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Thread: ~/* Witchhunt Test Game 3 *\~ Game Over! (Thank you for Playing)

  1. #76
    IS A SHARK Acionyx's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    This still going with the not lynching day one with court because that's a Thing

  2. #77
    ALRIGHT LET'S GO StiqFigurMaster's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    welp looks like it's time for me to fuck this game up

    again

  3. #78

    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Quote Originally Posted by Acionyx View Post
    This still going with the not lynching day one with court because that's a Thing
    Nope! Let me enumerate a full list of game changes...

    • No lynch/kill is now a mechanically supported (official) group target (including Judge/Leeroy)
    • Dawn and Dusk no longer exist in the game in any form.
    • Lynching (including Judge/Leeroy) and Twilight Pagan power are allowed Day 1 in spite of a King.
    • REMOVED ROLE: Jester
    • NEW ROLE: Fanatic - You gain an extra life whenever the Priest checks you. (No limit; you will be informed)
    • CHANGED ROLE: Vigilante - Once members of your team die to a lynch three times, you may kill a target the following Night. (Only announced if alive)
    • CHANGED ROLE: Thief - The first Night at least half the players are dead, you may attempt to steal an extra life from a target and give it to another target. (One time only)
    • CHANGED ROLE: Queen - You are automatically part of the King's Court. After the King selects his Court, you will be informed whether it has an odd or even number of Witches.
    • CHANGED ROLE: Gambler and Recluse no longer appear to be in the Coven on off-Nights
    • CHANGED ROLE: Wizard triggers at 10 or fewer players, not 8.


    I'll post some thoughts here in a minute.

    All Day 1 King protectionist stuff is gone. If you screw up and manage to kill your King before the Court gets made, that's just on you.

    (Witch Leeroy wants the King to claim D1, BTW. For the lulz.)

    The Gambler and Recluse false checks were a reactionary design to things that no longer exist. We don't have a crazy Bishop that can activate on Night 2 in small games, and now we've got a whole litter of Junior Witches throwing false checks left and right. There wasn't much gameplay attached to these "abilities" ("I'm not a Witch, I'm the Recluse" was never actually that exciting...) and it contributed to the Priest's swinginess--if modern WH can live without it, I'm more than happy to move away from them.

    Old Vigilante and Jester were the most complex roles in the game; they were "worth it" by old standards, but those standards are constantly rising. New Vigilante is a simplified, similar role that is better fit for large games. It's also way more fun for Witches to play. (Old Vig was one of the more lame Witch roles.) Jester on the other hand was a really fun Witch role, but an awful Villager role gameplay-wise. The rules text was also, by nature, potentially ambiguous. While Vig can be reborn as a similar role, Jester is out.

    ...and Fanatic is in! Fanatic is just a really cool, simple defensive role that plays interestingly for both sides. (Yes, the Priest truly is a bottomless well of gameplay.)

    No Vigilante and Jester (new Vig is a night kill) means we have no reason to keep Dawn and Dusk around. Adios!

    Thief gets to gift his extra life, which makes Thief a less dubious villager role.

    Wizard activates sooner to be a tad more relevant. 10 just seems way more of a tangible goal than 8, without being significantly more powerful.

    And finally, major Villager Queen nerf. A certain "0" result was just too game-dominatingly powerful in an overwhelming, bad way. Getting an all-Villager Court is its own reward and a half; no need to go and town-confirm 5 people to the Queen.
    Last edited by Chocolate Pi; 03-23-2012 at 11:00 PM.

  4. #79
    Valar Morghulis. Crilly's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    'of your team' is a bit vague: do JW's/oldwitches count with opposite witch group vig? do spies count with either a jwvig or a oldwitch?
    [22:22:11] <TwoPrimes> in my eyes, scum usually votes first

  5. #80
    ALRIGHT LET'S GO StiqFigurMaster's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    should a miracle occur and there are zero witches, is that considered odd or even?

    Also, calling it: Court is fucked this game. Fucked so hard.

  6. #81
    Valar Morghulis. Crilly's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Quote Originally Posted by StiqFigurMaster View Post
    should a miracle occur and there are zero witches, is that considered odd or even?

    Also, calling it: Court is fucked this game. Fucked so hard.
    I'm going with math here (and I hope choco does) http://en.wikipedia.org/wiki/Parity_of_zero
    [22:22:11] <TwoPrimes> in my eyes, scum usually votes first

  7. #82
    You Cannot Be The Hero Red709's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    um question
    when are we actually STARTING

  8. #83
    A Killer Cuppa Tea's Avatar
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    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Quote Originally Posted by Red709 View Post
    um question
    when are we actually STARTING

    Presumably when everyone has signed up on Moscone.

  9. #84

    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Quote Originally Posted by Crilly View Post
    'of your team' is a bit vague: do JW's/oldwitches count with opposite witch group vig? do spies count with either a jwvig or a oldwitch?
    Exactly what it says on the tin: people on your team. (Villager/Witch)

    Quote Originally Posted by StiqFigurMaster View Post
    should a miracle occur and there are zero witches, is that considered odd or even?
    0 is an even number.

    Quote Originally Posted by Red709 View Post
    um question
    when are we actually STARTING
    Sooner than later. I hadn't planned ahead that far. Assuming people go ahead and sign up quick, Sunday or Monday.

  10. #85
    Everything is beautiful. GenetiXientist's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Vigilante in its present role is now even MORE of a useless role to Witches, AND it limits its power when used by Villagers. I'd keep the change of time, but turn back the amount; barring an explanation, it just seems like a nerf with little purpose on an already situational role.
    Quote Originally Posted by Avi View Post
    This update raises the obvious and perplexing question of whether you can be in double rainbows with someone, and whether that romantic pairing would constitute a miracle.

  11. #86
    Valar Morghulis. Crilly's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Quote Originally Posted by GenetiXientist View Post
    Vigilante in its present role is now even MORE of a useless role to Witches, AND it limits its power when used by Villagers. I'd keep the change of time, but turn back the amount; barring an explanation, it just seems like a nerf with little purpose on an already situational role.
    hell no

    Witch Vig would never ever trigger unless in terrible circumstances. I don't know why you would call it a witch nerf, now witches (if vig stays alive)get CONFIRMED 2 extra kills+vague info on JWs/spies. And yes it is of course a nerf on townvig, but townvig knows atleast that 'out of x lynches, X are scum, Y is town because he triggered me' and his kills happen a lot more often which is pretty good too.
    [22:22:11] <TwoPrimes> in my eyes, scum usually votes first

  12. #87
    Everything is beautiful. GenetiXientist's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Quote Originally Posted by Crilly View Post
    hell no

    Witch Vig would never ever trigger unless in terrible circumstances. I don't know why you would call it a witch nerf, now witches (if vig stays alive)get CONFIRMED 2 extra kills+vague info on JWs/spies. And yes it is of course a nerf on townvig, but townvig knows atleast that 'out of x lynches, X are scum, Y is town because he triggered me' and his kills happen a lot more often which is pretty good too.
    "CHANGED ROLE: Vigilante - Once members of your team die to a lynch three times, you may kill a target the following Night. (Only announced if alive)"

    So, the change from when 2 members of your team die you get to kill someone to 3 is good? You mean that the witches losing another person to activate the vig role is GOOD for them?

    Crilly, the nerf is: it now takes 3 lynches. The town-nerf is because it limits the info that can be gained (oh "at least one of 3 guys are scum," instead of " at least 1 of 2 guys are scum")

    Where do they get 2 extra kills, and how does town-vig get MORE kills if it now takes a minimum 3 days instead of 2?

    I think you're missing the "to a lynch" part of the role.
    Quote Originally Posted by Avi View Post
    This update raises the obvious and perplexing question of whether you can be in double rainbows with someone, and whether that romantic pairing would constitute a miracle.

  13. #88
    ubcalculatefly Laset's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Gene, the partial buff to all of this is that they DON'T have to be consecutive.

  14. #89
    Everything is beautiful. GenetiXientist's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    I didn't see a change saying "not consecutive," which led me to believe that, like the old vig, it was consecutive.

    I apologize for my criticism; sorry.
    Quote Originally Posted by Avi View Post
    This update raises the obvious and perplexing question of whether you can be in double rainbows with someone, and whether that romantic pairing would constitute a miracle.

  15. #90

    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    This is all moot if we don't get enough signups for a Vig anyhow; let's rally some players!

  16. #91
    Valar Morghulis. Crilly's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Quote Originally Posted by Chocolate Pi View Post
    This is all moot if we don't get enough signups for a Vig anyhow; let's rally some players!
    I'm sure a few of the sirlin people would join if you said you were running a game.
    [22:22:11] <TwoPrimes> in my eyes, scum usually votes first

  17. #92

    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Quote Originally Posted by Ixtaccihuatl View Post
    in as well
    ^^ She brought me here ^^

  18. #93

    Re: ~/* Witchhunt Test Game 3: Revenge of the Witchunt *\~ Now with CPI Approval!

    Okay guys, I have a slight dilemma...

    How many mafia games would you guys say is to much? Reason i'm asking is because I expected this game to start weeks and weeks ago, and since that time i've started playing 2 games, and signed up for one more. :/

    I don't want to just take up space and/or ruin it for my faction. Have you guys ever been able to adequately play 4 games at one time?

  19. #94
    ubcalculatefly Laset's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    It totally depends on how much free time you've got, and how invested in a maf game you can get.

  20. #95

    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Well, the rule set is easy enough, to understand at least. I just heard rumors, about MSPA in specific, about how active these games were. Thinking about it more, i'll probably stay in. Spring break is coming up, so I'll have a bunch of free time.

  21. #96

    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    I am holding off momentarily to see if we can get a couple more. ~24 hours?

  22. #97
    Foropoli Extraordinaire LegendaryQ's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Note I won't be here for at least some of Monday.
    I don't even know anymore. Used to contain links to my old forum games, but... yeah.

  23. #98
    Daunting's Avatar
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Very sorry, but I'm going to need to withdraw from this game.

  24. #99

    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    Waiting seems to be counter productive :P

    Also, I know cell phones weren't supported on Moscone before(?), but maybe something has changed? Does Moscone support android phones in any shape or form?

  25. #100
    Award: Suspicious Miller
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    Re: ~/* Witchhunt Test Game 3 *\~ Moscone Signups and Rule Updates!

    I like some of the rules changes. Anyway, all signed up now.

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