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Thread: Recursion of Fate[TEXT] (HIATUSl)

  1. #601
    Priest of Mind mysticCharlatan's Avatar
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    Re: Recursion of Fate[TEXT] (Warning: Creepiness Ahead)

    >Kaylyn: Stand in the way and ask him if there is anything he wants instead of fighting you.

    You quickly grab the Rainbow Feather Cloak out of your Deck and don it. Almost immediately you feel slightly lighter, a physical acknowledgement of the effect the cloak has on you. Your increased Fleetness allows you to quickly maneuver yourself between Chester and the approaching Chief. You aren't exactly sure what you're going to do, but you suppose getting his attention like this is a good place to start.

    Dialog:


    That didn't work. And now he's threatening Liz too. After he's done with the two of you, he's going after her. Terror seizes you, more from the thought of a friend being in danger than the sight of the Chief raising his club to crush either you or Chester in one blow.

    --------

    Last edited by mysticCharlatan; 04-24-2012 at 03:50 PM.

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    Re: Recursion of Fate[TEXT] (Warning: Creepiness Ahead)

    How well is a [S] supposed to synch with the music? I never know quite how fast to read. I don't know how one could give hints how fast to read either.
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    Re: Recursion of Fate[TEXT] (Warning: Creepiness Ahead)

    I always try to write them so that the events synch up well with the music, but then again I suppose that is for my reading speed. And given I'm the one writing them, I can see how I might be reading at a different speed than the rest of you. I'll try and keep that in mind as I put this thing together.
    Last edited by mysticCharlatan; 04-24-2012 at 03:54 PM.

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    Re: Recursion of Fate[TEXT] (Warning: Creepiness Ahead)

    My previous commands stand, with the extra addendum of either Carding Chester, or at least getting him and the Chief away from each other.
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    Re: Recursion of Fate[TEXT] (Arm Thyself!)

    Seconding Malrone.


  6. #606
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    Re: Recursion of Fate[TEXT] (Warning: Creepiness Ahead)

    >[S]Kaylyn: Shield Chester.

    As the Chief's weapon approaches her, Kaylyn stands firm. Whatever happens at this point, she will not back down. Not when there are people who depend on her. Her thoughts wander to the prone figure behind her, helpless without her protection. They wander further to Liz, being taken to God only knows where. Helpless. She knows she shouldn't think like that, but there's really no-one else. The only one who can do anything is her. The only one who can save everybody is her.

    So she won't back down, she thinks as she watches the weapon descend in slow motion. She'll protect everyone. She doesn't know how, but she will.

    So Be It.

    Light and power stream forth from the lone girl, stopping the attack and throwing the Chief back a few steps. He raises a hand to block the blinding glow from his eyes. It's impossible, he thinks to himself. Not this early. Sure, she might get some sort of inkling, some idea, but to find her calling, her Destined Path so soon?

    Hershel watches his screen with rapt attention. For the last few minutes he's been feeling as helpless as possible, chanting spells and enchantments under his breath, anything so that the few friends that he has known would be safe. He doesn't know if it worked, or if some other force is coming to their aid, or if somehow Kaylyn has gained access to power of her own. He simply watches the mystic lightshow and hopes that whatever is happening will help.

    The light extends warmth and comfort, making mockery of space and time and reaching all those whom it was meant for. Geoffry feels it as he approaches Victoria, relieved to find her safe and enjoying a small meal. Jon feels it as he looks at his new friend's phone for directions, and he is suddenly sure of her safety. He walks with a smile, dragging her sword behind him.

    Reaching across the Quintessal Sea, the light warms Liz. She awakens in a swaying and bobbing room, and for some reason she cannot place does not feel fear. She rests her head on her new pillow and pulls the warm bedding she finds herself in close, closing her eyes and smiling.

    Chester feels it as well. He raises his head from the ground, suddenly feeling slightly stronger. He looks forward, expecting to see the Chief approaching to finish him, and instead sees him backing away in what might be fear, with an indistinct female figure glowing between them. As the glow dissipates, he recognizes Kaylyn, though he doesn't know where she got those new clothes from. Trust Kaylyn to find time to model a new dress in the middle of a fight.

    The Chief appears to have gotten over whatever was causing him to be so afraid. He raises his club with renewed vigor and snarls. With a bellowing battle cry, he charges, intent on crushing both of these Scions in a single blow. Chester screws his eyes shut. He knows that by all rights he is doomed. He waits for the inevitable crushing feeling of the club caving his head in like a pop can.

    It never comes.

    He opens his eyes once more to see Kaylyn with one hand raised in in the universal sign of "Stop". For some reason, the Chief is obeying. No, he thinks as he looks closer. A few inches from where her hand is, a translucent wall of yellow has formed between Kaylyn and the Chief. The Chief's club pushes against the wall to now avail. With a slight shoving motion, Kaylyn causes the wall to rapidly approach the Chief and dissipate, knocking him off balance. She then draws her own weapon and pulls out a projectile to launch. Wait, is that the UMDP? Or whatever it's supposed to be called now, the PTC? How is she loading that thing into her slingshot? When did she even pick it up?

    Kaylyn offers no answers to these unvoiced questions, of course. She raises her weapon and aims at her stumbling opponent. He rights himself and looks on dumbly as the club is launched from Kaylyn's slingshot towards his unprotected face. He continues to stare unmoving as the club reaches him, connecting with a crack. He falls backwards and begins to disappear like all the other defeated enemies have up to this point.

    Well Done.

    -------

    Last edited by mysticCharlatan; 04-25-2012 at 04:10 PM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    ((Wow, awesome update! I should kick some of my friends into reading this.))

    > Kaylyn: Prompt Chester to thank the menu for shielding him earlier in the fight. As well as the usual inventory menu things that it did.
    > How is the gremlin? Does it need healing?
    > One would expect the chief to be carrying some way of communicating with his superior.
    > Share the loot.
    > Examine text that states newly-discovered title.
    > Hershel: consult guide about this transformation.
    > Jon: Treat that sword with respect, boy! Don't drag it on the ground!
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    Quote Originally Posted by simon.clarkstone View Post
    ((Wow, awesome update! I should kick some of my friends into reading this.))
    Seconding these.

    Last edited by trulyElse; 04-25-2012 at 06:52 PM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Text: State newly discovered title.

    Thou Hast Taken Thy First Steps On The Path Of Destiny.

    Thy Path Shall Be One Of Protection And Care.

    Thou Shalt Be Known As The Maiden Keeper.


    >Kaylyn: How is the Gremlin? Does it need healing?

    Unfortunately, Chester's Gremlin seems to have vanished, possibly having perished during the fight. While you are saddened by this, you are not sickened like you are at the thought of losing Chester or Liz.

    >One would expect the Chief to be carrying some way of communicating with his superior.

    This is fine logic, unfortunately it would appear that the game does not work like this. The Chief has just finished vanishing, and in his place are now those glowing spheres known as pips and two cards, his Bone Armour (moderate bonus to intimidation) and a card shaped greenish mist. It looks similar to the mist Chester used to create the new club in the fight. But there is no sign of a communication device. You take the cards (well, card and mist-card-thing) into you Deck and collect the pips. You pip total is now 375.

    >Kaylyn: Share the loot.

    Chester seems to be getting up now. He's opened his menu and appears to be attempting to retrieve something from his deck.

    Dialog:
    Last edited by mysticCharlatan; 04-26-2012 at 01:29 PM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Examine menu contents.
    ((I had forgotten they had the shirt until I looked it up.))
    > Kaylyn: How well would this armour work with Chester's weapon skills?
    > Chester: Get yourself a new Vale Of Twilight And Mirth mist-card too.
    > Chester: Try an unwise embuing/imbuing combination.
    > Liz: Get up!
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    Quote Originally Posted by simon.clarkstone View Post
    > Chester: Try an unwise embuing/imbuing combination.
    Hey now, we need to be more specific with the tom foolery!
    But yes, inspect if the Armor matches your specification, Chester.
    if yes- Wear the armor, add mist.
    if no- Add mist to lab coat. (Green is the base upon which all other colors shall be lain!)

    >Maiden Kaylyn: Retrieve the club if it's still about.
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Kaylyn: How well would this armour work with Chester's weapon skill?

    Dialog:


    >Chester: Wear the armour.

    A quick inspection informs you that you cannot, in fact, utilize the armour as a weapon, as it does not fall under Coatkind. That's unfortunate. However, there's no use in letting it go to waste. You might as well see if you can wear it without it getting in the way of your lab coat.

    Equipping the armour in the menu results in it appearing on your person immediately. It displaces whatever gets in the way back into the Deck, which in this case appears to be only the Unremarkable Shoes that you were wearing. You immediately notice that this armour is different from the one that the Chief was wearing. For one thing, it fits; the suit that the Chief had on would have been far too large for you. Also, the Chief appeared to be wearing a more or less full set of armour, while this appears to be more bits and pieces to complement your present attire. You wonder if this is an entirely different set of armour or if the game automatically adjusts equipment to fit players.

    Inspecting your appearance shows that the armour appears to be strategically placed: the armouring on your legs and torso are present under your labcoat, while the shoulder and upper arm pieces are overtop (how the shoulder pieces are staying in place without being connected to the rest of the armour is anyone's guess). The gauntlets are underneath, keeping your sleeves free for combat. The armour is light enough to not overly restrict your movement, so you might as well keep it on.

    "Heeey, that loooks pretty goood on you."

    Okay seriously, when did she start being so nice? It's starting to get a little off-putting.

    >Chester: Try an unwise embuing combination.

    You examine the green mist that is now in your deck. Like the mist that you had before, attempting to select it does nothing. Perhaps applying it to an Object will render similar results to the last time? It is an idea worth investigating, and any good experiment will include some repetition. But what to use it on?

    You consider the PTC for a moment before deciding against it. You've already tried that once, and doing it again after already using the mist on it might have different results from before. Come to think of it, this mist looks slightly different. It could have an entirely different effect.

    You think for a moment about the armour, but you really don't know if the effects of this stuff only apply to weapons. No good giving an offensive bonus to something that will only serve a defensive purpose. You decide that you might as well attempt it on your lab coat. Summoning the mist to your hand, you carefully apply it to your coat, making sure to avoid the armour in case of some mishap.

    There is another bright flash (this game seems to really love them, you can tell you're going to have eye damage by the end of this) and then your labcoat changes. It is now a dark green, which the scientist in you is slightly repulsed by. A labcoat should be a pristine white, only coloured by the chemicals that would otherwise have stained unprotected skin without it! Then again, you aren't exactly using this labcoat for protection against harmful chemicals anymore, so you suppose that you can let this slide for now. The material feels slightly different as well. Smoother, more like silk than whatever it was made of before. There also appear to be cufflinks, which are pretty useless on an actual labcoat but will afford you some offensive bonus.

    You have obtained the GREMLIN'S LABCOAT!
    Last edited by mysticCharlatan; 04-27-2012 at 01:43 PM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Kaylyn: Do not forget Elizabeth requires your haste. Have Chester tend to his wounds, then Be off.

    (Yes, yes, all according to plan)
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Viewport: Jump to Liz

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Do not forget that Elizabeth requires your haste. Have Chester tend to his wounds, then be off.

    You would never forget Elizabeth. Even the distraction of a new dress would not make you forget OH MY GOSH YOU HAVE A NEW DRESS!

    Ahem. There will be time for that later. Right now you need to get moving. And the first step is to make sure Chester isn't going to collapse on you due to his injuries.


    Dialog:


    And Chester downs the concoction, oblivious to the danger that uttering that phrase has put him in. You become aware of a health bar for Chester filling up to about 3/4ths full. For a moment he has a strange look on his face, as though there is some bizarre taste left in his mouth. Then his eyes go wide. In one fluid motion, he falls flat on his back.

    >Viewport: Switch to Liz.

    you sudDenly havE a strAnge feeling That you are being used as a framing device. you pusH that ThougHt asIde as the Screen on the vieWport changes to vIew the sLeeping girL.

    oh, but you wAnted to see what happened to chester! oh weLl. you suppose you can watch this girL for a while. assuming shE ever gets up.

    ...why woN't she wake up? this is going to be so Dull If she doesN't wake up!

    come on, rise anD shinE. time to fAce the day. early bird geTs tHe worm.

    ...get up!


    >Liz: Get up!

    You get the feeling that someone would like you to get up. You find yourself beginning to want the same thing. While the safe, comforting feeling hasn't left you, you are beginning to recall that you have been kidnapped and thus should perhaps take measures to ensure your safety.

    You rise from the bed and almost immediately lose your footing. It feels like the whole room is bobbing around. Maybe you're on some sort of ship? You begin to worry. Where are you going? Are you captive to bloodthirsty pirates, on their way to some den of debauchery and violence? Or perhaps this is some ghost vessel, taking you to Davy Jones' locker.

    You look about the room for clues, and find little. It's pretty much what you'd expect of an old time wooden ship. Not much in the way of decorations, just a fishing net hanging from one of the walls. It is a pretty large room, you notice, and the bed you were resting on was of good quality. You somehow doubt that you are being kept in the brig.

    What now?


    --------

    Last edited by mysticCharlatan; 04-27-2012 at 01:44 PM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Kaylyn: Put Chester in your Deck.
    > Kaylyn: Examine his cufflinks. Are they a red 6 and 9?
    (( ))
    > Herschel: Look up how healing potions work.
    > Liz: Take net.
    > Liz: Look outside; is there anything on the horizon?
    ((I expect the Quintessal Sea would look pretty funky.))
    > Liz: Exit room.
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Liz: Try to communicate with the fire thing that was in you earlier; is it still there or gone, or is it possible it was knocked out?
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Liz: Scan the rooms for any monitoring devices.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)


    >Is Menu-buddy still around?
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Liz: Try communicating with the fire thing that was in you earlier.

    You look around the room. There does not appear to be anyone else in the room with you, but you know that Bryn at one point did inhabit your body. You aren't on fire right now, but maybe he's just hiding?

    Dialog:


    Well, it appears that you are alone. Also, you are kind of glad you didn't say that out loud, as your mind is just catching up with how it sounds.


    >Liz: Is Menu-buddy still around?

    Well, at least you're not completely alone. You'll always have your Menu-buddy, just a single button press away. Yep, just a simple oh no where's the controller.

    They took your controller.

    THEY TOOK YOUR MENU-BUDDY!


    >Kaylyn: Card Chester.

    You kneel beside Chester and attempt to determine exactly what is happening. His eyes partially open, and occasionally he makes some sort of babbling noise. From what you can tell, Chester wasn't harmed by that potion. His health bar isn't decreasing and you aren't getting that insistent "must save" feeling like when the Chief was threatening him. So apparently he isn't in any immediate danger.

    But you don't have time to wait for whatever this is to wear off. You need to get to Liz. Carrying Chester would just slow you down. Maybe you could just...

    Nope. Pressing your hands on Chester and concentrating does nothing. What's up?

    Your controller vibrates (odd how you can tell that even when it is unsummoned). You grab it from wherever it goes when you aren't holding it and open your menu.


    Chatlog:


    You close the menu with a sigh and heft Chester up. With one of his arms over your shoulder, you drag him off in the direction that you think you were headed in before the Chief attacked.

    --------

    Last edited by mysticCharlatan; 04-29-2012 at 06:13 AM.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Liz: venture forth, you scion, and investigate. Find your controller, find menu buddy, find safety.

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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Herschel: triangulate again.
    > Liz: Imagine how you will soon have a romantic dinner with the dastardly pirate captain of this ship.
    ((She had some books like that, right?))
    > Liz: Take net.
    > Liz: Look outside; is there anything on the horizon?
    ((Do I need to repeat commands that can still apply?))

    Quote Originally Posted by simon.clarkstone View Post
    > Kaylyn: Prompt Chester to thank the menu for shielding him earlier in the fight. As well as the usual inventory menu things that it did.
    ((Oh gods how did I manage to get them mixed up? I though the command up days before but failed to spot the error.))
    Last edited by simon.clarkstone; 04-29-2012 at 05:25 AM.
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Scions: Proceed
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    >Liz: Take net.

    Alright, you've been captured by pirates and they are about to take you to some horrible place to be sold into a lifetime of slavery or something even worse. You have absolutely no reason to think that, no evidence that points to any of that, but that's the story you're going with. So if you're going to sneak around on a pirate ship you're going to need something to defend yourself with.

    You grab the net off the wall. Sure, your weapon specialization is in umbrellas, but you figure it shouldn't be too hard to use a net. Maybe you could capture a pirate and force him to tell you what's going on! Yes, this is the best plan, you think as you hold the net out in front of you. The absolute best pl-

    Ouch. Okay, note to self. Do not let the net drag on the floor so you can trip on it.


    > Liz: Imagine how you will soon have a romantic dinner with the dastardly pirate captain of this ship.

    Oh yes, this is definitely about to happen. No doubt about it. The dastardly (and possibly dashing) pirate captain brings the captured maiden into his own quarters. He offers her food, lights a candle, and shows her that despite being a ruthless brigand he can still be a proper gentleman. You wouldn't want to miss that for the world.

    But you can still try to escape. The captured maiden always tries to escape. It shows the pirates that she has spirit and pluck. And pirates love maidens with spirit and pluck.


    >Scions: Proceed.

    Ah yes. A good way of progressing our story, ensuring that all parties are in motion. Liz approaches the door to the room cautiously, trying to prepare for what may be on the other side. Kaylyn drags Chester, who is currently seeing sound or suffering from some equally disorienting hallucinogenic effect.

    Outside the game, those who also bear (or will bear in the future, depending on your perspective) the title of Scion proceed as well, in four groups. Well, Hershel isn't proceeding, but what can you expect from the kid who's been locked in his basement for years. He's chatting with ID right now anyway, so we'll give him a pass. The other three groups, knowingly or not, are beginning to converge. Lindsay and Henrick enter Henrick's house and immediately head for the Gamesphere in his room. Victoria and Geoffrey slowly make there way to the same location, and Jon does the same with directions from them.

    --------

    Last edited by mysticCharlatan; 05-01-2012 at 09:09 PM.

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  25. #625
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    Re: Recursion of Fate[TEXT] ([S]Kaylyn: Shield)

    > Liz: Look outside; is there anything on the horizon?

    You open the door ready for anything and oh my G double Gosh you were wrong, you definitely weren't ready for this.

    You definitely appear to be on some sort of ship, and for all intents and purposes it appears to be a stereotypical old fashioned sailing vessel. Large enough for a small group of people, but small enough that you could walk from the tip to the back (or whatever those seafarer terms were) in a little over a minute. Various individuals are busying themselves with work and none of them seem to have noticed you. Every last one of them is wearing some sort of robe, and while you've never heard of pirates that wear robes you must remember that you are in another world and some things might be a little different. Most have their hoods up, but a few haven't bothered. Those few whose faces you can see show you that the crew is not entirely made up of human beings.

    But that is not what surprised you. What surprised you was what you are sailing on.

    Looking out to the horizon, it is hard to tell where this "sea" ends and the sky begins. Perhaps there is no difference. Both seem to be composed of mist, but this is not some simple fog that obscures your vision and leaves you damp. Flashes of light, green and red and yellow and you're not sure what that one was but you're pretty sure it was impossible, occur with great frequency all around. Occasionally two of the flashes move to touch and merge, and for the briefest of moments a figure forms: a tree, a sword, a face. The brightest lights come from below the ship. Looking over the side, you note that it is less flashing and more a solid mass of light where the ship touches the condensed mist below, ever shifting in colour. There is no land in sight, just the beautiful Quintessal Sea for as far as you can see.


    "Hey! Get away from there!"

    Oh dear, you've been spotted! What do you do?
    Last edited by mysticCharlatan; 05-01-2012 at 09:05 PM.

    Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
    The Lemat-o-matic, because I have awesome readers.

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