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Thread: Cheesecake galore - Skullgirls thread

  1. #501
    NOBADY CAN STAP MEH DudewitdaK's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    http://www.twitch.tv/finestko Skullgirls stream going on, it's pretty far in the tournament. Double's Cerebooty assist is so strong.

  2. #502
    ArmsAreLoud's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Ugh, I get sad every time I see somebody play Peacock and not put her on point. Her assists are not that good and like 90% of her options under pressure disappear when she doesn't have an AAA assist to help her out.

  3. #503
    NOBADY CAN STAP MEH DudewitdaK's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    The problem I have is that I have Painwheel and Peacock, both of which are mostly point characters with limited assist options. Which is bad for synergy. But I like playing them, soo...

  4. #504
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    Re: Cheesecake galore - Skullgirls thread

    Painwheel is actually a really good anchor. Her reset options make her really good on her own.

    I suppose you could try the anti-air grab?

  5. #505
    NOBADY CAN STAP MEH DudewitdaK's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Maybe I'll just switch to a 3-team and add Double's R. Mika butt slam. Because why not. I suspect after that tournament that I linked to, we'll see a LOT more Double Cerebooty online. Cerebella doesn't have that move, right?
    Last edited by DudewitdaK; 04-14-2012 at 08:17 PM. Reason: I do not actually stream that tournament.

  6. #506
    ArmsAreLoud's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Yeah, Cerebooty is unique to Double.

  7. #507
    NOBADY CAN STAP MEH DudewitdaK's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    OH GOD SOMEONE ON STREAM JUST DID A HUGE COMBO WITH DOUBLE'S LEVEL 5 AND KO'D A CHARACTER
    (and then lost haha)

  8. #508
    Science Shark Siegmundfried's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by ArmsAreLoud View Post
    Ugh, I get sad every time I see somebody play Peacock and not put her on point. Her assists are not that good and like 90% of her options under pressure disappear when she doesn't have an AAA assist to help her out.
    I really should switch my team composition, given Valentine's a better anchor and Peacock's a better point. But that would make actual sense. :v
    Your chumHandle is sequesteredSage, and you type with as much grammatical finesse as you can muster.


  9. #509
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by Flamerider64 View Post
    Aren't the sprites actually bloody ginormous vector images, as well as there being hundreds of them for each character?
    I'd be pretty difficult to get those all on a sheet. But I'm not sure.
    Actually no. I'm not sure of their dimensions, but each character is made up of at least 1000 raster frames of animations, I think about 1200 up. Each frame is made up of 3 layers;

    1. The base color layer. This is likely aliased. This is how you get multiple palettes.
    2. A monochrome shadow layer. This is anti-aliased and made up of, I think, 3 different shadow tones. A special shader gets added to this layer so it's not just a boring shadow layer with "Multiply" added to it. Gives you far more vibrant, interesting shadows.
    3. The line layer. Also anti-aliased. Pretty self-explanatory I think.

    The layers are stacked and that's how you get the beautiful, smooth, anti-aliased art that has multiple palettes/color swaps. If it was all a single layered image, this would be impossible without essentially having a new character for each color, which would completely blow out the size of the game.
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  10. #510
    ArmsAreLoud's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    If you have Peacock on point with Valentine behind her you can do swag shit like THIS


  11. #511
    Science Shark Siegmundfried's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Yeah, I've found a couple Valentine/Peacock DHC combos that get into the 6-7k at base multiplier range (now, actually landing those in a match - different story... but it's fucking sweet when you do) but nothing that high.
    Your chumHandle is sequesteredSage, and you type with as much grammatical finesse as you can muster.


  12. #512
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    Re: Cheesecake galore - Skullgirls thread

    That video is making me feel terrible at the game. I can barely combo for anything. And I just noticed that guy made out of intestines(?) in the background. Eugh.

  13. #513
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    Re: Cheesecake galore - Skullgirls thread

    I really can't combo worth shit. It is quite embarrassing!

    Quote Originally Posted by Swasfews View Post
    And I just noticed that guy made out of intestines(?) in the background. Eugh.
    That's a chick named Ileum. She is, in fact, made of intestines. Concept art shows a Dhalsim like quality so if she ever gets released I'll be playing her for a true Team Keep Away. :U
    Last edited by ArmsAreLoud; 04-14-2012 at 09:58 PM.

  14. #514
    Cop of Feels Cervos's Avatar
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    Re: Cheesecake galore - Skullgirls thread



    "No Infinites?"

    ugh.

  15. #515
    My ceiling fan is awesome. orderboundChaotic's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    It's not that there are no infinite combos, it's that there is a system in place to help people stuck in infinite combos. "Any crazy thing you can think of, as long as you don't start repeating yourself."
    Currently playing: Borderlands 2
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  16. #516
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    Re: Cheesecake galore - Skullgirls thread

    The infinites can be busted out of, therefore there are no infinites.

    I can't wait until people start utilizing that Dacidbro tech from forever ago where he baited Mike Z's burst and got a reset out of it.

  17. #517
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    Re: Cheesecake galore - Skullgirls thread

    I really want to see if you can bait the burst into Valentine's Lv. 2 counter super, just for that extra little 'fuck you.'
    Your chumHandle is sequesteredSage, and you type with as much grammatical finesse as you can muster.


  18. #518
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    Re: Cheesecake galore - Skullgirls thread

    I really want a GIF of black and white Peacock doing the bass hero assist but we can't always get what we want now can we

  19. #519
    Pretty girls and owl-like gods Superfrequency's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    I enjoy this game.

    I enjoyed whooping my buddy's ass with Cerebella.

    I feel like Skullgirls has opened the door for me to enjoy other "serious" fighting games.

    The more I played it though the more I wanted to rescind my statement that the art design is not sexist. This game is 100% titties.


  20. #520
    Cop of Feels Cervos's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Man I am so admittingly bad. In Training mode I'm like, YEAH COMBOBS MEMORIZED

    Then, actual match: Durr button jam tap tap tap BANDWAGON RUSHDOWN
    ugh.

  21. #521
    Spiffy Cardinal Flamerider64's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by Superfrequency View Post
    The more I played it though the more I wanted to rescind my statement that the art design is not sexist.
    Actually, their portrayal is quite empowering, all details considered.
    But this is an argument we've all wanted to avoid so uhhh...

    Like I said before, I do have one simple Valentine combo I go-to when I can (s.LP, s.LK, c.MP, c.HP, j.MP, j.HK, Savage Bypass), but I'm just trying to woman handle my foes as Cerebella, and when an oppertunity for a combo comes across off of a grab, I get a small one in (c.LK, s.MK, sF+HP, as per what the tutorials taught me) if it's mid-screen, and probably a more impressive one in the corner.

  22. #522
    Insignirodentiamourous Varkarrus's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by Superfrequency View Post
    The more I played it though the more I wanted to rescind my statement that the art design is not sexist. This game is 100% titties.
    Normally I'd agree with you but for some reason the art style seems to give it it's charm. (Also there's as much fan disservice as there is fan service)

  23. #523
    ArmsAreLoud's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by Superfrequency View Post
    The more I played it though the more I wanted to rescind my statement that the art design is not sexist. This game is 100% titties.
    Correction, 87.5% titties.


  24. #524
    Science Shark Siegmundfried's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by Flamerider64 View Post
    Like I said before, I do have one simple Valentine combo I go-to when I can (s.LP, s.LK, c.MP, c.HP, j.MP, j.HK, Savage Bypass), but I'm just trying to woman handle my foes as Cerebella, and when an oppertunity for a combo comes across off of a grab, I get a small one in (c.LK, s.MK, sF+HP, as per what the tutorials taught me) if it's mid-screen, and probably a more impressive one in the corner.
    If you can consistently pull off an airdash, you can add another j.HK just before the end of the combo (for Valentine). Furthermore, if you've got a vial loaded, the link is tough, but possible to land a qcf.HP Vial and score poison instead of Savage Bypass - if you have hitstun loaded, you even have a chance at extending the combo further.
    Last edited by Siegmundfried; 04-15-2012 at 12:34 PM.
    Your chumHandle is sequesteredSage, and you type with as much grammatical finesse as you can muster.


  25. #525
    Spiffy Cardinal Flamerider64's Avatar
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    Re: Cheesecake galore - Skullgirls thread

    Quote Originally Posted by ArmsAreLoud View Post
    <peacockgif>
    Hello my baby! Hello my honey! (ect.)

    Quote Originally Posted by Siegmundfried View Post
    If you can consistently pull off an airdash, you can add another j.HK just before the end of the combo (for Valentine). Furthermore, if you've got a vial loaded, the link is tough, but possible to land a qcf.HP Vial and score poison instead of Savage Bypass - if you have hitstun loaded, you even have a chance at extending the combo further.
    Well okay then. I'll give that a go. Thanks.

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