There aren't very many things that make me feel good about my American citizenship
This is one of them.
I started playing Worms Armageddon again and hell yes
Well, this seems like a wonderful game, I wonder what it's like on the hardest diffic-
The music it plays as your empire is slowly crushed into nothingness...
Last edited by CSJ; 07-20-2012 at 07:03 AM.
hey pkmn ruby luv u bb
Mega Man 8 and Mega Man & Bass have soundtracks that are rater unique when compared to the other games on the series.
The GBA port of this game was terrible, too bad that was the only port of this game that was released outside of Japan.
I don't know if anyone's already put this here, but I though that the music for FFIII was really nice. Especially because you have to get a taste for them after hearing every song SO MANY TIMES. But they're good as standalone pieces of music too.
All of the musics man. I think I might pick up my DS version (which I'm pretty sure I have) and try to finish it this time.
Technically, yes. I have put that here. But the NES version. I don’t like the re-done versions of the FF soundtracks, to be honest; they tend not to capture that certain charm that the originals had. And while I can’t hear ’em, a guy I know claims the FF4DS version has some wrong notes and rhythms. Yikes!
definitely panic if there’s caviar
Parts are shifted up an octave in the remake, but otherwise it sounds faithful to me.
If you play them simultaneously as I did you will discover that the remake is just slightly faster, but they are compositionally identical.
Comparison of the battle theme:
This from a guy who’s made some MIDI sequences on vgmusic.com... oh right, he also didn’t like how the GBA ports by TOSE sounded so he fixed that.Originally Posted by Bregalad
One thing I just noticed that he didn’t list is that the second turn on the trumpets, about after 0:15, is different (which I guess plays into the whole “different chords” and “almost right” thing). Admittedly, I’m usually pretty awful at hearing these sorts of things.
But as for the instruments, I can certainly say I don’t like the new ones as much. (It might be altered articulation, too—the impact is different, whatever the difference is).
definitely panic if there’s caviar
I’ll grant you that, but as a matter of tact I excised his opinion of the, ah, musical abilities of whoever put it together. I’m sure I could coax a full bash of it out of him if the world was ready for it.
I don’t think the world is ready for it.
Katamari Damacy: This song is not about “me”. It is about “you”.
definitely panic if there’s caviar
I don't think they improved it, but I don't agree with your buddy's reasoning. It sounds faithful and well done to me.
Also far be it from me to doubt the musical expertise of someone who refers to 16th notes as "very fast notes".
Just sayin'.
I recently got 100% collection in KD. The soundtrack is a masterpiece but I'm so sick of it right now. So much Cherry Tree Times on failed Make Taurus runs.
Got to agree with this. And I'm pretty sure it's not just nostalgia (for once!), since I often prefer the NES tunes even when I played the remakes before the originals. That's not to say I think the new versions are bad, just slightly inferior.Technically, yes. I have put that here. But the NES version. I don’t like the re-done versions of the FF soundtracks, to be honest; they tend not to capture that certain charm that the originals had.
I guess it's what happens when you try to rewrite something into a scope for which it wasn't originally designed, while having to stay very faithful to the original? It's not like they could just re-record the original tunes exactly, but with higher-quality instruments; they'd probably end up feeling pretty hollow and primitive without some sort of backing track, even when a backing track will muddy the composer's original vision. And even just switching up the instruments might lead to them having longer sustain times, or a change in the relative intensity of the melody and submelody, etc.
A few of my favourite NES tunes, anyway:
Last edited by Frost; 07-22-2012 at 05:52 AM.
Semi-quavers, man. Although you could argue how the name semi-quaver is unnecessary and "16th notes" is just a far simpler, more straightforward way of referring to note length but still, saying semi-quaver makes me feel like I know what I'm talking about.
Like for example "one hundred and twenty eighth note" is far more simpler than saying 'semihemidemisemiquaver'. I can't even believe that's a thing people would say.
It is amazing how british musicians will scold others for using american terms, though.
Anyway,
Koji does not disappoint
In terms of playing trumpet, very fast isn’t really inaccurate. Wouldn’t faze a solo virtuoso, no, but put it in front of mere mortal players, tell ’em it has to be that speed, and you’d probably get dirty looks. Then again, those are not hard to get from trumpet players HIYOOOO
As for my own opinion, the resulting changes in tonality and articulation in this piece make for a less musical result (on the other hand, only the sound output from the DS or the PSP would be a good judge of the mix and equalization, so I’ll leave the pumped up bass and drums alone). Of particular demerit is that the trumpet section sounds less like a working pair of trumpets and more like some sloppy synth work, leaving a muddy trail of poor dynamics with little mind for the prevailing melodicity of the upper part against the lower. Again, I could not say whether or where any notes go wrong, but at the end of the day, they don’t come together feeling right to me, and that’s what gets my goat. The fact that there are changes don’t bother me as much as that the changes here don’t seem to make sense. Not sure who was really responsible for that, but the credit for arrangement goes to Jun'ya Nakano, who is perfectly capable of making music that makes sense:
Maybe someone was having their style cramped or something? Idle speculation, of course, but Nakano was never really that prominent out of Square/SE’s pool of composers (doesn’t even work there now, apparently). Maybe something was going on over there that we’ll never know about. Perhaps FF4 was a bad fit. I dunno. Then again, it’s possible he isn’t to blame when there are many more obscure positions that could be responsible (sound programmer?).
Of course, while I’m on a rant, oh do I sure wish (J)RPG battle themes weren’t so monotonous. They’re iconic, sure, and they tend to be decent enough on their own, but having the same theme in the hundreds of battles over many hours gets old fast. Off the top of my head, I can name only one exception to this rule (FFVIII). Even variations on the same theme would break things up a little, and it’s not like the space it would use is an issue anymore. Well, I hope to be in a position to solve this exact problem one day, in my own little way (... technically, one of my more realistic wishes).
definitely panic if there’s caviar
They're called 16th notes. I speak American.
Also: my close English friend calls them 16th notes etc as well. But we both have a background in the mathematical world of step sequencers.
I am quite aware you speak American. My point was that referring to them as '16th notes' is way more straight forward than the terms we use.
Also that TR-909 step sequencer looks like fun. Although, I'd like to get my hands on a TR-808 some day.
Last edited by Artisticpolo; 07-22-2012 at 06:43 PM.