
Originally Posted by
wolftamer9
Okay, let me explain this using Homestuck. The single-prototyped B1 session battlefield was just a simple grid, a two-dimensional game that could never develop further than its own simple set of rules. The first MS Paint Adventure was Jailbreak, a short, simple forum game made just for fun. It never grew too complex, and it was never more than a game. The second battlefield was more complex; it had multiple dimensions, meaning pieces could move in different ways all at once. Bardquest, the second MS Paint Adventure, utilized its medium better, taking the form of a more complex game with many different paths to take, as well as the risk of winning or losing based on such paths. The third battlefield was an actual planet covered in living beings who interacted in ways that were never before possible. It was truly a world of its own, not just a game. The third MS Paint Adventure was Problem Sleuth. Problem Sleuth was no longer just a game, but a story. Said story utilized game elements, but also parodied them and gave the readers deeper levels of thought, with real characters that could be sympathized with, who were forced to partake in a chaotic world dominated by games. The fourth battlefield went even further beyond this; not only was it a complex world covered in living creatures, but the base of this world was surrounded by a complex web of paths, all linked but never linear, suggesting a greater purpose than just being a set of tube-shaped roads. The fourth and final MS Paint Adventure was and is Homestuck, as we all know. Homestuck, though it started out as an interactive story, is now a massive epic too complex to be controlled by the general populace. In Homestuck, games are no longer a medium or a point of parody, but a theme. The theme of games runs through every element of Homestuck, including a game of chess played by two warring parties, a race of aliens who hide and play their cards strategically, hoping to get what they want out of their transactions whether other players receive benefit or harm, a girl who cheats at each roll of the dice because winning is more important than playing, and a manipulative mastermind who sends his servant to set many chains of events in motion for his benefit, though he never truly interacts with the pieces in play. In Homestuck, games play the characters more than the characters play their games. Everything, every plot point and underlying theme is no longer just a random shot in the dark. It is now connected with every other plot point and theme, like a tangled web, irons and mixed metaphors still in the fire, preparing for the final purpose. MSPA is no longer a set of games anymore, it's a set of stories. But now it's as complex and developed as it will ever get, and must serve it's final purpose: Making a frog-universe. That frog-universe probably represents fame, entertainment and enough money for Hussie to make a living or something. So now it's time for the frog-universe to spawn a new session, a session which represents a new cartoon or something that everyone would totally watch. So you see, Homestuck being the last work of its kind is crucial for frog-breeding. If there's another one, the frog will get cancer and you will fail biology class.
It's almost 2 AM, I can't be blamed for what I type on the internet at this hour.