MSPA Forums
Results 1 to 24 of 24

Thread: A Homestuck Game Concept

  1. #1
    A masked man of much mystery. Rinoka's Avatar
    Join Date
    Jun 2009
    Location
    Land of Glory and Yams
    Posts
    341

    A Homestuck Game Concept

    Not sure if this is exactly where it goes. If it isn't, just tell me where it should be/have a mod move it there.

    I recently brainstormed up a Homestuck game in which you create a character, a house, and receive FIVE (5) random chums on your chumroll*. You also receive a timer. Some part of your screen has a timer, which gives you 20 minutes to escape via SBURB. At some area of your house is the SBURB client and server disks. Upon locating them, you can lounge around and explore all you like, but you MUST enter the medium before your twenty minutes are up. The idea behind this is if there's a time limit that gives you a so-so amount of time, you should have enough time to daisy chain around 50 people, if you're efficient, but it is easier in terms of most things to simply chain with a few people, possibly 5-10.
    The way the game 'connects' people is that it creates a Pesterchum chatroom in which all of the SBURB players in a session can converse.

    The advantages to having more people:
    A greater amount of grist types availible, allowing for much higher 'quality' weapons.
    A greater amount of interests, allowing for more creativity and weapon-building.
    A greater amount of helping hands. As has been previously seen, people in the Medium are able to travel to others' planets. This allows you to assist others in growth. This brings me to my next concept: combat.

    It isn't and will never be easy to find a combat style that fits Homestuck perfectly. The best style, however, is a Final Fantasy Tactics style combat. The way this works is that the character is plopped upon a grid as soon as coming into 'contact' with an enemy. The background fails to change, and anything considered by the game to be 'walk' territory can be walked onto. It works very simply: whoever has the highest SPEED goes first. When attacking, it checks which direction the enemy (or you) are facing, and then gives multipliers depending on what side you're attacking. Weapons supply your SKILLS, and as you continue to use the specific WEAPON, it gains more SKILLS. This's just so you don't have to ALCHEMIZE every two seconds and have your WEAPON become obsolete.

    Which brings me to ALCHEMY. Alchemy's a fairly complicated thing, and if anything the project will be a hassle if only because of INTERESTS. I might as well explain INTERESTS before continuing with alchemy, because INTERESTS are vital to the process. INTERESTS are determined by either you or the game, depending on if you decide to put in interests or randomize them. There are THREE TYPES OF INTERESTS in terms of alchemization. These types are: the OFFENSIVE type, for things such as SPORTS and any interest in things such as ANTIQUE BLADES, GUNS, etcetra. Then there is the DEFENSIVE TYPE, which relies on CLOTHING-BASED interests. It can also be applied to things like SHIELDS, MEDIEVAL ARMOR, and so on. Then there is the INVENTIVE TYPE. These only exist so that you can be creative with alchemy. This would be things such as ANIME, LITERATURE, CARTOONS, ART OF ANY VARIETY, PHOTOGRAPHY, and most things like that. They have no real value in alchemy except to make your stuff look cool and upgrade it in the process. Alchemy itself is amazingly HARD in that I have NO IDEA how to code it. The EASIEST way, I have decided, is to randomize ITEM CODES so that people do not SUDDENLY CREATE A MASSIVELY UNFAIR BASEBALL BAT OF NAIL +10 OR SOMETHING. Anyway yeah.

    Going to get that sidenote out of the way.

    * - Your CHUMROLL is how you will connect with other users, and will hopefully end up BEING NOT DEAD. The Chumroll automatically locates people with <5 people in their chumroll with one to two similar interests, and connects them. Of course, if noone online shares your interests at all, which is somewhat unlikely, it just drops a need for similar interests altogether. Of course, if some set of cool dudes already has a daisy chain going down and you literally have everyone from said daisy chain on your list, you can either hook to that one or let the game hook you up with another dude.

    Character customization concept to come. I think that's basically everything I thought of, although it's got some holes I want to fix up a little.

    Why post here, you ask?

    It's because I need feedback. And coders.
    If you are interested in this project and can code, send me a message or leave a reply here.
    If you're interested in this project and can't code, tell me what you don't like about this proposal. What's wrong with the game, as I've described it.

    If you can't see anything wrong, woo woo. However, I'm in desperate need of INTEREST concepts! If you can think of any, just leave them in a reply here. If you can, try and classify them into specific INTEREST CLASSES. If you can't, that's fine. I would imagine that trying to make every single interest only hold to a SPECIFIC CLASS wouldn't work very well.

    IT'S A FORMSPRING.
    Possibly NSFW, depending on questions. I answer all the questions.
    All of them. (Also, I make all the repetitive, unfunny references. All of them)

  2. #2
    Thief of Hearts Reecer6's Avatar
    Join Date
    Apr 2009
    Location
    The Universe after the Kids
    Pronouns
    he/him/his
    Posts
    9,781

    Re: A Homestuck Game Concept

    This just might be one of the best games ever. I think the best way to do Alchemy is have a person who knows how to code and draw with every game, and they'll make the items.


  3. #3
    that was my father's car Ashtastic's Avatar
    Join Date
    Dec 2009
    Posts
    1,496

    Re: A Homestuck Game Concept

    I think it's fantastic.

  4. #4
    ricotta psychogenesis Anomaly's Avatar
    Join Date
    Dec 2009
    Location
    hopefully a padded cell somewhere
    Posts
    2,618

    Re: A Homestuck Game Concept

    Go post this in the main MSPA subforum. People will see it that way.

  5. #5
    A masked man of much mystery. Rinoka's Avatar
    Join Date
    Jun 2009
    Location
    Land of Glory and Yams
    Posts
    341

    Re: A Homestuck Game Concept

    I will when the forum is updated/destroyed.

    Have it copied in a notepad and everything.

    IT'S A FORMSPRING.
    Possibly NSFW, depending on questions. I answer all the questions.
    All of them. (Also, I make all the repetitive, unfunny references. All of them)

  6. #6
    Team of Exploding Penguins PrinnySquad's Avatar
    Join Date
    Jul 2010
    Posts
    114

    Re: A Homestuck Game Concept

    Sounds interesting to me.

  7. #7
    Prince_Selm's Avatar
    Join Date
    Jun 2009
    Location
    , location, location.
    Posts
    507

    Re: A Homestuck Game Concept

    It certainly looks like you've put a lot of thought into this.

    Great Job!

  8. #8

    Re: A Homestuck Game Concept

    The alchemies, could be done with premade recipies.

    Also, the recipie must be found as loot before using it.
    Last edited by eerr; 08-09-2010 at 09:09 AM.

  9. #9
    Fresh Prince of Bell Air Nehh's Avatar
    Join Date
    Apr 2010
    Location
    Land of Metaphysical Concepts and Stuff
    Posts
    2,492

    Re: A Homestuck Game Concept

    As a test, you could run it with a small group not done by computer to see if the concept is feasable.

  10. #10
    Wiggler
    Join Date
    May 2011
    Location
    land of shits and giggles
    Posts
    1

    Re: A Homestuck Game Concept

    holy shit dude this sounds awesome
    summon the gogdamned starmonkies to make it

  11. #11

    Re: A Homestuck Game Concept

    I don't know... this sounds incredibly ambitious, maybe too much so.

  12. #12
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
    Join Date
    Nov 2009
    Location
    Hungary, Land of Sludge and Plains
    Posts
    12,195

    Re: A Homestuck Game Concept

    This thread is half a year old! Please look at the timestamps when reviving old threads.

  13. #13

    Re: A Homestuck Game Concept

    Whoa! I didn't notice - it was near the top of the board, so I just assumed it was new. Sorry about that.
    Last edited by Gadolinium; 05-14-2011 at 06:40 PM.

  14. #14
    Dark Lady of Rainicorn Space IreneHasCookies's Avatar
    Join Date
    May 2011
    Location
    I live in a house.
    Posts
    36

    Re: A Homestuck Game Concept

    The titles shouldn't be a problem. I don't know where, but I'm pretty sure if you poke around at sburbchan.net or any alternates you'd find this template for titles. The player would just enter his/her DOB and the title will be give to them later.

  15. #15
    Thief of Hearts Reecer6's Avatar
    Join Date
    Apr 2009
    Location
    The Universe after the Kids
    Pronouns
    he/him/his
    Posts
    9,781

    Re: A Homestuck Game Concept

    Quote Originally Posted by IreneHasCookies View Post
    The titles shouldn't be a problem. I don't know where, but I'm pretty sure if you poke around at sburbchan.net or any alternates you'd find this template for titles. The player would just enter his/her DOB and the title will be give to them later.
    Quote Originally Posted by ProfessorLizzard View Post
    This thread a third of a year old! Please look at the timestamps when reviving old threads.


  16. #16

    Re: A Homestuck Game Concept

    for interests i think you should look at some of the ones for the zodiacs, both the chinese and western as well as ophiuchus because they have everything pretty much. also an idea i think you might like, have the person when making their character place in age (like month and year) and ect.

    finally, i'd love to help, but i can't code and neither can my dad and he doesn't even read homestuck

  17. #17

  18. #18

    Re: A Homestuck Game Concept

    Quote Originally Posted by Rinoka View Post
    Not sure if this is exactly where it goes. If it isn't, just tell me where it should be/have a mod move it there.

    I recently brainstormed up a Homestuck game in which you create a character, a house, and receive FIVE (5) random chums on your chumroll*. You also receive a timer. Some part of your screen has a timer, which gives you 20 minutes to escape via SBURB. At some area of your house is the SBURB client and server disks. Upon locating them, you can lounge around and explore all you like, but you MUST enter the medium before your twenty minutes are up. The idea behind this is if there's a time limit that gives you a so-so amount of time, you should have enough time to daisy chain around 50 people, if you're efficient, but it is easier in terms of most things to simply chain with a few people, possibly 5-10.
    The way the game 'connects' people is that it creates a Pesterchum chatroom in which all of the SBURB players in a session can converse.

    The advantages to having more people:
    A greater amount of grist types availible, allowing for much higher 'quality' weapons.
    A greater amount of interests, allowing for more creativity and weapon-building.
    A greater amount of helping hands. As has been previously seen, people in the Medium are able to travel to others' planets. This allows you to assist others in growth. This brings me to my next concept: combat.

    It isn't and will never be easy to find a combat style that fits Homestuck perfectly. The best style, however, is a Final Fantasy Tactics style combat. The way this works is that the character is plopped upon a grid as soon as coming into 'contact' with an enemy. The background fails to change, and anything considered by the game to be 'walk' territory can be walked onto. It works very simply: whoever has the highest SPEED goes first. When attacking, it checks which direction the enemy (or you) are facing, and then gives multipliers depending on what side you're attacking. Weapons supply your SKILLS, and as you continue to use the specific WEAPON, it gains more SKILLS. This's just so you don't have to ALCHEMIZE every two seconds and have your WEAPON become obsolete.

    Which brings me to ALCHEMY. Alchemy's a fairly complicated thing, and if anything the project will be a hassle if only because of INTERESTS. I might as well explain INTERESTS before continuing with alchemy, because INTERESTS are vital to the process. INTERESTS are determined by either you or the game, depending on if you decide to put in interests or randomize them. There are THREE TYPES OF INTERESTS in terms of alchemization. These types are: the OFFENSIVE type, for things such as SPORTS and any interest in things such as ANTIQUE BLADES, GUNS, etcetra. Then there is the DEFENSIVE TYPE, which relies on CLOTHING-BASED interests. It can also be applied to things like SHIELDS, MEDIEVAL ARMOR, and so on. Then there is the INVENTIVE TYPE. These only exist so that you can be creative with alchemy. This would be things such as ANIME, LITERATURE, CARTOONS, ART OF ANY VARIETY, PHOTOGRAPHY, and most things like that. They have no real value in alchemy except to make your stuff look cool and upgrade it in the process. Alchemy itself is amazingly HARD in that I have NO IDEA how to code it. The EASIEST way, I have decided, is to randomize ITEM CODES so that people do not SUDDENLY CREATE A MASSIVELY UNFAIR BASEBALL BAT OF NAIL +10 OR SOMETHING. Anyway yeah.

    Going to get that sidenote out of the way.

    * - Your CHUMROLL is how you will connect with other users, and will hopefully end up BEING NOT DEAD. The Chumroll automatically locates people with <5 people in their chumroll with one to two similar interests, and connects them. Of course, if noone online shares your interests at all, which is somewhat unlikely, it just drops a need for similar interests altogether. Of course, if some set of cool dudes already has a daisy chain going down and you literally have everyone from said daisy chain on your list, you can either hook to that one or let the game hook you up with another dude.

    Character customization concept to come. I think that's basically everything I thought of, although it's got some holes I want to fix up a little.

    Why post here, you ask?

    It's because I need feedback. And coders.
    If you are interested in this project and can code, send me a message or leave a reply here.
    If you're interested in this project and can't code, tell me what you don't like about this proposal. What's wrong with the game, as I've described it.

    If you can't see anything wrong, woo woo. However, I'm in desperate need of INTEREST concepts! If you can think of any, just leave them in a reply here. If you can, try and classify them into specific INTEREST CLASSES. If you can't, that's fine. I would imagine that trying to make every single interest only hold to a SPECIFIC CLASS wouldn't work very well.

    This is an interesting idea. I think an interesting idea could be that when the person sets up their game, they set up their "house" to how they want, with room and everything, decor and such by importing images. Sorta a more realistic appearance.

  19. #19
    God damn it update already!!! reactionResearcher's Avatar
    Join Date
    Mar 2012
    Location
    That place where stuff happens
    Posts
    344

    Lightbulb Re: A Homestuck Game Concept

    I think the layout of their house should be a bit randomized, but decorations and placement of the furniture in your room would add a little customization and still keep things realistic

  20. #20
    Monk of Space Fantasyguy's Avatar
    Join Date
    Jan 2012
    Posts
    983

    Re: A Homestuck Game Concept

    Sweet jegus I want to help with this!!
    Unfortunately, I can't code. BUT WHERE IS THE PERSON WHO STARTED THIS THREAD??
    I MUST TELL THEM THEIR IDEA IS GREAT.

    But seriously, it's a little weird that he hasn't answered this thread for almost two years...

  21. #21

    Re: A Homestuck Game Concept

    I can't code at all... but I can do art and stuff

  22. #22
    Waste of Breath Xaber's Avatar
    Join Date
    Jun 2012
    Location
    Land of Deserts and Venom
    Posts
    380

    Re: A Homestuck Game Concept

    AAARGH

    THIS THREAD IS DEAD
    IT WAS STARTED MORE THAN TWO YEARS AGO
    DO NOT POST IN IT
    SERIOUSLY

  23. #23

    Re: A Homestuck Game Concept

    im confused is sbrub a game u can download?

  24. #24
    Party Captain AdminGorg Drillgorg's Avatar
    Join Date
    Apr 2009
    Location
    UM to the BC!
    Pronouns
    he/him/his
    Posts
    15,436

    Re: A Homestuck Game Concept

    I am closing this thread so it stops getting bumped every several months. This thread is a concept for a SBURB based game which never got anywhere. Because that is a ridiculously ambitious project.
    -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •