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Thread: Magic: The Gathering -- Vampires, zombies and werewolves! (Oh My!)

  1. #51
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    I considered that, my friend had a deck with him that was nuts back when. But I'm looking for something a bit faster anyway, and our group plays so much removal now that guy wouldn't even get to tap once. Also we don't have any.

    Current build is working pretty well, though it could be better. Stands up to all of our bad decks solidly, and matches are good decks. Doesn't stand a chance against our great decks though. I'll post the build in a sec

    4 Death Baron
    4 Reassembling skeleton
    4 Crypt Champion
    4 Crypt Creeper
    4 Zombie Cannibal
    3 Deathbringer Thocktar
    4 Entrails feaster
    3 shambling remains
    4 Flame Fusillade
    4 Lightning Bolt

    9 mountain
    12 swamp

    Last edited by illisid; 08-04-2010 at 05:46 AM.

  2. #52
    Music Team
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    Re: Magic thread: No slivers allowed

    Well, the deck obviously dies to Wrath effects, so you're going to want to be able to recover from that.

    Terminate is always a good choice, and I'd definitely cut the Entrails Feaster and the Zombie Canabal. It's not necessary to keep pressure on them in the beginning. With Terminate and other removal spells, you wouldn't have to worry about their stuff coming back. You can just kill it, and keep your shit coming back. Or, if you're really worried about it, try to get ahold of some Cemetary Reapers. They do good shit.

    I think the deck needs a permanent way of pinging things. Maybe Viridian Longbow, or something that recurs - Pyre Zombie?

    You also look like you're lacking some much needed card draw. You obviously have the creature advantage, but you need more draw power. Phyrexian Arena or maybe Graveborn Muse... Try to go with the Arena, though. The Muse will fuck you up. If you can't get ahold of them, something like Infernal Tribute, or even Sign in Blood.

    I think I'd try a deck that looks something like this:

    4x Death Baron
    4x Crypt Champion
    3x Fleshbag Marauder
    3x Deathbringer Thoctar
    1x Lim-Dul the Necromancer
    2x Lord of Undead
    2x Pyre Zombie
    3x Undead Warchief

    4x Terminate
    2x Flame Fusillade
    3x Viridian Longbow
    2x Phyrexian Arena
    2x Innocent Blood

    4x Terramorphic Expanse
    4x Evolving Wilds
    6x Mountain
    11x Swamp

    Obviously, you don't have to build this - just an extension on your original idea.

  3. #53

    Re: Magic thread: No slivers allowed

    Quote Originally Posted by mehgamehn View Post
    What the fuck? They got rid of Mana Burn?

    That's straight up bullshit. You tap too much mana you pay the price.
    Yeah, how often was that rule ever relevant? And now there's the possibility of new cards that wouldn't have been made otherwise, like Near-Death Experience. So now you can't burn yourself down to one life and win. You have to do it the hard way, with Wall of Blood or something.

    Half of the complaints about the M10 rules changes amounted to "It's different now it sucks!" The reasoning behind the big changes (no mana burn, combat damage doesn't use the stack) actually makes sense once you start thinking like a card designer. Which most scrubs on the internet don't do. (No offense to anyone here, I'm active on a popular Magic forum and the average poster makes me want to kill myself with nine kinds of acid.)

  4. #54
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    Yeah once I got used to it I didn't mind the changes so much. I still... don't care for the zone renaming though. Battlefield is still derpy, though exile is short and sweet.



    That pyre zombie would be excellent, but I hate buying singles unless they're in the 50 cent bin. You're right about the card draw, but so far in testing I've either won or lost before I've lost my hand. And pyroclasm does destroy me. I took out entrails feaster, they weren't working at all, and put in quest for the gravelord, which in a way serves as pyroclasm protection. They wipe the board and now I have a 5/5 zombie. Not perfect, I still lose my board position, but I gain a bit of it back. I took out the crypt creepers for dregscape zombies, which are a little better, aggro-wise, but I think you're right about putting more kill spells. The flame fusillades are only any good if I'm matched against a blue control deck. Unless it gets countered. The thocktar as the reliable source of ping is beautiful though, I'm not so sure it needs more.

    Putting one lim dul in there would be a cool idea, for the "what if our games are lasting forever" times. And the marauder is also a really good idea, play him on turn 3 as an expensive innocent blood, and bring him back with the champion turn 4 and sac my skeleton. Then he's swinging for 4 if I have a baron out.

    I will probably end up taking out the dregscape zombies for terminates, and maybe the fusillades for marauders. I'm currently mulling between magma spray and lightning bolt, since the spray removes the creature if it dies, kills those pesky kitchen finks so they won't persist or come back with the champion.

  5. #55
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    Re: Magic thread: No slivers allowed

    You're right about the sprays killing Finks. Normally, I'd disagree, but you have to play toward your metagame

    Can you make room for both Lightning Bolt and Spray?

    Also, the Marauders make the Thoctar retarded - they come in, kill two creatures, and you get 2 counters on the Tthoctar. You then proceed to wipe the field.

  6. #56
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    Seriously. I have been able to test this build a bit and it's working. I think bolt and the spray are slightly redundant, especially if I have terminate in there. I'll probably end up using the spray and putting the bolts somewhere more useful.

  7. #57
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    Re: Magic thread: No slivers allowed

    Bolt is pretty powerful though.

    I mean, use the spray if you're seriously worried about Finks, but other than that, I'd use Bolts.

    Damage that can go to the face is the best.

  8. #58
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    It's not even the finks, it's just it gets rid of exactly what I need. If it's gone they can't bring it back when I play crypt champion, and 2 is almost always enough to kill a cmc 3 or less creature. I dunno I'm still twiddling it. You're right, the cannibals are starting to feel useless now that I've upgraded everything else in the deck.

  9. #59
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    So uh, Scars of Mirrodin is coming out in a month.



    eh???

  10. #60
    what the shit mmmaax's Avatar
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    Re: Magic thread: No slivers allowed

    In my second play session ever I managed to deal 16 damage to a single player in one turn.

    I think this is a good thing

  11. #61

    Re: Magic thread: No slivers allowed

    Quote Originally Posted by illisid View Post
    So uh, Scars of Mirrodin is coming out in a month.



    eh???
    Don't forget the new Mox. And the return of Phyrexia. And the return of Poison counters. And, well, the return of Mirrodin in general.

    Gonna be a good set, yup.

  12. #62
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    So far it looks good. I'm watching really closely, I'm really afraid they're going to fuck all this up again.

    Urza's saga: well shit I guess we learned a few things about power level and artifacts. Never going to do that again.
    Mirrodin: You guys remember when we said we were never going to do that again? well uh, we made a couple mistakes... *cough* aether vial *cough* isochron scepter *cough* artifacts with affinity for artifacts *cough*. Well rest assured we're never going to do that again.

    So guys we've decided we're going back to Mirrodin. But don't worry! We've learned.

  13. #63

    Re: Magic thread: No slivers allowed

    Well, it's been years since the first Mirrodin set. And there have been major shifts in design philosophy and the design teams since then. The issues in the first Mirrodin block mostly came about because of changes that were made last-minute without proper playtesting. And Urza's Saga was made with no playtesting at all! They're much, much more careful about letting things like that happen anymore.

  14. #64
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    Yeah I still don't know. So far it looks good though so fingers crossed. I can't imagine how playtesting let mindsculptor through the cracks though. Did you know there's one guy who's made all the seriously OP cards recently? Tarmogoyf, mindsculptor, baneslayer, bloodbraid elf, blightning, all those were made by one guy. My friend read something on the MTG site about the making of the new jace and he said that guy thought "how can I make this guy better than any other planeswalker? I know I'll give him a fourth ability, make it free, and make it great!"

  15. #65
    THIS IS ALL FIX-IT'S FAULT Fix It Jones's Avatar
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    Re: Magic thread: No slivers allowed

    No slivers. Especially not combo slivers.
    Well fuck you too, buddy
    You just mad about my all foil sliver deck.

  16. #66

    Re: Magic thread: No slivers allowed

    Quote Originally Posted by illisid View Post
    Yeah I still don't know. So far it looks good though so fingers crossed. I can't imagine how playtesting let mindsculptor through the cracks though. Did you know there's one guy who's made all the seriously OP cards recently? Tarmogoyf, mindsculptor, baneslayer, bloodbraid elf, blightning, all those were made by one guy. My friend read something on the MTG site about the making of the new jace and he said that guy thought "how can I make this guy better than any other planeswalker? I know I'll give him a fourth ability, make it free, and make it great!"
    Those power cards are all still not nearly as bad as the mistakes that used to get through, though. Even Tarmogoyf, the worst of those, is nothing compared to the savagery that was Affinity in Standard.

    When you err on the side of being too conservative with these things, you get Masques block/Kamigawa block. Jace will pass, just like the others always do.

  17. #67
    THIS IS ALL FIX-IT'S FAULT Fix It Jones's Avatar
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    Re: Magic thread: No slivers allowed

    Quote Originally Posted by illisid View Post
    So uh, Scars of Mirrodin is coming out in a month.



    eh???
    Jesus christ this has so many possibilities I want 4 of them

  18. #68
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    Quote Originally Posted by kickan View Post
    Those power cards are all still not nearly as bad as the mistakes that used to get through, though. Even Tarmogoyf, the worst of those, is nothing compared to the savagery that was Affinity in Standard.

    When you err on the side of being too conservative with these things, you get Masques block/Kamigawa block. Jace will pass, just like the others always do.
    yeah I know. I'm a lot less concerned about the power creep than my friends are. But mirrodin followed by kamigawa is what caused me to quit in the first place, so I'm wary.

    Quote Originally Posted by Fix It Jones
    Well fuck you too, buddy
    You just mad about my all foil sliver deck.
    you bought the theme deck? I kinda want it. Also the hate is superficial, I have a sliver deck too. Technically it's a mirror entity deck though.

  19. #69
    THIS IS ALL FIX-IT'S FAULT Fix It Jones's Avatar
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    Re: Magic thread: No slivers allowed

    Quote Originally Posted by illisid View Post
    you bought the theme deck? I kinda want it. Also the hate is superficial, I have a sliver deck too. Technically it's a mirror entity deck though.
    Yeah I bought it. First Magic thing I had bought in about 2 years. The guy at my comic shop, who knew I was an avid Sliver player smirked at me and said "Hey [Fix it], All foil sliver deck" and extended his hand, knowing I would buy that shit

  20. #70
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    Re: Magic thread: No slivers allowed

    I got one, then made a Sliver EDH deck out of it.

    Shit's so fun!

    There are some really badass cards in Scars; except for the new Sword...

    Fuck that shit.

  21. #71
    slyfan64's Avatar
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    Re: Magic thread: No slivers allowed

    The difference between abilities on that sword is just too funny:
    Get a 2/2 token you'll probably sacrifice for a spell or chump block
    TAKE 10 CARDS OFF THEIR DECK

    I can see people making combos out of the 2/2 and it's definitely versatile, but it just get so overshadowed by the epic milling second ability!

  22. #72

    Re: Magic thread: No slivers allowed

    Quote Originally Posted by slyfan64 View Post
    The difference between abilities on that sword is just too funny:
    Get a 2/2 token you'll probably sacrifice for a spell or chump block
    TAKE 10 CARDS OFF THEIR DECK

    I can see people making combos out of the 2/2 and it's definitely versatile, but it just get so overshadowed by the epic milling second ability!
    Unfortunately, mill is a very weak strategy unless there's a LOT of support for it. There just isn't that much for mill to be a decent strategy right now, especially with Poison looking like it will be a pretty quick aggro strategy.

  23. #73
    Isaac illisid's Avatar
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    Re: Magic thread: No slivers allowed

    are you kidding? if that sword attacks 6 times they're dead. It doesn't even need to be a mill deck. It creates it's own blockers who can also equip the sword if they wan. I'd put it in a blue evasion deck, with a turn one, I don't know zephyr sprite? Turn 2 inkfathom infiltrator, turn 3 sword, turn 4 equip and mill 10. And the rest of the deck can be denial and permission.

  24. #74
    My, You Look Tasty Kuraiou's Avatar
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    Re: Magic thread: No slivers allowed

    Quote Originally Posted by illisid View Post
    So uh, Scars of Mirrodin is coming out in a month.
    FFFFFFFFFFFFFf

    I'm not going to lie

    most of the reason I stopped playing in the first place was the utter un-fun brokenness of Mirrodin. Admittedly Urza's BLANK was broke as shit, but at least it was broke with ridiculous combos.

    so uh anyways I am glad that there is a thread for this and I will be watching it, but there's really not a lot to contribute. I'm a pretty bad player even though I've been around since 4th ed. I tend towards green/white a little too much, I hate playing as or playing against blue, and that is why I fail.

    fun story, I was in an M11 draft at GenCon and got completely crushed by a person who managed to draft a mill deck. M11 has some solid freaking mill, and when you only have a 40-card deck?

    Yeah. It was not fun to play against. (YES HE HAD JACE OF COURSE HE HAD JACE. Did I get any mythic rares? OF COURSE NOT. I never do. I have the worst luck drafting rares ever.)

  25. #75
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    Re: Magic thread: No slivers allowed

    I love a core set where I can draft a U/B mill control deck.

    Also, the mill ability is what makes the sword so bad... Why the fuck would I want to mill anyone with Eldrazi in standard right now?

    Also, compared to the other 2 swords, this one is terrible...

    Shock a creature or player and draw a card. Pro R/U - Pretty fucking good.

    Gain 3 life and get a creature back. Pro REMOVAL - Pretty fucking epic.

    Get a 2/2 and mill 10 cards. Pro G/U - Seriously, Wizards... WTF?

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