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Thread: Heirs of Perdition - In the shadows of History

  1. #26
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Colony name: New Cerephus

    Government Type: Republic.

    Dominant Ideology: Enlightened Nihilism: because nothing really matters, that makes the time one has on this world all the more important, thus, don't waste it.

    Leader name: James Arnold Locke, Omni-President of the Republic of New Cerephus.

    Colony Colour: Olive

    Location: I trust you, surprise me.

    Flag: An blue star upon an open hand, all against a tricolor background of red, white, and green.

    Colony dropship type: Hodge-podge ship that was almost-dangerously pieced together from pieces of different ships. They had to make do with what they had at hand.

    Identity makeup: 20% Various immigrants and refugees. If possible, I'd like these to be from cultures that some of the other players are using.

    35% Cerephus "Old Guard." These guys believe that the other cultures weaken New Cerephus and that they should either leave or forsake their cultural backgrounds completely. They also support a strong military, tight economy, and fairly low taxes.

    40% Cerephus "New Guard." Progressive and technologically savvy, this party was gaining much muscle in old Cerephus before the nation fell to a sentient plague that, luckily, died when it was separated from its home environment. They believe in social justice, well-funded education systems, and an affordable housing market. Somewhat notorious for raising taxes on higher-class citizens to do so, however.

    5% Toranian Refugees. A race of reptilian men (and women) who, fleeing from the aftermath of a bloody near-genocide of their race by another colony, managed to secure passage with Cerephus's ship by promising to serve as a hardy workforce. They're slightly more fit to rough environments than the humans, but come from a different society and culture; most of them don't even speak English. As such, human and Toranian societies have trouble working together, and many humans view them as "stupid lizards" who aren't fit for more than menial labor. If I can't use aliens, well, crap, I guess they're just some human refugees from another colony that serve a similar purpose. Also, regardless, their culture encourages reproduction, meaning they have more children/hatchlings than the other cultures do on average.

    Dissenting faction: The Old Guard. They wish for more of a military-driven society and think that the New Guard have lost some of Old Cerephus's original cultural values. As an aside, most of them think Toranians are nothing but a potential alien threat ready to happen.

    Colony Bonus: A varied nation that can call on various cultural backgrounds for knowledge as to how to survive this dangerous new world, New Cerephus is expected to be at the forefront of researching new technologies!

    Colony Detriment: They're a bit too varied; between the cultural divides and the Toranian's superior birthrate, there are bound to be many cultural clashes in New Cerephus's future.

    Colony History: The original colony of Cerephus was a venture between what remained of the Earth nations of Greece and the U.S.A. The basic idea was to have a colony ship composed of citizens from both nations sent to a planet that both nations believed to have a rich and life-supporting ecosystem. The planet of G.A.V. 1 was indeed rich in both flora, fauna, and mineral deposits, and the colony planted there, named Cerephus by the colonists, flourished for quite some time, sending loads of goods back to their parent nations on Earth between building up what many had started to see as a near-Utopian society. The "Old Guard" of the government, which, of course, back then had no such name, kept the colony safe by having a strict military attitude to anyone who tried to infringe on their little piece of paradise; rival colonies of raiders and even the occasional commune funded by Communist powers would get blown to oblivion. However, eventually a new wave of politicians came into play. This party, dubbing itself the "New Guard", sought peace with competing colonies on the planet and worked them into the republic. Their current leader, Omni-President James Locke, earned great acclaim by convincing a hostile Chinese colony to put down its arms and work alongside them. However, this new found utopia was not to last. Scientists, who had long been trying to alert the public to a strange strain of bacteria on the planet, began to link the organism to various cases of sickness across the planet. They soon began noticing crude attempts at communication by the bacteria, and they soon learned, to their horror, that the bacteria, dubbed Anno-6, was, in fact, sentient and self-aware. It had somehow adapted itself to attack the bodies of the human colonists whom they saw as hostile invaders. No matter what attempt was made to destroy them, the bacteria adapted to fight against it. The one weakness that was found was that the bacteria could not survive off-world, as if it was linked to its home environment. Soon the government of Cerephus had no choice but to call a inter-planetary evacuation. They hastily cobbled together several ships and set off for a nearby planet rumored to be capable of supporting life. With them, they took the newly-arrived refugees of Torania, and they set off for the stars. Unfortunately, it seems only one ship survived.


  2. #27
    The Polymedes Palamedes's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Inb4 someone rolls a Toranian leader and New Cerephus gets overrun. Hopefully they don't steal my idea and put 'New' at the beginning of their new colony :P.

  3. #28
    ViceroyVyry's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    And that is 8 when comiturtle edits.

  4. #29
    The Polymedes Palamedes's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Minimum is eight though, so we can probably wait a while if Mirdini/Solaris are still interested and have time.

  5. #30
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Palamedes View Post
    Inb4 someone rolls a Toranian leader and New Cerephus gets overrun. Hopefully they don't steal my idea and put 'New' at the beginning of their new colony :P.
    Nope, the Toranians would NEVER over-run the humans, I never planned ANY hijinks like that. No sirree, not. at. all. XD

    Also, I used it as a cliche. I'm just waiting for someone to found "New New New New New York".

  6. #31
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Kocel232 View Post
    Quote Originally Posted by Palamedes View Post
    Inb4 someone rolls a Toranian leader and New Cerephus gets overrun. Hopefully they don't steal my idea and put 'New' at the beginning of their new colony :P.
    Nope, the Toranians would NEVER over-run the humans, I never planned ANY hijinks like that. No sirree, not. at. all. XD

    Also, I used it as a cliche. I'm just waiting for someone to found "New New New New New York".
    First one who responds to a scenario with a visit from an anomalous being in a blue box with a distressing fondness for fezes will get a random MEGA boon or MEGA bane based on a coin toss and how much I feel like lieing at the time
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  7. #32
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    ... Wait, I'm not sure what you mean by that, but I'm probably going to have the Toranians worship it.
    But, seriously, what is that a reference to? I must know, and I must watch/read it.

  8. #33
    The Polymedes Palamedes's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    The Doctor.

  9. #34
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Oh. Well, I've seen some Doctor Who, but I'm not anywhere near being a fan yet. I mean, I like what I've seen, I just haven't seen enough to call myself a true fan.

    That said, I totally forgot the telephone-box was blue. Gah. Herp-derp on my part, I guess.

  10. #35
    ViceroyVyry's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Ya. TARDIS is blue.

    O.O.C.:Anyways; I was planning to watch all 40 years of episode starting tomorrow. :I

  11. #36
    The Polymedes Palamedes's Avatar
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    Re: Heirs of Perdition - In the shadows of History


  12. #37
    Mirdini's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Still planning to do this expect this post to be edited with applications.

    sadly I have used all my POST MOTIVATION in other games so I am going to go get some food while I wait for it to recharge and then I'll hopefully be able to get something down and maybe write for other things I need to write for.

  13. #38
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Mirdini View Post
    Still planning to do this expect this post to be edited with applications.

    sadly I have used all my POST MOTIVATION in other games so I am going to go get some food while I wait for it to recharge and then I'll hopefully be able to get something down and maybe write for other things I need to write for.
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  14. #39
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    STILL GOIN
    I have to install some computers at a school, but Windows takes such a long time to install that I will be able to do that and also write this out at the same time.

  15. #40
    I see through your soul Gecky's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Would it be possible for me to apply tomorrow?

    I found myself a pretty fun idea for this and it seems like an awesome game. If you don't want to, I could always skip my first turn. Or you could, you know, not let me in. It is your choice.

  16. #41
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Gecky View Post
    Would it be possible for me to apply tomorrow?

    I found myself a pretty fun idea for this and it seems like an awesome game. If you don't want to, I could always skip my first turn. Or you could, you know, not let me in. It is your choice.
    You have until my next post in this thread tommarrow to post your nation. That should be enough time for solaris and Mid to get there's in
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  17. #42
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Colony name: Affale's Sisterhood
    Government Type: Divinely Mandated Empire
    Dominant Ideology: Those with Power have it in order to rule those who don't/ Mandate of Heaven
    Leader name: Her Righteous Ladyship Bellosia Milla
    Colony Colour: Carmine Red,#FF0038
    Flag:
    Colony dropship type: The Remains of the "Lillian's Rage," the premier starship of the fleet.
    Identity makeup: Mostly women who are in accordance with the Divine Monarchy due to their slightly higher class. There are also a sizable amount of men with them (mostly the companions to the women). [45% and 35%] There are also those who want total equality but want to do it from within the rules of the Empire [10%] a group of more proactive people against the holy rule [5%] and lastly religious nuts who some decry for being /too/ into the Heavenly mandate and would not even consider changing rulers[5%].
    Dissenting faction: The Brothers of LaiKa
    Colony Bonus: Strength. Fear Inducing, physical strength. Able to endure much pain and hardship.
    Colony Detriment: The leaders are constantly in a state of possible usurpation due to how Mandate of Heaven works.
    Colony History: Ages ago, the first Affale took her sisters to the stars. Tired of the constant belief of the strength and superiority of men over women, they decided to take matters into their own hands and rather than fight the oppressive system, take leave. It is said that while they were on the ship, Sister Affale spoke to god, and was told of the path to paradise. The small sisterhood were not lead astray by Affale, and upon touching down and proclaiming her vision, the Sisterhood were certain of their leaders Rightful Position.
    However, the paradise planet was not all daises and lilies, they had to work, hard, to survive as they did. Sister Affale quickly made sure that her sisters and their offspring were as physically fit as could be, making pure physical strength the very most important aspect of society.
    Since then, the sisterhood grew, led under their Rightful Ladies, be they daughters of the first Affale or of other families if they believed that the successor was less Rightful than they had thought. For a long time Procreation occurred with stored samples, but after some generations they did it the traditional way as well. And so they lived like that, any strife over rulership being solved by who was the survivor, and any civil unrest being quelled by whichever side had the stronger people. And eventually, they too decided to spread...

  18. #43
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Aaaaaaaaaaaaaaaand cut off point.

    Mardini and Gecky will have to wait if they want to join the game.

    Here's the list of nations in this game for now and my snarky titles that effectively sum them up based ont heir traits and attitudes and how they remind me of several different historical nations, some of these are hilarious and interesting mix ups:


    Quote Originally Posted by A Killer Cuppa Tea View Post
    *Colony name: Valley of the Tealings
    The gestating Pre-Horus Heresy Adeptus Mechanicus IN SPAAAAAA- Wait this example is kind of redundant...

    Quote Originally Posted by Demonsul View Post
    Colony name: The Broniman Reach of New Aialenburg
    Tokugawa Shogunate Japan IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by Protoman View Post
    *Colony name: Illeney
    Absolutist Kingdom of France IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by wlzrobert View Post
    *Colony name: Kretarian Kingdom
    The constitutionalist United Kingdom IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by Palamedes View Post
    Colony name: New Gorgon
    The Prussian Order of Sparta IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by ViceroyVyry View Post
    *Colony name: Flutarian Point
    The People's socialist Republic of Marxist Pre-Davidic Israel IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by Daunting View Post
    *Colony name: Method CC (Corporation/Conglomerate)
    The Umbrella Corporation's Little brother, IN SPAAAAAAACCCCEEEE!!!

    Quote Originally Posted by ComiTurtle View Post
    *Colony name: Guthinia
    The Taoist Caste state of Czarist India, IN SPAAAAAAACCCCEEEE!!!


    Quote Originally Posted by Kocel232 View Post
    Colony name: New Cerephus
    Nietzschean AMURIKAH, IN SPAAAAAAACCCCEEEE!!!
    Also, Space Lizards

    Quote Originally Posted by Solaris View Post
    Colony name: Affale's Sisterhood
    The People's Feminist Democratic republic of the Holy Roman Celestial Empire of China IN SPAAAAAAACCCCEEEE!!!

    I'll get the maps sorted and the first update and private messages sent by tomorrow.
    Last edited by Galloglasses; 12-22-2011 at 03:10 PM.
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  19. #44
    A Killer Cuppa Tea's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    IN SPAAAAAAAACE!

    I lol'd xD

  20. #45
    I see through your soul Gecky's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    *Colony name: Vinculisia

    Government Type: Democratic Federation

    *Dominant Ideology: United we create, Separated we rule.

    *Leader name (including titles if any): Prisoner #1440685, Lewis Minstral

    *Colony Colour: Bulgarian rose #480607

    Location: Up to you. Trust has been given.

    Flag:


    *Colony dropship type: The wreckage of a large high-security transport vessel, refitted for the purpose of transporting Convicts. The AA85.

    *Identity makeup:
    The Wardens (12%): These men have been through intense training, they spent years learning and mastering combat and scouting. When they learned that they have been selected to guard in the Vinculis experiment, some of them rejoiced but others cursed the authority. They have been trained for warfare, not simple guard duty! The Wardens are against being ruled by a Convict and will probably try to separate from the colony as soon as they have enough resources to survive on their own. They believe in a monarchy where no crimes would be permitted and that their Conductor should lead the colony.

    The Convicts (60%): Some of the world’s most dangerous human beings. Most of them have pillaged, murdered and raped. Over the years, they have trained themselves to be better: reading books, lifting weights, creating weapons, anything to pass the time. The project was simply accepted as a fact, no one dared protest it. While the newest arrivals viewed it as their chance to escape, the veterans knew that it would be even more suicidal than to try hanging yourself. The authorities would never accept even the smallest detail permitting the fleeing of the Convicts. As long as they weren’t disturbed, they didn’t care. Some Convicts have a hard time working with others and they are mostly disorganised. They sometimes have conflicts with the Wardens but they accept their presence in the colony.

    The Geskei (18%): These Convicts are completely against working with the Wardens. They often attack lone Wardens to prove their points. They also hate the Saams, to them these are traitors and are no better than the Wardens.

    The Saams (10%): Some Wardens and Convicts, they want both of the factions to become united. They prone peace and believe that together they could achieve great things. They paint a beige circle on their shirt to show their beliefs.
    Dissenting faction: The Wardens, The Geskei.

    Colony Bonus: Warfare. A bunch of convicts and soldiers are bound to be good at war.

    Colony Detriment: Conflicts within the colony. Between the Geskei the Wardens and the Convicts, there never was a chance at peace.

    Colony History: The United Nations had decided that it was too much of a danger to keep the vilest convicts inside of their territory. To remedy to the situation, politicians, philosophers and scientists submitted solutions to this problem. A committee was formed to evaluate the projects, to pick three of them and to test them. One of these projects was the Vinculis experiment; it was submitted by the famous doctor Gordon Vincula. Basically, the idea was to send the prisoners to a remote planet and to keep them incarcerated under very specific conditions. The Wardens were selected from the special ops, as there was no doubt that some prisoners would try to escape, the four platoons 013, 024, 027 and 030 were the most suited for this job because of their previous accomplishments. They were led by Conductor Robert Gump.

    As the ship crashed, there was a miracle: all of the Wardens survived. Unfortunately, it was not the case for the Convicts, more than half had died. Even so, the prisoners outnumbered the platoons by a whole, whole lot. Tensions were running high, the ship was barely salvageable and both parties knew that they wouldn’t be able to survive alone but neither one wanted to admit it to the other. It was at that point that Lewis Minstral, known by his comrades for his leadership and love of politics, proposed a temporary union. Both camps would share their resources and would work together to build a city. When they would be established, the Wardens could take their share of provisions and go make their own city. Both parties accepted and the Convicts, surprised by Lewis’ initiative, voted for him to be their leader.

    *Women can also be prisoners and soldiers, you sexists.


    Gallo has approved this message.
    Last edited by Gecky; 12-22-2011 at 09:20 PM.

  21. #46
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History


    SPAAAAAAAAAAAAACE!

  22. #47
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Kocel232 View Post

    SPAAAAAAAAAAAAACE!
    Your colony will have to deal with a volcano on the first turn now.

    A space volcano.

    Specifically because Space core was my least favourite core.



    Hahahaha just kidding, but seriously, your location is now in the only wasteland currently on the map.
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  23. #48
    The Wandering Fool Kocel232's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Galloglasses View Post

    Your colony will have to deal with a volcano on the first turn now.

    A space volcano.

    Specifically because Space core was my least favourite core.



    Hahahaha just kidding, but seriously, your location is now in the only wasteland currently on the map.

    YEAH! We can have SALOONS and TUMBLEWEEDS and SPACE COWS and maybe even SPACE CLINT EASTWOOD!

    You're the best person ever.
    EVER.

  24. #49
    I see through your soul Gecky's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Quote Originally Posted by Kocel232 View Post
    Quote Originally Posted by Galloglasses View Post

    Your colony will have to deal with a volcano on the first turn now.

    A space volcano.

    Specifically because Space core was my least favourite core.



    Hahahaha just kidding, but seriously, your location is now in the only wasteland currently on the map.

    YEAH! We can have SALOONS and TUMBLEWEEDS and SPACE COWS and maybe even SPACE CLINT EASTWOOD!

    You're the best person ever.
    EVER.
    Actually this makes you one of my first targets. We would have to start with the technology used back in the old days and I'll be damned if I don't have your gasoline.

  25. #50
    Lord High Plotmaster Galloglasses's Avatar
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    Re: Heirs of Perdition - In the shadows of History

    Now, you see, you took a Bane I had given you before the game has already started and you have impressed me by enthusiastically planning on utilizing it for cultural aesthetic.

    For this I will grant you an extra boon at game start.

    Ladies and Gents, this is an example of this game's Bane/Boon system in action. Take heed. For both are arbitrary.
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