> Do something that would have the guards leave the area afterwards like a floor fire drill alarm.
Alright then, Alarm time, super-action packed stealth sequence.
"Upgrade" the security system, including an innocucious bug which will set off an alarm in a medium-security area far from here and also coincidentally shut off every security camera on the same floor as Jess.
That should do the trick. Something to make a big splash, but could get chalked up to an error. Messing up somebody's security credentials a few floors down should do the trick. Make it look like an intruder with faked credentials. Yeah, and Browning will spend enough time sorting that out for you're rescuers to finish up and get out of here before he can show up and open the saferoom with his Master Security Key.Originally Posted by KimikoMuffin
As for the Cameras, you can handle that yourself, especially if all the security techs are scanning the cameras on Floor 30. Actually shutting them off will just attract attention, but putting relevant cameras on loop should work.
Of course, the tour will be a problem; you'll have to leave that bit to Johnny.
Simple, Elegant, yet effective. Damn you're awesome, there is only one way to celebrate.
==> Be Johnny Rouge.
You are now Johnny Rouge, currently disguised as Corporal Milo Tarry. You are currently in some sort of Observation Room, watching a weapons demonstration in the next room. The Armistice Representative has been saying a lot of complicated military words you don't understand, and the General has asked a few questions.Originally Posted by Asmodemus
So far you have just been nodding along, giving the occasional â€œOohâ€ or â€œAhâ€, flipping through the promotional materials and taking advantage of the promotional snack table.
You Hope Jess and your Mysterious Friend have some cunning plan, because these snack cakes are really far too delicious.
You also hope their plan involved the alarms going off..and the nice men on the other side of the reinforced glass are taking the guns they were showing away. The representative, who a moment ago was touting the advances Armistice had made in something or other, has stopped. He's looking abit worried.
this could be awkward....
metagaming is bad so uh johnn has no idea what goin on does he?
>Turn to General. "I wasn't impressed, I'm not sure if the president will like these results."
"Listen mate, if this is an attempt on the general, and it does succeed, who do you think will get the blame? You. There goes the job, and there might even be an investigation. Considering who you're working for, I wouldn't be at all surprised if you just disappeared. Now, I think it would be best for all of us if the general got back to the men who are trained for heavy combat."
"Are you really denying the GENERAL?!"
"General sir i don't think he's accepting your authority..."
> "I think I heard something, I'll go investigate. In the meantime Sir, I think I smell a traitor." Glance significantly at each person in the room before getting out of sight (and hopefully out of mind) behind the weapon display or something.
Complain how you have no time for this, you have to make a critical delivery! have a vital appointment key to this facilities security!
Originally Posted by Xander
The General's Approval nets you the boon PURITY OF ESSENCE! You store it in your Booncache for now, you can use it later.
You are now Jessica Azure. People came in and filled up the cabinets (as well as some other, off-screen cabinets, but this is the only one with stuff that both looks useful and is small enough to fit in your invisitory), the Saferoom is Locked Down, your Mysterious Friend claims to have put the cameras on loop, and you're all alone.
(Sorry about the delay. To apologize, I present the TRIPLE UPDATE!)
> Johnny: Eat the rest of snacks on the snack table
Jessica: Quickly retrieve arms from cabinet.
> Johnny: Wait long enough for the guards to have left and investigate outside. Look for where the weapons have most likely been stored.
> Johnny: Examine what Purity of Essence does without using it.
Originally Posted by KimikoMuffin
Originally Posted by KimikoMuffin
You contemplate grabbing the Massive Robotic Arms from one of the other cabinets (They were already in here), but they're too bulky for your Invisitory, besides, they don't appear to be finished. Instead, you go for one of the Personal Weapons.
There are four of them, a High-Tech Pistol, a Fancy Pants Sniper Rifle, a State of the Art Assault Rifle, and a Highly Advanced Grenade Launcher.
You only have one spot in your Invisitory. You could fit more if you switched it to a Burglar Bag, but then you need to rifle through it to retrieve stuff, and it clearly marks you as a Thief to anybody who sees you. You dislike losing it, but you also dislike leaving loot behind.
burgulate everything into the nearest ventilation shaft.
Do this, but with flare and style!Originally Posted by Asmodemus
You contemplate attempting some Invisitory shenanigans, but you don't have time for that. Also, burgulate is such an awesome word. You switch your Invisitory to a Burglar's Bag and fill it up. Yes, it means anybody who sees you will be very suspicious, but you don't go in for the whole â€œBeing Seenâ€ thing anyway.Originally Posted by eerr
Your Crime Kit helps you disable the secondary alarms that the emergency open switch triggers, and you open the door. Just five feet into the hallway, then up into the ventilation shafts.
As you open the door, you see a soldier standing there looking somewhat Surprised. He doesn't appear to have seen you yet.