Last edited by Quirk; 02-27-2012 at 07:44 PM.
Ah. I've already watched more Sonic '06 LPs than I'd care to admit, but I might watch this one.
Did they go to space?
Stop looking at this.
Stop looking at this.
That's a good one. XD.
I remember that the Sonic could fly upwards endlessly because of a glitch. And the programmers programmed space into the game, which helped create the long load times.
Stop looking at this.
Stop looking at this.
Has anyone perchance played Pathologic? The entire GAME is a difficult moment, but a good one nevertheless. In particular, I found going into houses in the quarantine zones pretty nerve-wracking. Even if you can somehow afford a gun, what are you going to do, shoot the plague?
Okay, lets see for me it'd be:
-The extra bosses in Kingdom Hearts for Aladdin and Peter Pan World. (Seriously, I had the HARDEST time trying to fight that one in the desert. For some reason I thought you had to run away from him.)
-The final boss in Dark Cloud. (For those who've never heard of it, here) The last boss is a Genie who changes elements throughout the entire fight. Unless your entire party is ready, you are NOT going to win. (It also doesn't help that you play as one party member at a time...)
-Although it isn't so bad now, I keep having a hard time with Tate & Liza from the Pokemon games. (Gen.3) I just never seem to be prepared for them...
-The Final Extra Boss in Dissidia: Duodecim 012. Final Chaos. I. Can't. Stop. Dodging.
-Final Fantasy 4. When Golbez meets you in the underground and COMPLETELY WRECKS YOUR SHIT. At least Rydia comes along to help...
I have not been as angry at a game as I am angry at Mother 3 right now in a long time. Probably not since... the last time I tried to play though Mother 3, about a year ago. Complaint about a late-game boss fight in the spoiler.
And fuck you HAL Labs for programming combat so that HP is checked after the message saying a character is performing a special ability but before them actually preforming that action, so that a psychic who is using Lifeup on themselves can collapse between the statement that they're using it and when they actually use it. I have had this happen more then once. It was true in Earthbound, too, and was just as annoying there.
The game is amazing, but there are a handful of incredibly aggravating design choices here and there, and it is immensely frustrating sometimes.
Amazing Solbee avatar courtesy of catastrophicGenesis.
The fucking Wall Boss in Secret of Mana. Seriously. And it's among one of the first few bosses you fight in the game, too.
I must have fought this asshole at least 20 times before I actually killed it.
Right now it is Bit.Trip.Runner - the game's pace is super fast, and if you don't hit a button at the exact second you are supposed to, you start at the beginning of the level. Soooo frustrating after about 4-5 times.
Also, I second Super Meat Boy, although I could never get a hang of the controls.
Can't keep a good clown down
- in Super Dungeon Explore, trying to take down the kobold spawners if you have two or less ranged classes
- in Super Dungeon Explore, not having a rogue. :I
- ^ , not having a ranger.
- ^ , not immediately teleporting your ranger to the nearest spawner.
- ^ , not having a player in every square when it's time for the dragon to spawn.
- ^ , dying when you're the person carrying the resurrection charm
i have a lot of feels about that game and hardly any of them are good
also itt: everyone talks about video games, except me.
also, hero core boss rush
Marble Madness. I cannot beat the stage after the Silly Stage. aaaaa
Also, the TRON arcade game.... the tank levels in the harder stages get so bad that you have to plan out your strategy. Why must their bullets be faster than yours, and your heart even faster as you avoid the diagonals?
Hells yes! Truth.
When I played MW - World at war on Veteran Difficulty it was ragetastic. At least you could respawn at your last save point but it was like inching through levels!
Credit to Shortpacked! for my Avatar, which is Clock King, which I colored green to make into a felt member because clock motif, but then ashdenej realized I did a weak job and gave me a better version without my even having to ask.
Your chumhandle is thricelyContemplated, and you speak with threee repetitions as oppposed to the usual two.
Vindictus is a pretty painful thing to watch in general
Monster hunter MMO's are fun
I was playing this with my friends a long time ago
it still haunts me
I love everyone.
http://cookies-adventure.tumblr.com/ Cookie's Adventure development "blog"!
Currently on hold.
The first level with a wolf in Lugaru.
He's way stronger than you are when you're unarmed, he'll knock your knife out of your hands right away, he's too quick for you to throw the knife at him, and, worst of all, he notices you during a cutscene before the level so you can't sneak up on him.
Still haven't killed that fucking wolf.
...I could be completely wrong though.
You know what drove me up the wall? The final boss in Kingdom Hearts... So many forms...
reallyjoel's mom in hyper princess pitch
is FRIGGIN IMPOSSIBLE
flat out literally impossible
Miracle Matter from Kirby 64: The Crystal Shards made me very angry, so does any boss after Whispy Woods in Kirby's Return to Dream Land in Extra Mode, almost everyone from Pokémon Puzzle League on the Very Hard difficulty, Cheren when you face him AFTER beating the Elite Four in Pokémon Black or Pokémon White, the level involving your katamari on fire from We Love Katamari, almost every simfile in the fourth Community Keyboard Megapack (oh my God, the hands, the hands...), Spectacle Space with either Meta Knight or King Dedede from Kirby: Canvas Curse, the entireity of I Wanna Be The Guy regardless of difficulty, the Sudden Death building from WarioWare: Smooth Moves...darn, this list can go on forever.
Last edited by hunterc; 03-16-2012 at 11:29 AM.
What? Everyone was doing it. [link]
tigrex in monster hunter. by extension of tigrex, nargacuga. >
they are fast, they are strong, they exploit game mechanics and they are a massive pain to kill, no matter what strategy you use
Having to fight Ultimate Rachel as Ragna in BlazBlue. She was the first Ultimate character I fought and I was doing it as a character that I was not familiar with; naturally I got blown up many times before I even figured out how to deal with her improved keepaway.