more concept art o.o
they are fun~
maker:take off mask
As you - the Maker - wake from your slumber, you experience momentary horror that your beautiful face has been obscured. Attempting to pull it off, you come to the slow realization that this would be the stupidest thing you could possibly do, as it would result in your immediate death. Your struggle to do so has apparently attracted the attention of a grey skinned person, who appears concerned and darts forwards to help your plight. Behind him is a scene of disaster, as it looks like half of the roof has caved in - there are bodies strewn in a corner. You absently wonder how much time has passed since you were knocked out.
The young man reaches around your shoulders, pulling your irritatingly non-functional body near, and softly jabs another needle into your neck. You attempt to swear it him, but your jaw has seized up once again. Instead you travel into heady oblivion for the second time in half an hour.
MAKER is, once again, down for the count.
>Don: Ride the pony majestic stallion who's fate is dramatically intertwined with yours.
We return to the Don whilst he realizes that, as a semi-senior citizen, he knows his rights. Turning to Big M, you demand that a horse be produced. She, knowing your flights of fancy, admits that the only thing even close to a horse in the exhibit hall is that statue of a walrus. Satisfied, you venture to the imposing effigy that is as large as life. It seems to resonate with something within you, calling your name, much as the Banker is currently being tormented by mental images of ducks which soulfully cry out to him.
You decide that, to hell with it, you're going to get on top of this statue, priceless art or not. As you do so, you look at a small cranny in the figure's side. A small red light glows back at you.
> Ignore whatever the stupid red light is, you've got walruses to ride!
Ignoring what will almost inevitably turn out to be a bomb, you decide to climb aboard the walrus, which is humming ominously. From above, through the wrecked ceiling, you hear a distant whine of engines. The drone gets louder and louder, while you simultaneously see two silhouettes, one wearing a cloak and the other a tall toque, jumping through the hole in the dome - unnoticed by all but you. They stealthily creep towards you, stopping in surprise when the see that their target has a gentleman bestride it.
The one in a chef's hat pulls out some kind of device which is pointed at the walrus. You hear the hum scale up the octaves until it reaches an earsplitting screech, then jumps out of your hearing range all together, making itself heard in your bones, not your ears. Even with this, the rumbling of motors is audible, growling a challenge across the skies.
Sursus: Become wholeheartedly consumed with overwhelming curiosity, remove the Maker's mask ==>
Sursus looks down at the small person in his arms. Besides from some tufts of grey hair poking out from underneath the skull cap, very little of any identifying value is visible. Your hands itch.
Reaching towards the mask, you give it a gentle tug, expecting it to be held on with weak spirit gum, as there is no band around the back of the Maker's head. Tugging harder, you run your thumbnail around the edge of the mask, searching for a seam. You find none. It seems that the mask has been sealed to this gentleman's face.
Feeling a little sick, you're distracted from your work by the handle of a bony dagger coming down on your head.
SURSUS is down for the count.
You cannot become more risqué because you are too busy being the DOCTOR! You're currently piloting the getaway blimp through the air in a very down-to-earth and SENSIBLE manner. This airship is far from the flimsy hydrogen-based thing the other was, as it is your STRATOFORTRESS - a word that apparently means that the machine SHOULDN'T BE ABLE TO EVEN GET OFF THE GROUND. It's armed to the teeth, and then some.
Swooping, in a very cumbersome fashion, over the museum, you command the WAITER to start firing shots at your targets. Meanwhile the PASTOR is pressing on the WALRUS REMOTE. This remote activates the red button attached to the statue, which turns a shade of emerald green. It is possibly even more ominous than the previous colour.
The Don fails to notice, because he is having the time of his life.
Walrus: Detonate spectacularly ==>
The WALRUS cannot DETONATE because the ominous light is not a bomb! Instead, it performs as a form of electromagnetised base for the metallic tethers descending from the blimp. As soon as they are long enough, they affix themselves to the statue, forming a powerful connection. The blimp, having achieved this, starts hauling the walrus up and away, whilst the Baker and Painter grab ahold of the sides of the walrus, ensuring a perfect getaway.
...Or at least, that's what would happen if there wasn't a geriatric gentleman waving his hat whilst bestride the incredibly valuable walrus.
You are once again the BAKER, and you're exchanging glances with the Painter. What the hell do you do about this?
Suggest the the Painter seduce the old man ==>
Although the Painter isn't picky, you think that even he might be a bit hard pressed to romance this man - who is apparently uninterested in anything but pure fun. You decide not to even voice the suggestion. To make matters worse, it seems that the Doctor hasn't realized that you're not aboard the Walrus yet. This does not bode well for you, as it's your exit strategy.
Grabbing the Painter, you vault towards the Walrus's back as it clumsily lifts off from the ground. The Don appears not to have noticed. Levering yourself onto the statue proper, you think that it's time you gave your uninvited guest a cold reception. Your ally seems to be in agreement with you.
>Pick him up by the collar and show him the door. Of this walrus. It's a metaphorical door. Throw old man offa walrus.
This image of avatar excellence was brought to you by MrPeach32, with greeny bits by ashdenej. Pretty much the only part I did was this signature.
Advancing towards the apparently senile old man, you signal to the Painter to prepare for the chucking. The Don is now waving his walking stick in the air, hooting and yelling in a bizarre reverse version of the scene from Doctor Strangelove, as he is pulled up and away from the ground. You grasp your knife in anticipation, but your instinct seems to be alerting you to the fact that all might not be well. Something about this man rings a bell, and his behaviour isn't adding up.
His flailing arm suddenly unsheathes the sword concealed within his cane, and he parries the sword sent skittering towards his chest by the Painter, who tumbles backwards, towards the nether regions of the Walrus. You lunge forwards, but are unprepared for what happens next.
==>Thing that happens next: HAPPEN
>If you are unprepared for people to bleed when you cut them, then maybe you should look into a new line of work. And don't try to blame it on the huge explosion that occurred at the same time.
This image of avatar excellence was brought to you by MrPeach32, with greeny bits by ashdenej. Pretty much the only part I did was this signature.
You stare down at where your hand previously was, surprised at the blood dripping from the stump. The Don has reflexes that utterly surprised you - you could not react fast enough to counter his sword-cane. You think that he probably managed it because you were distracted by the first of the museum explosives detonating. That was clearly why you were so completely bested by this pensioner. Obviously. Beside you, the Painter is also surprised at the Don's prowess with a blade.
The museum's structural integrity is meanwhile rapidly deteriorating, and the building is being hastily evacuated. In a corner, unnoticed and forgotten, lie two bodies, one enormously fat and the other unhealthily thin. Both are wearing yellow robes, and both are unconscious. It seems that their doom is imminent.
Museum: meet your doom in a fabulously artistic inferno ==>
As it was the Maker who had set the shaped charges, the museum was wired to blow in as beautiful away as possible. Starting in the foundations, the eruptions of shrapnel curled up the building, circling the central hall, whilst making the exits to the building a high priority. Those who managed to escape - which was most of those in the building, as they had been forewarned - looked on in admiration as the explosions mounted the building until it was a fiery rose of destruction.
Inside the soon-not-to-be-a-museum, a body stirs. Grabbing a swathe of cloth from next to it, the person plugs the gaping hole in their back that was leaking a murky, glutinous fluid. The material that the waking figure grabs happens to be the Maker, who is rudely awakened from his hallucinations, to find that someone is ripping the clothes from his body whilst an inferno of heat swirls around them.
Sadly, this somebody is actually the Banker. Screams of terror and anger rip through the night air.
Maker: Attempt to cover up more, clothe yourself in paintings if there's even any time left before the flames turn you crispy ==>
Paintings? This is a MODERN ART MUSEUM, and therefore it has no PAINTINGS. They are for the traditionalists! This art is very avant garde and spiky. Luckily enough, the Banker's robe was not torn significantly, and he were just using the robes of his partner in crime to staunch the bleeding. The Maker's girlish screams have subsided - finally - and they're looking for a way out. Alas, Maker's style, while very over the top, is also very good at its purpose - that is, not to let anyone out of the building.
The two huddle together, the Banker's mass shielding the small Maker from the worst of the heat. It appears that all will be lost, as the oxygen in the room runs out while it feeds the inferno.
A tremendous crash fills the room. Beams are lifted aside, and a figure wreathed in flames strides through the door. The Maker has never been so terrified.