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Thread: Heirs of Perdition - In the shadows of History

  1. #51
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Actually this makes you one of my first targets. We would have to start with the technology used back in the old days and I'll be damned if I don't have your gasoline.
    Well, "Wasteland" doesn't automatically mean "Oil". If I drill, it's going to be for groundwater, not crude. There are plenty of barren places that aren't blessed with reserves of ye olde "black gold." Besides, we have no idea what this planet will be like. For all we know there's anything from Lifestream to Balrogs beneath the surface.

    For this I will grant you an extra boon at game start.
    Ha, that's cool, thanks!
    Seriously, that system is what I'm expecting to make this random and fun. If you're going to be rewarding creativity/adaptability, things are probably going to get real crazy. Will you be bestowing Banes/Boons throughout the game?

  2. #52
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Kocel232 View Post
    Actually this makes you one of my first targets. We would have to start with the technology used back in the old days and I'll be damned if I don't have your gasoline.
    Well, "Wasteland" doesn't automatically mean "Oil". If I drill, it's going to be for groundwater, not crude. There are plenty of barren places that aren't blessed with reserves of ye olde "black gold." Besides, we have no idea what this planet will be like. For all we know there's anything from Lifestream to Balrogs beneath the surface.

    For this I will grant you an extra boon at game start.
    Ha, that's cool, thanks!
    Seriously, that system is what I'm expecting to make this random and fun. If you're going to be rewarding creativity/adaptability, things are probably going to get real crazy. Will you be bestowing Banes/Boons throughout the game?

    Here is my conversation with Demonsul about the system.

    [2:32:08 AM] Demonsul: question
    [2:32:11 AM] Inquisitor Galloglasses: shoot
    [2:32:16 AM] Demonsul: are you going to be announcing banes and boons
    [2:32:22 AM] Demonsul: or will they happen quietly
    [2:32:39 AM] Inquisitor Galloglasses: They will be announced at every status update as a result of the previous years actions
    [2:32:42 AM] Demonsul: ah
    [2:32:53 AM] Demonsul: so itll be like 'X did Y cool so they get Z boon'
    [2:32:55 AM] Inquisitor Galloglasses: but other nations wont know the banes/boons of eachother unless it is REALLY obvious
    [2:33:01 AM] Inquisitor Galloglasses: and yes
    [2:33:04 AM] Demonsul: okay
    [2:33:11 AM] Inquisitor Galloglasses: and it is possible to go a year without recieving anything from me
    [2:33:17 AM] Demonsul: of course
    [2:33:25 AM] Inquisitor Galloglasses: which means you are doing average, and are an uninteresting pleb
    [2:33:35 AM] Inquisitor Galloglasses: which means you willl get a MEGA BANE the following year
    [2:33:57 AM] Demonsul: for doing average?
    [2:34:03 AM] Inquisitor Galloglasses: For doing average
    [2:34:19 AM] Demonsul: so...you get a worse bane for doing average then for doing midlly badly?
    [2:34:23 AM] Inquisitor Galloglasses: yes
    [2:34:37 AM] Inquisitor Galloglasses: because even a player whose doing badly can be interesting
    [2:34:47 AM] Demonsul: even a player who is doing average can be interesting
    [2:34:56 AM] Inquisitor Galloglasses: I'll be the judge of that
    [2:35:04 AM] Inquisitor Galloglasses: wait
    [2:35:12 AM] Demonsul: plenty of examples in Citystates where people arent doing exceptionally well or poorly but are still pretty interesting folks
    [2:35:13 AM] Inquisitor Galloglasses: you werent planning on being...average...were you?
    [2:35:27 AM] Demonsul: No, but I feared that I couldnt be exemplary all the time
    [2:35:33 AM] Demonsul: [/ego]
    [2:35:45 AM] Inquisitor Galloglasses: Well you are not understanding Heirs' definition of average
    [2:35:56 AM] Inquisitor Galloglasses: If you are managing your country efficiently but are not doing anything crasy, this means you are doing well
    [2:36:16 AM] Inquisitor Galloglasses: aka, Dosh of Citystates
    [2:36:20 AM] Demonsul: ah
    [2:36:37 AM] Inquisitor Galloglasses: If you are doing average it means you are doing the bare minimum to avoid being fucked
    [2:36:38 AM] Inquisitor Galloglasses: by me
    [2:36:42 AM] Demonsul: Ah
    [2:36:45 AM] Inquisitor Galloglasses: which will result in being fucked
    [2:36:45 AM] Inquisitor Galloglasses: by me
    [2:36:51 AM] Demonsul: So average is more of a way of saying 'barely playing'
    [2:36:54 AM] Inquisitor Galloglasses: Yes
    [2:36:57 AM] Demonsul: Right
    [2:36:58 AM] Demonsul: Well
    [2:37:02 AM] Demonsul: Don't fear that from me!
    [2:37:12 AM] Inquisitor Galloglasses: For your sake, I should hope not.
    [2:37:19 AM] Demonsul: Expect walls of text every way you turn!
    [2:38:01 AM] Inquisitor Galloglasses: Depending on my mood when I see a wall of text
    [2:38:06 AM] Inquisitor Galloglasses: regardless of how good it is
    [2:38:10 AM] Inquisitor Galloglasses: Well...
    [2:38:15 AM] Demonsul: So
    [2:38:25 AM] Demonsul: I could be penalized when I do more?
    [2:38:30 AM] Inquisitor Galloglasses: No
    [2:38:40 AM] Inquisitor Galloglasses: But you could be penalised if I have a headache
    Again I encourage you to ask me questions via Skype for handiness.
    Last edited by Galloglasses; 12-22-2011 at 08:42 PM.
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  3. #53
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Happy Christmas MSPA, pleae be patient while I hand out Private PMs with your boons banes and issues


    YEAR 1 OF THE EXILIUM AGE

    It is a harsh age and a harsh world, the seeminglyidyllic nature of this planet is a grand lie hidden in plain sight by a beautiful visage, where danger lurks behind every shadow and every misplaced footfall.

    No wonder the Human colonists feel so at home.

    Piror to complete short out, the computers were able to report back a quick scan of the immediate area around the potential crash site, the map results are as follows;

    Biome Data:


    Topological Data:


    Anomalies Report:


    You have gathered the survivors of your ship's crash and have successfully formed a functioning government, in the distant sky those first few months you see the wreckage of the space fleet fall to the planet's surface in burning wrecks. Briefly, you wonder, if anywhere else on this world, others survived, and are they attempting the same thing you are?

    The Kretarian Kingdom has hit a spot of bother upon making planet fall, part of its territory extends up into the mountains, in which they have inadvertently stoked a hornet's Nest. A native Alien Empire, populated by weird, primitive, avian bipeds with grey skin and bizarrely coloured feathered arms and heads wage raids and wars upon the 'strange sky daemons'.

    Illeney rapidly re-establishes central Authority under the monarchy, and vigorously seeks to reunite its disparate provinces on the central Islands. It has thusly got a head start on unpowered-naval technology in these strange waters. But the waters have their own dangers.

    Guthinia precariously lands on the lush landbridge between what appears to be twin continents, their are rumours running amongst its populace of strange creatures lurking the forests about their settlements and 'dark things' in the rivers at night.

    The Valley of the Tealings slowly descends from the mountains from which their ship crashed, while they have escaped mostly unharmed and with their central government easily establishing order. But are facing difficulties due to the location of their crash

    Vinculisia Has landed in a deep jungle Isle, their already uneasy peace threatened by the hostility of their new environs.

    Affale's Sisterhood lands in a heavily forest enviroment and finds itself bordering a mystery civilization of locals, they hide behind high walled cities in the jungles and strange sounds can be heard coming from them at night. The locals seem to refuse all attempts at communication.

    The Method CC co-ordinates itself efficiently in post crash, but faces a bureaucratic hiccup that seems to be causing much consternation.

    The New Cerephus Republic has landed in a large wasteland on the central continent, several disconnected areas are nominally under its control but they have no regular contact with the main body.

    Flutarian Point lands deep within the dark Jungle, and faces immediately public health consternations.

    New Gorgan Establishes itself with military efficiency and is already working on basic dirt roads and infrastructure, but faces severe energy issues.

    New Alianburg establishes its coastal regions effectively but faces ethnic tension within its society.

    Last edited by Galloglasses; 12-24-2011 at 05:12 PM.
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  4. #54
    Daunting's Avatar
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    Re: Heirs of Perdition - In the shadows of History



    Here is a flag

    (I can't exactly draw well with my computer, so I'll go with a simple corporate name-logo-thingie.)
    Last edited by Daunting; 12-24-2011 at 06:29 PM.

  5. #55
    A Killer Cuppa Tea's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    When can we expect the boons and banes by?

  6. #56
    Galaxyrise Demonsul's Avatar
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    Re: Heirs of Perdition - In the shadows of History


  7. #57
    A Killer Cuppa Tea's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Oh, err...sorry if i sounded impatient, it was mostly curiosity speaking.

  8. #58
    I see through your soul Gecky's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    >Looks at his flag
    >Looks at all the other flags

    :|

  9. #59
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Gecky View Post
    >Looks at his flag
    >Looks at all the other flags

    :|
    To be fair, the example you gave me was just as sparse, I can redo it tomorrow when I feel more awak

    I have most of the PMs typed out but I need to send them in the morning, I need to crash.

    Those who have their issues sent by now are free to RP, (and since none of you guys have yet to discover eachother officially yet, your RPs will be from your own perspectives and problems until at least tommorrow)
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  10. #60
    I see through your soul Gecky's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    I was actually speculating at my lack of art skills. You are not to blame.

  11. #61
    Daunting's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    [OOC: Would it be possible to "move" my landing site? I was pretty vague with "The northwestern region of the large continent to the lower-middle and right of the map." but I'd kind of been aiming for...

    (Unless, of course, something went wrong in landing and I hit ground elsewhere..?)
    Thanks ]

  12. #62

    Re: Heirs of Perdition - In the shadows of History

    [OOC: Could you enlighten me to some of the basic research we're up to in these colonies? Is it like 21st-22nd, or is it something like medieval times.]

  13. #63
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    [OOC - in terms of practical tech you are limited to 21st century level technology except none of your computers work, get to work on that]

    [OOC - And fine I'll allow a change since I am still working on Methoc CC's issue PM]
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  14. #64
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Daunting I hope you are prepared to deal with this horrible mistake you have just made.

  15. #65
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Solaris View Post
    Daunting I hope you are prepared to deal with this horrible mistake you have just made.
    I know.
    Just text on his flag?

    Purple on Black?

    What was I thinking?


  16. #66
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Love how my nation makes a "smiley face." We are the happiest wasteland.

    Also, good luck, guys. I have a feeling this is going to be a great game.

  17. #67
    ViceroyVyry's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Flora*; not Fauna for #3 on the PM. My mistake.

    Thought this would be faster.
    Last edited by ViceroyVyry; 12-26-2011 at 02:25 PM.

  18. #68
    Aesop Formless Fable's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    argh this looks like something I would have been interested in!

    I am sad that I missed it!

  19. #69
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Formless Fable View Post
    argh this looks like something I would have been interested in!

    I am sad that I missed it!
    Since it is STILL in game start and I have also been PM'd by another forumite who is interested
    I will give you this oppurtunity, sent me an APP in PM, if I approve, post it in this thread and I will work on your nation.
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  20. #70
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Ok Listen up folks, I have sent all the PMs, (Fable and Laset excluded until they clarify Apps) here's some more important notes.

    *Each turn, IE 1 year on this planet, is effectively five years earth time, so a generation (which is twenty years) will only take 4 Years planetside to occur.

    Hope you fuckers enjoy long ass winters.

    *The planet has moons, several, and as a result has tidal effects on its waves

    However there is SHIT TONS of space debris orbiting the planet and causing riptide and a fuck ton of other chaos on the planet's waters, aggravating the planets already hostile sea life. You have been warned, (those players with naval related boons will be better prepared to cope with this)

    *Yes there is such a thing as a Space Balrog, Yes you will suffer its wrath because you brought the issue up.

    *Exposed Electrical cabling is not magically healing light

    *It is wrong to tell the lizard people this.

    *Even though it is hilarious

    *Ok to clarify, the closest to fascist we have so far is Method CC, the closest to Communist is Flutarian Point, and the most popular government form is some kind of monarchy or dictatorship, stop asking, I dont know why didnt just read their Apps and decide for yourself. You know who you are.

    *Nobody likes landshark-kangaroo things

    Here is the updated map so far, with Method CC's correct placing


    Also I am basing your technological progress based on statistics that are arbitrarily based on your society and colony bonuses/detriments. It is possible for you colony to have the most technological 'points' yet be nowhere near redeveloping the microchip (yes this has happened with some nations). Technological progress continues as the game progresses and I have a good few technology slots allocated, with some of the higher techs currently set at 'zero' for all nations, including electronics (although some nations have some electronic points already and are currently leading in the race to rediscover electronics)

    Also because social cohesion is literally just that, I am taking a EU3 approach to determining your social cohesion, for example I have a scale of how Anarchic/Autocratic your society is, and how Laise Faire/Totalitarian it is. This allows me to judge an autocratic monarchy who is pretty 'hands off' on the economy and determing the overall social cohesion. How far you are on the right of each scale is a +number and left is a -number. This is not a simplistic 'left-right' system, that would be foolish. I tally up your numbers in each section, and subtract the negative numbers from the positive numbers, the resulting number is your social cohesion. (For example, Nation A has +30 and -14 Altogether, the resulting social cohesion is 16, nation B has +14 and -30, the resulting social cohesion is still 16) This means whatever your society is made up of, it is still a functioning society, but a lower total social cohesion means a higher likelihood of a Bane being delivered to your doorstep at each turn, subsequently, a higher social cohesion results in a higher likelihood of a boon. This is all judged arbitrarily by myself based upon how you respond to issues and how those issues resolve themselves, and allowing me to track you social changes over the course of turns.

    Dissent in your nation is ALWAYS negative and only functions to lower your total social cohesion, (Nation A has a total Social cohesion of 16, Dissenter meddling is -5, resulting social cohesion is 11), I measure the level of dissent in your nation arbitrarily, players can only control how high or how low dissenter meddling ends up being every turn, depending on how their actions the previous turn affect their dissenters.

    Now there is of course social change. Social change is always jarring and hard for people to adapt to. I measure social change based on the difference between the total social cohesion of last turn and the current turn. High social change will result in an extra Bane being added to your nation for the next turn, or even in a nation killing event if it is REALLY high (likely a revolt or revolution scenario in which you have to deal with, if you deal with it poorly, your nation could be destroyed or be reformed with totally different stats then what you started with). Low social change means your society is changing slowly, and your people are adapting. If, somehow, there is next to no social change between turns, nothing shall befall you nation. Social change is inherently negative mechanic in this game if it gets too high. Be careful. It does NOT subtract from your total social cohesion.

    Also, two nations have already went through nation killing events at game start, if they survive it they will receive MIGHTY BOONS because of the unfairness of their situation. Nation Killing events in the future will be purely punitive measures.
    Last edited by Galloglasses; 12-26-2011 at 04:01 PM.
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  21. #71
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    (Sections spoilered for length, as to save room in the thread.)
    LOCATION: Bastion, capital city of New Cerephus, home to the executive branch of its government as well as its highest court.

    IN THE OFFICE OF O.P. (Omni-President) JAMES LOCKE -


    OUTSIDE THE HIGH-TOWER, CENTRAL OFFICE OF THE O.P. AND HIS STAFF -


    Omni-President Locke stepped out of the High-Tower, followed by his personal security detail. He climbed the stairs on the back of the stage set up for the occasion and stood at the podium, emblazoned with the hand and star of New Cerephus, to address the crowd before him.

    O.P. LOCKE'S SPEECH -


    His speech concluded, O.P. James Locke exits through the back of the stage. The crowd before him applauds. Whether they are doing this out of courtesy or if they really liked what they said, James has no idea, and he has no time to care. His secretary is already waiting with papers of correspondence with scientists and other officials, and there is a mountain of work left to be done.


  22. #72
    I'm your FRIEND. Call me JOEY. Vancho1's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    My Stuff:
    Stuff I Like:

  23. #73
    ubcalculatefly Laset's Avatar
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    Re: Heirs of Perdition - In the shadows of History



    Colony Name: Haven, *also* the Association of Sovereign Spacefarers.
    Government Type: Haven itself is a city-state, whose government was intended to be the government of the central hub of the Association of Sovereign Spacefarers.
    The government of Haven is a Constitutional Republic, led by a Mayor (elected to 2048-day terms) whose power is balanced by an independent council of Judges who have the authority to force laws to be passed to meet the requirements of Haven's constitution.
    Haven has no legislature.
    The Association of Sovereign Spacefarers is a loose association that is closer to a treaty organization than a government. The Association's headquarters are located in Haven, which is also at this time the only actual city in the Association. The Agreement of Association (the founding document of the Association) requires signatories to recognize the independence of all signatories, to submit to the mediation of disputes by uninvolved signatories, to never infringe upon the right of individuals to renounce citizenship of a signatory and then leave same at the next opportunity, and permits any vessel capable of independently sustaining the life of the inhabitants for over 128 hours to declare themselves an independent member of the Association.
    Dominant Ideology: Communitarian Capitalism - the belief that one should do what is best for all members of one's community, while also holding the belief that competition leads to the best outcomes. (Community, in this sense, is often defined by members of the Association as "fellow crew".)
    Leader Name: Mayor Laset Kazenrete.
    Colony Color: Black and/or Gold. (Probably black for the purposes of contrast vs the others in the game?)
    Location: I think getting to select would be kind of an unfair advantage for me now that I know things, but Havenites and the members of the Association in general would have aimed for one or more islands.
    Flag: A golden oval (long way horizontal) on black background, with a green star on a black field in the center of the oval.
    Colony dropship type: The colony vessel of the Association was owned by the government-to-be of Haven, with the independent members of the Association attaching their insystem-only vessels to the main vessel to make use of the primary vessel's bubble drive. That primary vessel was intended as a long-term habitation that was to attach to a large asteroid and begin using it for resources, which could then be traded with those who were intending to colonize the planet itself.
    However, the damage from the EMP surge rendered the colony vessel not capable of complete self-sustainment and thus was forced to crashland, rather badly.
    Identity makeup:
    The population of the Association is at this time split as follows:
    50% 'Havenites' - those who intended to be citizens of Haven itself.
    30% 'Kuushanites' - Haven was not the only early intended asteroid colony, merely the largest and most influential. The other was Kuushan, but unfortunately the Kuushanite colony ship was damaged severely during the crash-landing and forced to join with the Havenites for survival. The Kuushanites were primarily those who agreed with some of the ideals of Laset and the Association, but did not wish to actually follow Laset himself, largely due to disagreement with his specific ideal of radical transparency.
    10% former independents - those who intended to be independent, but are now stuck in Haven as their ships were rendered nonviable in some fashion.
    10% independents - those whose ships retained enough survivability during the crash-landing to live on their own in some fashion.

    Thus, 90% of the Association's population lives in Haven, while the remaining 10% are associated but independent.

    As for the ethnic/racial makeup, no one group makes up more than 11% of the Association's population. The majority of members of the Association are refugees of some sort or another, though the largest subgroup (at the previously mentioned 11%) are a collection of sociopolitical elite who dissented in various ways from the loosely totalitarian colony of Girralatia. (This includes Laset as well as exactly one less than half of the judges of Haven.)
    The two nonhuman subgroups of members of the Association are Toranians (at 6%), and the Hrazeru - a form of intelligent symbiote that prefers to inhabit sentients as their intelligence depends in part on the mental processing abilities of the body they inhabit (at 9% - Haven counts them separately from their hosts for the purposes of elections). Hrazeru symbiosis is visible as a tracery of colorful 'veins' below the skin, most commonly green or a dark red.

    Dissenting faction: The former independents are unhappy with the initial prioritization of resources (as it delayed their ability to regain independence), and the Kuushanites are unhappy with Laset's rule.

    Colony Bonus: As the colony was intending to operate in space, many of their electronics were hardened and thus they retain significantly more data than the other colonies. However, that data is a wild hodgepodge, and is of only limited use due to ...

    Colony Detriment: The biggest detriment to the colony is that they were intending to go for asteroids and otherwise colonize the space around the world, not the surface itself. As such, their equipment and tools were largely designed for zero gravity, and will probably not work so well down in the gravity well. Even their hydroponics systems had to be desperately jury-rigged to maintain sufficient functionality to feed the colonists.

    Colony History: Laset Kazenrete was a political radical in the totalitarian colony of Girralatia, who was barely tolerated due to the fact that not only was he the heir to the massive Kazenrete fortune, his ideology of radical openness resulted in him sending recordings of all his activities to the government. When he inherited the fortune, he promptly used it to purchase a large spaceship and proceeded to found Haven and draw up the Articles of Association. He proceeded to go to places that were undergoing various forms of conflict and contact refugees and other "undesirables" to invite them to join with the Association. (Some accepted, some did not.)

    When the time came, the intent was for the Association (Haven, Kuushan, and the various independent vessels) to establish themselves in the asteroids, and trade with those who would colonize the surface. Unfortunately, the gate explosion drastically hindered the Association's ability to survive out in space, forcing them to seek the surface in order to make their supplies of organics capable of being self-sustaining.

  24. #74
    A Killer Cuppa Tea's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Dominant Ideology: Communitarian Capitalism - the belief that one should do what is best for all members of one's community, while also holding the belief that competition leads to the best outcomes. (Community, in this sense, is often defined by members of the Association as "fellow crew".)
    Capitalistic Communism :O?

  25. #75
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by A Killer Cuppa Tea View Post
    Dominant Ideology: Communitarian Capitalism - the belief that one should do what is best for all members of one's community, while also holding the belief that competition leads to the best outcomes. (Community, in this sense, is often defined by members of the Association as "fellow crew".)
    Capitalistic Communism :O?
    Think Modern day China or Vietnam
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