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Thread: Magic Exile: Press @ to Exit.

  1. #101
    Beware, I <3 words. gloomyMoron's Avatar
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    Re: Magic Exile: don't spam @, please

    Name: Julian Fursveno
    Color: Indiggityo.
    Strength: 11
    Intelligence: 12
    Dexterity: 12
    Skills: Bartering (cause he's cheap). Foraging/Scavenging (because he's cheap). Lockpicking (because he's cheap and jealous).
    Flaw: Kleptomania, Narcissism
    Equipment: Lockpicks (x5), Rope, Leather Knapsack, Knife, 1 Gold Coin, Torch (x2).

    Magic
    Name: Paciscomancy
    Focus: Gold coins/objects.
    Profile: The ability to make deals, pacts, covenants, or agreements. Specifically to alter something or to gain a service for a price. Example: Using say, 2 gold pieces, a Paciscomancer would be able to alter someone elses surface thoughts (provided they don't have some form of protection) so that the caster is unseen by that person. It is possible to contract animals, spirits, and demons this way too but at far greater cost and with far greater focus needed. Any focusing material used is lost after use (either through disintegration or trade in the case of minions and familiars).


  2. #102
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Magic Exile: don't spam @, please

    Okay, I had no internet access during most of yesterday and today's morning, so things are a bit delayed because I couldn't consult with the co-GMs. And we have six out of seven players finalized, discussing about the latest one.

    Note: There seem to be an overabundance of Scout Diplomats, so that might lessen your chances.

    EDIT:
    That was quick!
    I will slowly reveal who were selected over the course of the next week, since I have lot to do in preparing.
    Last edited by ProfessorLizzard; 10-22-2011 at 05:42 AM.

  3. #103
    Gravity Hill Chirality's Avatar
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    Re: Magic Exile: don't spam @, please

    *drumrolls*

  4. #104
    Dreamer of the Waking World SpearmePlease's Avatar
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    Re: Magic Exile: the waiting for @

    An abundance of scout/Diplomats?

    Well...crud, I think that quashes my Bardic Trickster's Chances. ._.

  5. #105
    I'm your FRIEND. Call me JOEY. Vancho1's Avatar
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    Re: Magic Exile: the waiting for @

    Scout Diplomats, eh? I wonder if calculating topography counts....
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  6. #106
    Gravity Hill Chirality's Avatar
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    Re: Magic Exile: the waiting for @

    Thing is that a lot of you gave your character similar skills as others, but a LOT of you gave yourself scouting/tracking, and being good diplomats as a quality. We wanted to create a team of wizards that was diversified, where all of them had their own job they were really good at, while the rest of them sucked at it. Having 3 scouts on the same team means that the group is damn good at exploration, yet is going to be bad in other aspects. Food gathering? Building? What happens if one of you gets sick? "Halp I can't use diplomacy on that rabid badger it does not speak" "I have nail clippers I'll try to stab it with them"

    So we tried to make a team that "made sense" and gave a lot of potential to the group.

    This is why too many scouts is bad anyway:
    Last edited by Chirality; 10-22-2011 at 09:31 AM.

  7. #107
    Dreamer of the Waking World SpearmePlease's Avatar
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    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Chirality View Post
    This is why too many scouts is bad anyway:
    So you're saying our team needs more Demomen?

    Damn, should've gone with an explosives expert.

  8. #108
    Gravity Hill Chirality's Avatar
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    Re: Magic Exile: the waiting for @

    Quote Originally Posted by SpearmePlease View Post
    Quote Originally Posted by Chirality View Post
    This is why too many scouts is bad anyway:
    So you're saying our team needs more Demomen?

    Damn, should've gone with an explosives expert.
    Maybe a cook could be considered a demopan for all intended purposes. Eating is very important to survive!

  9. #109

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Chirality View Post
    This is why too many scouts is bad anyway:
    SPY SAPPING MAH SENTRY
    Clearly a pyro was needed to detect spies.
    >Be the fantroll!

  10. #110

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Chirality View Post
    Quote Originally Posted by SpearmePlease View Post
    Quote Originally Posted by Chirality View Post
    This is why too many scouts is bad anyway:
    So you're saying our team needs more Demomen?

    Damn, should've gone with an explosives expert.
    Maybe a cook could be considered a demopan for all intended purposes. Eating is very important to survive!
    Oh no, he figured out my character's weapon! How will I ever be secretive about it?

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  11. #111

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Chirality View Post

    Maybe a cook could be considered a demopan for all intended purposes. Eating is very important to survive!
    Oh no, he figured out my character's weapon! How will I ever be secretive about it?

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  12. #112
    Dais's Avatar
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    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Chirality View Post
    Thing is that a lot of you gave your character similar skills as others, but a LOT of you gave yourself scouting/tracking, and being good diplomats as a quality. We wanted to create a team of wizards that was diversified, where all of them had their own job they were really good at, while the rest of them sucked at it. Having 3 scouts on the same team means that the group is damn good at exploration, yet is going to be bad in other aspects. Food gathering? Building? What happens if one of you gets sick? "Halp I can't use diplomacy on that rabid badger it does not speak" "I have nail clippers I'll try to stab it with them"

    So we tried to make a team that "made sense" and gave a lot of potential to the group.
    Of course the first couple people to go with mapping or diplomacy didn't know so many other people would. I was originally going to say that in my defense but there were already entries before mine that had those skills so I don't even know what I was thinking.

    And who says a demoman's the only way to deal with that? You could always send a soldier towards those sentries! So are there any soldier-y applicants?

  13. #113

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Dais View Post
    Quote Originally Posted by Chirality View Post
    Thing is that a lot of you gave your character similar skills as others, but a LOT of you gave yourself scouting/tracking, and being good diplomats as a quality. We wanted to create a team of wizards that was diversified, where all of them had their own job they were really good at, while the rest of them sucked at it. Having 3 scouts on the same team means that the group is damn good at exploration, yet is going to be bad in other aspects. Food gathering? Building? What happens if one of you gets sick? "Halp I can't use diplomacy on that rabid badger it does not speak" "I have nail clippers I'll try to stab it with them"

    So we tried to make a team that "made sense" and gave a lot of potential to the group.
    Of course the first couple people to go with mapping or diplomacy didn't know so many other people would. I was originally going to say that in my defense but there were already entries before mine that had those skills so I don't even know what I was thinking.

    And who says a demoman's the only way to deal with that? You could always send a soldier towards those sentries! So are there any soldier-y applicants?
    I'm a minigun-y applicant, I can create a ton of knives and shoot them.

  14. #114
    Has a Bleeding Third Eye WateryHell's Avatar
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    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Dais View Post

    Of course the first couple people to go with mapping or diplomacy didn't know so many other people would. I was originally going to say that in my defense but there were already entries before mine that had those skills so I don't even know what I was thinking.

    And who says a demoman's the only way to deal with that? You could always send a soldier towards those sentries! So are there any soldier-y applicants?
    I "interrogate" people with my fists. Does that count?
    Your chumHandle is fractalArmageddons and y0u pr3f3r t0 0mit c3rt41n v0w3ls.
    Your chumHandle also is vividInferno and you like to sprak io a notma; tpnr.

  15. #115

    Re: Magic Exile: the waiting for @

    Oh no now it's a TF2 discussion thread

    WHERE DID WE GO WRONG

  16. #116
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Magic Exile: the waiting for @



    A small DORFish ship is sailing the seas, towards Beepuncher, the only DORF settlement on Pundora. It also carries strange refugees to a strange new land.



    The DORF captain of the boat is looking over the list of the refugees on the boat. He doesn't really understand why these people are persecuted, but does not really want to meddle with human affairs. Taking these people to the Twisted Continent is already causing tension.



    Lets see who we have here... Steve Saxon, the master of Kinetizardry. He is known to be quite attached to his works...

    EDIT: Played by Jacquerel, I should have said that, indeed.


    ==>
    Last edited by ProfessorLizzard; 10-24-2011 at 04:46 AM.

  17. #117
    Gravity Hill Chirality's Avatar
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    Re: Magic Exile: the waiting for @

    (Steve Saxon being Jacquerel's character.)

  18. #118

    Re: Magic Exile: the waiting for @

    0:
    Thanks for letting me in PL, and good luck to everyone else!

    Also those dwarves are fantastic

  19. #119
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Magic Exile: the waiting for @



    The next one is Iorni Dalis, a little kid who is said to be a perfectionist. Hmmm.

    [Congrats Whimbrel!]

    ==>
    Last edited by ProfessorLizzard; 10-24-2011 at 04:47 AM.

  20. #120

    Re: Magic Exile: the waiting for @

    This adventure is already amazing.

    Have fun, all you guys playing!

    (It's also somewhat hilarious somehow seeing the standard ascii faces)

  21. #121

    Re: Magic Exile: the waiting for @

    OMG!!!!!!!!!!!!!!1!!! ~◕ o◕~ ~◕ u◕~!!! *Whimgleeflipout*

    ..ahem xD Though I'm happy, I doubt Iorni is, since this means she has to be on a vessel floating on/surrounded by copious amounts of moving water! Bwahahaha~ ~◕ w◕~
    Want to talk to adventurers? Come join us!

  22. #122

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by Whimbrel View Post
    OMG!!!!!!!!!!!!!!1!!! ~◕ o◕~ ~◕ u◕~!!! *Whimgleeflipout*

    You're just giving me more evidence here

  23. #123
    Dreamer of the Waking World SpearmePlease's Avatar
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    Re: Magic Exile: the waiting for @

    Silus is a thin-faced man with a well-trimmed goatee and short hair, though if he's been onboard this ship for long enough he probably has a comically long beard right now. He wears the traditional headware and facewear of a jester (unless those would constitute further personal belongings), but is otherwise unremarkable.

    If he makes it in, that is. This adventure is already looking awesome, and I will probably keep an eye on it even if I don't get in.

  24. #124

    Re: Magic Exile: the waiting for @

    Quote Originally Posted by ProfessorLizzard View Post
    Until you specify your looks, people will be cowled. The Exile Robes are free and are added to your inventory.
    Debating whether or not to screw the baker outfit and keep the epic robes.

    Decisions decisions! @.@

    EDIT: Screw it, here's an attempt at both. :3

    Last edited by MasterBlade; 10-23-2011 at 12:00 PM.

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  25. #125
    What's a God to a Non-Believer Moderator Solaris's Avatar
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    Re: Magic Exile: the waiting for @

    I would suggest that, instead of needlessly bumping the thread, to put in descriptions back into your original sign up post like Whimbrel and I have done.

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