Last edited by cyanAmpersand; 09-26-2012 at 11:49 AM. Reason: Changed the link to a deviantArt one instead of Megaswf. Also removed download links.
That's a really good idea!
It could be a nice to read through the archive. I find it easier to read with the text in smaller chunk.
And you could maybe allow the reader to click instead of pressing space, so you can do everything with one hand.
Pretty good so far for what it is. Could be pretty good. Keep on!
Hmm, any plans on expanding it to be more freeform? For instance you can examine things like the poster in any order, or even not at all. There are probably limits to this in the order you pick up and drop things are important as a setup to some later occurances. To make those interactions freeform would need deviation from the story, yet could be a worthwhile seperate or expansion effort to this project.
This is amazing!I really hope you continue with this,I'm a huge fan of point and click games!
Also, if I were to do it like that, would you be able to, for example, look at the Problem Sleuth poster at any time in the game when it is visible? Or just during the starting bit? I don't play a lot of point-and-clicks to be honest (I probably should, really, seeing as I am making one haha). I mean, I know that this is different to most in that it is much more linear, but I'm not sure if that's a good thing or a bad thing.
If anyone else has any thoughts on this, let me know! Should it be linear, and follow the comic near-perfectly, or should the player be given more freedom with what they do?
I say it should be more linear, If you're just trying to follow the story it would be better if you continued to make it the way you're doing right now.
Anyway there isn't that much part of the comic that can have interactivity like that. You could maybe make the character's introductions interactive if you can (Instead of making the player click on things one after the other to look at them, you could put an arrow over all the possible things to look at and continue the story after they are all done).
But most of the time, you won't have the chance to do that. If you want to follow the comic, it's going to be more like an "adaptation" of the story, than a game.
Also, just a note, things like moving the cake you should do with your own cursor by dragging and dropping it on the bed.
>A thread an a lot of SQUIBYs. Actually, 11 just, but still...
Yeaah, I don't know anything about strings/input text in AS, so that'll have to make do for now. Until I find out how to do it, that is.
This is really good! One suggestion though. Save the images as .PNG files to avoid JPG artifacts, which seem to be clustered around.
(( Yes, actually save the file and import it. ))
holy necrobump batman