I await my teachings with excitement.
I await my teachings with excitement.
"A Lesson? That's free! Talk is cheap, dirt cheap in fact. You two, come here..."
BUTMONO motions over Joe and Elendrall and begins to speak with them. He gives some simple instruction, things like opening their minds and channeling their energy. It was a bit complicated, but then he raised a hand to both of them, and they both felt his mind.
He seemed to go inside their minds and reconfigure them, and both of them felt more psychic power opening to them. At the same time though, they could feel the Daemon Fiend's mind brush against theirs, and it was both strange and over-powering.
"So, I now suggest you all get out while I find a place to hide all of this. And no, don't go looking for it."
With that, he turned away from them and began to mess with the pile. It was their time to leave.
Once he drew away, they both felt more powerful!
Both of the Psychics have gained +3 Permanent Psychic Points!
The Stronghold has 150 Defense!
Additions: None
Survivors
Supplies
Alex ushers the others out the door and closes it with a snap.
I'm way too cool to have a signature... wait a second...
Mars follows.
Terribly sorry, guys, but I will be missing for around a month so... I probably need a replacement.
I follow as well.
The Party leaves the room and shuts the door. They aren't sure what to feel about that guy.
Anyway, they go on to the next room, #204, and find the door unlocked. The inside looks dirty per usual, but also looks like things of use have been taken out. They hear strange, mechanical noises deeper inside. What do they do?
The Stronghold has 150 Defense!
Additions: None
Survivors
Supplies
I forgot oops.
Enter room with pipe ready.
Sorry... rl business is serious business right now. I'll try to post more often.
Alex does his thing.
I'm way too cool to have a signature... wait a second...
Sorry... rl business is serious business right now. I'll try to post more often.
Alex does his thing.
I'm way too cool to have a signature... wait a second...
Everyone walks inside the room and goes in deeper to find the source of the mechanical sounds.
Within, they see a generator! It is currently running, electricity was being produced by the machine. But the wires to the machine were leading up to 2 standing figures. They were Electrical Torturer Fiends! They seemed to be grinning, as if they expected the party to come.
They raised their weapons; cobbled together guns with wires and electronic parts all over them, and they fired a bolt of electricity from it!
The first bolt zapped past Alexander and Joe, and it dealt 3 damage against Joe. Alexander was, luckily, not hurt.
They were readying for another electrical attack, this one more powerful! The party would have to do something!
The Stronghold has 150 Defense!
Additions: None
Survivors
Supplies
Elendrall uses his Psychic Manipulation on the generator to stop its parts from moving. This should power down the weapons and prevent further electric attack without breaking the machine or weapons themselves.
I channel my power to help Elendrall stop the generator.
Alex shoots the closest one in the chest.
I'm way too cool to have a signature... wait a second...
Elendrall tries to use his psychic powers, and Joe aids him, but he finds that the generator is too complex for him to stop! Not everything can be animated with the Psychic Animation skill, and he is pretty sure that the fiends have a sort of psychic sheild over the generator as well, but he cannot tell for sure as he lacks Empathy.
The two fiends charge up their weapons and blast all three of them for 4 damage!
Alexander blasts one of the two fiends, killing it instantly with a lucky shot. The other one is already preparing for the next attack!
Alexander gains +1 Experience and +5% Handgun Proficiency!
The Stronghold has 150 Defense!
Additions: None
Survivors
Supplies
Dang! If only we were not such cynical bastards. Oh well cue kitchen knife psychic toss.
Alex wacks the other fiend upside the head with his crowbar.
Last edited by brainfree; 06-15-2012 at 08:21 PM.
I'm way too cool to have a signature... wait a second...
All three of the survivors run up and gang-bang the poor Fiend. However, once he dies, they hear the generator make a terrible noise, and can see electric sparks start to fly off of it, it seemed like it was going to discharge soon!
They also gain +1 Experience each and +5% Weapon Proficiency. Joe doesn't get any weapon proficiency, because he used his mad psychic skillz.
The Stronghold has 150 Defense!
Additions: None
Survivors
Supplies
I grab my pipe and run!
Alex tries to shut the generator off!
I'm way too cool to have a signature... wait a second...