MSPA Forums
Page 11 of 15 FirstFirst ... 891011121314 ... LastLast
Results 251 to 275 of 355

Thread: BLOCKLAND (Act 3: Blocko City) (Enter Name)

  1. #251
    - .... .. . ..-. / --- ..-. / Sneak.QQ's Avatar
    Join Date
    Jul 2011
    Location
    ... --- -- . .-- .... . .-. . / .-- .. - .... / .. -. - . .-. -. . -
    Pronouns
    thon
    Posts
    1,574

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    onPlayerEnterZone Self BlowUp

  2. #252
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    onPlayerEnterZone, Player, <Something along the lines of makeInvulnerable>
    So when anyone gets close to it, he or she becomes invulnerable.
    And as long as you don't do the onPlayerLeaveZone event for the opposite action, the player will be invulnerable forever!


  3. #253
    - .... .. . ..-. / --- ..-. / Sneak.QQ's Avatar
    Join Date
    Jul 2011
    Location
    ... --- -- . .-- .... . .-. . / .-- .. - .... / .. -. - . .-. -. . -
    Pronouns
    thon
    Posts
    1,574

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    No, do self blowup because not only does it kill the player, but it makes four mushrooms come back!

  4. #254
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Quote Originally Posted by Sneak.QQ View Post
    No, do self blowup because not only does it kill the player, but it makes four mushrooms come back!
    Then do onRespawn, Self, BlowUp too.
    If a player ever walks near these mushrooms, then:
    1. The mushroom blows up, killing the player.
    2. Four mushrooms appear.
    3. Repeat ad infinitum.

    If the mushrooms spawn with space between each other, this action will create a bomb that literally explodes EVERYTHING.

    Oh, and could we please see a list of all the input and output events? Just so we know all our options.


  5. #255
    - .... .. . ..-. / --- ..-. / Sneak.QQ's Avatar
    Join Date
    Jul 2011
    Location
    ... --- -- . .-- .... . .-. . / .-- .. - .... / .. -. - . .-. -. . -
    Pronouns
    thon
    Posts
    1,574

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Quote Originally Posted by snuffysam View Post
    Then do onRespawn, Self, BlowUp too.
    If a player ever walks near these mushrooms, then:
    1. The mushroom blows up, killing the player.
    2. Four mushrooms appear.
    3. Repeat ad infinitum.

    If the mushrooms spawn with space between each other, this action will create a bomb that literally explodes EVERYTHING.

    Oh, and could we please see a list of all the input and output events? Just so we know all our options.

  6. #256
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)




  7. #257
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    How does it work then?

    Wait do you mean onRespawn or Respawn?


  8. #258
    - .... .. . ..-. / --- ..-. / Sneak.QQ's Avatar
    Join Date
    Jul 2011
    Location
    ... --- -- . .-- .... . .-. . / .-- .. - .... / .. -. - . .-. -. . -
    Pronouns
    thon
    Posts
    1,574

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Quote Originally Posted by GiovanH View Post


    How does respawn work

  9. #259
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)



    Edit:

  10. #260
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    So again, can we see all the input/output events?


  11. #261
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Quote Originally Posted by snuffysam View Post
    So again, can we see all the input/output events?
    No, sorry. And the reasons are twofold.

  12. #262
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    So, knowing all that, what are your commands?

  13. #263
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    > Let's play around with emitters.


  14. #264
    I am NOT a MORON Jetroid's Avatar
    Join Date
    Apr 2012
    Posts
    2,257

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    onPlayerEnterZone, Player, spawnProjectile
    onPlayerEnterZone, Player, spawnExplosion
    Then add a delay of 5 to the first command.
    (If a player comes near, it explodes them and shoots some form of projectile, then reappears 5 (Seconds? Minutes?) later.)
    Your name is Jetroid, and your chumhandle is chronicGeomancer, or would be if you knew what Pesterchum was.
    You enjoy reading online adventures in a variety of formats, from user driven text-based stories to full blown comics. You also enjoy video games.

  15. #265
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)



    >onPlayerEnterZone, Player, spawnProjectile



    This one has a lot more augments than the others!

    Last edited by GiovanH; 07-07-2012 at 10:24 AM.

  16. #266
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    > Can... can we see the augments?


  17. #267
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Quote Originally Posted by snuffysam View Post
    > Can... can we see the augments?
    Derp. Fixed.

  18. #268
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    > Bob-omb. ALWAYS go with the Bob-omb


  19. #269
    I am NOT a MORON Jetroid's Avatar
    Join Date
    Apr 2012
    Posts
    2,257

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    >Duplicate that command many times and select every projectile. Then enter the zone.
    >Oh, and slide that slider waaay up
    Your name is Jetroid, and your chumhandle is chronicGeomancer, or would be if you knew what Pesterchum was.
    You enjoy reading online adventures in a variety of formats, from user driven text-based stories to full blown comics. You also enjoy video games.

  20. #270
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)



    >Bob-omb. ALWAYS go with the Bob-omb.

    >Oh, and slide that slider waaay up.



    You do all that, and also change it to playerTouch, because this is not a zone brick, and never has been.

    You might want to type something into the text box thingies before finishing, though.


  21. #271
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Is that just commenting, or is it part of the code?


  22. #272
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    Those are modifiers, and are absolutely VITAL to making the code do what you want it to do.

  23. #273
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    And we don't have options for that code?


  24. #274
    The original suggestive 'brows GiovanH's Avatar
    Join Date
    Jul 2011
    Location
    Locked in a perpetual orbit around a point three seconds left of the future
    Posts
    1,283

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    You could assume them to be numbers. Or not. Your choice.

  25. #275
    public static of void snuffysam's Avatar
    Join Date
    Jun 2011
    Location
    Drake Space
    Posts
    6,857

    Re: BLOCKLAND (Act 3: Blocko City) (Enter Name)

    999-999-999


Page 11 of 15 FirstFirst ... 891011121314 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •