> Try to remove the Chief's armour; that'll speed things up a bit.
> Chester: throw your coat to smother and/or blind the Chief.
((again))
> Try to remove the Chief's armour; that'll speed things up a bit.
> Chester: throw your coat to smother and/or blind the Chief.
((again))
Actually...it's not all that huge of a stretch to refer to a "coat of armor", right? Maybe he can remove the chief's armor by manipulating it as coatkind?
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
>Chester: Feel outshined as the obvious main character.
Okay, that was pretty impressive. You really should have thought of combo techs yourself. Well, you aren't going to let Kaylyn show you up. Time to show what you can do!
>Coattech Lvl 2: Cufflink Fisticuffs
Well, technically you don't have any cufflinks, but the principle's the same. Apparently keeping your fists draped in your oversized sleeves while you punch makes it count as an attack with your labcoat. On the plus side, this appears to be much more effective than whipping him with you sleeves. On the minus side, punching a guy in armour, while not damaging you as far as the game is concerned, hurts. A lot.
>Chester: Try to remove Chief's armour.
Alright, you can figure this out. Getting his coat of armour off would be a good thing, do you have any resources to speak of?
Wait... "coat" of armour...?
It's a lame pun, sure, but this game rewards creative thinking, right? You try and grab his armour to manipulate it via your weapon training. You get nothing but the butt of his club to your gut (70% health). That didn't work.
Maybe it was because you already have a weapon equipped...
> Chester: Throw your coat to smother and/or blind the Chief.
Well, you're not about to get rid of your weapon without getting some kind of immediate benefit for it. And throwing your weapon always works, right? Without waiting for the non-adrenaline laced portions of your brain to contradict this reasoning, you shed your labcoat and throw it at the Chief's face. He stumbles back as it wraps itself around his head. Making use of his distraction, you rush forward and press your hands against his armour and concentrate on manipulating it.
Apart from now being completely shirtless, you fail to see any potential downside to this particular plan. It's pretty awesome. Yeah, no way this could backfire or go wroahhhh!
You are thrown to the ground. Hard. Apparently having your head covered doesn't prevent you from figuring out where the guy that is touching you is. You are now at 60% health and somewhat dazed. You rise slowly, see your labcoat floating on a breeze, and turn just in time to discover that the Chief can hit hard enough to A) take you down to 15% health, and B) send you flying quite a distance into a tree.
You are now lying on the ground again (you seem to be doing that a lot lately), and for some reason don't seem particularly motivated to get back up.
Last edited by mysticCharlatan; 04-17-2012 at 05:08 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
>Erik: Get arrested as a suspect for bombing of a residential building before you can do anything horrible to anyone.
No. Hell no.
If there is one thing you know how to do, it's HIDE. Yourself, or anything/anyone else. If you don't want it found, it won't be found. So you're not getting caught.
Especially before you've had your fun.
You are currently in one of the "rooms" you have set up around town for occasions such as these. It's actually just a gas station that closed and never had anything else take its place, but you don't really mind. In fact, the layout lends itself pretty nicely to a decent living space. Most of the windows are boarded up, which admittedly does help quiet the sounds of sirens from firetrucks and police cars in the distance. Those windows that aren't boarded are so dirty that little sunlight makes it through, so you've lit a couple candles for light. You kind of like the ambiance they give the place. And they're scented to boot.
If you know girls, Victoria's going to like that. When she wakes up, of course.
You look over to her, sitting on the probably uncomfortable folding chair you set up. You kind of regret that, but it's not like you could get an actually comfortable chair in here in the first place, so you think she'll let it slide. You light the last candle on the counter-turned-table in front of her and sit on the other chair. She really is a pretty girl, you think to yourself. You can't imagine why Geoffrey hasn't made a move yet. Probably his stupid chivalric code or something, though you are beginning to suspect that he just might not be interested in that sort of thing period. Whatever the case, you're glad. You don't understand the guy, probably never will, but he is your best friend and you'd rather not steal the girl he has his eye on.
And man are you going to steal her. You've got the best meal you've ever made (macaroni and cheese made on a portable stove, with sliced up hot dog) right here. Blood, sweat, tears, the whole deal went into making it. That's bound to get you some points. So are the proper outfits you got for the two of you for your date. You can't woo a girl when the two of you look like you just got out of a train wreck, after all.
You picked her up, you handled the meal, you even got her seated. You hate to say it, but you're being such a gentleman that even Geof will be impressed when you finally get around to telling him about this.
Really, with all this going for you, you can't imagine her getting worked up about the ropes or blindfold at all.
Last edited by mysticCharlatan; 04-17-2012 at 05:09 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
Victoria: Awaken; Flip the fuck out.
>Erik: No. Seriously. Get arrested. I don't care if I have to come in there and arrest you myself despite having no such authority.
>Failing that, notice that someone who passed out from blood loss kind of needs something other than ropes over her wrists in order to survive. Idiot.
[[I know the point is probably to be disgusted with this guy but I have no tolerance for this sort of thing if it gets out of hand]]
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
>Victoria: Awaken.
You begin to stir, and you immediately notice that opening your eyes does little to brighten the room. Further investigation tells you this is because of a thick piece of fabric tied around your eyes. This in itself is not particularly alarming (you've blindfolded yourself on numerous occasions on a whim), but combined with the fact that your wrists are currently tied to a chair, you come to the obvious conclusion: you're being held captive.
Strange, you think. The ropes are actually quite thin, and fairly loosely tied. If you weren't injured, you could break free with only a little effort. Come to think of it, you're not feeling as bad as you were before you passed out, and considering that you passed out after an explosion this is most unusual. You can feel bandages and ointments on your injuries. Apparently your captor treated you, and has some sort of concern for your comfort.
Deprived of sight in such a situation, you feel your other senses go into overdrive. You feel dust coating the inside of your mouth; apparently you're in someplace old. There is a slight scent of smoke in the air, and no sound of a crackling fire. So either a recently put out flame or maybe candles. No, you think as you catch a wiff of vanilla, definitely candles. Scented ones. You can also smell some sort of food nearby, and hear soft breathing a short distance in front of you.
"GOOD MORNING SLEEPING BEAUTY. FEELING BETTER?"
You pause in confusion before recognising that unique tone. Erik. That actually explains a lot.
Alright. The important thing here is not to panic. We are definitely not flipping out.
Dialog:
Now if this was any other madman that had kidnapped you, you might begin to doubt the sincerity of those statements. However, this is Erik. While you know that he is psychotic, you also know that he is honest to a fault. He never offers any excuses for his behaviour other than what he actually means. So, despite the fact that his thought process is severely disturbed, you can take comfort in knowing that he actually is trying to keep you safe.
For now at least.
Dialog:
--------
Last edited by mysticCharlatan; 04-17-2012 at 05:11 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
> Geoffry: Awaken.
Victoria: Ask how long you've been unconcious.
Also, this might be a little much to ask, but I'm thinking if you put some sort of... Cast list in the first post under spoilers, with just a brief overview of what we know of each character thus far, it might come in handy? I'm finding myself occasionally mixing up some of the girls.
>Victoria: Ask how long you've been unconscious.
Dialog:
"WELL, IT TOOK US FIFTEEN, MAYBE TWENTY MINUTES TO GET HERE"
"SO I'D SAY YOU'VE BEEN OUT FOR A HALF HOUR, TOPS"
Alright, that's not too bad. You really can't afford to be out of commission at all, but you suppose half an hour isn't too bad.
"OH, COULD YOU HOLD ON A SEC, I'M BEING PESTERED"
>Geoffry: Awake.
You come to and are immediately aware that you are not in the now wrecked family vehicle. You see all the tell-tale signs that you've been Hidden(tm) by your best friend. Huh, so Erik came around to help out, did he? He's always looking out for you, whether you like it or not. You suppose it's his way of thanking you for making sure he isn't too psychotic.
You wonder what he's up to.
Pesterlog:
--------
Last edited by mysticCharlatan; 04-17-2012 at 05:12 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
Geof: Explain exactly why you're friends with this guy.
Erik: Notify Victoria Geof's on the way, abscond.
I think we already have a pretty good hint why they're friends. Erik is mildly psychotic, and Geof(f?) sees it as his civic duty to prevent him from becoming majorly so. And maybe they share some interests or something, I dunno.
>Chester's lab coat: Fall on him, allowing him to have a weapon once more.
>Chester: use lab coat to puppeteer yourself back into a standing position no matter how much your muscles protest. Now is not a good time to be down for the count, man!
>Kaylyn: The answer is always more rocks in the chief's eyeballs. Make it happen.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
Geof: elaborate on this trade marked Hidden-ness.
Erik: Feel a bit dejected that Geof has his sights on Vikki.
Victoria: Talk your way out of this if you can.
Avatar by the grace of lovecraftianParadox :
>Geoffry: Explain exactly why you're friends with this guy.
He is so frustrating, sometimes you have no clue why you bother being friends with him at all!
No, that's a lie. You know exactly why you're friends with him. It really is a combination of factors. He really would be a lot worse if you weren't around to mellow him out, and when he isn't acting completely crazy he can actually be a good guy. He's fun. He's dependable. He always tries to make sure you're having a good time together. He's always there to bail you out of any trouble you get into. Granted, he tends to do so by getting into even worse trouble, but it's the thought that counts.
But all of those really pale in comparison to the main reason: if it weren't for him, you might not be here today. He helped you survive him. You owe the guy for that, if nothing else.
>Erik: Notify Victoria that Geof's on the way; abscond.
Drat, and it was going so well too. Oh well, like you said, you're not about to steal the girl Geof's got his eye on. You're disappointed and probably will do something Geof will regret for you later, but you'll get over it.
Dialog:
Last edited by mysticCharlatan; 04-17-2012 at 05:14 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
uhmkay. welp.
==>
(The thing about writing psycho is writing them like psychos, and yea, that can be uncomfortable for everyone involved. So far, I'd say keep up the good work.)
Avatar by the grace of lovecraftianParadox :
==>
You wait a moment before lifting the blindfold off your eyes. You could have easily done this while Erik was here, but quite frankly you didn't want to look at him. That would have resulted in... complicati*ns. In any case, you are alone now, waiting for Geoffry to show up. Much as you hate to admit it, Erik wasn't entirely wrong; you've been going no|\|stop since facing Chester's would be assassin, you should take a moment to rest if you can.
You take a mom@nt to observe your surroundings. You are in what appears to be an abandoned gas station that has been converted into a temporary living space. Folding chairs like the one you are sitting in are scattered about, and those scented candles provide what little light is present. Looking at yourself, you see that you are now wearing an EXCEPTIONALLY G&UDY DRESS (with your regular clothing still on underneath, thank G()d). Y%o t@#k3 some time to&^ *(&@$()(*@#-
>Be the annoying guy who trolls the smart guy.
oh damn iT, you HatE it when this stuPid thing goes All statIcky.
you are NoW tHe annoYing guy. you've had several names, Callsigns, And titles, noNe of which are acTually yours. but that's alrIght. you don't rEally remember what your real Name was yourself, Do you? you go by comIcallyunhelpful, the jesTer, and most recently lemat. currently, you are passIng the time by waTching a small computer screen, but you don't Know how to makE it stay on onE image. it keePs changing from Scene to scene, witH no appArent rhyme or reason. usually, you are Perfectly fine with this Particular quirk. staying with onE thing too loNg bores you, and the entire reason you do anythinG is to be amused. runnIng Through fields, breaKing knEEcaPs, playing with your pet Scruffles, anytHing so long As it keePs you entertained. you've recently taken a liking to Pestering and trolling pEople, oNe partIcular smart kid specifically. the reactioNs you can Get from hIm...
whaT were you talKing about? oh right, thE screEn. like you said, you're usually Perfectly fine with it Switching perspectives all tHe time. except whenever it focuses on victoriA. it always gets staticky when it's on her. you really need to find the Person in control of the Programming availablE on this thiNg. you are serIously goiNG to have words wIth Them. and maybe a few whacKs at them as wEll.
oh wait nEver mind, the scene is changing again.
and its you. that was unexPected. you're on the Screen now. you wave your Hand just to mAke sure.
neat. this has never haPPened bEfore.
...
...aaaaaaaaaNd now you're bored.
guess you'd better fInd somethiNG to do.
--------
Last edited by mysticCharlatan; 04-18-2012 at 02:32 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
((I keep a full archive of unused commands for late use.
The text colour is ok over here, and readers can just highlight. I'll do the checking of that update tomorrow.))
> juST wander Around; I am suRe an event of Some type will occur.
> remove mask.
> flex tail, having been sitting on it for... how long?
((A wild guess there, no pun intended.))
>Reminisce about any occult practices or bizarre supernatural occurrences you have been involved in in the past.
Taking commands from a long time ago is totally fine, I'm not even sure it counts as an unspoken rule really..
I probably missed a couple letters, but:
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
> LOad up yourSElf wiTH wEird commands tha Go nowhere And see if it MakEs a difference.
>Is There a reason why you cannot SummoN yOur name To mind? YOU seem pRetty rational and in Full control. it could be a beAUtifuL day ouTside, maybe a walk will clear your mind.
Avatar by the grace of lovecraftianParadox :
>CU: LOad up yourSElf wiTH wEird commands that Go nowhere And see if it MakEs a difference.
cOmmands? is tHis some sort of Game? ooh, is it like simOn says?!? you'D love to play sImon says!
ALRight... lEmat says... jump on one leg!
hehehe this is fun! okAy... cu says... Dance! at Your own insistence, you break out tHe very best moves. you're sure thAt anyone watching would be Very imprEssed.
right, next... the jester says... do something else now 'cause playing this by yourself gets boring.
>lemat: juST wander Around; I am suRe an event of Some type will occur.
you decide to leave the room; certainly Something interesTing is happening Outside of it. Perhaps you'll even get some fresh aIr while you're aT it, maybe take scruffles for a walk. assuming of course that scruffles still amuses you. because if he doesn't you'll Probably do something you'd find more fun with him, Like throw the puppy off a bridgE.
becAuse you need to enjoy the simple things in life.
you wander about for a moment in Search of the door, cursing the fact that you can't remember where the light switch is. eventually you find the door and exit. it leads to a landing and a set of stairs going down. you take the stairs carefully. you seem to rEcall some bro warning you about them.
>???: Is There a reason why you cannot SummoN yOur name To mind? YOU seem pRetty rational and in Full control. it could be a beAUtifuL day ouTside, maybe a walk will clear your mind.
you somehow doubt thAt. youR mind is pretty much in a constant statE of unclearness, and that's just the waY you like it. yOu sUppose there are benefits to being sane, but you can't think of any. Maybe...
nOpe, nothing. nada. a big goose egg.
but you are already on your way, it Could be a good idea to go outside. it sounds liKe a nIce break from the work that you've beeN goinG on for the last... wow, you can't even reMembEr how long.
you are now In a much larger room than the one you came from. you think you are Standing on the groUnd level, in a Perfectly circular room. like the one you just came from, it's Pretty nondescript. cold stOne wallS, dark red carpEts. pretty much the only dIfference is the number of Doors and the shapE of the room. there iS anothEr set of staiRs going down in a spiral pattern into darkness. Very ominous. oooooooh. elevEn doors line the walls, one at each poInt on the clock, wiTh the stairs you just descended being at 12.
now, which one went outside?
Last edited by mysticCharlatan; 04-18-2012 at 02:34 PM.
Avatar from fanart of my adventure by trulyElse, because I'm self indulgent like that.
The Lemat-o-matic, because I have awesome readers.
>ThrEe, cLearLy. UnleSs you have a better idea. jog your MemORy, lEmat.
Avatar by the grace of lovecraftianParadox :
>try openIng and closing all the doors in sequence From one tO eleven; if for some Reason you can't use a door, mark it with a Green strIpe so you will always know in the future that you haVe a door therE which You cannOt open Unless something is done about it.
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
> the stairs being at tWelve means tHe doOr directly Across fRom thEm at six is obvious waY OUt.
> First get yoUr trusTy Umbrella fRom the basEment. welLies too sincE it Might hAve rained recenTly?
((Damn this is quite tough if one wants to avoid commands sounding massively contrived. Also, tr -cd 'A-Z\n' FTW.))
Last edited by simon.clarkstone; 04-18-2012 at 01:27 PM.