Looks like a trap, although probably not for you. Also looks kind of like what happened with Claudia's friend. Pull back, sneak to the middle column of shipping containers and try to get a look at the other two people around here. Make sure you look when it sounds like they're walking away. If we can figure out what organization the intruders are from, we'll be making progress.
Okay, looks like someone has already infiltrated this place before you. By the looks of this guy, it's definitely not someone from Hivemind and Orange Lotus. So, including your group, there seems to be a 5th party involved on this job. Find out who it is.
>Judging by his eyes,a) he is afraid of the lotus girl with the sharp sword or b)he his afraid of the proximity bomb you will trigger when you come nearer.
The dude's got a Cossack robot arm. Is he a defector or something? If so, he could have some valuable information to give us.
I think we need to pull a rescue operation here, post haste. We are in an enemy installation, so interrogating him here might not be the best course of action. Also the radio would make it impossible to talk softly, and turning it off would be all kinds of suspicious.
Untie him, maybe have a quick look around for useful stuff, and then get out. You were lucky enough to find him unattended, but someone will come to the office at some point and they may take him away. If he was the infiltrator, then he arrived here very recently, and I wouldn't be surprised if General Murderstockings was on the way to interrogate him personally.
Ok, something's really fucked up here. Honestly, I didn't actually expect my plan to work. And apparently, it didn't. Mainly because the guards are too dead or tied up to respond. Cut him loose and get out of here ASAP.
If he sees you make a shushing motion with your finger to your lips then try to spot the two moving people without being seen.
The only constant is Chaos.
Avatar by the Amazing Gentrigger, author of Songs we sing, with some minor terrible editing by me to fit.
Oh hey. Someone stuck a knife on his robot arm. Weirdo.
Enough about all this talk about running away. We still want to get info on whatever the Cossacks want with Project Prometheus, but our main objective has changed. We need to find out who infiltrated this place first.
radaeth: Eh. What with how everything below the elbow of his robotic arm has been ripped off, I'm thinking the knife must have been stuck there before he was restrained. That or to scare him.
I see the smiling man has had a falling out with the cyberfetishists. Keep an eye on your rear girl.
>cut the duct tape with your sword so he can talk, keep your eye on the door in case the person who did this returns.
If you go in there, there will be no listening out for the other guards (or anyone else, mind you), what with the radio. Are there any other obvious spots for recon? Up 'round the ceiling, maybe?
I also agree with the others, if there's a second infiltrator, 1) watch your back, and 2)they're pretty likely to be a priority, since they got here first and might have gotten something juicy and then covered tracks. Consider what you (or any other good infiltrator) would do next, and how you would get out, and check those out before you move into the obvious trap.
Also, keep in mind that since you pulled in late, any good infiltrator would use you as a plausible way to cover their tracks. Two unrelated spies at the same time will seem implausible to the guards, so if you're all they find, they'll think they've got what they're looking for.
Agents of Chaos: An adventure about superheroes and society only slightly held back by being text-only
Yeah, this is definitely a trap. It’s probably intended to lure any surviving guards out of hiding. Were you an Iron Cossack, and therefore an idiot, this is the point where, overcome by emotions at seeing your comrade in this state, you rush straight into the room to rescue him and get taken out from behind.
However, it’s been said that the best way to handle a trap is to walk right into it KNOWING it’s a trap, so you can turn the tables on your would-be ambushers.
Admittedly, that was said by Cairo, and it didn’t end well.
But you’re going to go ahead this time. You know they’re there, you know where they’re hiding (in the blindspot next to the door).
And you’ve got magic sunglasses that, among other things, let you see behind yourself.
There’s the son of a bitch. He thinks he’s got the drop on you. What should you do?
Well, if Jess was trope savvy, she'd know that as soon as she swung her sword at him, he'd just dodge anyway.
So go for the non-lethal crotch kick.
Pretend that you are going to release the cossak, and when the green guy tries to stab/grab you, stab him first by thrusting the katana straight behind yourself.
Yeah, this guy's clearly the Joker to your Batman. He's too entertaining to be killed off, and so you shouldn't try to fight him. Try seeing what he wants, because this Irishman is pretty much inscrutable.
And I guess this means that the Cossack isn't a defector. Drat.
>OFF WITH HIS HEAD.
Musical battle
"Don't worry buddy, I'll* free-" Stab backwards in the most effective manner possible while saying this.
The only constant is Chaos.
Avatar by the Amazing Gentrigger, author of Songs we sing, with some minor terrible editing by me to fit.
Knives.
Hands in his pockets? He's got knives.
Fight him how you fight knife-fighters.