non-romantic meaning. He wasn't very good at controlling relationships anyway.

    Quote Originally Posted by unbeliever536 View Post
    The only problem with your Mind theory is that only the Mind player really uses those timelines. They are more a manifestation of Mind's powers (specifically a Seer of Mind's) than the purpose of those powers.
    She states explisitly that everyone was making reality with every thought at every moment. The fact that only the mind player really uses those timelines was the point of my theory. Everyone is making them, only the mind class is making them in a constructive manner.
    Everyone is using the power, but mind uses it well.

    ie:
    Quote Originally Posted by unbeliever536 View Post
    Also, a general caveat about this theory: if I'm right, a given aspect would not be the be-all-end-all arbiter of its role in the session, just the player primarily responsible for it.
    yeah, that.
    Quote Originally Posted by unbeliever536 View Post
    Time is the only aspect that really makes use of beta timelines, which makes me think that that is its role: make beta timelines useful. Dream Rose seems to be an exception to that rule, but she only carries over because of Dave's advice.
    Time makes beta timelines useful, mind makes useful beta timelines. I see no contradiction.
    Quote Originally Posted by unbeliever536 View Post
    Your statement about Rage is basically what I said and I agree with it.
    yes, yes it is.



    Ide: LE is the prince of rage
    Last edited by d2r123; 04-08-2012 at 08:01 PM.

  6. #1281
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by d2r123 View Post
    There is another difference, though. Karkat was actualy able to tell people what to do. His leadership also wasn't limited to his troll freinds. John and whats-her-face of life...
    Okay, I am really sorry to bring this up again, but would it really be that hard to search the comic so that you have names (and that they are spelled correctly)? If you search the act that the character is introduced with the term "Your name is" you can find any name within 10 seconds. I only bring it up because it is really distracting when names are misspelled or "whats-her-face", and it makes it hard for me to take you seriously which is a shame because you seem to have good ideas.

  7. #1282
    Perspirant of Hope unbeliever536's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by d2r123 View Post
    There is another difference, though. Karkat was actualy able to tell people what to do. His leadership also wasn't limited to his troll freinds. John and whats-her-face of life from b2 are both symbolic leaders because of their personal ideology but they don't actualy do anything. In any case, this is only a small twist on the idea of keeping relationships under control, if "relationship" is used in it's non-romantic meaning. He wasn't very good at controlling relationships anyway.
    We haven't seen much of B2 yet, so I'm not going to deal with it at the moment. Karkat and John are both main lines of connection among members of their group, especially those who live near frog temples. John is (because of wts with his birthday gift) the first person to contact Jade, and the reason the B1 party meets up. Karkat has a closer relationship with most of his teammates than most of them have with each other. Looking at early Act 5, the trolls divide into three sub-units with a few shared members (eventually I'll get my shit together and draw a diagram of this, but not now). Karkat seems to have a close relationship with members of all three groups. Then, looking at the actual troll session, Karkat doesn't do much commanding. He befriends Jack, and works on Operation Regisurp, but Terezi gets the Queen's Ring plan going and Kanaya drives the frog breeding. Nobody actually listens to Karkat and does what he says, he just shouts a lot because that's how he is. The one area where other trolls do respect him and come for his advice is relationships. And again, trolls are bad at their aspects but good at their classes. Finally, her face is Jane (This is also her name).

    Quote Originally Posted by d2r123 View Post
    She states explicitly that everyone was making reality with every thought at every moment. The fact that only the mind player really uses those timelines was the point of my theory. Everyone is making them, only the mind class is making them in a constructive manner.
    Everyone is using the power, but mind uses it well.
    Not every thought produces beta timelines. We don't even know that the Seer of Mind's powers produce one. Until we see the Vriska from that timeline in a dream bubble or something, we won't know for sure if it was a real timeline or just a potential one that Terezi could See and Doc Scratch could extrapolate. Even if it is real, how does that carry over to other classes? Based on what Rose says about her godtier powers, a Seer's powers involve looking at future timelines and determining actions from that information. What would, say, a Thief of Mind do to "make useful beta timelines"? Also, I wasn't trying to show a contradiction with the Time comparison, just a contrast. Again, every time we've seen stuff from a beta timeline be used, it was a Time player. Every time we've seen information (and only information) from a beta timeline used, it was a Seer.
    Last edited by unbeliever536; 04-08-2012 at 08:54 PM.
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  8. #1283
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    IDE: I have a theory that 'blood' players are more about bonds and cooperation than anything else, and it's always there role to bring players together, and that as an addition to that challenge they will always be 'outcast' or just strangers in general in their respective party. (Karkat having mutant blood color, the sufferer preaching things completely alien to Alternia. This also leads me to a seperate theory that A1 was secretly violent and manipulative and tricked them all into playing/helped sabotaged in some way)

    In this way, those who have the blood aspect will control it based on their title.
    So a 'Prince of blood' would basically be a wrecker of parties and their team-work, while a knight would work to protect and encourage it. Karkat might have been one of the most important members on the team in that he was the only one that held anything together. (Abit in a loose and unstructured way, just loosely enough)

    Quote Originally Posted by unbeliever536 View Post
    We haven't seen much of B2 yet, so I'm not going to deal with it at the moment. Karkat and John are both main lines of connection among members of their group, especially those who live near frog temples. John is (because of wts with his birthday gift) the first person to contact Jade, and the reason the B1 party meets up. Karkat has a closer relationship with most of his teammates than most of them have with each other. Looking at early Act 5, the trolls divide into three sub-units with a few shared members (eventually I'll get my shit together and draw a diagram of this, but not now). Karkat seems to have a close relationship with members of all three groups. Then, looking at the actual troll session, Karkat doesn't do much commanding. He befriends Jack, and works on Operation Regisurp, but Terezi gets the Queen's Ring plan going and Kanaya drives the frog breeding. Nobody actually listens to Karkat and does what he says, he just shouts a lot because that's how he is. The one area where other trolls do respect him and come for his advice is relationships. And again, trolls are bad at their aspects but good at their classes. Finally, her face is Jane (This is also her name).
    Like I said, very loosely brought them together. His memos indicated they often worked together on various projects and missions (Kanaya confirmed Karkat helped her with the Frog Breeding), and often broke up and re-grouped a lot. Also the way they mocked his memo and laughed it during their 'downtime' (as Equius described) indicates they did do a lot of bonding. It's like Hussie said, just because we didn't see every bit of their session, doesn't mean a ton of interaction and talking wasn't going on behind the scenes.
    And what's more, he brought all 12 of them together in a hurry for their black fight, (which was more than John ever did as a friend-leader), so I'd say he lead them pretty well.

    John is his teams Friend-leader. Karkat is more like his team's friend-cheerleader, with a spastic relentless cheer-coast rolled in.
    Last edited by EldritchElysium; 04-08-2012 at 09:35 PM.
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  9. #1284
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Forgive me if this has been mentioned before, but...
    IDE: Pre-scratch Handmaid was the Seer of Time, and she gives Aradia advice through Aradia's "voices of the dead" ability.

  10. #1285

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by unbeliever536 View Post
    Not every thought produces beta timelines.
    don't just start out with that. That is our disagreement, sort of. But I am willing, for the sake of argument, to say that not every thought produces a timeline. I will pull back and say that clearly envisioning a possable timeline creates that timeline.
    Quote Originally Posted by unbeliever536 View Post
    We don't even know that the Seer of Mind's powers produce one.
    Lets start with this.
    Quote Originally Posted by unbeliever536 View Post
    Again, every time we've seen stuff from a beta timeline be used, it was a Time player. Every time we've seen information (and only information) from a beta timeline used, it was a Seer.
    Ok, I guess, but there is a stipulation. If there were a number of timelines and a mind player were to select between them, the timeline would have to be there in order for the mind player to see it. She doesn't describe them as things she think will happen, she describes them as vortexes which she literaly sees. This means that that timeline would have to actualy happen. The observation of this timeline by the mind player is the thing which is being used to prevent the timeline. After a selection is made, that timeline has to play out. the fact that the timeline played out means that the mind player can see it and select another action. Due to the nature of paradox space, the timelines appear to have always been there. So, a seer of mind would work out like a seer of light, but a seer of light would automaticaly see the alpha, rather then creating all of these betas.

    The beta dave sitting on the time bed is unusual. Most of the time, dave had to go through the extra timeline himself in order to avoid doom. He very specificaly did not understand where that dave came from or how that dave could exist. Taerzi had to explain that it was a result of two choises he could have made. He hadn't seen himself in a way that generated a split before that moment. The time travel was not prevented by the fact that he had already done it, because the choise was made before hand. He could have become the dave on the bed, but he didn't and there was nothing preventing him from doing it. He commited both sets of behavior due to a fake coin toss. The physical dave was a result of the time players ability to leave and manipulate a doomed timeline. The existance of that timeline, which has no other explenation, is the result of the mind player.

    I'm gonna shorten this.
    Dave took two paths. The beta path did not interact with the alpha path in any way to create a split. The path split was initiated with a coin toss. The mind split the timlines by observing them. The time then used the split.

    Quote Originally Posted by azhdrake View Post
    it makes it hard for me to take you seriously which is a shame because you seem to have good ideas.
    This is your shortcoming. Not bothering is mine.
    Last edited by d2r123; 04-08-2012 at 09:53 PM.

  11. #1286
    Perspirant of Hope unbeliever536's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    I see what you're saying, and you may be right about Terezi's timelines, but my question still stands: what does a Thief of Mind do? In my formulation of the role, a Thief of Mind makes sure her allies don't screw up by (say) deleting memories from enemies so that they don't know what her allies have done to weaken their position. A Rogue of Mind would steal memories from enemies of their own weaknesses and distribute that information to her teammates so they make the right choices. In your formulation, a Hero of Mind must always either be a Seer or work closely with a Hero of Time in order to function, since no other class seems to be closely related to timelines.
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  12. #1287

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Theif of mind. Well, theifs are people who steal. Varisca stole favorability. I guess the question would be, how does one steal a timeline split? And then, with rouge, how does one shugardady out a timeline split? It seems like Roxy is going to hide everyone from the omnipotent people but that is more of an ide then a fact. A prince would be one who destroys through the splitting of the timeline. In battle, every scinario would play out for the theif. This includes thoughts and actions of their enemy. If, at that exact moment, they needed to have a time hammer appear from a beta and they needed their enemy to stop and tie their shoe, that timeline would automanicaly come into existance as a candidate for alpha. At any time when they have to roll the dice, every possable result would come up and every result that contradicted the alpha would be doomed. So, a theif of mind would be manipulating the probability of the enemy haveing a particular thought or compultion. A prince would use this to destroy. With him, the timeline that became the alpha would jsut happen to be one where the enemy was destroyed. The bard, would function exactly like an auto-doom for the timeline. The rouge and/or the knite of mind would be the best thing ever. They would be like auto anti-dooms.

    Also, there is always a time player, so that isn't an issue, and the mind player can use timeline splits without the time player, like with variska. Most of the time, they would stand right at the split of a timeline, rather then having to let those timelines play out, and proceed to split the timeline in the first place.

  13. #1288
    Fish of Fury The_Codfish's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by d2r123 View Post
    Excuse me, what?
    When Bec destroyed the meteor coming at Jade's house, he basically destroyed any chance of there being any human post-apocalyptic survivors on Earth.

  14. #1289

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    While we are at it, the end of the world happened at the hands of a powerful creature at the same time as a metior was hitting it. The manipulation of that metior would manipulate the end of the world. Skyaia desided exactly when the world ends. by desiding exacly when that particular metior hit. Also, doc scratch gave glub blob to the trolls so a first guardian can be blamed for the end of the world in both cases. So, the guard of the world is also the executer of the world.

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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by unbeliever536 View Post
    We haven't seen much of B2 yet, so I'm not going to deal with it at the moment. Karkat and John are both main lines of connection among members of their group, especially those who live near frog temples. John is (because of wts with his birthday gift) the first person to contact Jade, and the reason the B1 party meets up. Karkat has a closer relationship with most of his teammates than most of them have with each other. Looking at early Act 5, the trolls divide into three sub-units with a few shared members (eventually I'll get my shit together and draw a diagram of this, but not now). Karkat seems to have a close relationship with members of all three groups. Then, looking at the actual troll session, Karkat doesn't do much commanding. He befriends Jack, and works on Operation Regisurp, but Terezi gets the Queen's Ring plan going and Kanaya drives the frog breeding. Nobody actually listens to Karkat and does what he says, he just shouts a lot because that's how he is. The one area where other trolls do respect him and come for his advice is relationships. And again, trolls are bad at their aspects but good at their classes. Finally, her face is Jane (This is also her name).



    Not every thought produces beta timelines. We don't even know that the Seer of Mind's powers produce one. Until we see the Vriska from that timeline in a dream bubble or something, we won't know for sure if it was a real timeline or just a potential one that Terezi could See and Doc Scratch could extrapolate. Even if it is real, how does that carry over to other classes? Based on what Rose says about her godtier powers, a Seer's powers involve looking at future timelines and determining actions from that information. What would, say, a Thief of Mind do to "make useful beta timelines"? Also, I wasn't trying to show a contradiction with the Time comparison, just a contrast. Again, every time we've seen stuff from a beta timeline be used, it was a Time player. Every time we've seen information (and only information) from a beta timeline used, it was a Seer.
    Karkat does plenty of commanding, and, for some reason, the trolls actually do listen. They don't listen arbitrarily though, they listen when it involves each other.
    -Terezi says at one point that the trolls listened because he wouldn't shut up.
    -She also says that everyone does regard Karkat as a good leader.
    -Equius seeks out Gamzee when Karkat asks him too. He is unnerved at first, but when Karkat mentions that lives are in danger, he springs into action.
    -Kanaya, on the other hand, when talking with future Karkat, refuses to so much as look at another memo and realize what's wrong. Even though she is generally a well minded individual, she won't obey a simple command.

    Basically, Karkat can lead and protect others by focusing on the bonds between the players. If he wants something done that ISN'T based on those bonds, no one gives two shits.

    Also, we know that every possible decision makes another timeline. Those timelines exist, they are a fact. They were confirmed by Aranea. The problem is that in most situations, people can only act in a certain number of ways.
    Take Terezi vs Vriska. Vriska steals the fortune of the coin across all timelines (Scratch says this) while Terezi is given two possible choices.
    In a battle, the seer of mind can see all of her allies possible attacks. That is all of the attacks they'll make in different timelines. She can only see attacks that they would logically do; that they are already thinking about doing. She can then tell them which of their attacks is most useful.

    Hussie has already illustrated this brilliantly since the start of homestuck. Pretty much every time a character is introduced, it is a running gag to ask them to do something which they WOULD NOT DO. Sometimes they consider it, sometimes they don't, but it's logical to assume that the majority of them would never actually do that thing. Better yet, take that action, and apply it to a different context. Is there any chance at all that Karkat seriously contemplated squealing like a pig during the battle with BK? No. So that timeline doesn't exist.
    A character like Jade however WILL consider (and even go through with) running around her lab with a pig. This doesn't mean she would ever go through with such an action in ANY situation, simply that she is more open to acting spontaneously.

    Now back to that battle. A player is faced with two powerful foes, and needs to know which one to attack first. The seer of mind advises him on the best decision.
    The thief of mind, however, forces that timeline to be taken. A seer of mind advises based on the best outcome, a thief of mind chooses by preference. It's also possible a thief of mind can just outright steal people's will at a high enough level.

    Quote Originally Posted by d2r123 View Post
    Theif of mind. Well, theifs are people who steal. Varisca stole favorability. I guess the question would be, how does one steal a timeline split? And then, with rouge, how does one shugardady out a timeline split? It seems like Roxy is going to hide everyone from the omnipotent people but that is more of an ide then a fact. A prince would be one who destroys through the splitting of the timeline. In battle, every scinario would play out for the theif. This includes thoughts and actions of their enemy. If, at that exact moment, they needed to have a time hammer appear from a beta and they needed their enemy to stop and tie their shoe, that timeline would automanicaly come into existance as a candidate for alpha. At any time when they have to roll the dice, every possable result would come up and every result that contradicted the alpha would be doomed. So, a theif of mind would be manipulating the probability of the enemy haveing a particular thought or compultion. A prince would use this to destroy. With him, the timeline that became the alpha would jsut happen to be one where the enemy was destroyed. The bard, would function exactly like an auto-doom for the timeline. The rouge and/or the knite of mind would be the best thing ever. They would be like auto anti-dooms.

    Also, there is always a time player, so that isn't an issue, and the mind player can use timeline splits without the time player, like with variska. Most of the time, they would stand right at the split of a timeline, rather then having to let those timelines play out, and proceed to split the timeline in the first place.
    When you roll the dice, not every possible solution comes up, that would be ridiculous, the roll's outcome is purely decided by how the roll is done, and that's not a choice. Terezi has said this multiple times "Luck doesn't matter" "I didn't look at the coin" etc etc. A Thief of Mind would just steal decisions for her own benefit, possibly even usurp will.
    If she's about to get attacked, you can downright bet someone will come to her rescue.
    A rogue of mind, however, steals decisions for the good of others. So long as that decision is an actual outcome, they can select the decision that protects their teammates the most.
    A prince of mind can destroy decisions or destroy through decisions. Basically a prince of mind can create indecision in others, crippling their ability to make a logical move, or can cause them to make moves that are destructive or self destructive.
    A bard of mind would allow the destruction of decisions or invite destruction through decisions. A Bard would pose choices to others, and some of the possible decisions would lead to destruction, and others would lead to the destruction of a decision.
    A Knight of mind... I'm not sure. They would protect the integrity of a decision? It's hard to say.
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  16. #1291
    Perspirant of Hope unbeliever536's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by d2r123 View Post
    Theif of mind. Well, theifs are people who steal. Varisca stole favorability. I guess the question would be, how does one steal a timeline split? And then, with rouge, how does one shugardady out a timeline split? It seems like Roxy is going to hide everyone from the omnipotent people but that is more of an ide then a fact. A prince would be one who destroys through the splitting of the timeline. In battle, every scinario would play out for the theif. This includes thoughts and actions of their enemy. If, at that exact moment, they needed to have a time hammer appear from a beta and they needed their enemy to stop and tie their shoe, that timeline would automanicaly come into existance as a candidate for alpha. At any time when they have to roll the dice, every possable result would come up and every result that contradicted the alpha would be doomed. So, a theif of mind would be manipulating the probability of the enemy haveing a particular thought or compultion. A prince would use this to destroy. With him, the timeline that became the alpha would jsut happen to be one where the enemy was destroyed. The bard, would function exactly like an auto-doom for the timeline. The rouge and/or the knite of mind would be the best thing ever. They would be like auto anti-dooms.

    Also, there is always a time player, so that isn't an issue, and the mind player can use timeline splits without the time player, like with variska. Most of the time, they would stand right at the split of a timeline, rather then having to let those timelines play out, and proceed to split the timeline in the first place.
    But at that point Mind is no longer exclusively working with beta timelines. You had Mind "creating useful beta timelines", but that is no what you're describing at this point. Now you've got Mind operating like certain types of Time players, making beta timelines useful. This would violate the original theory because each aspect is supposed to have a different role. Mind can't be doing Time's job in its primary capacity (though it could be doing something quite similar).

    Sparrow: totally legit description of how the classes could work, but we're arguing over something subtly different.
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    As you were then. Wouldn't the classes and aspects discussion be a better place to discuss it though?
    Then again, there seems to be a lot of overlap between threads

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    Lord of Hats Qmark's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Something that occurred to me recently:

    Kanaya is the Sylph of Space

    According to Araena (am I spelling that right?) members of the Sylph class are healers.

    The kids' universe has cancer.

    IDE: Kanaya will play some sort of important role in healing Bilious Slick and/or the kids' session.

  19. #1294

    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Scratch has rather definitively told us that the element of Terezi's power that connects to beta time-lines is her Class. "But if I was a Seer, such offshoots would be fully within my domain. And if I was a Seer of Mind in particular, synaptic causality would be my specialty."

    It is worth noting that the powers, at least, have been stated explicitly to deal with a combination of class, aspect and personality. Further, a specific manifestation of a power is not given exclusively to any such combination. Thus, it seems strange that a special responsibility would be afforded to each aspect, seeing as a fair amount of over-lap is known to occur between the abilities afforded to each player.

    Rather, (IDE: ) space and time seem to be afforded special responsibility as stabilizing roles, meant to ensure that their session and/or the next does not descend into the chaos of the furthest ring. The space player is given the responsibility of stabilizing the genetic code of the next universe, something which Kanaya failed to do. Kanaya's failure led to high amount of chaos in the resulting session, which also bled back into her own.

    Jade is more successful with her attempts, which (under the assumption that the kids will create the Uuniverse) creates the stable session that helps advise and repair through its interaction with b2. Dave and Aradia didn't really mess up the time-line too bad, but we do see elements like the honk book coming from the unstable doomed sessions. Time seems to have more immediate feedback and a reactive approach to correction, whereas space is tasked with carefully charting the path before hand.

    As a further indication of why these two are special, they are the only two linked to the forge. The time player has the task of lighting the forge from their denizen, while the space player's land contains the forge.
    Last edited by TBFProgrammer; 04-09-2012 at 05:12 PM.

  20. #1295
    For external use only npc revolution's Avatar
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    IDE: The sufferer was a Seer of Blood. Because he had visions of Pre-scratch Alternia.

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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    I guess you could say that....



    He was a visionary.

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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by Qmark View Post
    Something that occurred to me recently:

    Kanaya is the Sylph of Space

    According to Araena (am I spelling that right?) members of the Sylph class are healers.

    The kids' universe has cancer.

    IDE: Kanaya will play some sort of important role in healing Bilious Slick and/or the kids' session.
    I think that Sylphs are more along the line of healing with their aspect. Aranea is healing Terezi with light (whatever that means), not healing the light itself. Maybe it is more metaphorical and she is helping Terezi see her actions? Or maybe it is more in line with the inside information that Aranea seems to have about Terezi's hypothetical timelines.
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    No, Sylphs are the passive versions of seers, They help others see. You should read that conversation again.
    I immediately noticed that 95% of everyone on the opposite side of every argument were complete idiots. After a while, however, I started to realise that 90% of everyone on my side of every argument were also idiots. Then I realised that statistically, that meant there is a 90% chance that I am an idiot. And now I don't post on the Bioware forums anymore.

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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by Druplesnubb View Post
    No, Sylphs are the passive versions of seers, They help others see. You should read that conversation again.
    No one was stating otherwise.

    Also, that makes sense.

    But what I was saying is applicable to what you're saying. They heal (help others see) with their aspect (light).
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  25. #1300
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    Re: IDE/Theory Thread 24: Jane's land is Land of Seaworld and Marriages

    Quote Originally Posted by Druplesnubb View Post
    No, Sylphs are the passive versions of seers, They help others see. You should read that conversation again.
    Heh, probably shouldn't state this for a fact, when it's really only your headcanon at this point.

    Also, Light = Illumination, Fortune, and Probability, which in Aranea's case, would be Illumination.

    And one last thing: consider the possibility that healing is just a baseline Slyph ability.
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