On further inspection this seems to work in very much the same way as Rock-Paper-Scissors.
Strategies are suddenly very feasible and much simplified.
I want a voodoo mask, you unlock it for "Losing 13 items from death" or "losing the money equivalent of 13 items from death" if we go with the keeping the items idea.
Hi, watcher here.
Here's an idea: You can use currency to buy a different class when you respawn. Warrior, Ranger, Mage are all free, but Paladin, Rouge, Witch Doctor ect? They need an investment of loot.
Alternatively just cosmetics are also a good idea, it doesn't change the game at all really and still gives the spectators a reason to stick around (betting).
I agree with this, it might also be a good idea to invest in a skill item? Probably they could only take one of them to the field, but it would either provide another skill, or replace the current skill with another one. This is all up in the air and just an idea, but it might provide some sort of versatility?
Also, queue me for Mage
So money is gained by arena wins or a weekly salary of some sort to keep players from being cursed with zero forever.
Betting would yield higher returns, but at the risk of negative funds.
I agree with cosmetics changes, but it's not like real world money is injected here so it's an even run from the start. That wont be the same for anyone later on, but screw those guys.
Also, I like the idea of swaying classes where you lose an ability in exchange for another. For example, Warrior's Yell increases defense or speed for however many turns instead of attack, or the Mage's fire spin is replaced with a grenade of sorts, or that the archer can shoot diagonally instead of the flats. Things like this might be better suited for new classes though, as then everyone is so unique that the chess element is lost, and players can't read each other.
The only problem I see with all these changes is the stress it would put on our host, Leroy. But I'm sure if everyone can keep their own alterations in check, this could work.
Side note: Cosmetic changes are a given already for team matches. Something to do with color, either the square they are standing on, or shirts. If shirts get altered then dyes are a waste of cosmetic for people who buy them. Visual armor changes would then be the choice. Coloring squares gets around this, but that's another layer to fuss with, and teams would look kinda chaotic with the azure knight on red team.
One held item per player is probably reasonable enough a cosmetic change for anyone. Some could be held off until a certain level though, so even if a champion loses her life, she will still be better off than other lvl 1's no matter their gambling skills.
But then again I write too much.
I thought about being able to buy classes, BlazerC, but I think it's best if players can just pick and choose freely. New classes will come out when certain conditions are met (such as reaching a combined amount of money goal or finishing a amount of matches), and also just whenever a feel like it. There's going to be a new class when the current match is over.
OnBackorder, I don't like the idea of being able to change a class. Like you were saying, new skills will come with new classes. And for team distinction, I'll change the color of the name beneath your character.
Also, if I ever do a duel again, I'm going to do two or three at a time. Too many players in the queue. I probably will run two 2v2 battles at a time too. But I'll see how it goes.
ATH moves to the left, while Chirality moves southwest and prepares four arrows.
Code:Chirality ATH 20/20 HP 12/20 HP 15/15 SP 8/15 SP
The ranger fires a volley, but none hit. ATH swings and misses.
Queue:Code:Chirality ATH 20/20 HP 12/20 HP 7/15 SP 8/15 SP
Silly Chirality, only one of those arrows could have hit~
Why waste a perfectly good volley like that~?
What signature?
I think it's perfect so far. Maybe run two games at once if it's not too stressful?
Also, you shouldn't shrink the battlefield any more than you already have. Otherwise you're basically negating the ranged abilities of the mage and ranger.
The two meet head on and attack! Chirality's attack hits first.
Code:Chirality ATH 13/20 HP 8/20 HP 8/15 SP 9/15 SP
They both attack downwards.
And it looks pretty even out there folks. It seems both will go down in two hits!
Queue:Code:Chirality ATH 13/20 HP 8/20 HP 8/15 SP 9/15 SP
I thought the arena was too big at first, but now it seems a good fit. If you want to try and make different arena shapes though I am all for it. Like a smaller arena but with pillars or an L-shaped room.
This same size arena could be used for up to 4 vs 4 or even a six man battle royal with little clutter.
As far as speed goes this is working. If you give everyone less HP you would also have to shift attack and defense with it or the classes would turn into mush. Five to six hits is good, and requires someone to be flanked for at least two turns to fall.
Leroy, there is an error in the queue. I queued as Mage, and it reads Ranger
Here's an example of how the shop will work:
It probably won't look exactly like this. You can buy a different race for your player, which only changes visible skin (so pretty much only your face and hands for the most part). I'm thinking they might stay even after death, but will be costly. I guess I should add human up there.
Then there is your attire's color. You can only pick one solid color for each piece. Some classes will have less customization than others, such as the Mage having no belt. Color changes will be deleted after death.
Can I get cat features~?
Your chumhandle is curiousCat and you are never, ever sarcastic.
Less updates on the shopping and more updates on the stabbing.
And by that I mean yeah that looks pretty cool actually, it's pretty simple and straight forward. Will changes to the clothing (not the color, the actual shape of the clothing you wear) be purchasable as well, or do you plan something else with that/be too hard/plan on just not doing it?