> Why would a soldier be at the armory instead of a guard? It's probably Johnny.
You decide to introduce Mr Soldier to Ms uppercut.Originally Posted by eerr
You are now Johnny Rouge, You were trying to figure out how to get into the Safe Room when the door opened on its own and Jessica jumped out and punched you in the chin. She appears to have realized her mistake, but she doesn't appear all too sorry about it.
Hide everything on the elevator roof, then head to lab X.
> Stand up and sniff the air. "Hold on, it smells like updog in here..." Then when she says "What's up dog?" you say "Not much, how about you?" Then give her the most ass-holish grin you can possibly manage.
Originally Posted by CCCXLII
Originally Posted by LogicDenied
You make with the LOOTING. By replacing your current Pistol with the improved model, equipping the State of the Art Assault Rifle, and storing the Highly Advanced Grenade Launcher in your Invisitory, you're able to lighten everybody's load enough to let Jess stop using her Burglar's Bag.
Hmm, Jess's Arm thingy looks like it's trying to get her attention. She's still busy trying to pretend you hadn't made that joke.
> Tell her to check her wrist gadget.
"I meant to say what's up doc, but I'm not a rabbit."
"Let's go get that pack mule."
> Onwards to get the programmer and possibly test out new weaponry, but hopefully not. A smooth getaway with only a calling card left behind would be a better way to spread how good you are.
> Tell the programmer guy this. "Alright we'll have to initiate zupdog." then when he says "What's zupdog?" you say "Not much. How about you?" then give him the most assholish laugh possible.
Elaborate on how you will skedaddle immediately, just to see what he does.