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Thread: Project: RPGSTUCK

  1. #1
    Bard of Colours PanchromaticRhythm's Avatar
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    Project: RPGSTUCK

    New Project to create a Tabletop RPG based on Homestuck. we're going to go through several different systems, figure out what works best at capturing the atmosphere of the game.

    This is the main discussion and collaboration page. Post if your interested in helping out.
    Last edited by PanchromaticRhythm; 01-04-2012 at 12:25 AM.
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  2. #2
    razorknight's Avatar
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    Re: Project: RPGSTUCK

    HUUUUUUUUUURG I wish I could help. I just google'd what a TRPG is, and I love Fire Emblem. I realize it probably wont be the same thing, but I'm just showing general vague support of a game like this.

    The thing is, though... The kids are never together in a proper group until now. It was mostly them solo-ing it, kinda. I guess what I'm asking is whether you're going to make your own story, or if you're going to try to replicate the story that's already there. The latter will probably be more difficult than the first, I'd think, since you can hand-wave the kids being in a group.

    But do what you like! This is your thing!

  3. #3
    Arsenicum's Avatar
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    Re: Project: RPGSTUCK

    In about a month, I could probably help. Don't have a computer right now, unfortunately. Find out the engine you want to make it on, and I'll brush up on the programming language that the engine offers. Either that, or make a custom engine.

  4. #4
    Bard of Colours PanchromaticRhythm's Avatar
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    Re: Project: RPGSTUCK

    woah woah woah.... Engine? Programming? TRPG is Tabletop Role Playing Game, as in Paper and Pencil. but we're gonna design it optimised for Play By Post.
    Your Chumhandle is panchromaticRhythm.


  5. #5

    Re: Project: RPGSTUCK

    I don't really see how anyone confused TRPG with games like Fire Emblem. Those are SRPG's.

    As for what tabletop system, I would recommend
    But on a serious note, what about a homebrew system, taking parts from BESM and Mutants and Masterminds. Point buy, allowing you to build your own class more or less, but each perk/advantage/power/whatever having a level requirement?

    Alternatively, Dungeons: the Dragoning. Dead serious.
    One day we will finally get a decent Homestuck Tabletop game.
    I hope I have not died of old age when that day comes. That day has come.
    Your name is burningSpirit, at least whenever it blockArranger. You speak in a manner [ that-draws-attention-to-your-many-interconnected-theories ]These statements are only true, of course, when I am not otherwise preoccupied being vanillaMilkshake.

  6. #6
    Arsenicum's Avatar
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    Re: Project: RPGSTUCK

    Shit, sorry. Got confused for a second there.

    Edit: Still sounds cool anyways. I play tabletops all the time.

  7. #7
    Dxpenguinman's Avatar
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    Re: Project: RPGSTUCK

    I feel like a variation of Savage Worlds would work best.

    But I dunno, I guess you're going for something relatively freeform.

  8. #8
    Go with the Flow Rikushadow5's Avatar
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    Re: Project: RPGSTUCK

    Gamma World isn't everyone's cuppa tea. And any mention of using D&D 4e for anything is likely to bring groans to most tables (or at least most of the ones I've been at).

    Point-Buy systems are okay, but nothing beats the feeling of rolling for your stats. Having an element of luck is nice, and makes you think more about who the person you'll be playing as is.

    I'd suggest a fusion between the two. Roll stats, and use a small cluster of points to purchase some abilities and/or minor stat increases and/or a starting edge such as extra levels/money/resources/smooth jazz.

    Also, it should try to use only the canon classes and domains. Too many times have people gone "Well why don't we have a Herp of Derp in the game?" and then we suddenly have about 20 differen non-canon classes. Ideally, the least canon possible titles would be Gent of Piss or Mayor of Cans. And classes should most certainly NOT be custom-buildable. The class is designed with specific powers in canon for a reason, and that reason is because of the Player's personality. I mean, there are around 100-some different combinations of Class and Domain in the canon listings. There's no reason players can't figure something out.

  9. #9
    Bard of Colours PanchromaticRhythm's Avatar
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    Re: Project: RPGSTUCK

    I like what you're saying Crackpot, however building your own classes might not fit the setting best, what with the Titles working the way they do.

    I'm always of the belief that simple is best, and I feel like the Gamma World Conversion is way too complex. I also believe in attempting to provide two different ways of playing, Purist and Simple. Purist will fit with the Comic more, even if it is ridiculously annoying at times, Simple is exactly what it sounds like, Simplified, taking out the annoyance of the purist system.
    Last edited by PanchromaticRhythm; 01-04-2012 at 11:02 AM.
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  10. #10

    Re: Project: RPGSTUCK

    New signature cause I am single. It is more awesome, I promise.

  11. #11
    Go with the Flow Rikushadow5's Avatar
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    Re: Project: RPGSTUCK

    Quote Originally Posted by darkDetective View Post
    Quote Originally Posted by Rikushadow5 View Post
    Gamma World isn't everyone's cuppa tea.
    Just Super Sayian.

  12. #12
    Sage of Force Shathen's Avatar
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    Re: Project: RPGSTUCK

    I think that there are two of these already. One based on D&D 4th edition and the other on a system they created based on what they call d13. A deck of cards is recommended for that one, using either card values or suits for randomization.

  13. #13

    Re: Project: RPGSTUCK

    Quote Originally Posted by darkDetective View Post
    Quote Originally Posted by Shathen View Post
    I think that there are two of these already. One based on D&D 4th edition and the other on a system they created based on what they call d13. A deck of cards is recommended for that one, using either card values or suits for randomization.
    Quote Originally Posted by PanchromaticRhythm View Post
    I like what you're saying Crackpot, however building your own classes might not fit the setting best, what with the Titles working the way they do.

    I'm always of the belief that simple is best, and I feel like the Gamma World Conversion is way too complex. I also believe in attempting to provide two different ways of playing, Purist and Simple. Purist will fit with the Comic more, even if it is ridiculously annoying at times, Simple is exactly what it sounds like, Simplified, taking out the annoyance of the purist system.
    ...PR is aware of the Gamma World Conversion. In fact, I'm in a PbP version GM'd by PR. I'm thinking we need to try some of the other systems, and see which parts fit the feel of things in the comic...

  14. #14

    Re: Project: RPGSTUCK

    Savage Worlds would work pretty well for this I think. It's a very easy system to learn, and is incredibly easy to convert to whatever sort of setting you need (that's what it's designed for). Plus the Edges and Hindrances system really helps you make actual characters with flaws and qualities instead of generic slabs of muscle to throw at your enemies, which seems to suit Homestuck pretty well. Rules for alchemising stuff is really the only thing I can think of that would require a lot of legwork. The rulebook is very, very cheap iirc (PDF is something like ten dollars), and there's probably some sort of SRD around anyway.

    Basic overview of the system: Everyone has five main stats; Agility, Smarts, Vigor, Strength and Spirit. Each of these isn't measured as a traditional number, but a die type. Skills all start at d4, but can be upgraded to d6, d8, d10 or d12. Skills are measured in the same way, made difficult to raise over your die type in their associated stat (costs twice as much XP wise). As well as your skills and stats, you have Edges and Hindrances, like I mentioned. They're basically traits, Edges being positive and Hindrances being negative. You pick a numebr of them up at character creation and can buy more Edges with XP later. Most hindrances are things that lend themselves to creating interesting character backgrounds, and a lot of edges are too, although some are straight up combat buffs.

    Skill tests are handled pretty simply. Everything has a target number of four, so you want to roll four to pass a test. Getting a multiple of four (eight, twelve, etc) scores you a raise which can have additional effects. When you actually roll, you roll the associated die type of your skill, along with an additional d6 called the "Wild Die". So if you had d8 in Lockpicking and were rolling to pick a lock without any modifiers, you'd roll a d8 and a d6, then, if either of those got over four, you'd pass. As well, the system uses exploding dice, meaning getting the highest number possible on a roll means you can roll again, and if you score a perfect roll on that dice, roll again, etc.

    The system in general is specifically designed to be as easy to grasp and adapt to other settings as possible, so it seems like a prime candidate honestly. You can go into a game session running Savage Worlds, never touch a rulebook and pick up most of the rules incredibly quickly, because it's all very simple.

    Also once you start on this I'd be willing to knock up an editable pdf character sheet that doesn't look like minced ass. I made this for the gamma world conversion and could do something similar for this if you want.

    Shrunk the image because I am not uploading a 300dpi A4 image onto here, it'd take up the entire goddamn thread. Oh and of course I'd make a less ink devouring version if you play IRL and want something printable.

    EDIT: Woah shit, that is a pretty respectable wall of text. Oh well.
    Last edited by tom cruise; 01-07-2012 at 05:51 AM. Reason: cause i'm great

  15. #15

    Re: Project: RPGSTUCK

    I would like to see something like this as well -- I'm always interested in more homestuck systems. I'll try to be involved in its creation if it goes anywhere!

  16. #16
    HAHAHAHAHAHAHAAAA! *cough* CSJ's Avatar
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    Re: Project: RPGSTUCK

    D20 Modern or Future would be a better game base IMMO than D&D-based games or expansions like Gamma World.

    Also; 'Wild die' reminds me of OpenD6 and Star Wars RPG. Wouldn't take too much to convert into that either. Force Points would be adapted as the mechanism for performing abilities like the 'windy thing'.

  17. #17

    Re: Project: RPGSTUCK

    I think it'd generally be best to go with a generic system and build from there borrowing concepts from more specific RPGs, rather than try and retool something built for a different setting. Speaking of which; does anyone know any systems with good item creation? Alchemy is a pretty important part of making this into a proper Homestuck RPG, so inspiration for the system could be handy.
    Last edited by tom cruise; 01-07-2012 at 09:14 AM.

  18. #18
    Long Gone Quirk's Avatar
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    Re: Project: RPGSTUCK

    Quote Originally Posted by tom cruise View Post
    I think it'd generally be best to go with a generic system and build from there borrowing concepts from more specific RPGs, rather than try and retool something built for a different setting. Speaking of which; does anyone know any systems with good item creation? Alchemy is a pretty important part of making this into a proper Homestuck RPG, so inspiration for the system could be handy.
    I don't know about item creation, but for a good chunk of everything else the FU system looks like it would work reasonably.

    I adapted the Gamma World project into a more standard d20, but as it stands it's a horrendous mess.
    Kill ALL the Vriskas!: A silly fan adventure

    So long, thanks for all the fish...

  19. #19

    Re: Project: RPGSTUCK

    Gave FU a quick look, very interesting. Might be a bit rules light to suit something like Homestuck which is so firmly ensconsced in game mechanics though.

  20. #20

    Re: Project: RPGSTUCK

    Quote Originally Posted by CSJ View Post
    D20 Modern or Future would be a better game base IMMO than D&D-based games or expansions like Gamma World.

    Also; 'Wild die' reminds me of OpenD6 and Star Wars RPG. Wouldn't take too much to convert into that either. Force Points would be adapted as the mechanism for performing abilities like the 'windy thing'.
    D20 Modern and Future ARE 'D&D-based games'
    One day we will finally get a decent Homestuck Tabletop game.
    I hope I have not died of old age when that day comes. That day has come.
    Your name is burningSpirit, at least whenever it blockArranger. You speak in a manner [ that-draws-attention-to-your-many-interconnected-theories ]These statements are only true, of course, when I am not otherwise preoccupied being vanillaMilkshake.

  21. #21
    razorknight's Avatar
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    Re: Project: RPGSTUCK

    http://en.wikipedia.org/wiki/Tactical_role-playing_game

    I googled TRPG and this is what I got. Is SRPG for strategy RPG?

    Lingo, how does it work?

  22. #22

    Re: Project: RPGSTUCK

    Quote Originally Posted by razorknight View Post
    http://en.wikipedia.org/wiki/Tactical_role-playing_game

    I googled TRPG and this is what I got. Is SRPG for strategy RPG?

    Lingo, how does it work?
    It's best to just avoid use of acronyms all together when talking about (Insert Letter here)RPGs. Or just use PnP, that isn't really used for anything else.

  23. #23
    your friendly auxiliatrix felicitousArtisan's Avatar
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    Re: Project: RPGSTUCK

    I'm surprised nobody's suggested a White Wolf Storyteller System based game. Something similar to Exalted, which is built with ridiculous, over-the-top epic stuff in mind could potentially work well applied to Homestuck. Of course, the Storyteller System relies heavily on a good GM and the rules are pretty loose, but then, so are Homestuck's really.

  24. #24
    Go with the Flow Rikushadow5's Avatar
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    Re: Project: RPGSTUCK

    A simplified (maybe) version of the Anima system would probably work. It's a d10/d100 system with more customization than your character has room for, and is designed for overpowered Player Characters.

    Also, 413th Post GET
    Last edited by Rikushadow5; 01-09-2012 at 07:23 AM.

  25. #25
    Long Gone Quirk's Avatar
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    Re: Project: RPGSTUCK

    Quote Originally Posted by tom cruise View Post
    Gave FU a quick look, very interesting. Might be a bit rules light to suit something like Homestuck which is so firmly ensconsced in game mechanics though.
    But it does give you a significant amount of freedom, and adding class and aspect skills wouldn't be terribly difficult. And it would be a good system for people who either have groups unfmaliar with the source material, or prefer rules light systems.
    Kill ALL the Vriskas!: A silly fan adventure

    So long, thanks for all the fish...

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