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Thread: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

  1. #26
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by N0vaFlame View Post
    Quote Originally Posted by Zoroark View Post
    Another idea I quickly went over in my mind was the idea of another dimension, like Derse or Prospit, perhaps, that contain some of the stronger enemies.
    You could probably mod the nether to do something like that, but I think that would end up getting really complicated...
    I don't think that's a good idea, just because some people love the Nether. ):

    Oh, made a list of most of the items and what they do.
    Caledscratch
    A powerful weapon (a tad stronger than a Diamond Sword). It has an extended reach.
    The obvious extention of the sword.
    Scarlet Ribbitar
    A stronger version of the Caledscratch that lights enemies on fire upon hit.
    It's red and looks dangerous and fiery.
    Regisword
    A sword that has a bit more power than an iron sword. It deals extra damage to Homestuck mobs (namely Derse/Prospit soldiers).
    It's Jack Noir's weapon of choice, and is made for killing royalty. It's name is a pun on Regicide.
    -Steel Hammer
    A base weapon with the basic power of an iron sword. It destroys signs at a quicker rate.
    It's a hammer.
    Pogo Hammer
    The same power as a steel hammer, but with quite the knockback.
    It's a hammer with springs.
    Telescopic Sassacrusher
    A stronger version of the Steel Hammer, with slight extended reach and bonus Grist drop rate.
    Extended reach because of the telescopic bit, and bonus grist drop rate due to the books.
    Fear No Anvil
    A hammer with about as much strength as a diamond sword. It lights enemies on fire.
    Evidently because of the sun on the back.
    Pop-a-matic Vrillyhoo Hammer
    An uber-powerful hammer with a 1/8 crit chance and knockback.
    1/8 chance being a reference to Vriska's Fluorite Octet.
    Warhammer of Zillyhoo
    Slightly less-powerful than the Pop-a-matic, but has knockback.
    -Knitting Needles
    As strong as a stone sword. Used in crafting recipies.
    It's not that strong, evidently.
    Needlewands
    Strength between stone and iron. Casts a small projectile when right-clicking that deals damage equal to the hit from an iron sword.
    Magic. Obviously.
    Thorns of Oglogoth
    Same physical strength as the needlewands, but have a dark magic projectile that deals diamond-level damage.
    Self-explanatory.

    What I'm missing: Riflekind, Spearkind, Clawkind, the Fluorite Octet, and the Deuce Clubs. They'll be finished soon.
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  2. #27

    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    If a stun effect could be modded, you could have the Fear No Anvil stun (as its time-freeze effect)

  3. #28
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by Fayd View Post
    If a stun effect could be modded, you could have the Fear No Anvil stun (as its time-freeze effect)
    I'd like to see this. I think there's a potion effect for that, and it shouldn't be tooooo difficult to transfer over.
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  4. #29
    It's Deadpeta !!! MaskedClaus's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    There isn't any stun effect. Looked on the wiki and in the potion class.There's a slowdown effect through. I don't know what would happen if we made it, um, "stronger". Like the same way potion can be amplified with certain ingredients. It could make an effect similar to being stunned.

    Oh, and do you think the grist should be items or like the xp orb. Because I think it could be done nicely by doing them based on the xp orb class. Could change their color and texture depending on how much unit of grist they give and add some kind of counter on the screen. Or, well I think it could work, not sure.

  5. #30
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    @MaskedClaus: I thought about Grist for a while, and I think that they could be like experience. We'd need a coder to be able to MAKE them like that, so in earlier releases they'd probably be items, but I did want to have them as an exp-type thing. Maybe even an item that 'holds' or keeps track of grist?

    Stun effect can be a slow effect. It works quite nicely, I think.
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  6. #31
    To university I go! williamcll's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    remember, you could always ask those people in the games board, there are modders there

  7. #32
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by williamcll View Post
    remember, you could always ask those people in the games board, there are modders there
    The Games board, eh? That's a good idea. I'll go ask there. Thanks.
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  8. #33
    Of little note Mordikai's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Entities? Can you even make them entities? It would make it soo much easier to make the textures for certain things and stick to the original design... I like this idea and want to keep it.
    You can make anything as an entity. However, it should be noted that creating an entity requires significantly more time than a block would, especially if it's supposed to act like a block(oh, the irony). You have to define things like the model dimensions, collisions with other entities, collisions with blocks, and so on.
    Regarding the models themselves, there is an editor specifically made for Minecraft that can be found HERE. It's primarily for modeling mobs, but it can be used for any kind of entity.

    Oh, and do you think the grist should be items or like the xp orb. Because I think it could be done nicely by doing them based on the xp orb class. Could change their color and texture depending on how much unit of grist they give and add some kind of counter on the screen. Or, well I think it could work, not sure.
    This is all possible; the most difficult part would be creating a grist meter on the HUD, and even that wouldn't be very hard. However, I think that between the HP, EXP, and food meters, the HUD is already pretty full.
    An alternative would be to integrate it into the item screen in some way. This is possible, but I have no idea how difficult it would be.
    Since this mod will definitely have grist in it, I'll write a class for it as soon as I get some spare time.


    EDIT: While looking through the source code, a thought occurred to me. What if the only way to obtain Caledfwlch was to find it embedded in a gold block within a Nether stronghold? The generator for the stronghold's rooms isn't very complicated, so it would be a simple matter to code it. The only other necessary component would be an 8x8 sprite to use for the embedded sword.
    Last edited by Mordikai; 12-08-2011 at 04:27 PM.
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  9. #34
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Entities? Can you even make them entities? It would make it soo much easier to make the textures for certain things and stick to the original design... I like this idea and want to keep it.
    You can make anything as an entity. However, it should be noted that creating an entity requires significantly more time than a block would, especially if it's supposed to act like a block(oh, the irony). You have to define things like the model dimensions, collisions with other entities, collisions with blocks, and so on.
    Regarding the models themselves, there is an editor specifically made for Minecraft that can be found HERE. It's primarily for modeling mobs, but it can be used for any kind of entity.
    You can make them lock into position too, I assume. It sounds like the best idea. I'll have to go check that editor out later, it looks useful.

    Oh, and do you think the grist should be items or like the xp orb. Because I think it could be done nicely by doing them based on the xp orb class. Could change their color and texture depending on how much unit of grist they give and add some kind of counter on the screen. Or, well I think it could work, not sure.
    This is all possible; the most difficult part would be creating a grist meter on the HUD, and even that wouldn't be very hard. However, I think that between the HP, EXP, and food meters, the HUD is already pretty full.
    An alternative would be to integrate it into the item screen in some way. This is possible, but I have no idea how difficult it would be.
    What about an item that keeps a 'charge' or count of your grist? It wouldn't need it's own GUI on the HUD, it just lets you know how much Grist you have when you click using it. Maybe a cellphone or pocket computer of some sort of monitoring system.


    While looking through the source code, a thought occurred to me. What if the only way to obtain Caledfwlch was to find it embedded in a gold block within a Nether stronghold? The generator for the stronghold's rooms isn't very complicated, so it would be a simple matter to code it. The only other necessary component would be an 8x8 sprite to use for the embedded sword.
    I'm for this, if it can happen. Good idea. It would make the Caledscratch (which is pretty strong) hard to get, which is good.
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  10. #35
    Of little note Mordikai's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    An item would be easy; sending text to be displayed on the chat log is simple. I'll do that for the time being.
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  11. #36
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by Mordikai View Post
    An item would be easy; sending text to be displayed on the chat log is simple. I'll do that for the time being.
    Brilliant. I'm going to get to work on some type of sprite that can be used.

    Quick question: How would it keep track of Grist levels? I'd assume it would involve actually storing it on the item info, or in it's own variable, right? I have no idea how Java works, just using the little information I know from other coding languages.
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  12. #37
    Of little note Mordikai's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Er... It doesn't quite work like that.
    In Java, a program consists of a number of files of code, not just one long file. These files are known as class files. Generally speaking, each class file concerns one particular system or group of related systems within the program. Hence, in Minecraft, you might have Item.class, Entity.class, and Block.class. However, each of these class files have, in turn, a number of subclasses. Subclasses are class files that deal with more specific elements. Again, for example, within the superclass Entity.class, you have the subclass EntityPlayer.class, the subclass EntitySkeleton, and so on.

    I'm storing the grist in a floating-point variable in the EntityPlayer.class file. When the game saves/loads, it reads/writes from the NBT, which is used to save the world data.

    Now, if I put it in the ItemGristReader.class file that I created, that would make things... well, less intuitive, at the very least. It would also mean that losing the item would result in the loss of the player's grist cache.

    ...That's the simplest explanation that I can give without going too in depth about Object Oriented programming. I advise you to check around online for a more thorough explanation, as I have omitted most of the details.

    If you have any more "quick questions", pester me. My handle is meticulouslyWhimsical.
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  13. #38
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Alright, finished what I now call the 'Grist-o-Meter.' I don't have a crafting recipe idea yet, but this item isn't really too necessary as I don't really want it to store your grist but instead simply to tell you how much you have. You could try to go completely blind, but that's not a good idea once you start running out or needing large amounts of the stuff.

    It's nowhere near a canon object yet but it's merely a placeholder for now.
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  14. #39

    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Didn't realize so much texturing needed to be done. Can I have a list of the most important items? I can make them.

  15. #40
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by arceus940 View Post
    Didn't realize so much texturing needed to be done. Can I have a list of the most important items? I can make them.
    Do some grist, if you can. That's what we're working on now and seems to be the main priority.
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  16. #41
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by Mordikai View Post
    Er... It doesn't quite work like that.
    In Java, a program consists of a number of files of code, not just one long file. These files are known as class files. Generally speaking, each class file concerns one particular system or group of related systems within the program. Hence, in Minecraft, you might have Item.class, Entity.class, and Block.class. However, each of these class files have, in turn, a number of subclasses. Subclasses are class files that deal with more specific elements. Again, for example, within the superclass Entity.class, you have the subclass EntityPlayer.class, the subclass EntitySkeleton, and so on.

    I'm storing the grist in a floating-point variable in the EntityPlayer.class file. When the game saves/loads, it reads/writes from the NBT, which is used to save the world data.

    Now, if I put it in the ItemGristReader.class file that I created, that would make things... well, less intuitive, at the very least. It would also mean that losing the item would result in the loss of the player's grist cache.

    ...That's the simplest explanation that I can give without going too in depth about Object Oriented programming. I advise you to check around online for a more thorough explanation, as I have omitted most of the details.

    If you have any more "quick questions", pester me. My handle is meticulouslyWhimsical.
    I somehow completely missed this post. Sorry about that.
    I can understand. You can't say 'here's a new variable, take from it later.' I wouldn't put it in the Grist Reader, because losing all your Grist if you misplace the item isn't the best thing.

    I'm probably getting this wrong too, but doesn't ModLoader involve editing the base .class files without having intrusive files? I'll pester about this when I get home, but I've got to run now.
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  17. #42
    "Prophet of Time" NeoDarklight's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    I had a look at this topic and found it interesting. I just managed to convince my friend, and experienced Minecraft coder/server-builder, to have a look at this when he remembers to get his laptop's charger cord back from his other friend's house. And when I say experienced, I meant spent-7-months-programming-singlehandedly-to-the-point-his-sleep-cycle-got-severely-fucked-up-only-to-find-out-his-friends-were-griefers level of experienced.

    EDIT: Would a God-Tier system be possible? Said friend mentioned he used a system of unlocking permissions on his old server to eliminate griefers. Could that be adapted to work for God-Tiering?
    Last edited by NeoDarklight; 12-10-2011 at 01:56 PM.

  18. #43
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by NeoDarklight View Post
    I had a look at this topic and found it interesting. I just managed to convince my friend, and experienced Minecraft coder/server-builder, to have a look at this when he remembers to get his laptop's charger cord back from his other friend's house. And when I say experienced, I meant spent-7-months-programming-singlehandedly-to-the-point-his-sleep-cycle-got-severely-fucked-up-only-to-find-out-his-friends-were-griefers level of experienced.

    EDIT: Would a God-Tier system be possible? Said friend mentioned he used a system of unlocking permissions on his old server to eliminate griefers. Could that be adapted to work for God-Tiering?
    Oh wow, that would be awesome. The more the merrier, after all, and we can use any help we can get.

    About God-tier systems: That should be possible, but I don't see what it could do. It could be something we add later, but we'd need some extra effects. Maybe it could give you a cape, and some type of bonus mining/attacking or whatnot. I'll think about different things here, but it's an overall good idea.
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  19. #44
    Of little note Mordikai's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    And now for some bad news. : /

    A bit of a problem has arisen. The Minecraft Coder's Pack's deobfuscater doesn't seem to be working with the 1.0.0 code. I'm uncertain how long it will take me to surmount that, but until I do, I'm afraid that I can't make any more progress on the mod.

    Said friend mentioned he used a system of unlocking permissions on his old server to eliminate griefers. Could that be adapted to work for God-Tiering?
    Sorry, but no, for multiple reasons. Server permissions only pertain to whether or not a player can implement some existing feature of a server, such as a mod. Since the mod doesn't exist yet, there's nothing to permit, and since this mod will be for single player(for now at least), there isn't a server to permit anything on.
    Last edited by Mordikai; 12-10-2011 at 07:21 PM.
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  20. #45
    "Prophet of Time" NeoDarklight's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Out of pure curiosity, would it be possible to implement a captchalog card system? As a replacement for the traditional inventory system. It would make things a bit more fun.

  21. #46
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by NeoDarklight View Post
    Out of pure curiosity, would it be possible to implement a captchalog card system? As a replacement for the traditional inventory system. It would make things a bit more fun.
    I'm not too sure how this could work. What do you mean?
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  22. #47
    "Prophet of Time" NeoDarklight's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    I'm pretty sure the whole fetch modus thing would be a problem to be solved later (if at all), and I'm fairly certain that nobody will be looking at the backs of them any time soon, but what I meant was, would it be possible to have people earn more space for storage via captchalog cards? I don't know how hard it should be to earn them, but I think it could be fun if the idea was expanded upon properly.

  23. #48

    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Hey, I've messed around with the Minecraft source a bit, too, so is there anything I can work on?

  24. #49
    Just another writer. Zoroark's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    Quote Originally Posted by Portalboat View Post
    Hey, I've messed around with the Minecraft source a bit, too, so is there anything I can work on?
    There's a list of weapon ideas at the top of the page, if you can do any of them, that would be fantastic. (:

    EDIT: Besides the Sickle. We have somebody doing that already.

    @NeoDarklight: It COULD happen, and it would be cool to look into. Not for quite a while, though. I'll be keeping it in mind.
    Last edited by Zoroark; 12-11-2011 at 06:00 PM. Reason: Additional Information.
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  25. #50
    Not enjoyable as a person Doom Zero's Avatar
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    Re: Minestuck - Attempting to put some Homestuck in Minecraft (CODERS NEEDED!)

    I would just love this to happen so much. Like, so much.

    I've actually been considering making a series of homestuck texture packs for minecraft. I won't get any more in depth into it than necessary, so just bear with me here.
    One pack for each kid, you see. John's pack would have Land of Wind and Shade terrain and tools based on his hammers.
    Dave's would have LOHAC terrain and tools based on his swords (as well as his actual swords for the swords)
    and so on!

    I was then gonna expand it into a mod, and I guess this project here has the same idea. There are just so many items, a texture pack won't do. Gotta make your own items if you want to have them in minecraft.

    HERE'S THE -EXCITING PART. I was planning on making a world generation-esque mod! Wouldn't that be cool! You guys don't seem to be doing that sort of thing yet, or even anything involving world generation. I have really NO experience with java programming, but truthfully I am learning.
    I've been working with a friend on the texture pack, and he's a much better programmer than I am. I think, if it's okay with you, that it would be really cool to work with you guys on this project.

    That is, if you want this mod to include the four different lands of the kids.

    And we could expand it, too! Once we have the world gen codes down, we could actually move on to making an actual entry method into the medium! Wouldn't that be cool? Having some sort of imminent meteor collision? Obviously, since each world would be its own dimension, there would be no flying between planets, but I'm sure we could design different GATES to act as portals.

    Anyway those are my thoughts. Really excited.

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