Oh sweet.
Well I've only done a little bit myself, but I do have a character sheet ready for a campaign of DnD Pathfinder my friend is gonna DM.
http://www.myth-weavers.com/sheetvie...sheetid=348952
I'm really excited for it.
Fuck yeah katar.
If you havnt already, through, i'd recommend informing your DM that you'll be playing Lawful Evil - that is usually a good idea with tricky alignments such as LE.
I really should see about getting a new signature.
Oh yeah he knows.
He's actually looking forward to it, and so am I.
Not too sure what personality type to give him, though I have his backstory in my head already.
Basically a mage showed up and killed most of his flock, and so a local thieves guild took him in (you know, tengus and dem thievin dawg) and he's been getting in good with this thieves guild that runs a section of basically a ghetto. And he's plotting to find and murder the mage guy, hence the feat arcane vendetta.
I was just thinking actually, imagine batman but fueled my revenge. Carrying out justice (lawful) with blood (evil). No (innocent) women or children, but men? No man is truly innocent.
I play AD&D with some friends here at college. We've home-brewed it into some sort of amalgamation of regular AD&D with a 3.5-stlye boost and my Half-Orc Fighter-Cleric of Erythnul kicks all of the ass. All of it. Recently his Animate Dead got powered up to be more similar to the 3.5 style, so I'm going to raise an army of specialized undead next session and bring them around with me like a swiss army-knife of henchmen.
The best part is that Rumnus, the aforementioned character, is supposed to be a sort of Orc-Jesus. His mother, a high-priestes of Erythnul, had a dream that she would give birth to the one who would convert the orcs to the worship of Erythnul, so she went out and raped an orc. A few months later, Rumnus was born.
The first RPG I ever played was something called Villains and Vigilantes. It was much harder to build worlds compared to DnD, but it was still a great game. Basically you were supposed to play yourself, but with superpowers. You could roll your powers semi-randomly or you could come up with a set you liked if the GM allowed. It had descriptions for almost any super-power you could imagine, and several open ended powers that could be adapted for powers you could imagine but they didn't.
Some crazy awesome stuff happened in that game. During one of my first play sessions, my super-fast pyrokinetic Wildfire shape-changed into one of the enemies and was following them back to their evil hide-out. I was telepathically warned to get out of the way as another player threw a truck over a mile and nearly killed several of them. I followed one of the ones that got away, still transformed, and stuck a grenade down his pants. He flew out into traffic and got hit by a car.
That was fun.
A human woman raping a male orc. Is such a thing even possible? Even if she was strong enough I'm pretty sure the orc would be completely willing. I mean, that is pretty much all orcs do.
For those interested in 5E info, there's an often-updated list of things we know here.
Welp. The current campaign I'm playing in is going very interestingly, to say the least. My character for this campaign's a cleric, and I managed to derail the plot entirely during the first session by getting married to the captain of the city paladins and completely ignoring the magic box I was supposed to deliver to someone.
I ended up taking out the biggest loan the bank would give me for the wedding ring, paid it off by overseeing the wedding of a local crime lord's daughter, then I end up paying for my own wedding by selling myself for magical experiments. So my character ended up with wings and acid blood and a paladin wife with 27 natural charisma. (Not making that up. DM made me take a will save during the ceremony to prevent my character from passing out at the altar)
And before all this I got mauled by a bear on guard duty.
And then we had the second session last night.
Skip ahead ten years, my character has kids (Isaac and Miria, which can only mean sheer, absolute chaos.) And then we uncovered an evil cult, and due to one very lucky twenty my guy realized that one of the party members was host to a demon baby. So I ended up giving the command to cut him open, patched him back up, but then the demon baby exploded everywhere. I found the box again (it was in the basement of that house), burned down the house, only to find that ogres were attacking, my wife and kids were missing, and the party was fleeing. And then the Big Bad found us, opened the box, and the world kinda exploded like how it is in Bastion.
tl/dr If the party has more than 5 members, anything involving rope is not allowed to take less than twenty minutes to argue about.
Last edited by Quirk; 02-05-2012 at 03:25 PM.
0_0
well.
That certainly sounds like an interesting game.
I was gonna talk about how our psion was telekinetically using a tree as a battering ram, but I just can't compete with that.
Sir, sir.
I know not who you are.
But that was amazing.
That sounds like one heck of a session.
I really should see about getting a new signature.
So. The (probably) last few book for D&D 4e have been announced, and goblins and kobolds are getting PC race write-ups.
This makes me unduly happy.
(now, if only the Yuan-ti were a player race...)
Lets blame Thunt.
I really should see about getting a new signature.
So yeah. Last night was session 2 for the Homestuck d20 homebrew I cooked up, I was DMing.
Well then. In no particular order...
We have a kleptomaniac Thief of Time who has Gurren-Lagann stillsuit armor, a Mage of Life who has electrified razorwire whip gloves, a musclebound Sylph of Blood with a Tron-lined longcoat dual power-drills, and then an Heir of Space who wields a scythe that is on fire.
And then we add in the neurotic First Guardian (Doctor Tim), an appearance by myself as the other narrator, the fact that the group is playing a patched SBRUB beta, and someone's trying to mess up all the sessions going on concurrently (since that is now a thing after the patch: inter-session gameplay), and there are trolls and other aliens and sessions failing all over the place (one forgot to prototype before entry, another one auto-scratches minutes after enrty, another one had 4 god-tier players all get killed) and the party just found a denizen's cave, with the denizen dead and someone greeting them with a "howdy-do, motherfuckers!"
The sprites were prototyped with Haruko, Kamina, teh Rei, and a Warhammer Zombie Dragon.
It was quite fun.
Last edited by Quirk; 02-12-2012 at 03:15 PM.
Bump-alumpa-dump
Just to prevent this from becoming "Quirk regales all with stories of his DnD group", I shall pose a question: What settings would you love to see adapted into tabletops?
Personally, I want to see a Bastion adaptation. There's enough there for a full game already, it just needs a little fleshing out.
Also I am going to blatantly advertise my of Big Honking Crossover setting, which is sitting right there in my sig.
We are all just ashamed by the epicosty of your exploits.
I would love to see a Wakfu tabletop game, 'cause that's a really cool world, but mmorpgs just aren't my thing. The Wakfu vs. Stasis thing could also play out interestingly in a tabletop game.
Alao, I really want an RPG dedicated to underwater exploration. D&D and suchlike can cope okay for "let's get a ritual to breathe water and go to Atlantis!", but I want a system where you can build a whole campaign underwater, with rules for really fighting or exploring in three dimensions, and dealing with uniquely underwater hazards like water pressure and gradual loss of light (red disappears first, blue last).
Perhaps not quite underwater, but one of the Savage Worlds settings, 50 Fathoms, might be of interest to you. Lots of seafaring and drowned realms.
Oh man. Tabletop games. My crack of choice since 2002...
Okay, so I have to ask. I started playing in D&D 3e, and love the hells out of 3.5e having run a monstrously dense 2 1/2 year campaign, and would really like to get into Pathfinder or try DMing 4e but my usual group's kind of fallen apart...but did anyone else actually like d20 Modern (Past/Future/Whathaveyou)? The overall lower power and much-reduced, more flexible fluff is actually making it really fun for me, and I think I'm the only person I've ever met who enjoys the weird massive damage threshold and nonlethal combat rules. I have made some concessions to later rules streamlining, namely saying screw the incredibly obtuse cover rules and swapping in 3.5e's, ditching the older weapon size categories for the new ones, and condensing skills down semi-4e style, but balance and flavorwise my co-DM/RP buddy/girlfriend and I are having a great time with it.
I really, really want to run an MMORPG-themed, .hack-ish 4e game...at first I hated the 4e rules for playing too much like an online game. And then I realized, hey, just run a campaign where the players are playing people who are playing an MMO. Problem solved, AND it gives me two parallel worlds to mess with (real life and ingame). Now I am crap-my-pants excited, but my group's fallen prey to wildly conflicting schedules. Le sigh.
Your name is AFNIEL REALTA. While your beverage of choice is COFFEE, your work involves the serving of A RIDICULOUS VARIETY OF TEAS. You have a fondness for TAROT DECKS and BLANK BOOKS, and enjoy frequent games of DONJONS & DRAGONYY'YDS. Your trolltag is artisticCatastrophe and your grammar i5 5up3rb, bu7 you'r3 fa5cina73d by c3r7ain prim3 numb3r5.
My fledgling tabletop RPG design musings blog: Chaotic Awesome!
In 4th Ed Dnd i have a 14th level Gnoll Rogue/Raven Herald thats pretty awesome. He hates undead and keeps a bag of fingers from fallen enemies to snack on.
I have also been playing in a Pathfinder campaign with a half-elf bard based off Elan from OotS, but more morally ambiguous. He uses Charm Person a lot, and took a level of Eidolon to have a puppet companion he can carry around and have attack people.
I've GM'd quite a few 4th ed games, and im hoping to run Dragon Age and PokemonTA campaigns at my uni's gaming group this year.
Well, there's 10,000 gp of diamonds I won't see again in a hurry.
So I was poking around the GiTP forums recently, and I came across a mention of a 3.5 variant called e6.
Essentially, it's based off the observation that the best real-world humans and achievements can be translated into D&D mechanics at around 5th level.
So, your character stops gaining levels at level 6, and from then on out, you get a feat-based progression. I've always loved feats, especially wonky non-combat ones, and this system lets powerful enemies stay powerful and relevant (you are never going to laugh off a Beholder), which is something that always bugged me.
Also, it allegedly encourages pre-battle planning and strategizing and problem-solving, which I am all over (if it's true).
If I were to play a long-running 3.5/PF game (which I definitely want to), I would love to use this system.
Thoughts?
I've always liked the e6 idea. The power creep that 3.5 is prone to really annoys me. After a point everything is either not a challenge, and dies in two rounds, or steamrolls your party and you die in two rounds. Things can definitely kill you in two rounds if you're capped at level 6, but I think it also reinforces the fact that there are times when retreating to strategize or just plain not messing with that particular creature would be the smarter choice. At least to me it emphasizes storytelling and using your brain over minmaxing everything to death. Some people really like being all-powerful, but I find it really dull and much prefer to play the little guy in big trouble.
tl;dr e6 sounds awesome, totally do it.![]()
Your name is AFNIEL REALTA. While your beverage of choice is COFFEE, your work involves the serving of A RIDICULOUS VARIETY OF TEAS. You have a fondness for TAROT DECKS and BLANK BOOKS, and enjoy frequent games of DONJONS & DRAGONYY'YDS. Your trolltag is artisticCatastrophe and your grammar i5 5up3rb, bu7 you'r3 fa5cina73d by c3r7ain prim3 numb3r5.
My fledgling tabletop RPG design musings blog: Chaotic Awesome!
I haven't played Bastion so I'm not sure if you mean literal explosions, or just like EXPLODING WITH CHARACTER AND STRANGENESS. If it's the first option, I can relate.
I'm not too experienced at tabletop games but have a pretty passionate interest in them, because worldbuilding and character building. Both of those things are great. But anyway, in one of the few games that I did play [It was Scion by Whitewolf[i think that is the name???] I was one of the main reasons for a total party kill on the second session. Basically my character was a fusion of Equius and General Armstrong, except a girl. I think she had 1 intelligence??? Bottom line, she was fun to play as.
The goal of the second session was to disarm a bomb in a briefcase in a museum. Kaede [character]'s solution to this dilemma was to "disarm" the bomb with her sword. Another Scion of the same pantheon agreed with her [scion in question was also in Link cosplay outfit, just to add depth to this picture].
It turns out the bomb was rigged to go nuclear if, and only if, you stabbed it with a sword.
"Stabbing the briefcase" became an expression with that group for when you are doing something that is most likely going to kill you. It may also be friggin obvious this is so.
Two people were mad, three people were cracking up, and then there were some other people who were doing things I don't remember.
So yeah, my experiences with tabletops are pretty good, though since I have only played them online, and only in text format, they have been pretty slow.
Right now I am seeking to remedy that with a mashed up version of SBURB, which is actually being programmed to prevent being slow as hell. I don't know much about practical GMing. It would be cool if anyone could lend some advice, but is also fine if not.
that sounds awesome. Nuclear briefcases and SBURB both. Anyway, Tharol Hunt has some advice on GM'ing, though intended for tabletop D&D. Regardless, some of it might apply i guess; http://www.goblinscomic.com/dungeon-master-tips/
I really should see about getting a new signature.
Okay, what I did was get them into the Medium really fast (get them in before the end of the first session), mainly by having all players on one server, with mod privileges (so one entry item). Lands were turned into different regions of one planet, after that, things went smoothly.
Game patches are a wonderful excuse to change stuff.
If you want to try something more in line with HS itself, I would suggest this Apocalypse World hack. Haven't tried it myself, but it looks amazing.