There's a city out there that's gone by many names. It's burned to the ground by forgotten creatures, left desolate by civil wars, and completely leveled by apocalyptic battles between deities. Yet years pass, and it rises in the same place without fail.
Time passes further, and smart individuals arrive to capitalize on resources and enterprise in hopes of earning money. Demagogues rise out of the population whenever a leader is needed or a message must be delivered. Tyrants, terrorists, and criminals see it as a hub for whatever their motives may be—self-interest, power, or senseless destruction. Whenever danger presents itself, a hero emerges just in time.
Human activity is high during all hours of the day; the population is dense and always on the rise, as men, women, and children alike eventually learn to accept the area's dangers and intrinsic chaos as part of their daily lives. They occupy the sidewalks tracing endless streets lined by buildings of anachronistic architecture, homes to house them, libraries packed with infinite knowledge, restaurants that serve any kind of food, and skyscrapers where business beats on and tickers scroll.
Upon your arrival you're not entirely sure what avenue you plan to pursue. You feel as though you'll have plenty of time to figure that out, though. It seems like people are always arriving and never departing, and for good reason; everything you could ever ask for is somewhere, on some street.
Provided you can afford it, anyway.
Already, you get the feeling that The City is one hell of a town.
WHAT'S GOING ON?
I laid a brief post down in the Planning sticky but really I figure, really, that there's nothing to it but to do it. Let's let this be the sign-up thread: should we fail, we fail!
"One Hell of a Town" is a storykind RP that I'm hoping will find the middle ground between “plot-driven” and “anything goes if it's written well”. Character development, and some over-the-top dueling are the projected cornerstones, and story arcs will emerge out of the chaos. We'll be defining locations within the city as the story necessitates them—call it world building, if you will. The City will “develop”; feel free to involve your character in any of its aspects, or create some kind of event or mission for others to partake in. Provided the characters are acceptable, I don't think I'll be imposing a hard player limit at the moment: depending on how many sign up I'd like to see how well things can go with multiple stories potentially occurring.
You'll be roleplaying with others, of course, but collaboration outside posting is optional—if you're planning to use someone else's character for something, make sure you're working with them or have permission to. Feel free to use or create any available/necessary NPCs—the setting's a relatively populated city that tends to have problems with gangs, domestic terrorists, errant giant monsters, what have you. Other than that, the traditional rules of thumb apply:
*Don't "power play". (Suggesting that your character's actions happen successfully without contest, avoiding attacks against all odds, etc)
*Try to stay reasonably active if you're involved in something.
*Avoid abstracting from standard English grammar.
*Have fun, and make it interesting! Don't be afraid to get creative, but be aware of what's going on; "spotlighting" can feasibly become a problem in something this open-ended.
IRC?
#hellcity on Esper. Thanks to Wojjan I guess. No one is ever going to use this.
Signup Sheet
*Character Name: Should be self-explanatory. Any identifier or nickname also applies.
*Appearance/Description: What does your character look like? Feel free to get as creative as you'd like, so someone could glean a picture of your character in their head. If you're going to use an actual picture, at least a couple lines of text to go along with it would be nice. No arbitrary limitations on what your character can be race-wise, as long as you can adequately explain it.
*Abilities/Items/Weapons: Pretty much everything you can imagine applies here—anything your character uses for utility, powers they have, or vehicles they use to travel through The City. Try not to get too god-level here; you'll be able to gain access to more of your character's “powers” through missions and character development that might occur. Make sure you're somewhat descriptive. Banned powers: Teleportation (in battle), instantaneous self-healing, intangibility, and control of more than two elements.
*Credits: The completely arbitrary currency used in The City. Each one has an ostensibly undefined value, and is just as worthless/invaluable as the next. Depending on your character's assumed wealth you can start with up to 10,000 of these and earn more through events in-character.
*Text Color: Also self-explanatory. I'd like to have a nice amount of players—there's no set maximum so don't worry about being too close to someone else once more players show up, provided you can be recognized. Do worry about being nice to the eyes of your potential fellow players.
*Biography/History: Who is your character, or what have they accomplished in life? Tell us a bit about them. If they're not human, what are their origins?
Sylvetic: Elise Denninger (#339966) - Profile in below spoiler
Here's an example character that's also my character for a while maybe.
*Character Name: Elise Denninger
*Appearance/Description: Appearing roughly nineteen or twenty years old, Elise stands at just-below average height for her age; she is relatively thin-framed, and her black hair is usually tied back in a frayed, lifting ponytail. Her face is softly shaped, and her eyes are of a true grey; her skin is somewhat tanned, but appears discolored in places. She tends to wear a pair of rimless eyeglasses due to slight farsightedness; though this is a staple of her appearance, she is, unlike many fictional characters, capable of changing clothes. Elise trends toward casual clothing, preferring jeans, light jackets, and tennis shoes over anything else.
*Abilities/Items/Weapons:
*Absorption: Elise possesses the ability to absorb energy and characteristics from objects, parts of the environment, and other entities. This affects her physical traits, as well as her appearance and the composition of her body, often drastically—using this ability grows more physically taxing the more extreme the change. Still, Elise's “forms” are humanoid, and never too far removed from her original appearance, though she has discovered that she can even persist when her structure is ostensibly completely inorganic.
*Resilience: Though not necessarily an exceptional ability, Elise tends to recover from minor wounds and physical pain relatively quickly, be it a function of her powers or simply a natural quality. Her physical strength is generally somewhat lacking, and though she is reasonably agile she is unskilled in combat due to lack of experience.
*Descartes: A sentient weapon that is apparently attuned to Elise's abilities; she was drawn to it upon entering one of the City's many curio shops. Her absorbed energy is focused through it, allowing it to drastically alter its own mass and makeup to form a suitable weapon for her current transformation if one is necessary. Though it can take the shape of simple ranged weapons, it prefers long knives and thin, rapier-like swords. Its default form is a flimsy dress sword, but it is capable of disguising itself when not energized; though its size and mass are variable, it can not take the form of anything that is not a weapon.
*Credits: 800
*Text Color: #339966 I think.
*Biography/History: The development of Elise's uncanny abilities at an early age helped the awkward, wandering child individuate. Fascination with the natural world—and the outside world in general—governed her life since her inadvertently absorbing energy from a simple plant turned her hair a wild green, and allowed her to glide along the breeze like a clipped blade of grass and produce brilliant ripples and waves of solar energy from nothing. As she grew older and progressed through school, she devoted her time to increasingly large projects regarding environmental activism, in her hometown as well as in neighboring cities; that is, when she wasn't honing her abilities.
Though she showed great potential as a college student, and had a bright future in energy management and environmental health, Elise would drop out after only a year. Tired of life in her area, she would take to the skies once more to explore the world, one massive playground with unlimited energy at her fingertips. Eventually, she happened upon The City, and was urged to stay by its diverse environment. Here, she tends to the tree called Yggdrasil and the rest of the park, and urges whatever force is in political control to devote more space to such wonders.
Defined Locations Within/Information Regarding The City: Pretty much any constructed aspect in the RP will be cataloged here—here's some predefined locations and aspects, and it's up to any player creative enough to expand the list to do so through their own actions.
The Amazon Ladies' General Store: A store affectionately named to indicate that it stocks clothing for people of all tastes and sizes—in addition to books, sundries, food, and magical weaponry. Pretty much anything you'd need on a day-to-day, right? There's a coffee house inside that's a popular social hub; the ALGS seems like it's always hiring.
The Arena: A large stadium, the Arena is one of the older buildings in the City. It's been renovated many times, and now bears massive corporate logos on the outside. The Arena seats fifteen thousand, and is used throughout the year for all kinds of sporting events, blood sports often included. Gambling is common, in the case of such events; duels between various super-powered individuals often take place here, and healing services are often provided to competitors in money matches.
Outsiders: One of The City's most common nuisances. It's unknown what event caused their creation, but they've appeared seemingly incessantly since. Outsiders are anomalies that seem to appear at random; they tend to take the form of creatures, but are easily distinguishable by their black, foggy appearance, lack of intelligence, and glinting red eyes. They delight in destruction, but are often easily dealt with; due to the above-average hardiness of an average group of citizens in the City, they rarely venture into public, and seldom organize into groups due to their own nature. More powerful Outsiders tend to take larger, more powerful forms.
The Park: A popular place of visitation for families and resident-tourists alike. Situated close to the nexus of the city, this is one of the few places from which one can glean a breath of fresh air. A path for walking and jogging rounds its perimeter, curving at each corner; wooden benches are available for rest, and there's a small pond as well as plenty of trees—including a single massive one at the center of the park, often referred to as “Yggdrasil” by the City's inhabitants.
Last edited by Sylvetic; 03-07-2012 at 06:49 PM.
Not that there's anything wrong with that, of course.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Character Name: Oscar Rodrigo, or Ashur, God of War Appearance/Description:
A fairly nondescript man, he has the long, unkempt white hair of someone who has not shaved or brushed their hair in years. A long scar runs down his right eye, rendering him blind in that eye. He wears a trenchcoat and his left arm is always bandaged up to the elbow. Abilities/Items/Weapons: He is a GOD. Or at least, he believes he is. A parasite living in his arm gives him a variety of powers, none of which he is in control of. When it feels he is in significant danger, it will take control of his body (resulting in a similar state to his nighttime form) and transform it into a biological monstrosity, sprouting thorned tentacles from his body, the majority being centered in his right arm. His senses will be heightened past human capability and his reflexes will be extended. He has no memory of what happens during these phases and he simply wakes up later next to the dead body of whoever or whatever was troubling him. Credits: Ha! Who needs money when you're a god. Text Color: 990000. Biography/History: Oscar Rodrigo was a normal person. He had a day job, he got into the occasional fight, but he always came out alive. He lost his eye once, but that was it. Then one day, something happened to him. He doesn't know this, but a parasite laid its larvae into his right arm. It's quite an interesting parasite -- it has powers, great powers, which it uses to keep its host alive. And at night, it takes control of his body and goes hunting. It gets him food, water, anything he needs, while he's asleep (it doesn't take care of his hygiene though). He wakes up, with no memory of the night, and he isn't hungry. He isn't thirsty. He hasn't aged since that fateful day. He quit his job. He didn't need it anymore. After a while, he began to believe that he was a fallen god, cast from the heavens to pay for some unknown crime. He began to call himself Ashur after the Sumerian God of War. His hand is red and bloody from the parasite, but he's had the bandage on for so long he has forgotten this. He believes the bandages are simply part of his godly persona. See, he won't ever starve. He won't ever go thirsty. And he will never die. Or so he thinks. Because one day the parasite will mature. It will no longer have need of him. It'll grow and grow until it's eaten his entire body. And he won't know until it reaches his brain, at which point he'll realize the awful truth behind his godly powers. He'll die in a moment of epiphany.
Something godawful happened and my writing became incredibly disorganised. I can't seem to fix it no matter how hard I try but I have to post
Also let me see if I can get in a better picture sometime
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
*Character Name: Silas, or Project 12 *Appearance/Description:
Underneath the hooded sweatshirt his undisguised form is relatively frail looking, and his actual eye color is a rusty orange. *Abilities/Items/Weapons: A lot is included in the picture (its from some time ago, so ignore how shitty most of it sounds), but basically he can absorb the matter of living things and re-purpose it within his body. No complex machinery though, just your basic types of weaponry or armor. Projectiles are limited to hurling pointy things or blunt things at people, and he is completely without whatever matter he launched unless he physically goes over and picks it up again. His disguises are complete right down to the others personality, as he gets their memories along with their body. (Its because he essentially ate their brain.) What you see on the right of the picture is him going into an enraged state, where his overall power goes up but his control over his abilities becomes spastic and unreliable. He loses the ability to absorb new material or take on disguises while in this state. *Credits: 7,000. He's done quite a bit of stealing in his time, helps to never be the same person as the one who just robbed you. *Text Color: A nice palatable blue, perfect to add more color to. #000033 *Biography/History: Silas was born looking as he always has. He was Project 12, twelfth and certainly not the last in a line of experiments by a crazed scientist looking for the age old ultimate life form. Unlike traditional experiments, Silas wanted nothing more than to fulfill his masters dream. Unfortunately for him, he just wasn't powerful enough to be considered the ultimate life form. That is, until he discovered how to consume others. Cast out by the scientist who couldn't bring himself to just destroy one of his creations, Silas is on the hunt for as much power as he can garner, one feast at a time.
Last edited by Travosh; 03-03-2012 at 10:05 AM.
If you don't have anything nice to say, come sit next to me so we can make fun of people together!
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
@The_Codfish: I probably will end up doing so by the time signups are over. I had in mind that they'd just be a little something extra, fully aware that they'd pretty much dissolve after a while; I figured around the time I went to bed that I should just go ahead and not have them in the first place.
@Travosh: I am okay with this. Added to players list.
@Flummox: Improbability is cool and all, but perhaps you could elaborate at least a bit on Oscar's potential and capabilities? You've got some time because I'm not sure how many people to expect and I'll probably leave signups open after things get started, so if you're just feeling rushed, don't.
Not that there's anything wrong with that, of course.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Nice, thanks! Should probably warn you the picture was not drawn BY me, it was just drawn FOR me by a more artistically inclined friend I have. Don't want anybody thinking I'm some sort of artist they can ask. (though I would if I could. XD)
If you don't have anything nice to say, come sit next to me so we can make fun of people together!
Lodged in a stone waiting for the true king of Ingland
Posts
2,689
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Character Name: Misplacia, God of losing your keys Appearance/Description: Misplacia is a balding old man. He has a thick bushy beard; it is streaked with some hairs which are not hair at all but copper wires. They twist together and form, at the point of his beard, the shape of a key made from old copper. He wears a worn janitor’s uniform; the dark blue colour is slightly faded from its age. When he walks a bunch of keys jangle at his waist.
Misplacia has delusions of grandeur. Despite the narrowness of his sphere of influence he would have you believe he is all powerful, able to bring society crashing down around him if he so wished, and he will expect to be treated as though this is a thing he could reasonably be expected to do. He is scornful of mortals, preferring to hang around with other gods, but if they treat him respectfully (no actually the correct term is probably worshipfully) then he is unlikely to protest too much. Abilities/Items/Weapons: Misplacia has the ability to make people lose their keys, or to find lost keys. Credits: Misplacia does not carry cash. The mere thought. Text Color: #364B89 Biography/History: Misplacia is an old god from an ancient civilisation, a long time ago and a long way away. If you were to believe a word he had to say on the subject then you would believe that he singlehandedly overthrew Arkhæus (the ruler of their pantheon), went drinking with Solaris and Lunarian (gods of the sun and the moon) and drunk them both under the table, killed the most fearsome of all the gods; Horgod (the god with no name), could outfight Armohk (their god of war), was cleverer than Spillebeen (the trickster god) and got more action than Kattekwaad (their god of love and lust). But for all his bragging, he does not really talk about what caused him to leave that pantheon forever and begin his travel across worlds. Eventually he arrived at the city.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Character Name: Barbam Gladio Appearance/Description: Barbam Gladio stands tall, a giant among men. His well-groomed hair and his magnificent beard are bright red in hue, and he wears an ornate suit of armor, polished to a shine. He is never seen without his sword, the mighty Zesto blade, which is also well-polished, for it is his most prized possession. Aside from his magnificent face, of course!
Barbam Gladio is the greatest swordsman of his homeland, and he will never let you forget it. He constantly seeks to challenge himself in battle against fearsome foes, for he is the mighty Barbam Gladio! This is another fact that he constantly reminds all passerby. He also takes great pride in how handsome he is and how magnificent his armor and sword are.
Barbam will challenge anyone to a fight if he deems them worthy. This generally means "anyone who looks remotely competent". If his opponent turns down his challenge, he will mock them relentlessly for their cowardice. After all, what true warrior would refuse the opportunity to challenge Barbam Gladio, the greatest of swordsmen?
And do not dare to suggest that any beard is finer than his. Barbam Gladio's beard is the greatest anyone has ever seen, a matter of great pride for him. Abilities/Items/Weapons: Barbam Gladio is a skilled swordsman, and has great strength, for he needs it to lift the massive Zesto blade. He is also excellent at maintaining his appearance and the shine on his armor and blade. None have ever seen him trim his beard and lived to tell the tale. Credits: Barbam Gladio needs no credits. His very name is currency! Text Color: #FF0000 Biography/History: It was clear even from birth that Barbam Gladio was destined for greatness, as he emerged from his mother's womb with a full beard. As a child, he was fascinated by swordplay, and at the age of five, when his parents finally relented to his demands and gave him a wooden sword, he proceeded to slay six dragons that very afternoon. He was knighted shortly after.
After six relatively uneventful years of singlehandedly slaying dragons, demons, witches, ogres, and invading armies, Barbam grew bored of his simple life, and set out on a journey to find the legendary Nameless Sword. Four days later, he returned with it and declared that the sword's name was now Zesto, then announced that he was going to prove his strength and skill to the world. No, to all worlds.
He has been wandering for fifteen years now, growing more skilled by the day, constantly searching for opponents who will test his abilities to their limit.
Brief summary: He is Barbam Gladio, the greatest swordsman in the world! His beard is pretty impressive, too.
Last edited by Dragon Fogel; 03-07-2012 at 08:35 PM.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Considering who we have so far, I'll go for being the Badass Normal. Well, close to Normal, at least. Also injecting a bit of a MINOR SOCIOPATH into this thing. (Also, you worried at all that the characters may just be "too" different? As in, they can't keep a proper mood? Since I'd be fine with changing mine if it's too "different".)
Also, am I right in thinking that, when you say people live in anachronistic homes, they're basically living in 'modern' homes like ours, but are pretty much considered 'ruins' of some old civilization for them? I'm assuming this is post-apocalyptic, so I kinda made my character based on that concept.
Also, also, if I get in, I think I should mention that I live +8:00 GMT, so timezone may be an issue if this RP is particularly fast-paced.
*Character Name: Simeon "The Dog" *Appearance/Description: He's got a dark, weathered skin tone and a thick, but muscled body. Lots of little scars all over his body. Despite this, Simeon keeps himself immaculately clean and tidy at all times. His hair is cut evenly at all sides, giving him a symmetrical look if it weren't for the small marks of wounds on his face. He always seems to be wearing some sort of business attire, even when he's at casual. *Abilities/Items/Weapons:
-Simeon is a unique kind of Empath. He can feel emotions, but only by witnessing (or, more often than not, causing) physical harm; to people, to animals, and basically any sentient being capable of experiencing the sensation of pain. As he takes in the feelings of others, he absorbs certain traits of theirs. Superficial wounds, like scrapes and small cuts, let Simeon tap into his target's feelings. Deeper wounds give him recent sensory memories from the last few minutes; basically as if he had been with his target to experience them as well. Fatal wounds, however, permanently gives Simeon the dominant mental trait of his target. The sensation this gives is quite addictive to Simeon, but it requires him to witness the death of more and more complex beings just for him to maintain the same state of levity. Traits are cumulative (they add up), and Simeon's most dominant traits and targets are listed as follows.
>Savagery, Tenacity - Taken from wild animals. Usually the kind that fight back when you kill them. Simeon acquired a vicious streak from them and a will to live that could perhaps surpass any other living being. If sheer force of will could account for anything, Simeon would survive taking a bath in hot, molten led. But since he only possesses a human body, he'd just have to settle for gnawing off one of his limbs with his teeth. Simeon can easily channel all this into bestial energy during a fight and display a surprising amount of strength this way.
>
>Mercantile, Inventive - Moving up from animals; Simeon has witnessed the deaths of a fair number of aspiring artists, scientists, and businessmen. Some of them through his own hand, but mostly by the edge of a knife or the sharp, piercing end of a bullet. Simeon has made his living on their skills and talents, able to negotiate hard for prices and bargains by making himself seem friendly and approachable. If he's really tight on cash, he can even come up with a small piece of artwork to sell on the fly to some art lover. He's also put that particular talent to use in building up his own arsenal of trade tools.
-Simeon keeps all of his belongings in a black, nondescript trolley; a bit old, but reliable and durable. A change of clothes, footwear, tools for hygiene; he basically lives on the move. In addition to these innocent possessions, Simeon also keeps his "work" tools locked in a wooden box kept inside the trolley. They're mostly things he picked up on the go or while he was at "work"; useful doodads or items he keeps for "sentiment". He's also got a few self-made tools locked away as well.
>Knives, Shanks, and a Machete - Simeon keeps a wide range of bladed objects, all collected throughout his long "career". When he still had a "preference" for the kind of methods he liked to use in his "jobs", these were his favorite instruments.
>Handgun, Ammunition - Simeon isn't much of a marksman, but he's used this gun long enough to be a reliable shot with it. He's personally modified his handgun to take in any kind of clip, and he's got a nice, steady collection of bullets stored away. Nothing particularly special or flashy.
>Glass Slivers, Poisons - The glass slivers and poisons are personally made; most poisons are slow to kill, but all of them can act as tranquilizers. He's even got non-lethal poisons just in case. The poisons are kept in the slivers and are administered by using them to puncture skin. Despite being made of glass, they're durable and don't break easily.
*Credits: 8,500 = Simeon can easily earn his keep in an honest job, but due to choosing never to settle down, he only keeps enough to sustain himself and to use for emergencies. *Text Color: #8B4513 *Biography/History: Simeon was attacked by a dog once. A pet he had taken in from the wild. When he was young, he lived in a wasteland of sorts. It was hard to plant food, so his tribe (Basically made up of his own family members; a father, a mother, and his siblings. There were a few others unrelated to him, orphans and children abandoned by other groups in the wasteland.) had to rely on hunting to eat. Simeon was too young to hunt, so he was in charge of taking care of the dog who acted as a hunting companion for his elders. Until it got sick with disease and attacked Simeon. He got scratched up and the dog was put down. Simeon was never attached to the dog. But seeing the his die did something to him. It gave him a surge of pleasure he had never felt before. And it made him a bit crazy like his dog.
Even with the lost of their family's hunting dog, Simeon's tribe managed to stay strong. This was due in no small part to Simeon who was superstitiously blamed for the dog's sickness and was made to start his work as a hunter earlier than any of his other siblings. He was excellent at the chase, and each kill he made just seemed to improve his own skills as well as his desire for the hunt. For his accomplishments, he was given the title of "Dog" to signify his status as replacement.
When he grew bored with hunting animals, he ran away from his own home to search for a better prey. He found the cities; the coalitions of people and civilizations. He witnessed violence there, harm being done by men against other men due to anger, greed, for sport, and just for the sake of it. So Simeon learned to be violent, to hunt down his fellow men, and he became the "hunting dog" of the city.
Excuse the Bio; I usually have trouble trying to describe the sequence of events when I write down a character's history.
Last edited by The_Codfish; 03-03-2012 at 01:00 PM.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
@The_Codfish: To some extent, but it's mainly me trying to characterize the diversity of the setting; modern architecture stands among artifacts of the past, artistic or otherwise, so it's sort of a post-apocalyptic metropolis if that's not an oxymoron. As far as characters, I'm not terribly worried about people being "too different" as of now, provided everyone finds some way to enjoy what they're playing. For example, I worry about Ixcalibur, not because his character fails to meet some particular threshold, but because I'm not sure how much fun he'll be able to have with his suggested character depending on how the RP pans out. Love the character, by the way--reminds me of Cu Chulainn. Was that a particular inspiration?
@Ixcalibur: ^That said, if this is what you're in the market to play then I suppose it's alright--so let me know. Though I don't want characters with delusions of grandeur to become a theme.
You have made Misplacia more powerful than either of us can possibly imagine.
@Dragon Fogel: Honored to have you. Also loving the character--clearly the manliest we've got so far. Adding these guys to the list.
Not that there's anything wrong with that, of course.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
I have a feeling Simeon and Silas are going to have fun interactions. The guy who can feel peoples emotions with the guy made up of a million different people.
If you don't have anything nice to say, come sit next to me so we can make fun of people together!
Graham Plays Skyrim, wherein I, having never played an Elder Scrolls game before, tweet everything I think while playing Skyrim for the first time.
Quotes:
"Three rights may make a left, but there's still something wrong with your pathfinding algorithm."
"This is my rifle. There are many like it, but this one is mine." -William H. Rupertus
<Ixcaliber> agen tell us your idea
<Sanzh> so that I don't have to talk about my shitty ideas
<PickYerPoison> sanzh your ideas are crap
<PickYerPoison> or well
<PickYerPoison> THAT one was
<PickYerPoison> your other ideas are golden eggs
<PickYerPoison> you keep expecting shit but nope out came an egg
<Ixcaliber> sanzh your ideas are all magical
<PickYerPoison> sanzh your ideas are all magical girls
<PickYerPoison> oh no what have I done
<Sanzh> a magical girl is fine too
<Sadgi> I just finished dinner why are we talking about magical girl poop eggs
<Sanzh> it's pyps fetish
<Ixcaliber> that is just life in #grandbattle
<Jacquerel> I'm scared that I'll never grow up, I was waiting for it to happen for years but I still laugh at the word butt
<Schazer> mmm, sex
<Schazer> goddamnit fuck
<Schazer> I mean to say
<PickYerPoison> snrk
<Schazer> mmm, sexuality doesn't have to be "confirmed" by actually bumping uglies SHUT YOUR TRAP PYP D:<
* @Pinary complicated handshake
* terrorPhysicist overly complex replyshake
<@DragonFogel> ...which one of you grabbed my foot?
<Schazer> Jizz wizard
<Pharmacy> yes
<Pharmacy> get off
<Sozenidro> Most hot chicks are terrible people though, regardless of intelligence
...
<SonidZero> Oh but those guys specifically banged the hot dumb chicks, there's plenty of hot chicks that aren't dumb
<Ix|gonetimes> oh cool this daredevil guy has the ability to sense attractive women as well
* Agent|Blue (~AgentBlue@119.237.179.162) has joined #grandbattle
* Agent|Blue (~AgentBlue@119.237.179.162) Quit (Read error: Connection reset by peer)
<@Pinary> Thank you, Agent, for that exciting report. Now, over to Malky with the weather. Malky?
<MalkyTop> THE WEATHER IS NICE
<@Pinary> Thanks, Malky. Now, we'll be back after these messages.
* Pharmacy (Mibbit@dhcp-206-61.cruznet.ucsc.edu) has joined #grandbattle
* Pharmacy (Mibbit@dhcp-206-61.cruznet.ucsc.edu) has left #grandbattle
<Pinary> Thanks for that report, Pharmacy. Now, over to Malky with the weather. Malky?
<MalkyTop> IT SUCKS
<Pinary> Thanks, Malky.
* Schafk (~Schazer@182.54.162.178) has joined #grandbattle
* Schafk (~Schazer@182.54.162.178) Quit (Client Quit)
<Pinary> Thanks, Schazer. Now, over to Malky with sports. Malky?
<MalkyTop> SHUT UP
<Pinary> Thanks, Malky.
<engineclock> tentacles for everyone!
[18:26] <@IdleRPG> Lunamon [100/424] has come upon Girnham [152/422] and been defeated in combat! 0 days, 00:38:59 is added to Lunamon's clock.
[18:26] <@IdleRPG> Lunamon reaches next level in 0 days, 09:56:02.
[18:26] <@IdleRPG> Lunamon [203/424] has come upon Girnham [259/422] and been defeated in combat! 0 days, 00:41:42 is added to Lunamon's clock.
[18:26] <@IdleRPG> Lunamon reaches next level in 0 days, 10:37:38.
[18:27] <+notLunamon> Girnham, go awaay
<Whimbrel> I just suck and continue to suck :D
<PickYerPoison> Awww yeah, Whimbrel
<PickYerPoison> That's what I like
<Schazer> IT'S JUST HARD
<@Schazer> Mew could learn
<@Schazer> harden, string shot, then discharge
<Godbot> well it could
<Godbot> OR it could learn transform and rollout
<Lymia> PickYerPoison, I thought you were gay.
<PickYerPoison> What ;-;
<PickYerPoison> Schazer are you turned on by this discussion
<PickYerPoison> Is our discussion of vore titillating
<Schazer> no D:<
<Schazer> I like ropes not rumination
<Piester> you are off no use to me any more
<PickYerPoison> Except maybe as a spellchecker. You misspelled "of"
<@Sabata> Ah, I think my nose is almost out of blood.
<Kasran> 0.o
<@Sabata> Whee
<MalkyTop> What?
<afkclock> what D<
<MrGuy> What?
<Ixcaliber> what?
<@Pinary> Dew ewe fined homonyms hard two reed?
<paintingclock> WHAT
<paintingclock> WHAT
<paintingclock> /WHAT/
<paintingclock> WHAT THE /FUCK/
<paintingclock> IS /THIS/
<paintingclock> WHAT THE FUCK IS THIS
<paintingclock> AKUMU
<paintingclock> WHAT HAVE THEY DONE
<paintingclock> WHAT DID THOSE MOTHERFUCKERS DO
<paintingclock> AKUMU
<paintingclock> AKUMUUUUUUUU
<paintingclock> ANSWER MEEEEEEE
<paintingclock> THOSE
<paintingclock> CCCCCCCCCCUNTS
<paintingclock> this was /my/ idea
<paintingclock> THIS WAS MY IDEA AAAGGGHHHHHH
<paintingclock> AND THEY DID IT MOTHERFUCKING /BETTER/
<paintingclock> THOSE SONS OF WHORES
<paintingclock> I am perfectly justified in being a drama queen right now
<paintingclock> that was mine
<paintingclock> NO
<paintingclock> THAT WAS MY IDEA
<paintingclock> MINE
<paintingclock> miiiiiiiine
<paintingclock> COMMUNISTS
<paintingclock> son of a fucking whore
<deadclock> I'm as close to the coast as you can get without drowning
<PickYerPoison> Why, engie
<PickYerPoison> Are you wet right now
<PickYerPoison> ..............
<PickYerPoison> Are your /feet/ wet right now
<deadclock> pyps, dearest, that's personal
<PickYerPoison> Son of a /bitch/ that sounded better in my head
<deadclock> anomsslla
<deadclock> anomalllllyyy
<deadclock> anomla
<deadclock> anos
<deadclock> anomf
<deadclock> skonf
<deadclock> anoma
<deadclock> anif
<deadclock> anomaly
<deadclock> anomallllyyyyyy
<Anomaly> do you want the rest of my post to be "FLUH BLUH BUH BUH GUUUUUH RIKO DIED BY A PIRATE A HURR HURR"
<@cyber95> GOD DAMN GIANT ASS MONSTER
* drawclock is now known as boobclock
* Agentypin is now known as Agenboobs
* elpie is now known as LordBoobs
* PickYerPoison is now known as PickYerBoobs
* Protoman is now known as Protoboob
* Eversist is now known as Everboobs
* Everboobs is now known as Boobersist
<NotTheAuthor> Hey {i[s
<NotTheAuthor> Oh god how did I
<NotTheAuthor> *Pips
<clock> ekelhaft
<Ix|VDing> ekelhaft
<PickYerPoison> He has no friends
<Ix|VDing> he has no friends
Originally Posted by Godbot
Does pistol-whipping someone with a grenade launcher count as a ranged ability?
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Character Name: Shannon
Appearance/Description:
Dressed to travel! Of course, she is covered from head to toe with an incredibly long scarf ™, a luggage on a carrier, comfy gloves, and of course, that incredibly nice-looking hat (she’s awfully possessive for that hat for vanity reasons). It’s honestly hard to tell if she is female or not thanks to her clothes. However, her thicket of wearable goods belies her true nature: that of an outsider. Take off all that clothes- she looks…pretty terrifying.
It’s not the permanent-insanity terrifying, dark-secrets terrifying, or any other Lovecraft derivative terrifying. It’s just simply terrifying – the type of terrifying that would make weak men run around in circles waving their arms, stalwart men feel uneasy in their knees, and normal people call SWAT or the local police.
Despite the fact she is pretty much an ohgodwhat terrorbeast. Shannon’s behavior is uncharacteristically, well, non-terrorbeast-like. She likes to be around with people, poking her head into things, and basically having some safe fun in general. Most of all, she enjoys conversations. She loves conversations. She is the type of person who would invite a stranger over and pay for both of their beers, although she has been frequently described as “eccentric” from her conversation partners.
Abilities/Items/Weapons:
Shannon’s her name, entropy’s her game. Anyone who attacks her would get an unpleasant surprise, their attacks would backfire. Basically, Shannon’s power is reversing a person’s actions like one quickly turns a bag inside-out. Magicians would find their spells blowing up on their faces. Soldiers would find they accidentally shot themselves on the foot. Obviously, very unpleasant.
There are several caveats: it can only work on one person, she has to actively focus on that said person, and it can only reverse; it cannot strengthen said attacks, or spontaneously create new attacks (energy must be conversed after all).
Otherwise, Shannon is astoundingly average in everything else (although she is witty and bright but not enough to turn heads). Her singular luggage can carry tons of things and ideally make a great bludgeon, but Shannon is not so sure if she could actually weaponize her carry-on.
Credits: 5000 goodly arbitrary currency for buying souvenir kitsch and staying at hotels.
Text color: #80796e
Biography/History:
Shannon comes from a place where normal physics conventions do not really apply. In her incomprehensible world, she was works in an advertising company (or an equivalent to) and had a comfortable apartment (kind of) to hole up in. Advertising was interesting, but excitement could only go so long. Thus, Shannon was awfully bored with her mundane (well, mundane to her) lifestyle. So one day, she decided to scrape together some money and go out to travel in this endless world.
One day, she saw this town and figured that it was pretty interesting for her tourist-prying eyes and decided to hang out here for a while. Should be pretty interesting no?
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
Here we go~
Character Name: Big Lin
Appearance/Description: Big Lin is a stern-looking woman whose diminutive stature belies her fierce management acumen; her narrow, steel-colored eyes crackle with intelligence and, even more dangerously, ambition. At 4'4" she is of sturdy build, her movements sure and graceful, and her flesh unsettlingly pale and flawless. Lin's hair is arranged in an impossibly complex, tightly-braided bun, somewhat resembling a crown of polished black onyx. She always wears custom-fitted business suits of the highest quality, accented by jewelery featuring her favorite gemstone: jade.
Abilities/Items/Weapons: Lin's only supernatural ability is one inherited from her parents, a trait which has always marked the genetic heirs of her family's dynastic empire: the ability to turn any organic matter she touches into pure, solid jade using blood magic (specifically, she can transmute carbon-based, living material into jade at a cost of 1 pint of blood per .25 square meter of matter transmuted. She must be in direct contact with the target; the speed at which she can transmute scales based upon the surface area of her own flesh touching the target [so the jade spreads much more rapidly if she grabs a person's arm with both hands than if she pokes them in the shoulder with one finger, and the spreading ceases if she loses contact]. Due to her small stature, Lin can only afford to lose about 2 liters of blood before experiencing a class III hemorrhage and risking going into shock; beyond 3 liters, she falls unconscious. Her supernatural heart replenishes blood at a rate of ~1 liter per hour, so she does not require transfusions) Because she was born with this talent Lin was bred from childhood to succeed her father as CEO of Amalgamated Acquisitions Inc., a dominant real-estate company in THE CITY. Her true power lies in her carefully cultivated network of contacts; she knows people in both the very highest and very lowest places, making her most formidable weapon her cell phone. In public, Lin always rolls deep-- the cost of a generic thug in the thug-dominated economy of THE CITY is at an all-time low, so she has no shortage of entry-level flesh puppets eager to advance their careers.
Credits: 10,000. No respectable real-estate mogul would leave home without at least that much. Her other assets are numerous and vast, though at this particular time Lin is experiencing a rare shortage of liquid capital.
Text Color:Green #008000
Biography/History: Lin's ancestors all possess the ability to change organic matter, such as flesh, into stone; some members of the bloodline are uniquely capable of producing jade, and these individuals are always given preferential treatment within the strictly hierarchical family structure. It is for this reason that Lin's father invested considerable time and resources to mold her into the ruthless, opportunistic, brilliant woman she is today. He recently passed away, leaving Lin to take his place as CEO of Amalgamated Acquisitions Inc., a company which controls significant swaths of real-estate in THE CITY. It is also a not-too-well-kept-secret that AAI bankrolls a sprawling criminal empire which specializes in smuggling black market products-- real extra-dimensional, hard-to-find stuff, like super-human steroids and hell-demon weaponry.
Lin's goal, despite her underhanded and often violent business tactics, is to accumulate enough power, influence and property that she can enact sweeping sociopolitical reform, transforming the chaotic city into a perfectly orderly, efficient, and sustainable society... thus breaking the cycle of endless destruction.
Last edited by aggressiveTurtle; 03-04-2012 at 04:08 PM.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
*Character Name: New Gaza *Appearance/Description: Simply put, New Gaza is a planet. At first glance, it appears to be a smooth sphere of marbled red and grey. However, those are just the clouds. Cloudy days happens to be quite common on New Gaza. On the rare occasion the day is sunny, you will be able to see possibly a bustling metropolis, a sprawling yellow forest, or just a plain green sea underneath the clouds. New Gaza is only slightly smaller than Earth, and it is home to a race of aliens named the Jrnrs. These Jrnrs resemble reptilian humanoids, but they have four glowing pink eyes and are generally midnight blue in color. Rare deviations have been seen in the form of light purple, and these purple Jrnrs have been regarded as Jrnrs of a spiritually higher level. *Abilities/Items/Weapons: Being a planet, New Gaza does not have that much powers it can coherently use. One of its most profound unconscious powers is that it has its own gravitational field. Anything that happens to get too close to New Gaza will get sucked into its gravitational field and fall down to to New Gaza's ground. Additionally, it can manipulate the earth on its surface. It can cause all sorts of natural disasters such as volcanoes, earthquakes, and tornadoes. *Credits: New Gaza has a proliferous economy and the total value of its economy adds up to around 37,000,000,000,000,000,000 credits, give or take a few trillion. *Text Color: Maroon *Biography/History: Its emergence as a planet is a rather obvious one: it was created by the compression of large masses of space debris. However, nobody knows when or how it achieved sentience. Perhaps all planets are actually sentient, but only New Gaza has a way of making itself known? In either case, New Gaza does indeed have a form of communication. It is capable of sending thoughts to only the purple Jrnrs.
The Jrnrs are quite superstituous and they have all sorts of rituals. This does not stop them from developing explosively and populating their entire planet. Their rate of population is around 5 times faster than that of humans on Earth, due to them having a lifetime and gestation period five times faster. At this point in time, they have developed a successfully technologically advanced society, despite thier large amounts of rituals that have the tendency to develop into mass hysteria. They have not discovered that they are currently orbiting another larger planet yet, and it is best that they don't. However, news will get out eventually, and New Gaza will be prepared for this day when it comes.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
*Character Name: Todd 'Sween' Perkins
*Appearance/Description: Standing at a fairly average 179 cm (Approximately 5"7). This is of course, not counting the ridiculous mop of dark brown hair he sports, resembling what would happen should you stick a fork in an electric socket. His pale, almost grey-but-not-quite skin is covered in patches of a horrible red rash, which he constantly scratches and picks at. It's most prominent on his shoulders and knees. While the rash and haircut catch people eyes, it's his face that general forces them to avert their eyes. Todd's lips are thin, the skin upon his face stretched thin over his jagged features. But of course, these still aren't his most striking features. While most people will, at worst, get dark bags under their eyes when their tired, Toods are...Different. With a seemingly endless supply of energy, he never sleeps. This leads to what can only be called 'Racoon eyes' ringing his baby blues. The fact his eyes seem to float within dark sockets, and his face closely resembles a skull, it's understandable why people avoid him at night.
He years a faded red t-shirt, the cuffs of which are a now yellowed white. The dark grey jeans, originally clean and crisp, are now stained, with the bottoms of which practically rags. To help hide his eyes, Todd usually addorns a pair of damaged, scratched and burned welding goggles, chosen for the fact they entirely hide his eyes.
*Abilities/Items/Weapons: Using a straight razor has it's pros and cons. The cons of course being it's range, and how fiddly it is to use. The main reason Todd continues to use it is because he's partially 'linked' to it. Should he lose it or leave it somewhere, all he has to do is think it's in his hand and it's there. Since it only works when he's a decent distance from it, it hinders him on the whole 'Ranged' side of things. Another interesting fact revolves around the patchy skin. After months upon moths of scratching at it, the skin in that area has become akin to hard scales. Of course, this is only on his knees and neck, the original points where it arrived. His main mode of transport is his feet, since he prefers to walk or run to where he needs to go. Don't get this confused with parkour, since Todd has no need nore urge to do flips or slide around on his knees all day. At the current time, he carries his iPod touch, loaded with music, His phone and lastly, his wallet and keys.
*Credits: 389 credits.
*Text Color: This dark blue.
*Biography/History: From birth, Todd was a strange boy. Unfortunately, his parents never stuck around to see how strange, leaving him at a hostel home (Government run Orphanage, usually used to house children with abusive parents). He took pleasure in simple things, even more so then the other young children. He enjoyed watching things fall, marvelling at the way they'd curve and twist as they dropped. As he got older, he became entranced with more and more simple motions of life, such as the way scissors would cut, hair would grow, or spiders would weave their web. At the age of 11, he seemingly vanished from the home, coincidentally on the brink of him meeting his new foster parents. Unlike most kids, who'd run for a day before being found, he kept walking. And Walking. And walking. Almost never sleeping. Eventually, after several months of wandering, he came upon The City. Just as he was about to continue on his way, something told him to stop. A voice, a calling, an emotion. On the brink of finding what this 'thing' was, he was found by the local security force. During his travels, people had been calling in his sightings, telling the police and others where he was going. Todd was then promptly returned home, and placed in the care of his new foster parents. While he'd left the city and the voice, They'd not left him.
Several years on and Todd, otherwise known as Sween, has returned to the city. With nothing but the credits in his pocket and the clothes on his back, life has been harsh for the 24 year old man. Yet, he's still hunting, still searching for that voice, the child like wonder that he'd had as a child returned in full force as he scours the slums.
Last edited by ~|CptPorkins|~; 03-04-2012 at 06:22 AM.
Pesterchum: awokenOccidentalis
I'm sometimes online, so shoot me a message or whatever. Or not. That's cool too.
Re: One Hell of a Town [Storykind - Interest Gauge / Sign-Up]
*Character Name:
As "Simply As, and just that."
*Appearance/Description:
She looks like a normal teenage girl, for the most part. Even if her eye's do look a bit like a cat's. She's about 5"5 and normally wearing sort of ratty clothes, mainly a t-shirt and jeans that look well worn. She cares more about comfort then appearance, but she does have some fancy clothes, somewhere. Her hair is normally up, in a messy bun or a ponytail which she rarely brushes. If she let it down, it'd go down to her shoulders. Her hair is a dusty brown, just like her fur in her wolf form. When she turns into a wolf, she looks like a grew wolf with yellow eyes and a sleek pelt. Her eyes are a bit browner as a human and sometimes she wears a collar so people will just think she's a big dog owned by someone, although in the City it's rare for someone to call animal control.
*Abilities/Items/Weapons:
She's a werewolf, so she can transform into a wolf. Being a werewolf, her senses are better then most, even as a human. She's very strong, which can be attributed to the fact that she works out often in addition to being a werewolf, and has a tendency to overhear conversations because of her good ears. She can't do partial transformation, but can transform at will. On full moons she tends to be irritable and is generally in wolf form, even more so then most werewolves.
She normally doesn't carry any weapons and either uses her fists or claws, but she does have a hammer at her home. It's slightly heavier then it should be for a normal human to use, but it works fine for her.
*Credits: 700
*Text Color: EE82EE
*Biography/History:
As belongs to a pack in town. She wasn't always a werewolf, she had been an ordinary girl with an actual name at one point trying to survive in the City. But, one day, she had been attacked by a man and got bitten. The pack had found her, apologized and promised all werewolves weren't like that. That was about seven years ago. As the years went by, she has risen up the ranks and have become a valuable member to the pack. The pack doesn't actually do that much, just help others get used to being a werewolf and hang out at the Park. Werewolves in a pack look out for each other, though. No matter what, no one goes hungry or worries about getting hurt. If they aren't strong, they'll be protected by someone who is.
However, the pack isn't very big and no matter how hard they try, there will always be some casualties.
Last edited by AbsolutlyAngelic; 03-04-2012 at 12:04 PM.