Colony name: New Cerephus
Government Type: Republic.
Dominant Ideology: Enlightened Nihilism: because nothing really matters, that makes the time one has on this world all the more important, thus, don't waste it.
Leader name: James Arnold Locke, Omni-President of the Republic of New Cerephus.
Colony Colour: Olive
Location: I trust you, surprise me.
Flag: An blue star upon an open hand, all against a tricolor background of red, white, and green.
Colony dropship type: Hodge-podge ship that was almost-dangerously pieced together from pieces of different ships. They had to make do with what they had at hand.
Identity makeup: 20% Various immigrants and refugees. If possible, I'd like these to be from cultures that some of the other players are using.
35% Cerephus "Old Guard." These guys believe that the other cultures weaken New Cerephus and that they should either leave or forsake their cultural backgrounds completely. They also support a strong military, tight economy, and fairly low taxes.
40% Cerephus "New Guard." Progressive and technologically savvy, this party was gaining much muscle in old Cerephus before the nation fell to a sentient plague that, luckily, died when it was separated from its home environment. They believe in social justice, well-funded education systems, and an affordable housing market. Somewhat notorious for raising taxes on higher-class citizens to do so, however.
5% Toranian Refugees. A race of reptilian men (and women) who, fleeing from the aftermath of a bloody near-genocide of their race by another colony, managed to secure passage with Cerephus's ship by promising to serve as a hardy workforce. They're slightly more fit to rough environments than the humans, but come from a different society and culture; most of them don't even speak English. As such, human and Toranian societies have trouble working together, and many humans view them as "stupid lizards" who aren't fit for more than menial labor. If I can't use aliens, well, crap, I guess they're just some human refugees from another colony that serve a similar purpose. Also, regardless, their culture encourages reproduction, meaning they have more children/hatchlings than the other cultures do on average.
Dissenting faction: The Old Guard. They wish for more of a military-driven society and think that the New Guard have lost some of Old Cerephus's original cultural values. As an aside, most of them think Toranians are nothing but a potential alien threat ready to happen.
Colony Bonus: A varied nation that can call on various cultural backgrounds for knowledge as to how to survive this dangerous new world, New Cerephus is expected to be at the forefront of researching new technologies!
Colony Detriment: They're a bit too varied; between the cultural divides and the Toranian's superior birthrate, there are bound to be many cultural clashes in New Cerephus's future.
Colony History: The original colony of Cerephus was a venture between what remained of the Earth nations of Greece and the U.S.A. The basic idea was to have a colony ship composed of citizens from both nations sent to a planet that both nations believed to have a rich and life-supporting ecosystem. The planet of G.A.V. 1 was indeed rich in both flora, fauna, and mineral deposits, and the colony planted there, named Cerephus by the colonists, flourished for quite some time, sending loads of goods back to their parent nations on Earth between building up what many had started to see as a near-Utopian society. The "Old Guard" of the government, which, of course, back then had no such name, kept the colony safe by having a strict military attitude to anyone who tried to infringe on their little piece of paradise; rival colonies of raiders and even the occasional commune funded by Communist powers would get blown to oblivion. However, eventually a new wave of politicians came into play. This party, dubbing itself the "New Guard", sought peace with competing colonies on the planet and worked them into the republic. Their current leader, Omni-President James Locke, earned great acclaim by convincing a hostile Chinese colony to put down its arms and work alongside them. However, this new found utopia was not to last. Scientists, who had long been trying to alert the public to a strange strain of bacteria on the planet, began to link the organism to various cases of sickness across the planet. They soon began noticing crude attempts at communication by the bacteria, and they soon learned, to their horror, that the bacteria, dubbed Anno-6, was, in fact, sentient and self-aware. It had somehow adapted itself to attack the bodies of the human colonists whom they saw as hostile invaders. No matter what attempt was made to destroy them, the bacteria adapted to fight against it. The one weakness that was found was that the bacteria could not survive off-world, as if it was linked to its home environment. Soon the government of Cerephus had no choice but to call a inter-planetary evacuation. They hastily cobbled together several ships and set off for a nearby planet rumored to be capable of supporting life. With them, they took the newly-arrived refugees of Torania, and they set off for the stars. Unfortunately, it seems only one ship survived.