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Thread: Adventure Critique Thread: No Feelings Zone

  1. #51
    Discomfomancer Cauchemar's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Any critique about Alabaster, I would be pleased to read. Really, guys, I don't mind, tell me if you think there is something wrong in it. Or something right. Or... anything, I like to read opinions.

  2. #52
    BlueMagic's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    I'd like to know why my fanventure keeps getting ignored by all but two people....

  3. #53

    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by BlueMagic View Post
    I'd like to know why my fanventure keeps getting ignored by all but two people....
    1) Text.
    Right or Wrong, textventures are universally less popular than ones with pretty pictures.
    It's not fair and it probably shouldn't be true, as artistic ability has almost nothing to do with how well you will actually be at telling a story, but that's just how it is. Our userbase is very very heavily biased towards looking at pictures of things alongside their text and that's just how it is.

    2) First impressions.
    Your title really isn't very snappy or easy to remember, so is slightly unlikely to get people to click it. Again, no pictures in the first post. The first line talks about vomit and urine.
    First impressions are very important, a lot of people will look at adventures in the cradle, read the first post and maybe a couple more and if they aren't interested they will leave. If the adventure grows several pages they might come back and try it again when it's in the main forum, but again as it's a text adventure you are going to have trouble retaining readers you need to try to pull them in quickly.

    3) NWoD?
    Honestly apart from sburbventures which are pretty popular for obvious reasons, I'm not sure that attaching your adventure to any other pre-existing concept is going to help you that much. It makes you more attractive to people who know what it is but if it is something pretty obscure it may well also turn off people who have no idea what you are talking about.
    I can't speak for everyone but personally it tends to take a lot more effort on the author's part to impress me if their scenario is borrowed from somewhere else.

    4) Advertising.
    There is a link in your signature but it took me ages to find it.
    Your signature is an unformatted block of text hidden in a spoiler. Honestly I sort of expect most people don't even open signature spoilers most of the time, and if they do they are unlikely to read all of it or notice the unformatted text link at the bottom, not even seperated from the line giving your pesterchum details by any punctuation.
    If you're going to spoiler your signature you don't have a size limit, make a big shiny banner for people to click on. Hell, a spoiler doesn't even take up all the space, you could make a banner to put under the spoiler and it would be more noticable than it is now.

    None of this is meant to be insulting, I'm just answering your questions (and it does say "no feelings zone" in the title )
    The forum really generally don't like text adventures that much for whatever reason, when there are so many people willing to draw (even if badly) it's easy to get used to it.
    Very little of this advice is likely going to be helpful to you as I am assuming you don't draw because you are unwilling to, you can't really go back and change the first post (and probably shouldn't anyway) and you aren't going to change the subject matter.
    Is being hugely popular really important to you though? You have a few readers who are dedicated, hopefully you didn't just make this adventure so that people would learn your name!

    Adventures with few comments are no less worthwhile than adventures with many, it should be about whether you enjoy making your adventure or not. Don't get discouraged if you don't get a page of replies from every update, very very few people do, just keep doing what you personally feel is best and work with what you have.

  4. #54
    BlueMagic's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone



    I don't draw because I feel my drawings are not worth it, and people will walk away from it....I'll think about your critique, though. Anything about Bit City, an rp in the forum?

  5. #55
    Page of Doom PaladinFoster's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    How come I never noticed this thread before? It seems incredibly useful. Well anyway, I could do a critique, and I could use one of my own adventures critiqued as well. Link is in my signature, right next to the old failed one that I canceled.

  6. #56
    Discomfomancer Cauchemar's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by PaladinFoster View Post
    How come I never noticed this thread before? It seems incredibly useful. Well anyway, I could do a critique, and I could use one of my own adventures critiqued as well. Link is in my signature, right next to the old failed one that I canceled.

    * You could use to train a little your art skills, human anatomy doesn't work that way, for example, hands go below the belt level and legs are longer than arms, but it isn't a problem, there is a lot of uglier but successful adventures. The problem comes with the "Total loss of proportion and perspective, lol". Maybe the joke could work within another fandom, but here you're in Sweet Bro & Hella Jeff territory, and all the jokes about awful drawings have already been done, by everyone, multiple times (and while we're talking about it: people could also acknowledge all the Homestuck memes are getting really old really quickly too... they look like a sure way to have some easy laughs, but really, it isn't humour, it's laziness). So this kind of little fun serves nothing but sending the wrong message at the beginning of your adventure, aka "My drawings are ugly, whatever, I don't care". Seriously, if you aren't willing to put some effort in the drawing, use some stick figures or game sprites at least.

    * Adventures with drawings only half of the time become common these days, and that's an error. Because text adventures and illustrated adventures are not the same thing. It is a whole different media. In one category, you're dwelling into pure literature, in the other, you become closer to a graphic novel. They are two extremely different ways to tell the story and mixing them randomly looks extremely awkward. Very good experimental things can be done with a more structured method (just look at Watchmen and the way it uses extracts of fictional books and magazines), but hazardous work gives hazardous, tedious and ultimately uninteresting results.

    * SBURB adventures are not bad by themselves, but the forum is kinda overloaded by them. You'd better have the best gimmick in mind if you want to do one. A good beginning is to create a new alien species, like Cordless, Nestbound, Eggshelled or Domicile Restrained. It's almost always creative and interesting.
    A bad idea is to do a troll session (...). A worse idea is to do a human session, since it's no longer even exotic, only boring.
    Of course, one can always do worse. Like a self-insertion SBURB session.

    * Self-Insertion is the worst idea ever. Unless you are Ray Bradbury himself: A Graveyard for Lunatics is a beautiful book, a mystery novel set in Hollywood, but it's only interesting because Bradbury is crazy, insanely talented, had Fritz Lang and Ray Harryhausen amongst his friends, and therefore uses these two historical, extraordinary figures as characters. Or unless you're Hussie. Or another person with an unique idea about self-insertion.
    But virtually you can't do anything interesting with self-insertion. Please try to create real characters instead of believing your life and personality are interesting for anyone besides yourself. Even if they are (protip: they aren't, also stop posting Facebook status about how the apple you ate yesterday was delicious, no one cares), you'll never be able to write a good story with yourself and your friends because one opinion's of themselves and their beloved ones is always twisted. You can meet other problems as well, would you be able to kill yourself in your story? No, so no one will ever be afraid of any dangerous situation happening to your self-insert. Would you be able to make yourself detestable? Of course no, no one wants to be hated. Would you be able to describe your relationship between you and your comrades nothing short of respectful, polite and equilibrate (aka boring)? No.
    So stop trying. Subtle, interesting, astounding Self-Insertion is never going to happen.




    Basically, everything in your premises is bad and you should start (again) from scratch.
    It is a kinda depressing thing to say, especially since you look like a very positive and enthusiast individual, and you asked for it. I feel like doing gratuitous overkilling here, but I figured it could be useful anyway. And not only for you. There is a lot of other adventures here which could have exactly the same critique.

  7. #57

    Re: Adventure Critique Thread: No Feelings Zone

    Hey. I'd like some critique on my adventure. It's a SBURB adventure (wooooo) so I'm fighting that uphill battle I've heard referred to over and over, but the one thing I'd really like to know is this:

    I'm not drawing any of this with anything remotely pen-shaped. No paper and pencil, no tablet. I'm doing everything with some Homestuck pictures and GIMP. Is there anywhere where this is incredibly obvious? And does anyone have tips for how to make this less apparent?

  8. #58

    Re: Adventure Critique Thread: No Feelings Zone

    Hello. I'd really appreciate critiques on my adventure Aerion. I know it doesn't have much going for it, but I'm going to work on figuring out how to make it more dynamic, and hey, it's better to adjust it now than a good ways in, right? Thanks. ;;o.o
    Bluh. I'll update this thing with a banner eventually, but at least now things that have been dead for ages aren't linked.
    [Canary]

  9. #59
    Marvelous Femurs Modmin ashdenej's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Hi, there. I'd like to request critique on my forum adventure, and also advice on how I could make it more obvious that there are image updates later on in the story. I started a sort of beautification project by retroactively adding images to the early posts, but that's taken a back seat to the main update process.

    Thanking you in advance.

  10. #60
    Torquemadras Trump's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Hello everyone! This seems like the perfect thread for me - I've started my first forum adventure a couple of days ago, and I was wondering how I was doing.

    So, if anyone feels like giving me some opinions, it would be greatly appreciated!

    Thanks in advance, everyone. Here's the link (also in my signature): Legend of the Hunter

    Quote Originally Posted by ashdenej View Post
    Hi, there. I'd like to request critique on my forum adventure, and also advice on how I could make it more obvious that there are image updates later on in the story. I started a sort of beautification project by retroactively adding images to the early posts, but that's taken a back seat to the main update process.

    Thanking you in advance.
    I only gave it a coursery glance, and in any way I'm probably too new to give you any serious advice... So I'll just say this:

    I was so impressed by the pictures in the first update that I immediately bookmarked your thread!

    I'll make sure to post some suggestions once you continue!
    Last edited by Torquemadras Trump; 08-21-2011 at 04:43 PM. Reason: Forgot the link!



  11. #61
    risingzenith's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Hi. Can someone please critique my Road Trip Adventure? I'm not really sure if I'm doing it right...

    Thank you!

  12. #62
    perpetually ferric Apathy's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Oh, I like this thread. No wonder I couldn't find one, I never really hit up this subforum...

    Quote Originally Posted by Kalseng View Post


    Quote Originally Posted by greyscaleScavenger View Post


    Quote Originally Posted by ashdenej View Post


    Quote Originally Posted by risingzenith View Post


    I may or may not be completely coherent in these reviews, but I did best I could. 'Night guys

  13. #63
    Marvelous Femurs Modmin ashdenej's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Right, I've done a rewrite of the Prologue and first post in general, repositioned the slapping pictures (and also retconned the backhand). I'd assumed that the former positions of the images would read as a form of punchline - you read about the history etc. of the Gang, and then you get a reminder of how they actually act together. It was also because if you put them before and after the appropriate paragraph it gets a bit swallowed by the pictures. Nevermind! All changed now.

    I've also found all the double posts I could and just merged them together, using the dividing method that I used in the first post.

    Satisfactory?

    By the way, the reason the title was changed was because there were quite a few people who said that they "couldn't take it seriously" and due to one particularly memorable person who thought that I was stealing from Veggie Tales. I'd never seen or heard of that show prior to that, so I suppose there's that to thank them for.
    Last edited by ashdenej; 08-27-2011 at 04:46 AM.

  14. #64
    perpetually ferric Apathy's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    I don't mean to step on anyone's toes - those were just some minor suggestions based on what I saw, so I probably missed several punchlines like that. But I like what you've done with it so far! I didn't expect such a fast reaction. The only qualm I've really got is that the one group image is still in that spoiler - I think it could really bring in readers who just click to get a glimpse before deciding whether to read or not. Getting the impulse reaction, and some people just don't click spoilers for some reason.

    However, that's mainly an advertising thing, and from a reader's standpoint it looks perfectly fine the way it is. If you still feel you could do better, I'm afraid I'm not sure what else to critique, pretty much everything by now as far as I can see is just a matter of which type of reader you want to attract.

  15. #65
    Marvelous Femurs Modmin ashdenej's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Oh, sorry. I forgot the most important bit of my post!

    THANK YOU
    for taking the time to review, and not just for me! For all of those guys. That was very good of you, and I was glad to recieve such a thoughtful review! ...I'm sorry if I sounded a bit terse or business-like, too. Uh, yeah, I'll despoil the header picture, I was just thinking about making a tailored banner for the adventure, which I then promptly forgot about. Hehe.

    Yeah, and if they're not comfortable with large bodies of text then... it probably isn't the adventure for them, although eventually there are talksprites on the last few pages.

    E: I've also unspoiled the picture now.
    Last edited by ashdenej; 08-27-2011 at 02:39 PM.

  16. #66
    Paranoid Android Yako's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Hey guys, I'm looking for a little critique on Almost a Hero. I'd like a focus on story/art-- I realize I should update more frequently than I do. Thank you for your time in advance.

  17. #67

    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by Yako View Post
    Hey guys, I'm looking for a little critique on Almost a Hero. I'd like a focus on story/art-- I realize I should update more frequently than I do. Thank you for your time in advance.
    Seems fine to me, so long as you acknowledge the need to update. If you're trying to run a story, you need to tell it fast enough for people to not lose interest.

  18. #68
    Marvelous Femurs Modmin ashdenej's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    This thread seems to have withered - hopefully it can be revived!

    Uhm, hum. To start it up again... my adventure has started using images - from page nine and onwards - like this:



    Could somebody give me a critique on the latter half of the adventure? How the pictures have been implemented / could be implemented better, and such.

    Thank you!

  19. #69
    Drawer of stories. K25fF's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    If possible, could I have some critique for Something, from Someplace and Adventures in ____.

    Should I update more? Work on my art? Something else?

  20. #70

    Re: Adventure Critique Thread: No Feelings Zone

    I'd quite like some critique on In Medias Res.

    I'm aware that updates have been slow up till now, but I'm working on that. And I'm also aware of the struggle of making a SBURBventure. Any other critique would be great, though.

  21. #71

    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by Gutter View Post
    I'd quite like some critique on In Medias Res.

    I'm aware that updates have been slow up till now, but I'm working on that. And I'm also aware of the struggle of making a SBURBventure. Any other critique would be great, though.
    Here's my point outs:

    1. Well, it's a SBURBventure.

    I'm sorry, but SBURBventures are most of the time really predictable because the concept has been done to death; a bunch of kids with typing quirks try to avoid a meteorite, go to lands of x and x, fight minions, meet the Trolls etcetera.

    It feels that the only way you're going to surprise your readers in terms of storytelling would be to pull something completely out of left field and make it work, or develop the relations between the characters so that there's room for the story to expand through the development of the characters.
    By the way, how do the kids already know so well about SBURBventures? Did they read Homestuck?

    2. Talking of the story, I feel like you're introducing characters and locales much too quickly. I didn't have time to get attached to the first character when the story was already dealing with the second one, then it jumped again to the third one from the first one. Then we're suddenly at a land of x and x, without anything to tell how, why and when we got there, or even what the place is like.
    You are also using lots terminology and concepts from a SBURBventure without really explaining them; I feel you're leaning too much on the chance that the reader already knows what a SBURBventure is and how it works.

    The flow of the story can also feel very confusing at times. New characters pop up, things happen very suddenly, and it seems like all relationships between characters and their personalities are quickly established through Pesterlogs. I'll honestly say that it would be really cool if the reader wouldn't have to read very long Pesterlogs just to get a hang of the story and the characters!

    3. Please please please make good troll characters. Most fan Troll characters would lose all of their personality if they used normal text instead of typing quirks.

    4. On the positive side: The art is good and nicely varied. Try to make your backgrounds a bit more exciting, though.

    Just make the story more coherent and work on the backgrounds, you'll be golden.

    -----

    Also, may I request critique for my adventure Flunk the Emperor?
    Just point out things you like, things you DON'T like, and things you feel could be improved.

    Also it's a long adventure, so there's some change in the quality of the art between the early pages and the latter ones, especially around when I got a good graphics tablet to work with. I would appreciate it if you checked out the latter panels when critiquing the art, since I feel the drawing in them represents my actual current skill better.

  22. #72

    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by Kikka View Post
    By the way, how do the kids already know so well about SBURBventures? Did they read Homestuck?
    I feel like you're introducing characters and locales much too quickly. I didn't have time to get attached to the first character when the story was already dealing with the second one, then it jumped again to the third one from the first one. Then we're suddenly at a land of x and x, without anything to tell how, why and when we got there, or even what the place is like.
    Actually, this is just because I've started in medias res (hence the title), as in 'in the middle of the action'. There's a lot that has happened that we haven't seen yet, that will either be referred to by characters or shown in flashbacks.

    The kids know nothing about SBURB, other than what the little booklet that came with the two discs say. Cain, for example, knows how to get into the Medium because he's just seen Kate do it.


    Quote Originally Posted by Kikka View Post
    You are also using lots terminology and concepts from a SBURBventure without really explaining them; I feel you're leaning too much on the chance that the reader already knows what a SBURBventure is and how it works.
    You have a really good point here; I am assuming that most of the people reading it have read Homestuck, since they're on the MSPA forums. Which admittedly makes it hard for anyone who isn't familiar with SBURB to pick it up.

    Quote Originally Posted by Kikka View Post
    3. Please please please make good troll characters. Most fan Troll characters would lose all of their personality if they used normal text instead of typing quirks.
    I've worked pretty hard on them. In fact, the typing quirks came way after their personalities.
    NE's quirk, for example, I basically came up with two days before posting the first pesterlog with him in.


    Thanks so much for your advice c:
    I really appreciate it.

  23. #73
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    My opinions is on the other side. Typing quirks don't make a good character, they are just obstructive, and annoying. You should make it so that the way they speak should be how they can be distinguished, not how they format their text.

    EDIT: Ah sorry, I completely misunderstood what you said.
    Last edited by ProfessorLizzard; 10-08-2011 at 01:04 PM.

  24. #74
    Not actually a real person. mythLeader's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    Quote Originally Posted by Kikka View Post
    Also, may I request critique for my adventure Flunk the Emperor?
    Just point out things you like, things you DON'T like, and things you feel could be improved.
    Hm, well, since I read and subscribe to Flunk the Emperor, I guess I'll give this a go...

    =====

    THINGS I LIKE:
    The character designs are all unique... that is to say, you have a very distinct design for each character. (With the partial exception of Flunk and the robot, but of course there's a story reason for that.) Some artists just work with a basic template and change the hair and other details, and leave it at that. I don't want to dismiss that approach completely -- I mean, heck, Andrew Hussie more or less does that for the kid/troll characters in Homestuck -- but there's something to be said for giving every character a distinct look.

    The characters aren't just one-dimensional stereotypes; many of them seem to have more complexity than they first let on... while Fairsquare is originally hinted to be sort of dumb, he ends up showing more sense than his initial description would seem to imply, and Luxburg's pseudointellectuality (I'm too lazy to go and find the post now where you explicitly said OOC that he wasn't really as book-smart as he pretended to be, but I remember you saying it [OKAY I LIED HERE IT IS I AM NEVER TOO LAZY TO HUNT DOWN OLD FORUM POSTS FOR NO REASON APPARENTLY]) is a nice touch.

    The music is a good addition to set your adventure apart and give it something a little different from most.

    You set up an RPG stat/ability/etc. system that's involved enough to be interesting without just being a blatant ripoff of Homestuck or Problem Sleuth or something. The Fpod is also a nice touch, a good way both to supply background information and to explain how the game elements work.

    =====

    THINGS I DON'T LIKE:
    Hmm... I can't think of any major problems offhand. But since you asked, I'll try to be as nitpicky as possible. Please don't take any of the following personally; these are mostly just matters of personal preference, and I'm kind of reaching to find something to criticize.

    Honestly, though I praised your unique character designs, I'm not a big fan of the design of Flunk himself. For me, it's a little too... simplistic, I guess? But that's a matter of personal taste, and certainly not an objective measurement. It's too late to change his design now anyway, but even if it weren't, I'm not suggesting you should do it; just because it doesn't happen to conform with my own preferences doesn't mean there's anything really wrong with it.

    Also, Flunk is, of course, a fairly unlikable character. I know this is intentional, and sometimes having an unlikable protagonist can be funny, but... well, again, it's just not really to my personal taste. Again, matter of personal preference, not really important, etc.

    Your updates don't always end in a place that lends itself well to new commands... the latest update, for instance, ends with all the main characters zooming off in the car. The car's already left and already has the destination set, so... what are we supposed to command them to do? >ARRIVE? It might have been better to end the update with their arrival at the mall, or to switch at this point to another character, so as to give a situation with a little more indeterminacy that allows for more interesting commands. This is by no means a problem unique to your adventure, though; a lot of adventures do this (and when I start my own adventure I'll probably end up doing it myself sometimes... I'm sure it's not easy to figure out a way to end each update with an open-ended situation).

    =====

    THINGS TO BE IMPROVED:

    OK, maybe the biggest thing to be improved, in my opinion, involves the music. I said before that the music was something that set your adventure apart in a good way... but I think there's got to be a better way to implement it. Having to open a new window/tab for each piece of music, and then close it afterward, got really tedious really quick, especially on the pages with a lot of music. I listened to it all anyway, because I am an insane completist, but I was seriously annoyed by having to do this. Isn't there some way you could embed the music in the post so you could listen to it with a single click, rather than having to go to a tindeck page? I don't know what that way might be, but it's got to be possible somehow.

    It is, of course, entirely possible that I am the only person to have been bothered by this.

    =====

    Okay, anyway... like I said, don't worry too much about the things listed in the "THINGS I DIDN'T LIKE" column; like I said, I don't think the adventure really has any major problems, and I was kind of reaching to come up with something there. But anyway, I hope this post has been at least a little helpful...
    Last edited by mythLeader; 10-15-2011 at 04:06 AM. Reason: Edited because I... kind of forgot to finish a sentence before posting.

  25. #75
    Veteran Lurker PavlovianCat's Avatar
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    Re: Adventure Critique Thread: No Feelings Zone

    ^^^ I really don't think it's possible to imbed just a one-click music file on a forum like this. To my knowledge, we'd have to have HTML code turned on to do that (which would be a really bad idea), or the admins would have to do some fidgeting around behind the scenes to make it possible. The closest I think he could do would be to upload the music to youtube and link that:


    But like you can see, he'd have to embed the entire youtube interface to do so, but it might work if he wants to do that. (I haven't actually read the adventure, so I wouldn't know.)

    I think Tindeck still tends to be the generally accepted way to link music in situations like this though.

    Edit: Wait, taking a look at the adventure, doesn't he start embedding youtube videos by the end anyway?
    Last edited by PavlovianCat; 10-15-2011 at 11:51 AM.

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