Sorry, i have failed you.
Sorry, i have failed you.
I really should see about getting a new signature.
You quickly get the airship moving, though it still takes much too long for your tastes...
Casting such a rune spell proves no problem (Roll 14+6). How long do you plan for it to last, by the way?
Ahead and from the direction you heard the scream, you think you spot some kind of disturbance in the air below the treeline, followed by what is clearly a blast of some kind of dark magic.
With a determined effort, you grasp control of all the wind in the zone around you, then push it outwards, creating a deafening blast of wind! This deals 70 damage to everyone, including Kraine (Roll 20+2). In addition, air itself is temporarily stripped from the area in which the fight is taking place in, making it impossible to breathe within that zone, though only for a couple of moments before your magic will falter and allow air back in.
Of course, it didnt take you long to blink out of the affected area. That did not save you from Nos' spell, though. Blink only gives you a placement advantage, allowing you to escape somewhere you cannot be followed (If a target is rooted for instance, or you can blink atop a wall or hill or something). It does not allow you to dodge anything unless there is cinematically correct reason for why they cannot simply charge after you and stab you or whatever.
This is magic you know. With a thought and a gesture, you effortlesly Paralyze Echo, completely disregarding her translocation thingymajyck thing and stunning her for 2 rounds. (Roll 20+5, Hit 20+6).
But thats not all, because as you feel the spell flowing from you, you sense a certain presence nearby, tingling with faint music. It weaves your spell as if to a hidden song, expanding upon it even from your intended target. The paralyzation spell is chained from Echo and leaping all the way across the clearing to strike the large orc, causing him to stumble and drop his battleaxe, as he, too, is paralyzed. Then, the spell bounces between all of his bandit comrades, and in a matter of seconds, every last one of them has fallen to the ground, stiffly immobile in whichever posture they had been holding before afflicted by the spell.
"Quickly, now! Run, while they are still contained by this magic!"
As the dream fades and your consciousness slips, you suddenly feel the magical effects of a spell settle onto you. In a heartbeat, the poison is cleansed from you and you open your eyes and silently get a good grip of your hammer. Without further warning, you leap off of Mayors back with a powerful jump, angling yourself so that you would descend with the true son at your back. As Kraine looks up in surprise, he is blinded by the sun, ruining whatever action he might've otherwise taken to defend himself. Thus, you come bearing down on him, swinging your hammer with both hands in as mighty a blow as you've ever delivered, taking him full in the face. You probably just broke his nose and knocked loose several teeth, but ofcourse that is hardly anything to compare to whatever that blow has done to his skull, though stubbornly he remains standing. But you're not quite done, and you proceed to deliver a flurry of blows, doling out even more destruction! All in all, you deal 1400 damage, the largest blow struck so far (Roll 10+4, Crit).
Then, with a primal howl of anger, Bohw tears into Kraine, clawing at him in a savage fury. Kraine tries to defend himself, but he is completely overwhelmed by Bohw's hell-fury! Kraine takes 365 damage (Roll 10+9)
As Kraine tries to retaliate, Mayor quickly intervenes in order to take the blow, taking 330 damage but blocking 81 points of the blow (Roll 13+4). Mayor 'feels' his steel writhing as it is touched by the dagger, though...
You score a hit, alright, but on a mad whim you change your attack so that, instead of striking Kraine, your burning leg connects to the demonic Bohw, dealing her 181 damage (Roll 4+5)! She seems rather preoccupied, though, and doesnt even stop to aknowledge your attack.
---
The shadow creatures began a charge the moment Kraine's last attack landed, and they are all about to attack!
Fortunately, though,
Jane casts Mental Quake!
Evergreen casts Hallucinogenic Breeze!
Those of them not stunned by Mental Quake seem to immediately become confused, and in their confusion, many of them strike out in blindness, hitting nothing or their own allies, next to them! A bare few keep on charging, though, joining the battle seemingly unaffected. Two of them attack Takumi, and the last attacks Bohw, each of them dealing MISS, 120 and MISS damage, respectively. Takumi retaliates on the first one for 484 damage, Ka-pow! (Roll 19+4)
Though the rest are distracted right now, theres no telling how long that will last. Who even knows what the strange sprite did to them, anyway?
Stats
I really should see about getting a new signature.
Can you describe just how paralyzed she is?![]()
Completely stunned and unable to move a muscle. You can probably manage very minor magic, though, but expect to fail at most of anything.
Normally i would never allow a stun to last more than a single round, but a double twenty is a double twenty.
I really should see about getting a new signature.
Hold on a second. How come you never roll for my accuracy rolls? My extremely high precision makes me the most likely person to get double twenties!
As for my move, I figure that the rune would be good for about one spell. Probably two due to my ability which would enhance spell durations. Since I am not yet at the battlefield I'll spend my turn empowering the rune.
Last edited by Supernerd; 09-19-2012 at 08:56 PM.
I never show Hit rolls unless they are relevant (On a miss or crit). Also, a lot of your spells (Healing, buffing, traps) are downright incapable of missing (Though such things can still crit regardless).
Also double twenty is hereby a thing that exists, and it refers only to two natural rolls of twenty, upon which something extra awesome happen. Rolling say (19+6, Hit 18+3) is a particularlu awesome roll, but will not get the cinematic bonus which a (Roll 20+5, Hit 20+1) would. Likewise, you can gain the cinematic bonus even if you have a negative Hit (though you wont get the usual crit bonus).
I really should see about getting a new signature.
Cinematic of Echo in a wheelchair
Takumi: Flash Kick yourself above Kraine and use Iron Mass while kicking yourself downwards from a tree branch to come crashing down on him with your still flaming leg.
(Yes I know the flash kicking doesn't do anything since I'm already in close combat with him but CINEMATICS)
Nos stares at Echo with a sadistic grin, marveling at the effectiveness of his spell for a few seconds. Then it finally dawns on him that he had help with it. He hurriedly makes his way over to Echo, leans in close to whisper to her, and at the same time glances around for his scythe, although of course he won't find it (unless it changed back and I missed that!)
"Oh, it's such a shame that our time together is so limited. I would love to make you see just how desperate your situation is, relish in your mental anguish as you lament your helplessness. But you're too indignant for that right now, I'm sure. I owe you a story, but let's mix it up a little. No, no, listen. You might like this. Now, about power. We all have some. But there's only so much we can get on our own. It might never feel like enough. We often want more." Nos points over towards Bohw and Kraine, not caring if Echo can move her head enough to follow his finger. "Those two are overflowing with power right now. But that's not the way you get power. One of them sold himself, and the other gave herself. Emotionally, I dare say. This is destroying one of them and could destroy the other, too. Don't do that. As for me, I'm no more powerful than you. But we get to share this sweet moment because I didn't arrogantly believe that I could destroy everything with what little power I have.
Thief, I want to see you survive this. You might not be as powerful as you think, but your desire to kill us all is simply lovely. Learn from this little mishap. Hate one or all of us, if you must. It might inspire you. But grow stronger, and come back for round two. I'll be glad to fight you on my own, when there aren't any other meddling influences. Hell, I'll even use more imaginative magic on you if I can remember to." He looks up at all the paralyzed forms off in the distance. "That was a good spell, though. Fun stuff. Now then..." He grabs Echo and finally loses his calm, and starts shaking her. "GIMME BACK MY SCYTHE!"
Bohw makes another howling scream and grabs Kraine by the head, she stares him in the eyes and screeches at him.
"I will make you feel! Feel! My agony!"
She then places a Glyph of Torture on Kraine's forehead. It's intention in it's name, this spell, rather than cause wounds, it cripples the victim with a burning pain and bring them to the ground writhing in agony.
Mayor feels his body rotting and warping, desperately motions to the others to run for their fucking lives, among all the chaos he isn't heard very well however, so he resorts to attacking the weakened Corshar.
Fair enough i guess.
It would not be good enough for two right off the get-go because the trait you referred to only increases such durations by 33%, which is not hardly enough to round a one-turn/charge thing up. However, empowering the rune further lets it's effect last for one additional spell, for a total of two spells, counting your bonus from the trait (Roll 4+6).
This is also when you come into a proper line of sight of all of the shenaniganz happening in the clearing down below.
(Roll 3, Hit 5) Nope. You fail to envision a wheelchair. In fact, what the bloody hell is a wheelchair, anyway? Sounds foreign if nothing else.
You manage to land a hit, although barely, dealing 165 damage (Roll 2+5).
Man, dealing that much damage on a roll of 2 is sorts of overpowered.
Alright, whatever you say! One word, then;
MISS. (Hit 5+2 Vs Defense 8)
:mspa:
Bohw curses Kraine with an infernal glyph of torture, though either she budged the spell somehow or Kraine just gives zero fucks, because although he looks like he might be in pain, it doesnt seem to have a particularly impressive effect on him. He does take 81 damage though, because obviously pain deals damage. He'll take additional damage the next two turns (Roll 1+9).
Mayor finishes off the corshar, no problems (Roll 3+4). Yeah noone seems to be paying any notice to the entire 'escape' thing.
---
Jane casts a defensive barrier around herself and all her allies, absorbing the first 209 points of damage dealt to anyone protected by it (Roll 7+11).
Evergreen casts Binding Heal on herself and Thunderpaw, healing them both for 128 health.
---
As Takumi assaults Kraine, he spins in retaliation, stabbing Takumi for 225 damage (209 of which is blocked by Jane's spell). He then whirls, striking at Jane, though she narrowly manages to repel the attack.
Kraine is backing off, falling back to a position between two corshari who just joined the battle, holding his black blade in a defensive posture.
A different corshar leaps into the battle, clawing at Nos for a negligible 30 damage! It doesnt seem to care that he is not even participating or anything.
A gargoyle steps into the fray, striking out after Thunderpaw, who manages to dodge-roll away! (Hit 1+3 Vs Defense 8)
The two remaining corshari from last turn attack Takumi for 113 damage and Bohw for a pitiful 30 damage.
The rest of the many shadow creatures seem to be still occupied by Evergreen's magic. Whatever she did, it sure was effective at stopping a crowd.
Stats
Last edited by chimericWilder; 09-22-2012 at 10:06 AM.
I really should see about getting a new signature.
Oh. Its those things again. I'll increase the Airships altitude so as to prevent those things from jumping up here, and cast Judgement Calling at the nastiest shadow monster I have line of sight to.
Echo with Tiny Tim crutches
I don't know, what do paralyzed people normally do
Mayor spots a flying ship not to far away and he has never been more relieved to see it, things seem a bit less desperate than before, hopefully he looks memorable enough to be saved. Without a response however he turns back on the advancing monsters and charges into them with his shield raised, the shield glints as he Blocks much damage as he can. At least he can draw the monster's attention, if anything.
Bohw makes a warped hissing sound and goes for a more direct route of causing pain. She stretches her arms out to her side and begins floating higher in the air, conjuring a ring of fireballs behind herself, Bohw raises a hand and points at Kraine as the fireballs all form a face of anguish. Then, with a wild grin and flick of the hand all the fireballs begin to laugh in unison and shoot off in Kraine's direction, they impact all at once and set the man ablaze in a giant fireball. Behind the screams of pain, one could swear the fireball is is laughing manically, Bohw joins her spell in the laughter as she bursts into a fit herself, conjuring more fireballs and hurling them at Kraine.
"Burn! BURN FOREVER!!"
so what this teaches is that Bohw is a bit of a clingy girlfriend
So... This?
(Agh, supernerd, why do you have a chart!? Also that makes me want to provide you with portraits for everyone who doesn't have one. And a better one for Nos I suppose.
Also Psychout I'm willing to bet chim doesn't care if Echo still talks despite paralysis, so you could still verbally retort Nos I guess? At least deny him his scythe since we know Echo's still going to. It would certainly give me an excuse to continue not contributing to the battle at hand.))
oh don't worry
something will be happening
also due to it, I have already figured out some ideas of perks for next level
((Psh. I planned out new perks right after Nos got into the game. But okay, if you're not acting now...))
After a while Nos gets tired of shaking the paralyzed Psychout to no effect. "Nothing, huh? Threw away my pretty weapon, huh? Still as much of an upstart as you were fifteen seconds ago, huh?" He grins. "Yeah, okay. This is why I love ya, kid, yer so full of spunk. Now go on, get out of here!" He crouches down next to her again and pats her shoulder in a friendly manner, as though Echo could get up and walk away at any point. Of course, it's painfully obvious to both of them that Nos is also casting a spell to weaken (slightly reduce rolls for) Echo's spells for a little while. "Seriously, I bet you're still gonna try something but you should really just try again another day. Recharge the ol' magical battery. Buy yourself some sort of deadly poison to use on somebody you hate. Hire a thug to back you up, I dunno. Just... take a rain check on the slaughtering, okay?"