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Thread: ZombieTown

  1. #51
    I see you... Haze's Avatar
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >Drag that table to the door on the right as a makeshift barricade.
    Yes, let's get a quick barricading montage so that the things will not be able to enter.
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  2. #52
    Seer of Night Chaos Waltz's Avatar
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    Re: ZombieTown

    Quote Originally Posted by Roselalonde View Post
    > Grab flower pot to use as a projectile in case they come in.
    Yoink. . .


    Quote Originally Posted by cryptidWrangler View Post
    >Drag that table to the door on the right as a makeshift barricade.
    And now to barracade the door.


    You close the door, lock it, get the table in front, and tie the doorhandle to a table leg with a strip of zombie-cloth from your spear. And just in time too, because you can hear something trying to get in.

    There is no back door, so you can now only leave through a window. What do you do?


  3. #53
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    >WINDOW CHECK! Look out the top floor windows to see how many zombies there are and which direction is clearest.

  4. #54
    Nicolas of Cages Roselalonde's Avatar
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >WINDOW CHECK! Look out the top floor windows to see how many zombies there are and which direction is clearest.
    Yo, I got a new signature.

  5. #55
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >WINDOW CHECK! Look out the top floor windows to see how many zombies there are and which direction is clearest.
    Alright, you head up to the top floor to get a better look outside the windows. Out back you see. . .

    Spiderwebs? Man, this place just get's better and better.

    When you look out the front window, you can't see the front door of this house, but you can see something else.

    That would explain where the bodies went (still not zombies!), although having that dog moving stealthily through a house you're in doesn't give you a good feeling. The dog looks both large and unfriendly, and it's staring right at you. Makes you want to run and hide.

    What do you do?

  6. #56
    I see you... Haze's Avatar
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    Re: ZombieTown

    /me befriend the cute little puppy by giving it the treat we considered using as a weapon.
    Oh, that dog?
    Run for your life.
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  7. #57
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    Any downstairs windows into the back garden?

  8. #58
    Seer of Night Chaos Waltz's Avatar
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    Re: ZombieTown

    No real update today because my computer hates everything. But I can get stuff set up for next time.

    Quote Originally Posted by cryptidWrangler View Post
    Any downstairs windows into the back garden?
    Yes. You have one in the kitchen and one in the dining room. The one in the kitchen is furthest away from the front door. None of the windows can be opened, so you're going to have to break one to get out.

    Also remember that Alice is wearing only shorts, a tank top, and some boots, so beware broken glass.

  9. #59
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    Ooh!
    >Search wardrobes and drawers in bedrooms for LEATHER clothing. Hopefully a leather jacket. Good protection against broken glass and bites.

  10. #60
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    Ooh!
    >Search wardrobes and drawers in bedrooms for LEATHER clothing. Hopefully a leather jacket. Good protection against broken glass and bites.
    You do that!


    Nothing leather, but you do find 3 large winter coats, 2 lighter sweaters, and 2 scarves. You're not sure why there are 3 coats and only 2 jacket/scarves, but nothing here makes much sense to you anyways.

    What do you do with these?

  11. #61
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    Large coats sound good for some protection but could also just give the zombies something to grab so...
    >Look for scissors.
    >Cut one wintercoat's tail, trimming it down to jacket size.
    >Cut the sleeves off another and attempt to wear as retarded leg protection.

  12. #62
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    Large coats sound good for some protection but could also just give the zombies something to grab so...
    >Look for scissors.
    >Cut one wintercoat's tail, trimming it down to jacket size.
    >Cut the sleeves off another and attempt to wear as retarded leg protection.
    Why scissors? The knife on your spear is plenty sharp. You use that to cut down the first coat, then take the sleeves off the second coat. You also use a strip from the first coat as a "belt" to help hold up your new leg protection!


    Holy crap this thing looks horrible. Like a jogging suit made from chewbacca. Now which window are we hopping out of-


    Scratch that, are we dealing with whatever's downstairs or taking a dive out of the upstairs windows?

    Last edited by Chaos Waltz; 02-04-2012 at 02:38 PM.

  13. #63
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    >Peek downstairs.

  14. #64
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >Peek downstairs.
    Maybe they all followed the blood trail into the other room. If so, you might be able to sneak out behind them. A quick look says. . .

    Nope. This guy looks different, with a snout instead of a mouth. Kind of like a dog. . .


    Well crap, they know your upstairs now. Or he. There might be only one of them.

    What do you do?
    Last edited by Chaos Waltz; 02-04-2012 at 02:39 PM.

  15. #65
    I see you... Haze's Avatar
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    Re: ZombieTown

    > Find miscellaneous heavy objects
    > Drop said objects down atop the creature which is definitely not a zombie
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  16. #66
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    Quote Originally Posted by Haze View Post
    > Find miscellaneous heavy objects
    > Drop said objects down atop the creature which is definitely not a zombie
    He could probably get up the stairs before we have time to find something heavy. But if he's... a dogmanzombiewaitwhat of some description then he may be inclined to rush his prey aka: us...

    >Prepare bayonet for monster-man impaling at the top of the stairs.

  17. #67
    Seer of Night Chaos Waltz's Avatar
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post

    >Prepare bayonet for monster-man impaling at the top of the stairs.
    sounds like a plan. The dog-man rushes you, and taking care of him is easy.


    Stabbed in the shoulder. Might not kill him right off, but will hopefully do the trick soon. Bleeding, plus the pain whenever he uses his shoulder. He's a dead dog-man.

    Yup didn't kill him right off. Uh. . .


    You really hope that Yipping isn't calling for a pack.



    That does not sound like a small pack. That sounds like a large pack. Headed in your direction.

    what do you do that hopefully doesn't involve dying this early in the story?

  18. #68
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    >Do we have time for Haze's heavy objects plan?

  19. #69
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    Re: ZombieTown

    Half an update tonight, because there might not be one tomorrow. We'll see.

    Quote Originally Posted by cryptidWrangler View Post
    >Do we have time for Haze's heavy objects plan?
    No. You can hear them running around down there, and the closest one is almost to the stairs. Your choices are pretty much use what you have or run like hell, because you have no time.

  20. #70
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    PANIC! PANIC! I'M GOING TO GET US KILLED.

    >Recall looking out the windows. Did any have anything climbable near them? A drain or a tree close enough to the window. Failing that did any have a nice soft BUSH to fall into.
    >Flee to a window that fits that criteria.
    >Climb out a window.
    >Hope a more sane voice appears in your head.

  21. #71

    Re: ZombieTown

    >Jump out the window.

  22. #72
    I see you... Haze's Avatar
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    Re: ZombieTown

    Only one hope left for us, now...
    > DEUS EX MACHINA RANDOM NPC/NEW CHARACTER
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  23. #73
    Seer of Night Chaos Waltz's Avatar
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >Recall looking out the windows. Did any have anything climbable near them? A drain or a tree close enough to the window. Failing that did any have a nice soft BUSH to fall into.
    >Flee to a window that fits that criteria.
    >Climb out a window.
    >Hope a more sane voice appears in your head.
    Well, there wasn't anything to climb down so. . .

    Quote Originally Posted by GelatinGentleman View Post
    >Jump out the window.




    Alright, here's a little map of where you are now:

    The Red/White thing is the spiderweb covered wall, the Brown square is the building you just left, the Blue arrows point towards the street, and the purple arrow points towards a larger building just past another house. Decide quickly, because you don't know if the dogs noticed that you left.

    What do you do?


  24. #74
    Alchemiscreant cryptidWrangler's Avatar
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    Re: ZombieTown

    >PURPLE

  25. #75
    I see you... Haze's Avatar
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    Re: ZombieTown

    Quote Originally Posted by cryptidWrangler View Post
    >PURPLE
    It seems the buildings are somewhat safer than the streets, and, considering the relative danger of the building we just left, there is no way we would survive the streets for now.
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