UPDATE: game finished
Well, it's not finished finished, but it's ready to be played and I won't do anything mroe with it until I've played it, which I most likely won't get around to in a while.
Game rules are here and character sheets and other printouts are here. Enjoy!
Okay, I'm entirely aware that there are already at least two Homestuck tabletop RPG projects underway, probably more. I haven't read them thoroughly, but I've seen what their rules concern themselves with. And I believe the rules for such a game should concern themselves with other stuff. Also I just want to try designing my own game regardless of who have done it before, so in either case I'll just ignore the previous projects.
My goal
I want a game that, when played, could have given rise to the canon Homestuck storyline.
Okay, that's definitely shooting high. Change it to "something like the start of the canon Homestuck storyline."
I want a game that has the players suddenly realising that "haha, that bunny he got long ago actually is a plot point now", or "damn I wanted to see how things were going for the Mayor guy but they keep cutting to Jade". A game that can have four player characters where one climbs his house and beats imps with hammers while the other one time travels, jumps over lava and cuts hoards of enemies with a broken sword – at low levels.
Playing this game should be like a combination of reading and writing Homestuck.
Like I said, shooting high.
How this works
There's currently two google docs with the game:
Here's the draft of the actual game. Rules and explanations, no loose ideas. Comments (insert->comment) are welcome though.
And here's a brainstorming doc, free for all to jot down anything in.
The underlying system is from a small game called Apocalypse World. Dice rolls are 2d6+stat, and regardless of situation 7-9 is always a weak success (succeed but with a drawback or twist) and 10+ a strong success. The GM has rules for what to say when, and they include never pre-planning a storyline. Play to find out what happens.
What I need help for
First and foremost, discussion and ideas are always good.
Secondly, the game depends on a long list of possible character moves to take at character creation. And those moves have to be written. Go take a look at the brainstorm document, and see what it's about.
I hope someone finds this interesting!


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