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Thread: [Minecraft] General Dig-scussion Thread 2

  1. #1376
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    That was added in the snapshots, not an official release, I believe.

    but Jeb is making cocoa plants now.

    Also; Fire Charges are craftable (a renewable fire-starting resource, no less) for those of you not in the know.

  2. #1377
    Hoogo PumpkinAppearifier's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Whats that? You guys want to play wizard?

    http://www.minecraftforum.net/topic/...craft-statues/

    Check it.

  3. #1378
    Semixenoan graphilexigenerator Isoraqathedh's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Portalboat View Post
    @Isoraqpasioudhfuysjbdf: Why do you fear it?

    @Karhs: If you've installed Forge and ModLoader correctly, all you have to do it plop the .zip into your mods folder.
    Well, it's a case of Taint. You see, having strange purple growths that are hard to contain once spread too far is not what I signed up for when I first thought about Thaumcraft. It's not so bad if you just read the wiki, but if you go beyond it and hunt for spoilers (and I always do that) it turns out that it does other scary stuff too, which raises more warning bells than DEFCON 0. I really dig the machines, and the wiki made it appealing, but the content A——r doesn't want to put on the wiki…

    It's deceptive. And can be fatal.

    And this is why wikis should never be official.


  4. #1379
    Man of Hat tinning3's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Isoraqathedh View Post
    Well, it's a case of Taint. You see, having strange purple growths that are hard to contain once spread too far is not what I signed up for when I first thought about Thaumcraft. It's not so bad if you just read the wiki, but if you go beyond it and hunt for spoilers (and I always do that) it turns out that it does other scary stuff too, which raises more warning bells than DEFCON 0. I really dig the machines, and the wiki made it appealing, but the content A——r doesn't want to put on the wiki…

    It's deceptive. And can be fatal.

    And this is why wikis should never be official.
    I'm interested, what's this about deceptive/ fatal mods?

  5. #1380
    daidaiirao Karhs12's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Honestly I don't think that taint becomes a problem for quite a while, especially if you put bellows and enchanted parts to all your filters.
    I would know, of course, given that my immediate course of action was to try and create as much taint as possible. But even then, I didn't actually get any purple growths until I researched and constructed a totem of dusk.
    ...I could be completely wrong though.

  6. #1381

    Re: [Minecraft] General Dig-scussion Thread 2

    Minecraft 12w09a
    It’s time for the weekly snapshot. We are continuing on the work to separate the client from the server, and have fixed a bunch of stuff related to that transition. We’ve also,
    • Added cocoa plants to jungles
    • Added a “large biomes” world type
    • Added specific names for the different sandstone and smooth stone blocks


    Get the snapshot here:


    * The client now comes with both the client-side and the server-side JAR files. The file called “minecraft.jar” should be in your “.minecraft/bin” folder as usual, and the “minecraft_server.jar” file should be in a folder called “.minecraft/server”.



  7. #1382
    Turbo-tastic! Catbread's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Oooh.

    I'd love to check this out, but I don't want to wreck my game- is this snapshot stable? I know the last one was loads of "fun".

  8. #1383
    Semixenoan graphilexigenerator Isoraqathedh's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by tinning3 View Post
    I'm interested, what's this about deceptive/ fatal mods?
    The two main culprits behind this is A——a and A——r, of IC² (sic) and TC2 respectively.

    Here's a small article with a "medical journal" spin to it. And because it has such a spin, names have all been changed. Just keep in mind that "Aachen" = A——a, "Meitnerium" = Minecraft, and "Project Holland" = IC² (sic).

    Code:
    [08.05.12 23:02:58] Isoraqathedh Zorethan: Monomethodicalism (Mo·no + me·tho·di·cal + ism), n.
    [08.05.12 23:04:42] Isoraqathedh Zorethan: Monomethodicalism is a state of mind in which one individual, due to powers either real or fabricated, finds or has a way for everyone in a given group to reach a given target with a given method, and only allows that one method to be used.
    [08.05.12 23:06:32] Isoraqathedh Zorethan: This syndrome is harmless in and of its own; however, it hinders free communications and furthermore reduces one's ability to bond with another and hence procreate, therefore it is a Aegrituda Potentialis.
    [08.05.12 23:08:02] Isoraqathedh Zorethan: Currently this socio-biological disorder can be seen in various individuals that have created open-ended programs, chiefly the creators of modification of a certain sandbox game that probably remains unnamed but may not certianly be.
    [08.05.12 23:10:10] Isoraqathedh Zorethan: These subjects, initialed A—a, A—r, and S—r, do have some real power, but often their perceived power is higher than their real, showing how monomethodicalism aslo has shades of potentiaggrandization, superiority complexes, and inflation of ego.
    [08.05.12 23:10:58] Isoraqathedh Zorethan: Case study:
    [08.05.12 23:11:39] Isoraqathedh Zorethan: (Note: for the remainder of this article the three individuals in question, A—a, A—r and S—r, are aliased Aachen, Argon and Strontium, respectively.)
    [08.05.12 23:11:49] Isoraqathedh Zorethan: Case Study 1: Aachen.
    [08.05.12 23:13:31] Isoraqathedh Zorethan: "Aachen" is the founder of a modification of "Meitnerium", which for the purposes of this article will be referred to as "Project Holland".
    [08.05.12 23:14:18] Isoraqathedh Zorethan: "Project Holland" is an expansion modification of "Meitnerium" that adds many new things into it, chiefly of the theme of mechanization and other clichés of the nineteenth century.
    [08.05.12 23:14:49] Isoraqathedh Zorethan: Hailing from Central Europe, "Aachen" tends to show (or feign) interest in the English language by showering his catchphrase everywhere.
    [08.05.12 23:15:27] Isoraqathedh Zorethan: However, there is little doubt that "Aachen" does not share the properties of many of his compatriots.
    [08.05.12 23:16:09] Isoraqathedh Zorethan: "Aachen" is the top leader of the main discussion arenas of "Project Holland", and rightfully so. He also runs the information database on "Project Holland".
    [08.05.12 23:16:30] Isoraqathedh Zorethan: However, as so it happens, "Aachen" doesn't like people peering into "Project Holland"'s source code.
    [08.05.12 23:16:57] Isoraqathedh Zorethan: People do that, mainly to find out more information on the game, and generally find the best way to progress in "Project Holland".
    [08.05.12 23:17:11] Isoraqathedh Zorethan: This apparently angers "Aachen", and this is where his monomethodicalism starts kicking in.
    [08.05.12 23:18:32] Isoraqathedh Zorethan: "Aachen" prefers people to play "Project Holland" in a "legit" manner, which is to say by trial and error and no one shall release any data gained – enforcing a copyright of sorts that prevents discoveries to be shared.
    [08.05.12 23:19:37] Isoraqathedh Zorethan: However, "Aachen" has stated that no one shall release any data gained from reading the ultimate source – he has stated that those who have done so and published it within "Project Holland"'s discussion arenas will be swiftly escorted to the egress.
    [08.05.12 23:21:31] Isoraqathedh Zorethan: This is the diagnosis of monomethodicalism – despite reading the source code of "Project Holland" in such a way that you can glean information from it is perfect and hence good, "Aachen"  forbids it.
    [08.05.12 23:23:48] Isoraqathedh Zorethan: The problem is of course that "Meitnerium", on which "Project Holland" builds on, has not had this restriction since its inaugruation, resulting in a large discrepency in the self-same fans of "Project Holland", which by definition, has to be fans of "Meitnerium" as well.
    [08.05.12 23:24:19] Isoraqathedh Zorethan: Furthermore, the information database of "Project Holland' is incomplete, especially when compared to "Meitnerium"'s.
    [08.05.12 23:25:23] Isoraqathedh Zorethan: This implies that monomethodicalism can affect the information integrity of items that are not first-order related to the person having the syndrome.
    Yes, I realized that doing the redaction thing on modders like they are ponies is pretty out-of-expectations. But somehow, this is one of the few ways that I can get this kind of ideas out.

    ————

    All in all, let me end by saying that IC² and TC2 deliberately withhold information from the go-to Information Cornucopia of their respective official wikis. This is misleading, and in some extreme cases can be used to sneak code into the computers of unsuspecting users, to ill effect. Just look at "Strontium" and his "Fermium-Dysprosium" and you'll see.


  9. #1384

    Re: [Minecraft] General Dig-scussion Thread 2

    Wikis are pointless if you hide information.



  10. #1385
    Another Year Older Nocturne's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    INFORMATION WANTS TO BE FREE

    But really, time to set up a completely anonymous wiki and disseminate all the information on these mods

    Boom

    There it is

  11. #1386
    Semixenoan graphilexigenerator Isoraqathedh's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Don't be so sure about it. Aachen will come and he will tell you to remove the information. Sure, this time his power is a fabrication instead of real, but that means you will never be able to rise very far up the Google grid.


  12. #1387
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    LARGE BIOMES?

    my prayers have been answered.

  13. #1388
    For the Hord- err, Swarm! Walliard's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Really large.


  14. #1389
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Walliard View Post
    Really large.
    Now I can make kingdoms without a random piece of biome change screwing it up! Wooooo

  15. #1390
    Seer of Blood Kuraimano's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Wait... l-large biomes?

    Bu-

    What if I spawn in an OCEAN?!

  16. #1391
    For the Hord- err, Swarm! Walliard's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Kuraimano View Post
    What if I spawn in an OCEAN?!
    Hope you like swimming!


  17. #1392
    Semixenoan graphilexigenerator Isoraqathedh's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Kuraimano View Post
    Wait... l-large biomes?

    Bu-

    What if I spawn in an OCEAN?!
    Best chance is to go to Creative mode and start flying.


  18. #1393

    Re: [Minecraft] General Dig-scussion Thread 2

    Quote Originally Posted by Kuraimano View Post
    Wait... l-large biomes?

    Bu-

    What if I spawn in an OCEAN?!
    Delete the world and regen?

  19. #1394
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Not sure if bug;

    but

    when I pressed ESC, the game didn't pause.
    I know that singleplayer and multiplayer are merging, but still. Is this something that's going to become commonplace?

  20. #1395
    here, have a medkit The Dr.'s Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    ...Are your keybinds still in place?

  21. #1396
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    Oh, the pause screen came up and everything, but instead of the game being frozen, time still progressed, as if it were in multiplayer.

    And instead of SAVE AND QUIT, it says DISCONNECT.

    Maybe I installed my files wrong?

  22. #1397

    Re: [Minecraft] General Dig-scussion Thread 2

    I think that's right. I'm fairly sure they fucked with how singleplayer works. They will fix by actual release probably.

  23. #1398
    Prince of Half-Heart kholhaus's Avatar
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    Re: [Minecraft] General Dig-scussion Thread 2

    I hope so.
    It's not necessarily a game breaker, but a pause button's nice to have!

  24. #1399

    Re: [Minecraft] General Dig-scussion Thread 2

    The only thing I dislike about the huge biomes is it's going to be a journey to get sand if you don't spawn near a desert, or ice/snow if you don't spawn in a freezing biome that I forget the name of.

  25. #1400

    Re: [Minecraft] General Dig-scussion Thread 2

    So I just made a system that allows me to access my entire storeroom from a single block, and I'll soon be extending it to allow for automatic macerating and smelting.

    Logistics pipes are frickin' amazing.

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