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Thread: The RPG Homebrew Extravanganza Thread

  1. #251
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post
    Actually, I'm unsure of how much I like virches at all, because I don't see that they'd get much play. Each one is a self-contained setting, so there's no point running a campaign solely in one, and it doesn't seem like something a party could stumble into in a non-contrived way.
    Yeah. Going to have to re-evaluate those.

    I think the biggest problem at the end of the timeline is that the distances are simply too great. There are such enormous voids of time and space between everything that interaction (and thus delicious, meaty crossoveryness) is impossible. Metroid and Wakfu and TTGL are so far apart that they may as well be operating in their own universes. I'd suggest crunching down the time and space drastically. Also, In my opinion, when you get millennia away from the present day, things can start getting weird and less relateable
    Over the past few days I've completely re-written everything from 10k on. Era 7 (old Era 7 was deleted) now looks like this:



    I'm considering that the Eliatropes end up placing a sort of lock on the Necrons, keeping them from rising for quite some time. They still could use some more tying in.

    I think we should also try to get the beginning end of the setting a bit more filled out too, because I'd love to play in a historical setting stuffed full of crossover stuff. For that, the "x histroical figure was actually []y[/i]" format works well, but this is where the setting's focus on sci-fi really hurts - no cool nonhumans and only anti-spirals and scips to cause shenanigans.
    Yeah, beginning needs a lot. I'm not big on historical fiction, so hit me with what you got.

    Potential meat: Mario, fuck it lets add some nonhumans anyways, "gods" and their shenanigans, wandering doctors of the bizzare (Mushishi, etc.), some other major "setting element" (on the level of Pokemon, smaller than the Foundation or alchemy), more alchemy shenanigans
    Okay, I see a pretty good possibility for a new (technically expanded) setting element: We do have John Dies at the End in there, so having all these weird things that make no sense would just be a matter of seeing them. In JDaTE, they have to take the Sauce to see it. Maybe we can have a lesser form of it just be something you're born with?

    The only alchemy shenanigans I have off the top of my head are 1) Ben Franklin was an alchemist and 2) Hitler had the mannequin army from FMA.

    Though for untapped resources in the pre-modern period, we still have Assassin's Creed, which I have done little with, and some bits and pieces of the Cthulhu Mythos.

    There's also the question of how much "window dressing" you want - setting that is interesting and builds history/versimlitude that you couldn't really run anything in. The "here be dragons" on the edge of the map, as it were.
    I'm already planning adding notes to that effect for later eras. Also, I'm planning that each era is going to have a list of things that could be added as the DM wishes.

    EDIT: Aha! Abdul Al-Hazred writes the Necronomicon and fathers circle-based alchemy in 858.
    Last edited by Quirk; 04-09-2012 at 11:21 AM.
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  2. #252
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    Re: The RPG Homebrew Extravanganza Thread

    I noticed that Doctor Who/Doctor Whooves were elaborated on a bit before the document was locked, but my main problem was having the Doctor and Doctor Whooves as the same character and only having Derpy as a companion. I can't really think of how to really integrate Doctor Who into the timeline (too many important things from the series and other fun issues there), but that would add all sorts of opportunities (Daleks, Time Lords, Gallifrey, etc...). Also, for the actual Doctor, any regeneration so far should be usable, as should any of the companions. Also, Whooves and Derpy should be the result of some shadowy project (Bei Fong, Crockercorp, Torchwood (if Doctor Who gets seriously added)...)

  3. #253
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by thunderheadSeeker View Post
    I noticed that Doctor Who/Doctor Whooves were elaborated on a bit before the document was locked, but my main problem was having the Doctor and Doctor Whooves as the same character and only having Derpy as a companion. I can't really think of how to really integrate Doctor Who into the timeline (too many important things from the series and other fun issues there), but that would add all sorts of opportunities (Daleks, Time Lords, Gallifrey, etc...). Also, for the actual Doctor, any regeneration so far should be usable, as should any of the companions. Also, Whooves and Derpy should be the result of some shadowy project (Bei Fong, Crockercorp, Torchwood (if Doctor Who gets seriously added)...)
    The Doctor and Derpy are basically in there as a joke. Nothing from the rest of the universe was planned to go in, he was just there for shenanigans. The incarnation was also supposed to be random: he could appear as Whooves, Doc 1, Doc 11, and Human Derpy at different times all within the same campaign.

    I did figure out a plan for Era 5. It'll be cut down to the most major events, and then a list of sources for inspiration will be put in the Things of Note section. Major events I have so far are:

    Dissolution of the Covenant Writ of Union
    The SEEDS Project and Proxy Program start, eventually turn into large-scale terraforming and a sort of core worlds.
    Re-establishment of an interstellar communication network. (The ComHub)
    Re-establishment of major trade routes (The Bones)
    Contact with the To'uh'l
    Contact with the Alternians
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  4. #254
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Quirk View Post
    Over the past few days I've completely re-written everything from 10k on. Era 7 (old Era 7 was deleted) now looks like this:



    I'm considering that the Eliatropes end up placing a sort of lock on the Necrons, keeping them from rising for quite some time. They still could use some more tying in.
    @_@ wow.
    That's much better.

    For the Eliatropes, there's the entirety of Wakfu season 2, which I didn't have a chance to add, and which goes a long way towards tying them in.

    WARNING! ACTUAL SPOILERS! PROCEED AT YOUR OWN RISK.


    The Eliatropes could actually be the ones to wake up C’tan. After all, nothing says "spiral nemesis" quite like erasing twenty minutes of history universe-wide (yes, I know that's not how relativity works, shut up). Hell, they were a big enough threat that Orgonax wouldn't try to take them on alone (and eventually got vaporized by a single one).

    Alternatively, if you move all the Eliatrope stuff up about a millenium, they could be potential allies to the Dai Gurren Dan, especially against Chaos and the Warp.

    Yeah, beginning needs a lot. I'm not big on historical fiction, so hit me with what you got.
    Okay, I see a pretty good possibility for a new (technically expanded) setting element: We do have John Dies at the End in there, so having all these weird things that make no sense would just be a matter of seeing them. In JDaTE, they have to take the Sauce to see it. Maybe we can have a lesser form of it just be something you're born with?
    I... haven't actually read John Dies at the End yet. Can I get the 1 paragraph, minimum spoilers rundown of what exactly you're referring to?

    Other ideas:
    I stuck Madoka in there as kind a one-off, but we could make the Incubators and Puella Magi more of "a thing" in the pre-modern era.
    Advantages: Grimdark magical girls, plot/campaign hooks, random historical figure tie-ins, covers you all the way back to Egypt
    Disadvantages: Another form of psuedo-magic

    Random uncontained SCPs. Prior to the establishment of the Foundation, you'd have a lot of frauds and magicians and cults running around with SCPs. If we go with your theory that looking for them makes more of them, then things like the Inquisition and Victorian Britain's penchant for collecting weird stuff from the colonies could lead to a lot of this. I'm thinking something like the book Kraken, with massive supernatural underworlds full of rival apocalyptic cults and "magic" mafia, with supernatural institutions that are too weak to keep a good hold on anything.
    Advantages: did you not read the bit about massive supernatural underworlds?
    Disadvantages: more psuedo-magic, risks playing out scips &c.

    Steampunk
    Advantages: Steampunk
    Disadvantages: Steampunk, requires major timeline overhaul

    Dream world leaking into real world (like Zimmy, who I mentioned earlier). Also faeries, bogeymen, &c.
    Disadvantages: Yet more psuedo-magic (most good stuff for this time period is fantasy)

    More characters from incompatible settings as political figures, like what you did with Avatar.


    Tesla


    The only alchemy shenanigans I have off the top of my head are 1) Ben Franklin was an alchemist and 2) Hitler had the mannequin army from FMA.

    Though for untapped resources in the pre-modern period, we still have Assassin's Creed, which I have done little with, and some bits and pieces of the Cthulhu Mythos.
    I like those, but I haven't got much more (other than a laundry list of real alchemists).

  5. #255
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Aha! Vunderbar! Now let's see...

    Eliatropes - Hmm...maybe there was a sort of long term plan. The children were only one part: the other part was a way to cripple the Anti-Spirals and the Necrons. Some of the Eliatropes learn of the Anti-Spiral's motives through Orgonax, and of the current situation (with the Reapers effectively gelded and the Necrons in their tombs). They manage to put a sort of lock or delay on C'tan's arrival (Have to adjust the timing on this. The ASK's original plan was to institute the Deathwatch right after the Horus Heresy, so it has to be something to delay C'tan for a fun ten thousand years), so that it would arrive on their terms. When it did come back there would be a reborn Eliatrope civilization to combat and defeat it. Of course, that doesn't happen, but perhaps some Eliatrope artifacts (along the line of ancient texts or something, or maybe even the children) make it to the DGD.

    John Dies at the End - Basically, there's this stuff called Soy Sauce. And if you take it...hm...well...it's described as having high-powered microscopes welded to your eyes, but instead of seeing the germs on everything, you see all the monsters and demons and weird shit that normal people can't see. To put it in Foundation terms, Scips are what leaks over so that everyone can see them. Sauce allows you to see everything else.

    Incubator - Could you explain this? I sounds like something could be done with it.

    Uncontained SCPs - As Picard says, make it so. I don't think this will play out SCPs, because it allows for Scips before the founding of the Foundation, and playing around with all the secret societies will keep things fresh. And it's a perfect time to thrown in some Marshall, Carter and Dark. (look on the SCP site under Groups of Interest)

    Steampunk - Maybe it's just styles in fashion and aesthetics, rather than actual technology change. Or maybe its the Church of the Broken God holyshit the Broken God could be the Omnissiah who is rumored to be under the surface of Mars (and might be C'tan). That's it! Someone smuggles out 882, 217, and 271 during the Fall and eventually Mars becomes a gigantic clockwork planet yes. Ooh! Maybe the Broken God is sort of the gestation period for C'tan, like a planet-sized mechanical egg. Perhaps the Eliatropes manage to find Mars and sabotage the Broken God so C'tan won't hatch on time.

    Yes. This will work.

    Leaking Dream World

    You know, I'm thinking that a tiered reality might be a good idea to institute, as such.

    Alternate Universe
    ^
    Base Reality > Slipspace > Scipspace (unofficial title)
    ^
    Dreamworld

    Now everything is leaking, and no magic to be seen.
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  6. #256
    Wiwaxia's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Incubators:

    Attention! Every single goddamn plot twist in Puella Magi Madoka Magica is under this spoiler!


    Basically, its a possibility for parties or characters up until the 21st century (not if you're looking for a happy ending or a cheerful game, though), gives an alternative to alchemy for "cool things to do" in that time frame (and is possibly sometimes slightly less unpleasant than using scips!!) and is a good way to bring in real-life historical/mythological figures.

    Tiered reality is good. I'm assuming "Alternate Universe" refers to separate pocket dimensions and the like?

    The Eliacube should really get an entry of it's own in the Things of Note, given that it can open pocket dimensions, reverse time, power starships, and contains the history of the Eliatrope race (in addition to possible sentience and its unfortunate tendency to drive people mad)

    That plan seems like something Chibi (one of the Eliatrope council) might come up with, so it's plausible. I'm not sure how much destructive force they could leverage against Mars and C'tan, though. Maybe portal in some big, fast moving asteroids? Mars would have to be sustaining life at the time, or they couldn't drain it and take off (or they could just wreck Earth. again.).

    So, it goes like this:

  7. #257
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Incubators - First thing that comes to mind? Dr. Faustus. That's going in there. Second thing is that their motivation jives with the Anti-Spirals, and overusing that will most likely not be a good thing. So then, options:

    1) Obviously the Incubators aren't going to go tell their plot to everyone, so it could just be that they're stealing souls for kicks and giggles. Or maybe they feed off of them. I'm thinking that they came from an alternate universe and feed off of concentrated spiral power i.e. souls.
    2) Witches and their pocket dimensions sound like Soy Sauce Shit (TM) to me. Not that they involve Soy Sauce, but it's the same type of incredibly weird, creepy shit.
    3) We can put in the Ghost Merchant from the Legend of Zelda
    4) 0_0 so that's how Hyrule sank...

    Alternate Universe - This would cover anything from a pocket dimension like a witch's domain, to a full-blown universe like Shit Narnia (it's a John Dies at the End thing). The main difference is where these universes are located. Pockets are little bubbles inside our own universe. Full AUs are separate bubbles.

    Eliatropes -I was thinking that the Eliatropes wouldn't directly attack Mars: the Machine God will repair any direct damage done to it. The Eliatrope plan would be something along the lines of messing with key components in the clockwork, not to break it, but to throw off the timing in a way that the Machine God wouldn't notice that C'tan wasn't hatching on schedule. It'd effectively be a suicide mission, as the entire planet by this point is thoroughly infested with the clockwork virus (217). Draining it would be pointless, because the entire planet is mechanical at this point.

    Perhaps Chibi and a few other volunteers break off from the refugees to hit Mars while the other settle the World of Twelve. That sounds like it could work.

    Also, I can see Qilby's motivation as being more "Why are we stopping they are right behind us." Maybe he could be the one who puts the children into stasis: whoever was supposed to do it before was killed or whatnot.

    EDIT: Pandora Gates seems to becoming a redundancy. Remove?

    EDIT EDIT: Who wants to help me re-name some Spiral Knight Legions and their Primarchs? Right now almost all of them are the vanilla 40k names. So many opportunities for references and jokes here.



    EDIT EDIT EDIT: I just had a wonderful idea for the Incubator's motivations. So they're called Incubators, right? What are they incubating? Universes. They steal souls to create their own universes within themselves. Kyubey is only in the "gatherer" stage of their life cycle. Thoughts?
    Last edited by Quirk; 04-10-2012 at 04:07 PM.
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  8. #258
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Quirk View Post
    Incubators - First thing that comes to mind? Dr. Faustus. That's going in there. Second thing is that their motivation jives with the Anti-Spirals, and overusing that will most likely not be a good thing. So then, options:

    1) Obviously the Incubators aren't going to go tell their plot to everyone, so it could just be that they're stealing souls for kicks and giggles. Or maybe they feed off of them. I'm thinking that they came from an alternate universe and feed off of concentrated spiral power i.e. souls.
    2) Witches and their pocket dimensions sound like Soy Sauce Shit (TM) to me. Not that they involve Soy Sauce, but it's the same type of incredibly weird, creepy shit.
    3) We can put in the Ghost Merchant from the Legend of Zelda
    4) 0_0 so that's how Hyrule sank...
    Congratulation, you have correctly identified the primary influence/inspiration for Madoka!

    Witches and their familiars are invisible to normal people, but Soy Sauce might let you see them (although you probably couldn't combat them effectively).


    Alternate Universe - This would cover anything from a pocket dimension like a witch's domain, to a full-blown universe like Shit Narnia (it's a John Dies at the End thing). The main difference is where these universes are located. Pockets are little bubbles inside our own universe. Full AUs are separate bubbles.

    Eliatropes -I was thinking that the Eliatropes wouldn't directly attack Mars: the Machine God will repair any direct damage done to it. The Eliatrope plan would be something along the lines of messing with key components in the clockwork, not to break it, but to throw off the timing in a way that the Machine God wouldn't notice that C'tan wasn't hatching on schedule. It'd effectively be a suicide mission, as the entire planet by this point is thoroughly infested with the clockwork virus (217). Draining it would be pointless, because the entire planet is mechanical at this point.

    Perhaps Chibi and a few other volunteers break off from the refugees to hit Mars while the other settle the World of Twelve. That sounds like it could work.

    Also, I can see Qilby's motivation as being more "Why are we stopping they are right behind us." Maybe he could be the one who puts the children into stasis: whoever was supposed to do it before was killed or whatnot.
    It's Qilby's canonical motivation, though, and I don't really see a reason to mess with it. Hell, he's implied to be the one that tips Orgonax off to their location.
    Chibi actually might do the suicide mission on his own, he has the power and technical know-how.

    EDIT: Pandora Gates seems to becoming a redundancy. Remove?
    Yeah.

    EDIT EDIT EDIT: I just had a wonderful idea for the Incubator's motivations. So they're called Incubators, right? What are they incubating? Universes. They steal souls to create their own universes within themselves. Kyubey is only in the "gatherer" stage of their life cycle. Thoughts?
    Hmm. I'm not sure how much I like this one, but it does preserve their almost Lovecraftian indifference to humans in pursuit of a "higher goal". Any other ideas?
    Last edited by Wiwaxia; 04-10-2012 at 07:13 PM.

  9. #259
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post
    Hmm. I'm not sure how much I like this one, but it does preserve their almost Lovecraftian indifference to humans in pursuit of a "higher goal". Any other ideas?
    I see your point here. Explaining what they're incubating could take away from the creep. I do like the idea of multiple life stages though, and now I can't shake the idea that when the incubation is over they end up something like Shub-Niggurath.

    Or maybe they never get an explanation at all, maybe even to the point where the Anti-Spirals don't know what the fuck is going on with them.

    I did have another idea for the Eliatropes in exile. Nox has the Eliacube, right? Would it be conceivable that he manages to lock the Brotherhood of Tofu in one of the cube's pocket dimensions, and the cube is eventually recovered by DGD?

    Timing with those guys is presenting an issue. Basically, C'tan was supposed to wake up right after Genome went insane and slaughtered everyone. Chibi's seal was already in place at that time, in order for us to get ten thousand years with no Deathwatch and the King is too busy dealing with Chaos to notice (and there wasn't a whole lot of spiral power in the post-crusade imperium anyway.) So that emans that orgonax sends them fleeing before 30,000. Problem is, we still have a 12k chunk between Nox's defeat and TTGL, as it stands, if we want to get the BoT of kids to the endgame.

    As far as other stuff, do you have any good historical ideas/people/tidbits? (Or legion names) And I was considering adding some quotes/little fluff bits to the lore or timeline, just to break things up and do a bit of more direct stage setting, so if you have any of those, hit me.
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  10. #260
    Wiwaxia's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Quirk View Post
    Or maybe they never get an explanation at all, maybe even to the point where the Anti-Spirals don't know what the fuck is going on with them.
    This, I think.

    I did have another idea for the Eliatropes in exile. Nox has the Eliacube, right? Would it be conceivable that he manages to lock the Brotherhood of Tofu in one of the cube's pocket dimensions, and the cube is eventually recovered by DGD?
    No. That messes up the whole show's continuity, and cuts out Qilby and the return of the Eliatropes. It would be easier to cut into the 10000 year gap you mentioned, or to move everything from the arrival of humans on the World of Twelve up.

  11. #261
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post
    TNo. That messes up the whole show's continuity, and cuts out Qilby and the return of the Eliatropes. It would be easier to cut into the 10000 year gap you mentioned, or to move everything from the arrival of humans on the World of Twelve up.
    Okay, humans arriving later it shall be.

    You know, right about now I am convinced that the Incubators could be the best thing added in in a long time simply because they are just that fucking terrifying.

    Now, some lines of through that may be good to pursue:

    *Historical figures who made contracts/were alchemists/etc. etc.
    *Tracing where the Pieces of Eden went.
    *Some Victorian England shenanigans involving Marshall, Carter and Dark, Sherlock Holmes, and an Incubator and holy shit this is an awesome idea.
    *A list of all the major organizations of paranormal study/interest, pre and post Foundation
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  12. #262
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    Re: The RPG Homebrew Extravanganza Thread

    Dee and his "shew-stone", and trying to talk to angels/ possible philosopher's stone shenanigans.
    Joan of Arc, Cleopatra and Marie Antoinette are all listed as having contracted in Madoka canon.
    Isaac Newton was and alchemest.
    Gotta have Flamel.

    Harker Institute of Super-Natural Studies: Nice n' happy, Victorian England proto-Foundation. Important, but pretty damn ineffectual.

    Also, did you mean to delete everything after 1999 in the doc?

  13. #263
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post
    Also, did you mean to delete everything after 1999 in the doc?
    No, I was trying to update the timeline but I had to do it in chunks and Google docs is infuriating.
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Quirk View Post
    No, I was trying to update the timeline but I had to do it in chunks and Google docs is infuriating.
    Tell me about it.

    More real-life alchemists:
    Maria Prophetissa 1st-3rd century AD, first Western Alchemist
    Jabir ibn Hayyan - c. 800, really important
    possibly developing alchemical theory, limited/specific transmutation circles for certain substances before Al-Hazred comes up with the general theory?

    More contracts: Sieglinde, Irene Adler, if we want to get poor Sherlock tangled up in this
    Moriarty might be a "magic" crime boss - he's probably too smart to get tangled up with scips himself, but he'd probably have lackeys packing them

    -Grisamentum - nice and friendly towards the Institute and the police, the "good mobster", actually trying to rewrite reality in his image with some nasty scips he's hoarded

  15. #265
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post

    More real-life alchemists:
    Maria Prophetissa 1st-3rd century AD, first Western Alchemist
    Jabir ibn Hayyan - c. 800, really important
    possibly developing alchemical theory, limited/specific transmutation circles for certain substances before Al-Hazred comes up with the general theory?

    More contracts: Sieglinde, Irene Adler, if we want to get poor Sherlock tangled up in this
    Moriarty might be a "magic" crime boss - he's probably too smart to get tangled up with scips himself, but he'd probably have lackeys packing them

    -Grisamentum - nice and friendly towards the Institute and the police, the "good mobster", actually trying to rewrite reality in his image with some nasty scips he's hoarded
    Ah, this is good. Hayyan could go in there for starting the development of the alchemical circle, which Abdul finishes a century later.

    Flamel's going in as the founder of the world's first alchemical college in 1385.
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  16. #266
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    Re: The RPG Homebrew Extravanganza Thread

    THOUGHTS OF THE DAY

    I am going to include a section on different multiverse structures (with diagrams) that GMs can use.

    Other alchemists: Nostradamus, Leonardo Da Vinci

    Other contractees: Vlad Dracula, the Beetles?

    IDEs for Era 6 - Trade War, War of Secession, work towards the end game.

    Also, Megas XLR is a thing either during the Dark Times or the Jihad. Coop is an Ork Warboss.

    Also, maybe adding some Invader Zim background details ( though not Zim, at least not until later)

    Thoughts?

    EDIT: Okay, I've done some finagling with the Eliatrope timeline. now it's something like this...



    I hope this works better. I just love the idea of Qilby popping out of stasis, all panicked and ready to flee, and then he looks up and sees that the Anti-Spirals were already there.
    Last edited by Quirk; 04-11-2012 at 06:55 PM.
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  17. #267
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    Re: The RPG Homebrew Extravanganza Thread

    Couple nitpicks:
    The Zinit in't buried, it's disguised as a mountain.
    The World of Twelve is canonically flooded by an ogre that get's it's hand on the councils' eggs. We could try and incorporate this somehow, or go with just the meteor, or just leave it unexplained

    Also, Yugo would probably run around stuffing as many people as he could into stasis while the "gods" were fighting the deathwatch.

    I think Dracula works better as his own thing, but the image of the Beatles fighting witches in magical girl style clothing is too good to pass up. Maybe also add something about their mysterious disappearances as they are killed by/turn into witches?

    Awesome idea: Elvis as a puella (puellus?) magi.

    We need something special for Tesla, too. (maybe his death ray actually worked?)
    Last edited by Wiwaxia; 04-11-2012 at 11:30 PM. Reason: goddamn useless s key

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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Wiwaxia View Post
    Couple nitpicks:
    The Zinit in't buried, it's disguised as a mountain.
    The World of Twelve is canonically flooded by an ogre that get's it's hand on the councils' eggs. We could try and incorporate this somehow, or go with just the meteor, or just leave it unexplained

    I think Dracula works better as his own thing, but the image of the Beatles fighting witches in magical girl style clothing is too good to pass up. Maybe also add something about their mysterious disappearances as they are killed by/turn into witches?

    Awesome idea: Elvis as a puella (puellus?) magi.

    We need something special for Tesla, too. (maybe his death ray actually worked?)
    Under mountain = under ground

    Just so I have this right, the gods survived the flood, right? I had presumed that they didn't, or at by this point didn't care about the affairs of lower sapients.

    A slight change (which should have been in there from the start): the deathwatch arrives right after the twenty minutes have been regained. Everyone has maybe thirty seconds to realize that OH SHIT ANTI SPIRALS EVERYWHERE before explosions.

    Also, another idea: the Eliacube was the result of thousands of years of work by several species (like the Crucible in ME3). The Eliatropes were the ones that finished it.

    EDIT: Elsewhere, historical tidbits!

    Tesla made a working death ray in 1937. Two dozen prototypes were deployed in the European theater during WWII, but they were so exorbitant in cost both monetarily and energy wise that it became far easier to send in an alchemist. The technology was ignored until the arrival of the Poleepkwa, and even then was not truly revived until 2030.

    The use of alchemists in combat was greatly reduced after the revising of the Geneva Conventions in 1949 (And for good reason). Most alchemists in Korea, Vietnam, and the Middle East were medical personnel. Homunculi were and still are commonly used as support units, though after 1950 they could no longer be permanent conscription.

    The creator of a homunculi is legally treated as the parent until the homunculi in question has passed the LAST (Language-Academic-Social Training) Packet. When this is passed, generally a year or two after creation, the homunculi is treated as an adult under law. This is all post-1950. Pre-homunculi were generally treated as property (some variations), though more in the way of an extremely valuable piece of machinery.
    Last edited by Quirk; 04-12-2012 at 11:10 AM.
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    The Ever-Masked One Namboto's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Since this is a general homebrew thread I feel that it's ok to hijack it a little bit

    I'm considering turning one of my settings into a tabletop of some kind, but am not really sure how to go about this (and will probably need help doing so). I tried to use it in a minimal mechanics game (meaning some general stats and dice rolls for events, but not much else) a while back, but that died and I noticed a lot of problems with the system (or lack thereof).

    Basically this is the "can I hijack this a bit?" post.

    sig quotes I guess? (one of them)

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    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Namboto View Post
    Basically this is the "can I hijack this a bit?" post.
    Ayup.

    So to start with your project:

    1) What's the setting like?
    2) We need to decide a dice roll style: roll over, roll under, and target number. Roll over is D&D, roll under is Call of Cthulhu, and I can't place target number.

    Also, single roll v dice pools.
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  21. #271
    The Ever-Masked One Namboto's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    1) In genre, it's Fantasy (although there exists touches of sci-fi when you look into it)

    the setting itself is a bit hard to describe. Rimcast is the name for it, seven worlds in seven different realities (slash alternate universes slash whatever you want to call it) that exist in the same spatial location (or at least in corresponding ones, given differences in universe sizes between realities and other such things). The barrier between these worlds is thin, and, at points where realities cross, you get portals, gateways between the worlds. Each world follows a general sort of trope related to its geography.

    Dulme is your generic earth like world, with all the sorts of things you'd expect from earth. While humans call it home, it's the most racially diverse of all of the worlds, and plays home to two of the three largest cities in Rimcast.

    Draknell is your lava/fire world, with little vegetation and lots of volcanic activity. The least racially diverse of the seven (barring the seventh, but more on that later), the Drakonians (dragon people) have their empire here, and allow few immigrants. The largest city in Rimcast is here, and it houses the immortal dragon emperor.

    Cragnon is a desert, with a single supercontinent. Orcs are from here, and it's shaped them into a violent, nomadic race (with the exception of the 'capital city' Agark, which is a center of learning and commerce, ironically enough).

    Tannal is a world of mountains and valleys. It plays host to the two most innovative races: the dwarves (who live in the mountains) and gnomes (who live in the valleys). Dwarves are excellent smiths and builders, while gnomes are tinkerers and scholars. There's a lot of bad blood between the two.

    Ulqueon is a water world, with 13 islands of varying sizes. Each island houses a unique species of Fey, except the thirteenth, which floats high above the ocean and is nigh unto unreachable. Of the few that have gone there and come back, nobody's saying anything about what's up there.

    Elraen is your elfy forest world, complete with elves. It's largely untamed and has some of the most dangerous areas in Rimcast, such as groves of dreamer trees, carnivorous monstrosities (monstrositrees?) that lull unwary travelers to sleep in order to feed.

    The seventh world doesn't have a name and, as far as anybody knows, might not even exist. Its existence has only been theorized by scholars of magic who claim it as the source of that wild energy.

    The playable races are humans, orcs, dwarves, gnomes, elves, drakonians, and three fey subraces: faeries, pixies, and changelings (half animal people). "Classes" are so far undefined, although there are six schools of magic (three of which require props, while the other three are either innate talent or rigorous training) and some assorted stats. Otherwise I have piles and piles of lore that I'd like to do things with.

    (Also yes I realize it's a bunch of fantasy cliches. That's sorta the point)

    2) It's the mechanics that I'm least sure of, but I think it'd vary a bit, at least with the amount of die used. I guess DnD would be a good base though.

    sig quotes I guess? (one of them)

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    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Hmm...from the looks of that, I think you'd be good just using straight D&D rules, with some tweaked magic and a bit of homebrew, perhaps. So that makes this a lot easier: you can focus on fleshing out the setting rather than the mechanics, unless you really want to spend the effort of making a new system.

    Also Rimcast is a great name.

    Edit: I also adding it to the OP.
    Last edited by Quirk; 04-12-2012 at 10:42 PM.
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  23. #273
    Another Year Older Nocturne's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Quirk View Post
    Tesla made a working death ray in 1937. Two dozen prototypes were deployed in the European theater during WWII, but they were so exorbitant in cost both monetarily and energy wise that it became far easier to send in an alchemist. The technology was ignored until the arrival of the Poleepkwa, and even then was not truly revived until 2030.
    In keeping with Tesla's position as the Engineer in Blutarch Mann's original team of nine mercenaries (second from left), both Redmond and Blutarch Mann would obtain prototypes of Tesla's earliest death ray attempts that instead induced rapid cellular regeneration in their targets. This "medi-gun" would later be modified further by the modern Medic, adding an alchemical-tech temporary invulnerability.
    Last edited by Nocturne; 04-13-2012 at 08:27 AM.

  24. #274
    Long Gone Quirk's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Quote Originally Posted by Nocturne View Post
    In keeping with Tesla's position as the Engineer in Blutarch Mann's original team of nine mercenaries (second from left), both Redmond and Blutarch Mann would obtain prototypes of Tesla's earliest death ray attempts that instead induced rapid cellular regeneration in their targets. This "medi-gun" would later be modified further by the modern Medic, adding an alchemical-tech temporary invulnerability.
    Brilliant! I'll have to tweak where the RED/BLU war starts and add a bit on the origins, but that shouldn't be a problem.

    Timeline time! Life extender built in 1894. TF2 takes place, by extension, in 1954. Rivalry begins in 1850. That's before Tesla's time, but he's definitely in as a BLU scientist. Edison was RED.

    EDIT: More steampunk! Dr. Grordbort and Lord Cockswain seem like good choices: bump them up to the future and it'll work quite nicely. I'll get working on that.
    Last edited by Quirk; 04-13-2012 at 12:40 PM.
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  25. #275
    the gishi of space swampmist1142's Avatar
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    Re: The RPG Homebrew Extravanganza Thread

    Hey, so i read the OP, and can I post the stuff for my homebrew tabletop RPG here and get it critiqued (and possibly play tested?)
    EDIT: Also, Nam, isn't that the setting for the game you ran a while ago? The one where i was a Half-Sjhark that never got to do anything becuase it ended?
    Last edited by swampmist1142; 04-13-2012 at 01:23 PM.
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    000
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