Aran +12 Exp, +1 Staff Mastery, -1 Heal useOriginally Posted by Aran heals Alera
Alera +10 Hp
Alera +30 Exp, +1 Axe Mastery, -1 Iron Axe useOriginally Posted by Alera attacks Orange Soldier
Orange Soldier -4 Hp, dead
Enemy's Turn...
Not that they do anything, so...
Player's Turn!
Siginak moves from L3 to I4.
I must remember to get something in soon after each update before I forget.
He's a world-famous ninja photographer with a robot buddy named Sparky. She's a provocative paranoid journalist with a flame-thrower. They fight crime!
I finally have internet again! F**K YES!
Looks like the leader. Come on you two, let's take this guy out!
Cline motions to Blue and Spirit, then charges towards C5 and attacks the Exit Guard.
: A guy in armor who looks about as strong as you Cline? Could be a... wait... is that an axe? Never mind, he'll never hit me. Ahahahahaha
Spirit to B4 - ATTACK Exit Guard w/Iron Sword!
: Even for a warmup, this is pretty weak. Ah well, let's finish this up and move on to the real action.
Blue: E4 => B6, attack Exit Guard with Iron Sword.
Seras waits for heal then moves to F3
Aran +12 Exp, +1 Staff Mastery, -1 Heal useOriginally Posted by Aran Heals Seras
Seras +8 Hp
Blue +11 Exp, +2 Sword Mastery, -2 Iron Sword uses, -12 HpOriginally Posted by Blue attacks the Exit Guard
Exit Guard -8 Hp, -1 Iron Axe use
Spirit +10 Exp, +2 Sword Mastery, -1 Iron Sword uses, -12 HpOriginally Posted by Spirit attacks the Exit Guard
Exit Guard -2 Hp, -1 Iron Axe use
Also...
I missed this earlier but now that I see you said that I want to point out that I would actually prefer to let you set the turn order from now on since at this point I'm completely confident that you'll set it fairly (not that it's terrifically consequential but y'know...). Basically I was just going to reverse the turn order for chapter 1 (Cline first Aran last everyone else is interchangeable because 5 Mov) and from then on put the lowest leveled players higher on the list.
: Heh. Man a slow guy in armor with a giant axe. How did he expect to hit all us sword users? I mean really
Siginak moves from I3 to G5.
He's a world-famous ninja photographer with a robot buddy named Sparky. She's a provocative paranoid journalist with a flame-thrower. They fight crime!
I finally have internet again! F**K YES!
Alera ambles from I5 to F5
Last edited by Dais; 04-17-2012 at 07:38 PM.
Will it really make that much of a difference? At this point, death doesn't hurt us (though it probably should - might I suggest losing 50 XP or something to discourage it?).
Oh yeah also I can't reach Blue :I.
...Dammit you have 4 MOV not 5, mixed myself up.
Kind of unfair to assess any penalties for "death" on this map; Riot died due to my incredibly dumb mistake, and Spirit/Blue might also pass on.
If anything, take it from me, b/c I can get XP pretty easily.
(Pala, not really, but cautious FE playing is hard to break :P .)
I'm not a fan of Exp penalties myself, they can lead to losing levels, and whether or not they would in the FE system it seems like it'd have downsides. If you don't lose a level, then the closer you are to 0 Exp when you die the less of a penalty it is. If you do lose a level, do you re-roll the stats when you level up again? This carries the potential of fixing crap level ups if you roll better than you did the first time.
Staying out of the rest of the level denies you future Exp, and thus the later in the level you die the less of a problem it is which at least sounds kind of fair to me. My original plan was that the unit in question would have to sit out the following level as well, but that could lead to them being seriously behind in Exp. I dunno, I'll take a second look at it.
Oh, also, since it's a practice map the only death penalty applied is being removed from the map. So any changes wouldn't apply until Chapter 1.
Hm, I was more thinking that you wouldn't be able to lose levels. Let's say you're at 35 XP and die, you drop down to 0 and lose no levels. Unfortunately, it's still an iffy concept, making death less... deadly.
Hmm, maybe you could incurr a stat penalty for the next level?
the shame of dying in a tutorial
lol
well Riot only died because GX forgot to heal him
meanwhile I'm over here staring in irritation at the RNG
it is literally refusing to let me do my job and dodge attacks like a boss
So guess who forgot that he wasn't waiting on g1n like he thought he was?
Cline +10 Exp, +1 Lance Mastery, -1 Iron Lance use, -9 HpOriginally Posted by Cline attacks the Exit Guard
Exit Guard -6 Hp, -1 Iron Axe use
Enemy's turn.
Exit Guard attacks Cline
Cline -9 Hp, 'Dead'Originally Posted by The Exit Guard attacks Cline
Exit Guard -1 Iron Axe use
... Player's turn.
To be fair your evasiveness is a bit lower than you want it to be. For example, the Exit Guard has 44 acc on you, so it's not terribly unlikely that he'd hit you again for example. In fact I'm not sure any enemy has had less than hit rates in the high 30's on Spirit. A 1/3 hit rate is still decent after all.
hey GX, Heal one of me or Blue now and the other can retreat so that our range users can fuck up the knight
Whoops, totally forgot about the +1 to attack the weapon triangle bonus gives you.